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- {$CLEO}
- {$INCLUDE SF}
- 0000:
- repeat
- wait 0
- until SAMP.Available()
- 0b34: "find" @find
- 0b34: "under" @undercover
- 0b34: "chit" @chit
- 0b34: "o1" @order1
- 0b34: "ghit" @gethit
- 0b34: "trr" @restart
- 0b34: "turn" @phone
- 0b34: "cancelhit" @cancelhit
- 0b34: "debug" @debug
- 0b34: "myctc" @mycontract
- 0b34: "kp" @killcp
- 0BFC: set_global_var "TARGETMODE" = 0
- if 0aab: file_exists "CLEO\targetfind3r.ini"
- then
- 0AF0: 29@ = get_int_from_ini_file "cleo\targetfind3r.ini" section "target" key "delete"
- 0AF0: 25@ = get_int_from_ini_file "cleo\targetfind3r.ini" section "target" key "mode"
- if 29@ < 0
- then
- 0B00: delete_file "CLEO\targetfind3r.ini"
- 0AF1: write_int 25@ to_ini_file "cleo\targetfind3r.ini" section "target" key "mode"
- 0AF1: write_int 1 to_ini_file "cleo\targetfind3r.ini" section "target" key "delete"
- 29@ = 1
- end
- end
- if or
- 29@ == 1
- 8AAB: file_exists "CLEO\targetfind3r.ini"
- then
- 0AF5: write_string "1.4.1" to_ini_file "cleo\targetfind3r.ini" section "target" key "ver"
- if not 29@ == 1
- then
- 0AF1: write_int 1 to_ini_file "cleo\targetfind3r.ini" section "target" key "mode"
- end
- 0AF1: write_int 100 to_ini_file "cleo\targetfind3r.ini" section "distance" key "rank1"
- 0AF1: write_int 100 to_ini_file "cleo\targetfind3r.ini" section "distance" key "rank2"
- 0AF1: write_int 150 to_ini_file "cleo\targetfind3r.ini" section "distance" key "rank3"
- 0AF1: write_int 160 to_ini_file "cleo\targetfind3r.ini" section "distance" key "rank4"
- 0AF1: write_int 180 to_ini_file "cleo\targetfind3r.ini" section "distance" key "rank5"
- alloc 29@ 256
- 0AF4: 29@ = read_string_from_ini_file "CLEO\targetfind3r.ini" section "target" key "ver"
- else
- alloc 29@ 256
- 0AF4: 29@ = read_string_from_ini_file "CLEO\targetfind3r.ini" section "target" key "ver"
- end
- 0C11: memset destination 29@ value 0 size 256
- const
- __RED = 0xCE1924
- __DRD = 0x660200
- __GRN = 0x48EB12
- __YLW = 0xFFC726
- __BLU = 0x33B9FB
- __WHT = 0xFAFAFA
- end
- chatmsg "{%x}[{%x}K{%x}] {%x}TargetFind{%x}3{%x}r {%x}v%s {%x}loaded, use {%x}[/target] {%x}for help." -1 __DRD __RED __DRD {K} __RED {TARGET} __GRN __RED {Find3r} __YLW 29@ {ver} __RED __YLW __RED
- 0c6a: -1 = create_custom_thread_at_label @menu_find3r
- 5@ = 4
- 13@ = 1
- 15@ = -1
- 0BE3: raknet setup_incoming_rpc_hook @target_chat
- 6@ = 0
- while true
- wait 0
- if 0C5F: is_global_var "TARGETMODE" defined
- then
- 0BFD: 24@ = get_global_var "TARGETMODE"
- end
- 03F0: enable_text_draw 1
- if 6@ == 1 //Contract
- then
- if 0ab1: call @cp_exist 0
- then
- 0ab1: call @setPos 1 15@
- end
- 0ab1: call @setDistanceTD 3 15@ 14@ 24@
- if and
- 2@ = SAMP.GetActorHandleByPlayerID(15@)
- 02D8: actor $PLAYER_ACTOR current_weapon == 34
- then
- if or
- 16@ == 1
- key_press 2
- then
- 0665: get_char_model 2@ store_to 11@
