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- Mono path[0] = 'D:/home/sid_1664023/sevenDaysExperimental/7DaysToDieServer_Data/Managed'
- Mono config path = 'D:/home/sid_1664023/sevenDaysExperimental/MonoBleedingEdge/etc'
- Initialize engine version: 2019.2.17f1 (8e603399ca02)
- [XR] Discovering subsystems at path D:/home/sid_1664023/sevenDaysExperimental/7DaysToDieServer_Data/UnitySubsystems
- Forcing GfxDevice: Null
- GfxDevice: creating device client; threaded=0
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- FMOD initialized on nosound output
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.196 seconds
- UnloadTime: 0.812800 ms
- 2020-08-07T16:28:20 0.000 INF [GSM] Singleton Initialized...
- 2020-08-07T16:28:20 0.058 INF Awake IsFocused: True
- 2020-08-07T16:28:20 0.058 INF Awake
- 2020-08-07T16:28:20 0.191 INF Version: Alpha 19 (b177) Compatibility Version: Alpha 19, Build: Windows 64 Bit
- 2020-08-07T16:28:20 0.192 INF System information:
- 2020-08-07T16:28:20 0.192 INF OS: Windows 10 (10.0.0) 64bit
- 2020-08-07T16:28:20 0.192 INF CPU: Intel(R) Xeon(R) CPU E3-1270 v6 @ 3.80GHz (cores: 8)
- 2020-08-07T16:28:20 0.192 INF RAM: 65494 MB
- 2020-08-07T16:28:20 0.192 INF GPU: Null Device (128 MB)
- 2020-08-07T16:28:20 0.193 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0)
- 2020-08-07T16:28:20 0.208 INF Last played version: Alpha 19
- 2020-08-07T16:28:20 0.209 INF Local UTC offset: 2 hours
- 2020-08-07T16:28:20 0.216 INF Command line arguments: D:\home\sid_1664023\sevenDaysExperimental\7DaysToDieServer.exe -logfile D:\home\sid_1664023\sevenDaysExperimental\7DaysToDieServer_Data\output_log.txt -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated
- 2020-08-07T16:28:20 0.229 INF Parsing server configfile: D:/home/sid_1664023/sevenDaysExperimental/7DaysToDieServer_Data/../serverconfig.xml
- 2020-08-07T16:28:20 0.276 INF Parsing server configfile successfully completed
- 2020-08-07T16:28:20 0.277 INF Starting dedicated server level=test51 game name=H-CITY
- 2020-08-07T16:28:20 0.277 INF Maximum allowed players: 10
- 2020-08-07T16:28:20 0.277 INF Game mode: GameModeSurvival
- 2020-08-07T16:28:20 0.277 INF Dedicated server only build
- 2020-08-07T16:28:20 0.278 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2020-08-07T16:28:20 0.278 INF Starting PlayerInputManager...
- 2020-08-07T16:28:20 0.435 INF InControl (version 1.8.2 build 9357, native module = False, XInput = False)
- 2020-08-07T16:28:20 0.451 INF Starting UserProfileManager...
- 2020-08-07T16:28:21 0.607 INF Occlusion: Awake
- 2020-08-07T16:28:21 0.608 INF Texture quality is set to 3
- 2020-08-07T16:28:21 0.653 INF [MODS] Start loading
- 2020-08-07T16:28:21 0.656 INF [MODS] Initializing mod code
- 2020-08-07T16:28:21 0.656 INF [MODS] Loading done
- 2020-08-07T16:28:21 0.668 INF Loading permissions file at 'd:\home\sid_1664023\sevenDaysExperimental\saves/serveradmin.xml'
- 2020-08-07T16:28:21 0.684 INF Loading permissions file done.
- 2020-08-07T16:28:21 1.423 INF Reloading serveradmin.xml
- 2020-08-07T16:28:21 1.423 INF Loading permissions file at 'd:\home\sid_1664023\sevenDaysExperimental\saves/serveradmin.xml'
- 2020-08-07T16:28:21 1.423 INF Loading permissions file done.
