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- Character Plan by DDO Character Planner Version 04.19.03
- DDO Character Planner Home Page
- Level 28 Lawful Good Elf Male
- (2 Paladin / 3 Monk / 15 Cleric / 8 Epic)
- Hit Points: 411
- Spell Points: 1592
- BAB: 15/15/20/25/25
- Fortitude: 21
- Reflex: 16
- Will: 23
- Starting Ending Feat/Enhancement
- Abilities Base Stats Base Stats Modified Stats
- (32 Point) (Level 1) (Level 28) (Level 28)
- Strength 12 17 17
- Dexterity 16 21 22
- Constitution 14 19 19
- Intelligence 10 15 15
- Wisdom 16 28 29
- Charisma 8 13 13
- Tomes Used
- +1 Tome of Strength used at level 2
- +1 Tome of Dexterity used at level 2
- +1 Tome of Constitution used at level 2
- +1 Tome of Intelligence used at level 2
- +1 Tome of Wisdom used at level 2
- +1 Tome of Charisma used at level 2
- +2 Tome of Strength used at level 6
- +2 Tome of Dexterity used at level 6
- +2 Tome of Constitution used at level 6
- +2 Tome of Intelligence used at level 6
- +2 Tome of Wisdom used at level 6
- +2 Tome of Charisma used at level 6
- +3 Tome of Strength used at level 10
- +3 Tome of Dexterity used at level 10
- +3 Tome of Constitution used at level 10
- +3 Tome of Intelligence used at level 10
- +3 Tome of Wisdom used at level 10
- +3 Tome of Charisma used at level 10
- +4 Tome of Strength used at level 14
- +4 Tome of Dexterity used at level 14
- +4 Tome of Constitution used at level 14
- +4 Tome of Intelligence used at level 14
- +4 Tome of Wisdom used at level 14
- +4 Tome of Charisma used at level 14
- +5 Tome of Strength used at level 18
- +5 Tome of Dexterity used at level 18
- +5 Tome of Constitution used at level 18
- +5 Tome of Intelligence used at level 18
- +5 Tome of Wisdom used at level 18
- +5 Tome of Charisma used at level 18
- Starting Ending Feat/Enhancement
- Base Skills Base Skills Modified Skills
- Skills (Level 1) (Level 28) (Level 28)
- Balance 3 6 16
- Bluff -1 1 9
- Concentration 6 27 35
- Diplomacy -1 1 9
- Disable Device n/a n/a n/a
- Haggle -1 1 9
- Heal 5 32 40
- Hide 3 6 14
- Intimidate -1 1 9
- Jump 4 8 18
- Listen 3 9 19
- Move Silently 3 6 14
- Open Lock n/a n/a n/a
- Perform n/a n/a n/a
- Repair 0 2 10
- Search 0 2 12
- Spellcraft 2 22 30
- Spot 3 9 19
- Swim 1 3 11
- Tumble 4 7 17
- Use Magic Device n/a n/a n/a
- Level 1 (Monk)
- Skill: Concentration (+4)
- Skill: Heal (++2)
- Skill: Jump (+3)
- Skill: Spellcraft (+2)
- Skill: Tumble (+1)
- Feat: (Selected) Dodge
- Feat: (Monk Bonus) Two Weapon Fighting
- Feat: (Automatic) AC Bonus
- Feat: (Automatic) Attack
- Feat: (Automatic) Defensive Fighting
- Feat: (Automatic) Elven Keen Senses
- Feat: (Automatic) Enchantment Save Bonus
- Feat: (Automatic) Exotic Weapon Proficiency: Kama
- Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
- Feat: (Automatic) Finishing Moves
- Feat: (Automatic) Flurry of Blows
- Feat: (Automatic) Heroic Durability
- Feat: (Automatic) Immunity to Sleep
- Feat: (Automatic) Martial Weapon Proficiency: Handaxe
- Feat: (Automatic) Martial Weapon Proficiency: Longbow
- Feat: (Automatic) Martial Weapon Proficiency: Longsword
- Feat: (Automatic) Martial Weapon Proficiency: Rapier
- Feat: (Automatic) Martial Weapon Proficiency: Shortbow
- Feat: (Automatic) Simple Weapon Proficiency: Club
- Feat: (Automatic) Simple Weapon Proficiency: Dagger
- Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
- Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
- Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
- Feat: (Automatic) Simple Weapon Proficiency: Unarmed