- 0C48: samp textdraw 500 create "Sniper" pos 535.0 180.0
- 0C49: samp textdraw 500 set_box true color 0x00000000 size 100.0 100.0
- 0C4C: samp textdraw 500 set_style 5
- 0C4F: samp textdraw 500 set_model 11@ rotation 0.0 0.0 0.0 zoom 1.1 veh_color 0 0
- 0C48: samp textdraw 600 create "TargetFind3r" pos 585.0 275.0
- 0C4E: samp textdraw 600 set_outline 1 color 0xFF000000
- 0C4A: samp textdraw 600 set_align 2
- 0C4B: samp textdraw 600 set_proportional true
- 0C4D: samp textdraw 600 set_shadow 1 color 0xFF000000
- if not SAMP.ChatInputOpened()
- then
- 1@ = 0
- end
- 16@ = 0
- end
- if key_down 2 //FindTarget
- then
- if 0ab1: call @target 1 2@
- then
- 0C49: samp textdraw 600 set_box true color 0xff00ff00 size 100.0 100.0
- else
- 0C49: samp textdraw 600 set_box true color 0xffff0000 size 100.0 100.0
- end
- 0ab1: call @target_status 1 2@
- 0ab1: call @setSize 0
- else
- if not 1@ == 1 //If chat func not running
- then
- 0C5E: samp textdraw 500 delete
- 0C5E: samp textdraw 600 delete
- 0C5E: samp textdraw 700 delete
- else //Chat reminder
- 0C50: samp textdraw 600 set_string "Press LClick"
- 0ab1: call @target_status 1 2@
- 0C49: samp textdraw 600 set_box true color 0xffffff00 size 100.0 100.0
- end
- end
- else
- if and
- 0C5D: samp textdraw 500 is_exists
- 0C5D: samp textdraw 600 is_exists
- 0C5D: samp textdraw 700 is_exists
- then
- 0C5E: samp textdraw 500 delete
- 0C5E: samp textdraw 600 delete
- 0C5E: samp textdraw 700 delete
- else
- 16@ = 1
- end
- end
- if and //ChatOpen
- not SAMP.ChatInputOpened()
- key_down 82
- key_down 2
- not 1@ == 1
- then
- 1@ = 1
- 16@ = 1
- 0B79: samp set_chat_input_enabled 1
- end
- if and
- 24@ == 1
- 3@ == 1
- then
- if 8C5D: samp textdraw 155 is_exists
- then
- 0C48: samp textdraw 155 create "~y~PHONE OFF" pos 354.5 405.0
- 0C4E: samp textdraw 155 set_outline 1 color 0xFF000000
- 0C4A: samp textdraw 155 set_align 3
- 0C4C: samp textdraw 155 set_style 1
- 0C52: samp textdraw 155 set_letter_size 0.33 1.2 color 0xFFffffff
- 0C4B: samp textdraw 155 set_proportional true
- end
- end
- end
- if 1@ == 1
- then
- if and
- not SAMP.ChatInputOpened()
- key_down 2
- then
- 0C50: samp textdraw 600 set_string "TargetFind3r"
- 1@ = 0
- else
- 0ab1: call @sniper_csh 0
- end
- end
- if 4@ == 1
- then
- gosub @deletePhone
- if and
- not 6@ == 1
- 5@ > -1
- then
- 0ab1: call @timer 1 32@ | 7@
- alloc 8@ 50
- format 8@ "%02d : %02d" 5@ 7@
- if 8c5d: samp textdraw 158 is_exists
- then
- 0C48: samp textdraw 158 create 8@ pos 342.3 405.0
- 0C4E: samp textdraw 158 set_outline 1 color 0xFF000000
- 0C4A: samp textdraw 158 set_align 3
- 0C4C: samp textdraw 158 set_style 1
- 0C52: samp textdraw 158 set_letter_size 0.33 1.2 color 0xFFffffff
- 0C4B: samp textdraw 158 set_proportional true
- end
- 0C50: samp textdraw 158 set_string 8@
- free 8@
- if 32@ >= 60000
- then
- 5@ -= 1
- 32@ = 0
- end
- else
- 5@ = 4
- 4@ = 0
- if 0C5D: samp textdraw 158 is_exists
- then