- 2020-08-07T16:28:23 2.705 INF UMA Overlay loading took 1157 ms
- 2020-08-07T16:28:23 2.706 INF UMA Slot loading took 1 ms
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- 2020-08-07T16:28:24 4.254 INF WorldStaticData.Init() needed 1.544s
- Fallback handler could not load library D:/home/sid_1664023/sevenDaysExperimental/7DaysToDieServer_Data/Mono/libc
- Fallback handler could not load library D:/home/sid_1664023/sevenDaysExperimental/7DaysToDieServer_Data/Mono/libc.dll
- Fallback handler could not load library D:/home/sid_1664023/sevenDaysExperimental/7DaysToDieServer_Data/Mono/libc
- Fallback handler could not load library D:/home/sid_1664023/sevenDaysExperimental/7DaysToDieServer_Data/Mono/libc
- Fallback handler could not load library D:/home/sid_1664023/sevenDaysExperimental/7DaysToDieServer_Data/Mono/libc.dll
- Fallback handler could not load library D:/home/sid_1664023/sevenDaysExperimental/7DaysToDieServer_Data/Mono/libc
- Fallback handler could not load library D:/home/sid_1664023/sevenDaysExperimental/7DaysToDieServer_Data/Mono/libX11
- Fallback handler could not load library D:/home/sid_1664023/sevenDaysExperimental/7DaysToDieServer_Data/Mono/libX11.dll
- Fallback handler could not load library D:/home/sid_1664023/sevenDaysExperimental/7DaysToDieServer_Data/Mono/libX11
- Fallback handler could not load library D:/home/sid_1664023/sevenDaysExperimental/7DaysToDieServer_Data/Mono/libX11
- Fallback handler could not load library D:/home/sid_1664023/sevenDaysExperimental/7DaysToDieServer_Data/Mono/libX11.dll
- Fallback handler could not load library D:/home/sid_1664023/sevenDaysExperimental/7DaysToDieServer_Data/Mono/libX11
- Fallback handler could not load library D:/home/sid_1664023/sevenDaysExperimental/7DaysToDieServer_Data/Mono/libX11
- Fallback handler could not load library D:/home/sid_1664023/sevenDaysExperimental/7DaysToDieServer_Data/Mono/libX11.dll
- Fallback handler could not load library D:/home/sid_1664023/sevenDaysExperimental/7DaysToDieServer_Data/Mono/libX11
- Fallback handler could not load library D:/home/sid_1664023/sevenDaysExperimental/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon
- Fallback handler could not load library D:/home/sid_1664023/sevenDaysExperimental/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon.dll
- Fallback handler could not load library D:/home/sid_1664023/sevenDaysExperimental/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon
- 2020-08-07T16:28:24 4.359 INF Started Terminal Window
- 2020-08-07T16:28:24 4.363 INF WinThread started
- 2020-08-07T16:28:24 4.375 INF Awake done in 4311 ms
- 2020-08-07T16:28:26 5.815 INF [GSM] GameSparks Connected
- 2020-08-07T16:28:27 7.015 INF [GSM] Skipping me
- 2020-08-07T16:28:27 7.017 INF NET: Starting server protocols
- 2020-08-07T16:28:27 7.018 INF [NET] Disabling protocol: SteamNetworking
- 2020-08-07T16:28:27 7.023 INF NET: LiteNetLib server started
- 2020-08-07T16:28:27 7.024 INF StartGame
- 2020-08-07T16:28:27 7.268 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 48
- GamePref.AirDropMarker = True
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 15
- GamePref.BedrollExpiryTime = 45
- GamePref.BlockDamageAI = 100
- GamePref.BlockDamageAIBM = 120
- GamePref.BlockDamagePlayer = 100
- GamePref.BloodMoonEnemyCount = 8
- GamePref.BloodMoonFrequency = 7
- GamePref.BloodMoonRange = 0
- GamePref.BloodMoonWarning = 8
- GamePref.BuildCreate = True
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8120
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 120
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 3
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = True
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 3