- Feat: (Automatic) Sneak
- Feat: (Automatic) The Way of Air
- Feat: (Automatic) The Way of Fire
- Feat: (Automatic) The Way of Earth
- Feat: (Automatic) The Way of Water
- Feat: (Automatic) Unarmed Strike
- Level 2 (Paladin)
- Skill: Concentration (+1)
- Skill: Heal (+1)
- Feat: (Deity) Follower of the Sovereign Host
- Feat: (Automatic) Aura of Good
- Feat: (Automatic) Heavy Armor Proficiency
- Feat: (Automatic) Light Armor Proficiency
- Feat: (Automatic) Martial Weapon Proficiency (ALL)
- Feat: (Automatic) Medium Armor Proficiency
- Feat: (Automatic) Shield Proficiency (General)
- Feat: (Automatic) Simple Weapon Proficiency
- Feat: (Automatic) Smite Evil
- Feat: (Automatic) Sunder
- Feat: (Automatic) Trip
- Level 3 (Monk)
- Skill: Concentration (+1)
- Skill: Heal (+0.5)
- Skill: Jump (+1)
- Skill: Spellcraft (+0.5)
- Feat: (Selected) Weapon Focus: Slashing Weapons
- Feat: (Monk Bonus) Whirling Steel Strike
- Feat: (Automatic) Evasion
- Feat: (Automatic) Meditation
- Level 4 (Monk)
- Ability Raise: WIS
- Skill: Concentration (+1)
- Skill: Heal (+0.5)
- Skill: Jump (+1)
- Skill: Spellcraft (+0.5)
- Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
- Feat: (Automatic) Fast Movement
- Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
- Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
- Feat: (Automatic) Still Mind
- Level 5 (Cleric)
- Skill: Concentration (+1)
- Skill: Heal (+1)
- Feat: (Automatic) Magical Training
- Feat: (Automatic) Turn Undead
- Spell (1): Bane
- Spell (1): Bless
- Spell (1): Cause Fear
- Spell (1): Command
- Spell (1): Cure Light Wounds
- Spell (1): Divine Favor
- Spell (1): Doom
- Spell (1): Inflict Light Wounds
- Spell (1): Lesser Restoration
- Spell (1): Nightshield
- Spell (1): Nimbus of Light
- Spell (1): Obscuring Mist
- Spell (1): Protection from Evil
- Spell (1): Remove Fear
- Spell (1): Shield of Faith
- Spell (1): Summon Monster I
- Level 6 (Cleric)
- Skill: Concentration (+1)
- Skill: Heal (+1)
- Feat: (Selected) Power Attack
- Level 7 (Cleric)
- Skill: Concentration (+1)
- Skill: Heal (+2)
- Spell (2): Aid
- Spell (2): Bear's Endurance
- Spell (2): Bull's Strength
- Spell (2): Close Wounds
- Spell (2): Cure Moderate Wounds
- Spell (2): Deific Vengeance
- Spell (2): Eagle's Splendor
- Spell (2): Find Traps
- Spell (2): Hold Person
- Spell (2): Inflict Moderate Wounds
- Spell (2): Owl's Wisdom
- Spell (2): Remove Paralysis
- Spell (2): Resist Energy
- Spell (2): Seek Eternal Rest
- Spell (2): Soundburst
- Spell (2): Spawn Screen
- Spell (2): Summon Monster II
- Level 8 (Cleric)
- Ability Raise: WIS
- Skill: Concentration (+1)
- Skill: Heal (+1)
- Skill: Spellcraft (+1)
- Level 9 (Paladin)
- Skill: Concentration (+1)
- Skill: Heal (+2)
- Feat: (Selected) Improved Two Weapon Fighting
- Feat: (Automatic) Divine Grace
- Feat: (Automatic) Lay on Hands
- Level 10 (Cleric)
- Skill: Concentration (+1)
- Skill: Heal (+2)
- Feat: (Automatic) Improved Heroic Durability
- Spell (3): Aid, Mass
- Spell (3): Bestow Curse
- Spell (3): Blindness
- Spell (3): Contagion
- Spell (3): Cure Serious Wounds
- Spell (3): Dispel Magic
- Spell (3): Glyph of Warding
- Spell (3): Inflict Serious Wounds
- Spell (3): Magic Circle Against Evil
- Spell (3): Prayer
- Spell (3): Protection from Energy
- Spell (3): Remove Blindness
- Spell (3): Remove Curse
- Spell (3): Remove Disease
- Spell (3): Searing Light
- Spell (3): Summon Monster III
- Spell (3): Water Breathing
- Level 11 (Cleric)
- Skill: Concentration (+1)
