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FeatherBoard_CONFIG

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  1. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  2. # GENERAL PLUGIN SETTINGS
  3. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  4.  
  5. ## Config version (DO NOT EDIT)
  6. config: 2
  7.  
  8. ## Language file
  9. lang: 'en'
  10.  
  11. ## Debug mode
  12. debug: false
  13.  
  14. ## Log to file
  15. log:
  16. enabled: true
  17. # Reset log on startup
  18. reset: false
  19.  
  20. ## Update checking
  21. update:
  22. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  23.  
  24. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  25. # PLUGIN SPECIFIC SETTINGS
  26. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  27.  
  28. # Placeholder settings
  29. placeholder:
  30. # logs the memory usage of placeholders on startup
  31. log-memory: false
  32. # Clear unused placeholders that are not enabled.
  33. clear-unused: true
  34.  
  35. # Tweaks to increase performance (Use at own risk)
  36. tweaks:
  37. # This option does not send scoreboard remove packets
  38. # to the client on quit. This can increase performance on servers
  39. # where players quit a lot (hubs, ...)
  40. #
  41. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  42. # /data folder
  43. #
  44. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  45. keepScoreboardOnQuit: false
  46. # Some placeholders have a slow process behind them. Meaning they might contact a database
  47. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  48. # separate from the sending. But can slow down the animation because it has to wait
  49. # for the placeholder to be loaded. When having multiple lines like a text that shows
  50. # the information about the placeholders you put below it, this can cause problems.
  51. # Enabling this will output a message in the console and ingame to operators
  52. # saying when a placeholder is causing delays.
  53. detect-placeholderdelay: false
  54. # Putting this to true will SPAM your console with timings report per placeholder/animation
  55. # refresh. Used for debugging purposes.
  56. # This requires detect-placeholderdelay to true
  57. verbose-placeholder-timings: false
  58.  
  59. # Toggling allows you to disable the scoreboard
  60. database:
  61. # If you want the toggle to stay even when your users
  62. # log off you can enable this. Keep in mind that this requires a
  63. # MySQL or SQLite database.
  64. # If you are configuring the plugin for the first time it is advised
  65. # to stay away from these settings until you managed the scoreboard
  66. # set up.
  67. persistent: false
  68. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  69. # with isolation, url, driver, ...
  70. # Database name
  71. database: "featherboard"
  72. # Database username
  73. username: bukkit
  74. # Database isolation type
  75. isolation: SERIALIZABLE
  76. # Database driver
  77. driver: org.sqlite.JDBC
  78. # Database password
  79. password: walrus
  80. # Database driver URL
  81. # {DIR} will be replaced with the plugin directory
  82. # {NAME} will be replaced wit the plugin name
  83. url: jdbc:sqlite:{DIR}{NAME}.db
  84. # Save interval in ticks
  85. save-interval: 6000
  86.  
  87. # Disabled worlds. Add your world name in this list to
  88. # disable it.
  89. disabled-worlds:
  90. - 'example_world'
  91.  
  92. # Show delay on join. Usefull if you wish to let the user
  93. # enjoy a Title MOTD without having the scoreboard obstructing
  94. # the view.
  95. show-delay: 0
  96.  
  97. # Anti Flicker will use a new engine that will allow you to use fast animations
  98. # without any flicker.
  99. # You can disable this feature if you do not have fast refresh rates.
  100. antiflicker: true
  101.  
  102. # A list of different scoreboards
  103. boards:
  104. # Default FeatherBoard comes with a board called "default". All players have the permission
  105. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  106. # the permission is negated.
  107. #
  108. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  109. # names such as "vip-board", "mcmmo-levelup", ...
  110. default:
  111. # Every section here are different lines. The first section will be used as the title
  112. # the following sections will be used as the lines on the scoreboard (max 15)
  113. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  114. # things simple I will use logical names such as "title", "spacer", "header", ...
  115. title:
  116. # Every line has its own frames. The animation will loop through these frames on intervals
  117. # that you configure below.
  118. # Put all your frames under 'text:'. You can make as many lines as you want and use
  119. # placeholders and preset effects.
  120. # Keep in mind that there is a limit in line width!