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvival
- GamePref.GameName = H-CITY
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 19
- GamePref.GameWorld = test51
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimCount = 3
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 7
- GamePref.LandClaimOfflineDelay = 0
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 51
- GamePref.LastGameResetRevision = 0
- GamePref.LastLoadedPrefab =
- GamePref.LastLoadedPrefabSize =
- GamePref.LastLoadingTipRead = -1
- GamePref.LootAbundance = 100
- GamePref.LootRespawnDays = 3
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 64
- GamePref.MaxUncoveredMapChunksPerPlayer = 131072
- GamePref.NoGraphicsMode = True
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 1
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsDisableChunkLODs = False
- GamePref.OptionsDynamicMusicDailyTime = 0.3
- GamePref.OptionsDynamicMusicEnabled = True
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGfxAA = 1
- GamePref.OptionsGfxBloom = True
- GamePref.OptionsGfxBrightness = 0.5
- GamePref.OptionsGfxDOF = False
- GamePref.OptionsGfxDynamicMinFPS = 30
- GamePref.OptionsGfxDynamicMode = 0
- GamePref.OptionsGfxDynamicScale = 1
- GamePref.OptionsGfxFOV = 65
- GamePref.OptionsGfxGrassDistance = 1
- GamePref.OptionsGfxLODDistance = 0.5
- GamePref.OptionsGfxMotionBlur = 1
- GamePref.OptionsGfxObjQuality = 3
- GamePref.OptionsGfxOcclusion = True
- GamePref.OptionsGfxQualityPreset = 2
- GamePref.OptionsGfxReflectQuality = 1
- GamePref.OptionsGfxReflectShadows = False
- GamePref.OptionsGfxResetRevision = 0
- GamePref.OptionsGfxResolution = 0
- GamePref.OptionsGfxShadowDistance = 1
- GamePref.OptionsGfxSSAO = True
- GamePref.OptionsGfxSSReflections = 1
- GamePref.OptionsGfxStreamMipmaps = True
- GamePref.OptionsGfxSunShafts = True
- GamePref.OptionsGfxTerrainQuality = 3
- GamePref.OptionsGfxTexFilter = 1
- GamePref.OptionsGfxTexQuality = 1
- GamePref.OptionsGfxTreeDistance = 4
- GamePref.OptionsGfxUMATexQuality = 1
- GamePref.OptionsGfxViewDistance = 6
- GamePref.OptionsGfxVsync = 1
- GamePref.OptionsGfxWaterPtlLimiter = 0.5
- GamePref.OptionsGfxWaterQuality = 1
- GamePref.OptionsHudOpacity = 1
- GamePref.OptionsHudSize = 1
- GamePref.OptionsInterfaceSensitivity = 0.75
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsJournalPopup = True
- GamePref.OptionsMenuMusicVolumeLevel = 0.7
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMouseSensitivity = 0.5
- GamePref.OptionsMusicVolumeLevel = 0.2
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayChanceFrequency = 3
- GamePref.OptionsPlayChanceProbability = 0.983
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsPOICulling = 1
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsUiFpsScaling = 1
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsZoomMouseSensitivity = 0.5
- GamePref.PartySharedKillRange = 1500
- GamePref.PersistentPlayerProfiles = False
- GamePref.PlayerAutologin = False
- GamePref.PlayerId =
- GamePref.PlayerKillingMode = 0
- GamePref.PlayerName = Player
- GamePref.PlayerSafeZoneHours = 8
- GamePref.PlayerSafeZoneLevel = 7
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = d:\home\sid_1664023\sevenDaysExperimental\saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription = h-cITY - 7 Days to Die server
- GamePref.ServerDisabledNetworkProtocols = SteamNetworking
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerLoginConfirmationText =
- GamePref.ServerMaxAllowedViewDistance = 12
- GamePref.ServerMaxPlayerCount = 10
- GamePref.ServerMaxWorldTransferSpeedKiBs = 512
- GamePref.ServerName = H-CITY
- GamePref.ServerPort = 26940
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerVisibility = 2