- 0C5E: samp textdraw 158 delete
- end
- end
- end
- END
- :debug
- SAMP.IsCommandTyped(15@)
- 0C1A: 15@ = atoi 15@
- 0af0: 24@ = get_int_from_ini_file "cleo\targetfind3r.ini" section "target" key "mode"
- 0BFC: set_global_var "TARGETMODE" = 24@
- 6@ = 1
- SAMP.CmdRet()
- :killcp
- say "/killcp"
- SAMP.CmdRet()
- :mycontract
- say "/mycontract"
- SAMP.CmdRet()
- :phone
- SAMP.IsCommandTyped(9@)
- 0C28: strlwr in 9@ out 9@
- if 0c14: 9@ "off"
- then
- 3@ = 1
- else
- if or
- 0c14: 9@ "on"
- 0c14: 9@ "off calls"
- then
- 3@ = 0
- gosub @deletePhone
- end
- end
- say "/turn %s" 9@
- SAMP.CmdRet()
- :undercover
- say "/undercover"
- SAMP.CmdRet()
- :chit
- if 6@ == 1
- then
- gosub @setVars
- end
- say "/cancelhit"
- SAMP.CmdRet()
- :cancelhit
- if 6@ == 1
- then
- gosub @setVars
- end
- say "/cancelhit"
- SAMP.CmdRet()
- :checkcontract
- SAMP.IsCommandTyped(0@)
- say "/checkcontract %s" 0@
- SAMP.CmdRet()
- :gethit
- say "/gethit"
- SAMP.CmdRet()
- :order1
- say "/order 1"
- SAMP.CmdRet()
- :find
- SAMP.IsCommandTyped(0@)
- 0ab1: call @find_target 1 0@ | 15@
- say "/find %s" 0@
- if SAMP.IsPlayerConnected(15@)
- then
- say "/id %d" 15@
- end
- SAMP.CmdRet()
- :deletePhone
- if 0C5D: samp textdraw 155 is_exists
- then
- 0C5E: samp textdraw 155 delete
- end
- return
- :setVars
- 4@ = 1
- 6@ = 0
- 32@ = 0
- 0C5E: samp textdraw 500 delete
- 0C5E: samp textdraw 600 delete
- 0C5E: samp textdraw 700 delete
- return
- :target_chat
- 0BE5: raknet 31@ = get_hook_param PARAM_PACKETID
- if 31@ == RPC_ScrClientMessage
- then
- 0C11: memset destination 29@ value 0 size 256
- 0BE5: raknet 31@ = get_hook_param PARAM_BITSTREAM
- 0BE7: raknet 30@ = bit_stream_read 31@ type BS_TYPE_INT //color
- 0BE7: raknet 30@ = bit_stream_read 31@ type BS_TYPE_INT //lenght
- 0BE8: raknet bit_stream 31@ read_array 29@ size 30@ //string
- 0C0D: struct 29@ offset 30@ size 1 = 0
- if 0C29: -1 = stristr string1 29@ string2 "You have a new contract"
- then
- 6@ = 1
- 14@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
- say "/id %d" 14@
- 17@ = 1
- 0af0: 10@ = get_int_from_ini_file "cleo\targetfind3r.ini" section "target" key "mode"
- 0BFC: set_global_var "TARGETMODE" = 10@
- if 10@ == 1
- then
- 041A: 10@ = actor $PLAYER_ACTOR weapon 34 ammo
- chatmsg "You have a new contract (/myctc). >Sniper ammo {eb541e}(%d)" -256 10@
- 0BE0: raknet hook_ret false
- end
- end
- if 0C29: -1 = stristr string1 29@ string2 "| Faction:"
- then
- if 17@ == 1
- then
- 0AA5: call 0x8220AD num_params 3 pop 3 14@v "%*[^|]|%*[^|]|%*[^:]: %*[^(] (rank %d)|%*[^|]| %*s: %*d" 29@
- 17@ = 0
- 0BE0: raknet hook_ret false
- end
- end
- if or
- 0C29: -1 = stristr string1 29@ string2 "has succesfully completed the contract"
- 0C29: -1 = stristr string1 29@ string2 "failed to complete the contract"
- then
- if 6@ == 1
- then
- alloc 28@ 50
- alloc 26@ 50
- 0C11: memset destination 26@ value 0 size 50