  121. text:
  122. # To create cool looking animations you create yourself
  123. # you can use the graphical tool AnimationCreator
  124. # https://www.spigotmc.org/resources/animationcreator.6001/
  125. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  126. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  127. - ' <delay times=30>&f&lHuslyCraft</delay> '
  128. - '&1&lHuslyCraft'
  129. - '&2&lHuslyCraft'
  130. - '&3&lHuslyCraft'
  131. - '&4&lHuslyCraft'
  132. - '&5&lHuslyCraft'
  133. - '&6&lHuslyCraft'
  134. - '&7&lHuslyCraft'
  135. - '&8&lHuslyCraft'
  136. - '&9&lHuslyCraft'
  137. - '&0&lHuslyCraft'
  138. - '&d&lHuslyCraft'
  139. - '&b&lHuslyCraft'
  140. - '&e&lHuslyCraft'
  141. - '&c&lHuslyCraft'
  142. - '&1&lHuslyCraft'
  143. - '&2&lHuslyCraft'
  144. - '&3&lHuslyCraft'
  145. - '&4&lHuslyCraft'
  146. - '&5&lHuslyCraft'
  147. - '&6&lHuslyCraft'
  148. - '&7&lHuslyCraft'
  149. - '&8&lHuslyCraft'
  150. - '&9&lHuslyCraft'
  151. - '&0&lHuslyCraft'
  152. - '&d&lHuslyCraft'
  153. - '&b&lHuslyCraft'
  154. - '&e&lHuslyCraft'
  155. - '&c&lHuslyCraft'
  156. - '&1&lHuslyCraft'
  157. - '&2&lHuslyCraft'
  158. - '&3&lHuslyCraft'
  159. - '&4&lHuslyCraft'
  160. - '&5&lHuslyCraft'
  161. - '&6&lHuslyCraft'
  162. - '&7&lHuslyCraft'
  163. - '&8&lHuslyCraft'
  164. - '&9&lHuslyCraft'
  165. - '&0&lHuslyCraft'
  166. - '&d&lHuslyCraft'
  167. - '&b&lHuslyCraft'
  168. - '&e&lHuslyCraft'
  169. - '&c&lHuslyCraft'
  170. - '&1&lHuslyCraft'
  171. - '&2&lHuslyCraft'
  172. - '&3&lHuslyCraft'
  173. - '&4&lHuslyCraft'
  174. - '&5&lHuslyCraft'
  175. - '&6&lHuslyCraft'
  176. - '&7&lHuslyCraft'
  177. - '&8&lHuslyCraft'
  178. - '&9&lHuslyCraft'
  179. - '&0&lHuslyCraft'
  180. - '&d&lHuslyCraft'
  181. - '&b&lHuslyCraft'
  182. - '&e&lHuslyCraft'
  183. - '&c&lHuslyCraft'
  184. # Interval is the animation interval in TICKS (20 ticks is one second).
  185. # Every X ticks the animation goes to the next frame (see above)
  186. # Once all frames are finished it will start over from the first one
  187. interval: 2
  188. # If you don't want a static order of the frames and want to show each frame at random
  189. # you can enable this option.
  190. random: false
  191. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  192. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  193. # These lines (usually a header or footer) are also good for decoration.
  194. header:
  195. text:
  196. - '&8&m---------------------'
  197. interval: 50
  198. random: true
  199. player-label:
  200. text:
  201. - '&7&l> Island Owner'
  202. interval: 100
  203. random: false
  204. player-line1:
  205. text:
  206. - '&9 {askyblock_island_owner}'
  207. interval: 2
  208. random: false
  209. # For empty lines just add another 'section' but just don't put any text
  210. # in it so it acts like an empty line.
  211. spacer1:
  212. text: []
  213. interval: 100
  214. random: false
  215. news-info:
  216. text:
  217. - '&7&l> Is Level:'
  218. interval: 100
  219. random: false
  220. news:
  221. # Lets create some animated news
  222. # News is something you need to write quick
  223. # and usually you don't want to spend ages on creating
  224. # some cool effect. That is why FeatherBoard features
  225. # several presets you can use.
  226. text:
  227. - '&9 {askyblock_island_level}'
  228. interval: 1
  229. # Do you want to randomize the animation frames?
  230. random: false
  231. # For empty lines just add another 'section' but just don't put any text
  232. # in it so it acts like an empty line.
  233. spacer2:
  234. text: []
  235. interval: 100
  236. random: false
  237. timesplayed-label: #Switch between site, times played and health
  238. text:
  239. - '&7&l> Team With :'
  240. interval: 100
  241. random: false
  242. timesplayed: #Switch between site, times played and health
  243. text:
  244. - '&c {askyblock_team_members}'
  245. interval: 2
  246. random: false
  247. # For empty lines just add another 'section' but just don't put any text
  248. # in it so it acts like an empty line.
  249. spacer3:
  250. text: []
  251. interval: 100
  252. random: false
  253. server-label:
  254. text:
  255. - '&7&l> Balance:'
  256. interval: 100
  257. random: false
  258. server-line1:
  259. text:
  260. - '&9 &a$&c{money} '
  261. interval: 1
  262. random: false
  263. # This is the same as the header. It is not needed since you already use the header as the longest line
  264. # but it looks cleaner having a footer.
  265. footer:
  266. text:
  267. - '&8&m---------------------'
  268. interval: 50
  269. random: true
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