dilthoms

Untitled

Jul 5th, 2016
63
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.46 KB | None | 0 0
  1. [2016.07.05-05.16.58:236][256]LogLinux: === Critical error: ===
  2. Unhandled Exception: SIGSEGV: invalid attempt to access memory at address 0x000000a8
  3.  
  4. [2016.07.05-05.16.58:236][256]LogLinux: Fatal error!
  5.  
  6. [Callstack] 03 0x00007f51129bd6d0 CommonLinuxCrashHandler(FGenericCrashContext const&)
  7. [Callstack] 04 0x00007f511e5d5cec PlatformCrashHandler(int, siginfo_t*, void*)
  8. [Callstack] 05 0x00007f511f1cbd30 /lib/x86_64-linux-gnu/libpthread.so.0(+0x10d30) [0x7f511f1cbd30]
  9. [Callstack] 06 0x00007f5115f9d600 /home/ibis/projects/3rdparty/FlexUnrealEngine/Engine/Binaries/Linux/libUE4Editor-SourceControl.so(flexCreateTriangleMesh+0x13) [0x7f5115f9d600]
  10. [Callstack] 07 0x00007f511b302b83 FFlexContainerInstance::FFlexContainerInstance(UFlexContainer*, FPhysScene*)
  11. [Callstack] 08 0x00007f511b36ff44 FPhysScene::GetFlexContainer(UFlexContainer*)
  12. [Callstack] 09 0x00007f511b2f0478 UFlexComponent::OnRegister()
  13. [Callstack] 10 0x00007f511aa71ecc UActorComponent::ExecuteRegisterEvents()
  14. [Callstack] 11 0x00007f511aa71151 UActorComponent::RegisterComponentWithWorld(UWorld*)
  15. [Callstack] 12 0x00007f511a6da7aa AActor::IncrementalRegisterComponents(int)
  16. [Callstack] 13 0x00007f511aef6230 ULevel::IncrementalUpdateComponents(int, bool)
  17. [Callstack] 14 0x00007f511b92b3ac UWorld::UpdateWorldComponents(bool, bool)
  18. [Callstack] 15 0x00007f511b93b4eb UWorld::InitializeActorsForPlay(FURL const&, bool)
  19. [Callstack] 16 0x00007f511ad40786 UGameInstance::StartPIEGameInstance(ULocalPlayer*, bool, bool, bool)
  20. [Callstack] 17 0x00007f511446d1ea UEditorEngine::CreatePIEGameInstance(int, bool, bool, bool, bool, float)
  21. [Callstack] 18 0x00007f51144649ef UEditorEngine::PlayInEditor(UWorld*, bool)
  22. [Callstack] 19 0x00007f5114455063 UEditorEngine::StartQueuedPlayMapRequest()
  23. [Callstack] 20 0x00007f5113dfb526 UEditorEngine::Tick(float, bool)
  24. [Callstack] 21 0x00007f511481b660 UUnrealEdEngine::Tick(float, bool)
  25. [Callstack] 22 0x0000000000425f20 FEngineLoop::Tick() [Runtime/Core/Public/Stats/Stats2.h, line 1673]
  26. [Callstack] 23 0x000000000042d1f3 GuardedMain(wchar_t const*) [/home/ibis/projects/3rdparty/FlexUnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 52]
  27. [Callstack] 24 0x00007f51129be0cc CommonLinuxMain(int, char**, int (*)(wchar_t const*))
  28. [Callstack] 25 0x00007f511075f610 /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f511075f610]
  29. [Callstack] 26 0x0000000000414f49 ./UE4Editor(_start+0x29) [0x414f49]
Add Comment
Please, Sign In to add comment