- 0AA5: call 0x8220AD num_params 3 pop 3 28@ "%s" 29@
- 27@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
- 27@ = SAMP.GetPlayerNickname(27@)
- 25@ = SAMP.GetPlayerNickname(15@)
- if or
- 0C29: -1 = stristr string1 29@ string2 25@
- 0C29: -1 = stristr string1 28@ string2 27@
- then
- gosub @setVars
- end
- free 28@
- free 26@
- end
- end
- if and
- 0C29: -1 = stristr string1 29@ string2 "minute dupa ce ai anulat/terminat"
- 0C29: -1 = stristr string1 29@ string2 "folosi /gethit"
- then
- if 4@ == 1
- then
- if 5@ == 0
- then
- chatmsg "Trebuie sa astepti 00:%02d secunde dupa ce ai anulat/terminat un contract pentru a folosi /gethit." -3215188 7@
- else
- chatmsg "Trebuie sa astepti %02d:%02d minute dupa ce ai anulat/terminat un contract pentru a folosi /gethit." -3215188 5@ 7@
- end
- 0BE0: raknet hook_ret false
- end
- else
- if and
- 0C29: -1 = stristr string1 29@ string2 "after canceling/completing"
- 0C29: -1 = stristr string1 29@ string2 "before you can use /gethit."
- then
- if 4@ == 1
- then
- if 5@ == 0
- then
- chatmsg "You need to wait 00:%02d seconds after canceling/completing a contract before you can use /gethit." -3215188 7@
- else
- chatmsg "You need to wait %02d:%02d minutes after canceling/completing a contract before you can use /gethit." -3215188 5@ 7@
- end
- 0BE0: raknet hook_ret false
- end
- end
- end
- if and
- 0C29: -1 = stristr string1 29@ string2 "30-90 minute in"
- 0C29: -1 = stristr string1 29@ string2 "pentru DM!"
- then
- if and
- 6@ == 1
- 02D8: actor $PLAYER_ACTOR current_weapon == 34
- then
- 01B9: set_actor $PLAYER_ACTOR armed_weapon_to 34
- end
- else
- if and
- 0C29: -1 = stristr string1 29@ string2 "can spend 30-90 minutes"
- 0C29: -1 = stristr string1 29@ string2 "in jail for DM!"
- then
- if and
- 6@ == 1
- 02D8: actor $PLAYER_ACTOR current_weapon == 34
- then
- 01B9: set_actor $PLAYER_ACTOR armed_weapon_to 34
- end
- end
- end
- end
- 0BE0: raknet hook_ret true
- :find_target
- 0C2F: 27@ = strtol 0@ radix 10 store_end_to 28@
- 0C17: 26@ = strlen 28@
- if 26@ >= 1
- then
- for 31@ = 0 to 1000
- 30@ = SAMP.GetPlayerNickname(31@)
- if and
- SAMP.IsPlayerConnected(31@)
- 0C29: -1 = stristr string1 30@ string2 28@
- then
- 29@ = 1
- ret 1 31@
- break
- else
- 29@ = 2
- end
- end
- end
- if and
- 29@ == 0
- SAMP.IsPlayerConnected(27@)
- then
- ret 1 27@
- end
- if 29@ == 2
- then
- ret 1 -1
- end
- ret 1 -1
- :target_status
- alloc 27@ 128
- 0C11: memset destination 27@ value 0 size 128
- if 044B: actor 0@ on_foot
- then
- format 27@ "Status: ~y~ON FOOT"
- if 8C5D: samp textdraw 700 is_exists
- then
- 0ab1: call @txd_700 1 27@
- else
- 0C50: samp textdraw 700 set_string 27@
- end
- else
- if 0965: actor 0@ swimming
- then
- format 27@ "Status: ~y~SWIMMING"
- if 8C5D: samp textdraw 700 is_exists
- then
- 0ab1: call @txd_700 1 27@
- else
- 0C50: samp textdraw 700 set_string 27@
- end
- else
- if Actor.Driving(0@)
- then
- alloc 25@ 50