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetFailedLoginLimit = 10
- GamePref.TelnetFailedLoginsBlocktime = 10
- GamePref.TelnetPort = 8121
- GamePref.TerminalWindowEnabled = True
- GamePref.UNUSED_OptionsBloom =
- GamePref.UNUSED_OptionsDeferredLighting =
- GamePref.UNUSED_OptionsDOF =
- GamePref.UNUSED_OptionsFieldOfViewNew =
- GamePref.UNUSED_OptionsGamma =
- GamePref.UNUSED_OptionsImageEffects =
- GamePref.UNUSED_OptionsMotionBlur =
- GamePref.UNUSED_OptionsObjectBlur =
- GamePref.UNUSED_OptionsReflectionBounces =
- GamePref.UNUSED_OptionsReflectionCullList =
- GamePref.UNUSED_OptionsReflectionFarClip =
- GamePref.UNUSED_OptionsReflectionRefreshMode =
- GamePref.UNUSED_OptionsReflectionShadowDistance =
- GamePref.UNUSED_OptionsReflectionTimeSlicingMode =
- GamePref.UNUSED_OptionsSSAO =
- GamePref.UNUSED_OptionsStreamingMipmapsBudget =
- GamePref.UNUSED_OptionsSunShafts =
- GamePref.UserDataFolder = d:\home\sid_1664023\sevenDaysExperimental\saves
- GamePref.WorldGenSeed = asdf
- GamePref.WorldGenSize = 6144
- GamePref.XPMultiplier = 100
- GamePref.ZombieBMMove = 3
- GamePref.ZombieFeralMove = 3
- GamePref.ZombieMove = 0
- GamePref.ZombieMoveNight = 3
- GamePref.ZombiePlayers = True
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AllowedViewDistance = 12
- GameStat.AnimalCount = 0
- GameStat.AutoParty = False
- GameStat.BedrollExpiryTime = 45
- GameStat.BlockDamagePlayer = 100
- GameStat.BloodMoonDay = 0
- GameStat.BloodMoonEnemyCount = 8
- GameStat.BloodMoonWarning = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameDifficultyBonus = 1
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = False
- GameStat.LandClaimCount = 1
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDelay = 0
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.OptionsPOICulling = 0
- GameStat.PartySharedKillRange = 100
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.XPMultiplier = 100
- GameStat.ZombieHordeMeter = False
- 2020-08-07T16:28:27 7.367 INF StartAsServer
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Cloth' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- 2020-08-07T16:28:38 17.543 INF Block IDs with mapping
- 2020-08-07T16:28:38 17.543 INF BlockIDs from Mapping
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- 2020-08-07T16:28:42 21.712 INF Item IDs with mapping
- 2020-08-07T16:28:42 21.713 INF ItemIDs from Mapping
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
- HDR Render Texture not supported, disabling HDR on reflection probe.
- (Filename: C:\buildslave\unity\build\Runtime/Camera/ReflectionProbes.cpp Line: 276)
- 2020-08-07T16:28:57 37.134 INF createWorld: test51, H-CITY, GameModeSurvival
- 2020-08-07T16:28:57 37.135 INF Occlusion: Disabled
- 2020-08-07T16:28:57 37.190 INF Started thread ChunkRegeneration
- 2020-08-07T16:28:57 37.191 INF Started thread ChunkCalc
- 2020-08-07T16:28:57 37.290 INF World.Load: test51
- 2020-08-07T16:28:57 37.303 INF BloodMoon SetDay: day 42, last day 35, freq 7, range 0
- 2020-08-07T16:29:15 54.847 INF Started thread GenerateChunks
- 2020-08-07T16:29:19 59.286 INF Calculating world hashes took 4339 ms (world size 793 MiB)
- 2020-08-07T16:29:20 59.594 INF Loading dtm raw file took 4696ms
- 2020-08-07T16:29:20 59.933 INF Biomes image size w= 8192, h = 8192
- 2020-08-07T16:29:21 60.490 INF Loading and creating biomes took 895ms
- 2020-08-07T16:29:23 63.042 INF Loading and creating shader control textures took 2552ms
- 2020-08-07T16:29:25 64.840 INF Loading and parsing of generator took 1797ms
- 2020-08-07T16:29:25 64.982 INF Started thread SaveChunks d:\home\sid_1664023\sevenDaysExperimental\saves/test51/H-CITY\Region