- Skill: Heal (+1)
- Skill: Spellcraft (+1)
- Feat: (Automatic) Unyielding Sovereignty
- Level 12 (Cleric)
- Ability Raise: WIS
- Skill: Concentration (+1)
- Skill: Heal (+1)
- Skill: Spellcraft (+1)
- Feat: (Selected) Empower Healing Spell
- Spell (4): Chaos Hammer
- Spell (4): Cure Critical Wounds
- Spell (4): Death Ward
- Spell (4): Dismissal
- Spell (4): Divine Power
- Spell (4): Freedom of Movement
- Spell (4): Holy Smite
- Spell (4): Inflict Critical Wounds
- Spell (4): Neutralize Poison
- Spell (4): Order's Wrath
- Spell (4): Panacea
- Spell (4): Poison
- Spell (4): Recitation
- Spelll (4): Restoration
- Spell (4): Shield of Faith, Mass
- Spell (4): Summon Monster IV
- Spell (4): Symbol of Flame
- Spell (4): Unholy Blight
- Level 13 (Cleric)
- Skill: Concentration (+1)
- Skill: Heal (+1)
- Skill: Spellcraft (+1)
- Level 14 (Cleric)
- Skill: Concentration (+1)
- Skill: Heal (+1)
- Skill: Spellcraft (+1)
- Spell (5): Break Enchantment
- Spell (5): Cure Light Wounds, Mass
- Spell (5): Divine Punishment
- Spell (5): Flame Strike
- Spell (5): Greater Command
- Spell (5): Inflict Light Wounds, Mass
- Spell (5): Protection from Elements
- Spell (5): Raise Dead
- Spell (5): Slay Living
- Spell (5): Spell Resistance
- Spell (5): Stalwart Pact
- Spell (5): Summon Monster V
- Spell (5): Symbol of Pain
- Spell (5): True Seeing
- Level 15 (Cleric)
- Skill: Concentration (+1)
- Skill: Heal (+1)
- Skill: Spellcraft (+2)
- Feat: (Selected) Adept of Forms
- Level 16 (Cleric)
- Ability Raise: WIS
- Skill: Concentration (+1)
- Skill: Heal (+1)
- Skill: Spellcraft (+2)
- Spell (6): Banishment
- Spell (6): Bear's Endurance, Mass
- Spell (6): Blade Barrier
- Spell (6): Bull's Strength, Mass
- Spell (6): Cometfall
- Spell (6): Create Undead
- Spell (6): Cure Moderate Wounds, Mass
- Spell (6): Eagle's Splendor, Mass
- Spell (6): Greater Dispel Magic
- Spell (6): Greater Glyph of Warding
- Spell (6): Harm
- Spell (6): Heal
- Spell (6): Heroes Feast
- Spell (6): Inflict Moderate Wounds, Mass
- Spell (6): Owl's Wisdom, Mass
- Spell (6): Protection from Elements, Mass
- Spell (6): Summon Monster VI
- Spell (6): Symbol of Fear
- Spell (6): Symbol of Persuasion
- Spell (6): Undeath to Death
- Spell (6): Word of Recall
- Level 17 (Cleric)
- Skill: Concentration (+1)
- Skill: Heal (+1)
- Skill: Spellcraft (+2)
- Level 18 (Cleric)
- Skill: Concentration (+1)
- Skill: Heal (+1)
- Skill: Spellcraft (+2)
- Feat: (Selected) Master of Forms
- Spell (7): Cure Serious Wounds, Mass
- Spell (7): Destruction
- Spell (7): Greater Restoration
- Spell (7): Inflict Serious Wounds, Mass
- Spell (7): Restoration, Mass
- Spell (7): Resurrection
- Spell (7): Spell Resistance, Mass
- Spell (7): Summon Monster VII
- Spell (7): Symbol of Stunning
- Spell (7): Symbol of Weakness
- Level 19 (Cleric)
- Skill: Concentration (+1)
- Skill: Heal (+1)
- Skill: Spellcraft (+2)
- Level 20 (Cleric)
- Ability Raise: WIS
- Skill: Concentration (+1)
- Skill: Heal (+1)
- Skill: Spellcraft (+2)
- Spell (8): Cure Critical Wounds, Mass
- Spell (8): Death Pact
- Spell (8): Death Ward, Mass
- Spell (8): Fire Storm
- Spell (8): Holy Aura
- Spell (8): Inflict Critical Wounds, Mass
- Spell (8): Summon Monster VIII
- Spell (8): Symbol of Death
- Level 21 (Epic)
- Feat: (Selected) Improved Critical: Slashing Weapons
- Feat: (Automatic) Epic: Epic Skills
- Level 22 (Epic)
- Level 23 (Epic)
- Level 24 (Epic)
- Ability Raise: WIS
- Feat: (Selected) Greater Two Weapon Fighting
- Level 25 (Epic)
- Level 26 (Epic)
- Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
- Level 27 (Epic)
- Feat: (Selected) Epic: Blinding Speed
- Level 28 (Epic)
- Ability Raise: WIS
- Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Positive
- Enhancement: Elf - Elven Accuracy (Rank 1)
- Enhancement: Elf - Elven Dexterity (Rank 1)
- Enhancement: Elf - Aerenal Weapon Training (Rank 1)
- Enhancement: Elf - Enchantment Lore (Rank 1)
- Enhancement: Elf - Enchantment Lore (Rank 2)
- Enhancement: Elf - Enchantment Lore (Rank 3)
- Enhancement: Elf - Aerenal Weapon Training (Rank 1)
- Enhancement: Elf - Feywild Tap (Rank 1)
- Enhancement: Elf - Feywild Tap (Rank 2)
- Enhancement: Elf - Feywild Tap (Rank 3)
- Enhancement: Elf - Aerenal Weapon Training (Rank 1)
- Enhancement: Elf - Aerenal Weapon Training (Rank 1)
- Enhancement: Elf - Skill (Rank 1)
- Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
- Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
- Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
- Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1)
- Enhancement: Warpriest (Clr) - Toughness (Rank 1)
- Enhancement: Warpriest (Clr) - Toughness (Rank 2)
- Enhancement: Warpriest (Clr) - Toughness (Rank 3)
- Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
- Enhancement: Warpriest (Clr) - Sacred Touch (Rank 1)
- Enhancement: Warpriest (Clr) - Sacred Touch (Rank 2)
- Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
- Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
- Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
- Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
- Enhancement: Warpriest (Clr) - Burden of Sin (Rank 1)
- Enhancement: Warpriest (Clr) - Burden of Sin (Rank 2)
- Enhancement: Warpriest (Clr) - Burden of Sin (Rank 3)
- Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
- Enhancement: Warpriest (Clr) - Wisdom (Rank 1)
- Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
- Enhancement: Warpriest (Clr) - Light Guard (Rank 1)
- Enhancement: Warpriest (Clr) - Light Guard (Rank 2)
- Enhancement: Warpriest (Clr) - Light Guard (Rank 3)
- Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
- Enhancement: Warpriest (Clr) - Divine Power (Rank 1)
- Enhancement: Warpriest (Clr) - Wrathful Weapons (Rank 1)
- Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
- Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
- Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
- Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
- Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
- Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
- Enhancement: Ninja Spy (Mnk) - Unbalancing Strike (Rank 1)
- Enhancement: Ninja Spy (Mnk) - Sting of the Ninja (Rank 1)
- Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
- Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
- Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
- Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
- Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
- Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
- Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
- Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
- Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
- Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
- Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
- Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
- Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
- Spy (Mnk) - Unbalancing Strike (Rank 1)
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