- 31@ = Actor.CurrentCar(0@)
- 046C: 30@ = car 31@ driver
- 01EA: 29@ = car 31@ max_passengers
- 0441: 26@ = car 31@ model
- 0ADB: 25@ = car_model 26@ name
- 0ADE: 25@ = text_by_GXT_entry 25@
- if 003B: 30@ == 0@
- then
- //chatmsg "Driver" -1
- format 27@ "Status: ~y~DRIVER~n~~w~Car: ~y~%s" 25@
- if 8C5D: samp textdraw 700 is_exists
- then
- 0ab1: call @txd_700 1 27@
- else
- 0C50: samp textdraw 700 set_string 27@
- end
- else
- for 28@ = 0 to 29@
- 0432: 24@ = get_actor_handle_from_car 31@ passenger_seat 28@
- if 003b: 24@ == 0@
- then
- 28@ += 1
- format 27@ "Status: ~y~PASSENGER~n~~w~Seat: ~y~%d~n~~w~Car: ~y~%s" 28@ 25@
- break
- end
- 24@ = 0
- end
- if 8C5D: samp textdraw 700 is_exists
- then
- 0ab1: call @txd_700 1 27@
- else
- 0C50: samp textdraw 700 set_string 27@
- end
- //chatmsg "Passenger" -1
- end
- free 25@
- else
- 23@ = Actor.Health(0@)
- if 23@ <= 0
- then
- format 27@ "Status: ~r~DEAD"
- if 8C5D: samp textdraw 700 is_exists
- then
- 0ab1: call @txd_700 1 27@
- else
- 0C50: samp textdraw 700 set_string 27@
- end
- end
- end
- end
- end
- free 27@
- ret 0
- :txd_700
- 0C48: samp textdraw 700 create 0@ pos 635.0 300.0
- 0C4E: samp textdraw 700 set_outline 1 color 0xFF000000
- 0C4A: samp textdraw 700 set_align 3
- 0C4B: samp textdraw 700 set_proportional true
- ret 0
- :target
- Actor.StorePos(0@, 31@, 30@, 29@)
- Actor.StorePos($PLAYER_ACTOR, 28@, 27@, 26@)
- if and
- 02CB: actor 0@ bounding_sphere_visible
- 06BD: no_obstacles_between 31@ 30@ 29@ and 28@ 27@ 26@ solid 1 car 0 actor 0 object 0 particle 0
- then
- 0A96: 15@ = actor 0@ struct
- 0AC7: 16@ = var 16@ offset
- 0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 26 16@ // 16@ 17@ 18@ x y z
- 0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
- 0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 19@ 20@ // 22
- 0AC7: 16@ = var 16@ offset
- 0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 34 16@ // 16@ 17@ 18@ x y z
- 0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
- 0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 16@ 17@ // 32
- 0509: 21@ = distance_between_XY 16@ 17@ 19@ 20@ //21@ - WIGHT
- 0AC7: 16@ = var 16@ offset
- 0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 54 16@ // 16@ 17@ 18@ x y z
- 0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
- 0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 19@ 20@ // 22
- 0AC7: 16@ = var 16@ offset
- 0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 6 16@ // 16@ 17@ 18@ x y z
- 0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
- 0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 16@ 17@ // 32
- 0509: 22@ = distance_between_XY 16@ 17@ 19@ 20@ //22@ - HEIGHT
- 0AC7: 16@ = var 16@ offset
- 0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 3 16@ // 16@ 17@ 18@ x y z
- 0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
- 0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 16@ 17@ // 32