- 2020-08-07T16:29:27 66.954 INF [DECO] read 75389/
- 2020-08-07T16:29:27 67.088 INF AstarManager Init
- 2020-08-07T16:29:28 67.878 INF Weather Packages Created FROM BIOMES
- 2020-08-07T16:29:28 67.878 INF createWorld() done
- 2020-08-07T16:29:28 67.880 INF Loading players.xml
- 2020-08-07T16:29:28 67.975 INF Loaded player
- 2020-08-07T16:29:28 68.027 INF VehicleManager d:\home\sid_1664023\sevenDaysExperimental\saves/test51/H-CITY/vehicles.dat, loaded 10
- 2020-08-07T16:29:28 68.144 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 120, default = 60
- 2020-08-07T16:29:28 68.144 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 3, default = 1
- 2020-08-07T16:29:28 68.144 INF Setting for 'BlockDamageAIBM' does not match the default (server will go to the modded category): current = 120, default = 100
- 2020-08-07T16:29:28 68.144 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 3, default = 30
- 2020-08-07T16:29:28 68.144 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 48, default = 72
- 2020-08-07T16:29:28 68.144 INF Setting for 'BuildCreate' does not match the default (server will go to the modded category): current = True, default = False
- 2020-08-07T16:29:28 68.439 INF [EAC] Starting EAC server
- 2020-08-07T16:29:28 68.450 INF [EAC] Log: [EAC Server] [Info] [16:29:28:988][Windows][EAC Server] [Info][SetLogCallback] Procedure: 0000028E252B1930 LogLevel: Verb.
- 2020-08-07T16:29:28 68.450 INF [EAC] Log: [EAC Server] [Info] [16:29:28:988][Windows][EAC Server] [Info][Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60.
- 2020-08-07T16:29:28 68.454 INF [EAC] Log: [EAC Server] [Info] [16:29:28:993][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }.
- 2020-08-07T16:29:28 68.454 INF [EAC] Log: [EAC Server] [Info] [16:29:28:993][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }.
- 2020-08-07T16:29:28 68.454 INF [EAC] Log: [EAC Server] [Info] [16:29:28:993][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }.
- 2020-08-07T16:29:28 68.454 INF [EAC] Log: [EAC Server] [Info] [16:29:28:993][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }.
- 2020-08-07T16:29:28 68.454 INF [EAC] Log: [EAC Server] [Info] [16:29:28:993][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }.
- 2020-08-07T16:29:28 68.454 INF [EAC] Log: [EAC Server] [Info] [16:29:28:993][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }.
- 2020-08-07T16:29:28 68.454 INF [EAC] Log: [EAC Server] [Info] [16:29:28:993][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }.
- 2020-08-07T16:29:28 68.454 INF [EAC] Log: [EAC Server] [Info] [16:29:28:993][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }.
- 2020-08-07T16:29:28 68.455 INF [EAC] Log: [EAC Server] [Info] [16:29:28:993][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }.
- 2020-08-07T16:29:28 68.455 INF [EAC] Log: [EAC Server] [Info] [16:29:28:993][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }.
- 2020-08-07T16:29:28 68.455 INF [EAC] Log: [EAC Server] [Info] [16:29:28:993][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
- 2020-08-07T16:29:28 68.455 INF [EAC] Log: [EAC Server] [Info] [16:29:28:993][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ch EventName: 'game_round_start_v3' Parameters: { gamesessionid (string), map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
- 2020-08-07T16:29:29 68.544 INF [DECO] written 0
- 2020-08-07T16:29:29 68.697 INF StartGame done
- 2020-08-07T16:29:29 68.699 INF [Steamworks.NET] GameServer.Init successful
- 2020-08-07T16:29:29 68.703 INF [Steamworks.NET] Making server public
- 2020-08-07T16:29:29 69.249 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90137738213640193, public IP=17*.5*.17*.11*
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