- {16@ 17@ 21@ 22@}
- 0B5E: get_cursor_pos 5@ 4@
- 16@ -= 320.0
- 17@ -= 224.0
- 0097: make 16@ absolute_float
- 0097: make 17@ absolute_float
- 21@ /= 2.0
- 22@ /= 2.0
- if and
- 8035: 16@ <= 21@
- 8035: 17@ <= 22@
- then
- ret_t
- else
- ret_f
- end
- else
- ret_f
- end
- ret 0
- :timer
- var
- 31@ : integer
- 0@ : integer
- end
- 31@ = 60000
- 31@ -= 0@
- 31@ /= 1000
- ret 1 31@
- :setDistanceTD {0@ - pHandle | 1@ - mRank | 2@ - mode}
- var
- 20@ : integer
- end
- alloc 31@ 128
- for 17@ = 2050 to 2090 //search /find textdraw
- if 0C5D: samp textdraw 17@ is_exists
- then
- 0C11: memset destination 31@ value 0 size 128
- 0C5A: samp textdraw 17@ get_string_to 31@
- if 0C29: -1 = stristr string1 31@ string2 "~w~Target: ~r~"
- then
- 15@ = 1 //true
- break
- end
- end
- end
- if 15@ == 1
- then
- alloc 30@ 50 //nickname
- alloc 27@ 50 //location
- alloc 19@ 128 //string for changed textdraw
- 0AA5: call 0x8220AD num_params 5 pop 5 params 27@ 29@v 30@ "~w~Target: ~r~%[^~]~w~(%d)~n~Distance: ~%*[^~]~%*dm ~w~(%[^)])" 31@
- if 18@ = SAMP.GetActorHandleByPlayerID(0@)
- then
- Actor.StorePos(18@, 26@, 25@, 24@)
- else
- if 0ab1: call @cp_exist 0
- then
- 0ab1: call @getPos 0 26@ 25@ 24@
- else
- 0ab1: call @getIniPos 0 26@ 25@ 24@
- end
- end
- Actor.StorePos($PLAYER_ACTOR, 23@, 22@, 21@)
- 050A: 28@ = distance_between_XYZ 26@ 25@ 24@ and_XYZ 23@ 22@ 21@
- 0092: 28@ = float 28@ to_integer
- if and
- 02D8: actor $PLAYER_ACTOR current_weapon == 34
- 2@ == 1 //mode
- then
- format 10@s "rank%d" 1@
- 0AF0: 20@ = get_int_from_ini_file "cleo\targetfind3r.ini" section "distance" key 10@s
- if and
- 28@ < 20@
- 1@ == 1
- then
- format 19@ "~w~Target: ~r~%s~w~(%d)~n~Distance: ~p~%dm ~w~(%s)" 30@ 29@ 28@ 27@
- 16@ = 1
- end
- if and
- 28@ < 20@
- 1@ == 2
- then
- format 19@ "~w~Target: ~r~%s~w~(%d)~n~Distance: ~p~%dm ~w~(%s)" 30@ 29@ 28@ 27@
- 16@ = 1
- end
- if and
- 28@ < 20@
- 1@ == 3
- then
- format 19@ "~w~Target: ~r~%s~w~(%d)~n~Distance: ~p~%dm ~w~(%s)" 30@ 29@ 28@ 27@
- 16@ = 1
- end
- if and
- 28@ < 20@
- 1@ == 4
- then
- format 19@ "~w~Target: ~r~%s~w~(%d)~n~Distance: ~p~%dm ~w~(%s)" 30@ 29@ 28@ 27@
- 16@ = 1
- end
- if and
- 28@ < 20@
- 1@ == 5
- then
- format 19@ "~w~Target: ~r~%s~w~(%d)~n~Distance: ~p~%dm ~w~(%s)" 30@ 29@ 28@ 27@
- 16@ = 1
- end
- end
- if 16@ == 0
- then
- format 19@ "~w~Target: ~r~%s~w~(%d)~n~Distance: ~r~%dm ~w~(%s)" 30@ 29@ 28@ 27@
- end
- 0C50: samp textdraw 17@ set_string 19@
- free 30@
- free 27@
- free 19@
- end
- free 31@
- ret 0
- :sniper_csh
- 0@ = 12
- 0@ += 12006488
- 0A8C: write_memory 0@ size 2 value 128 virtual_protect 0
- ret 0
- :setPos
- if 1@ = SAMP.GetActorHandleByPlayerID(0@)
- then
- Actor.StorePos(1@, 4@, 5@, 6@)
- 0BB2: samp 3@ = get_misc_info_ptr
- 3@ += 12
- 0A8C: write_memory 3@ size 4 value 4@ virtual_protect 0
- 3@ += 4
- 0A8C: write_memory 3@ size 4 value 5@ virtual_protect 0
- 3@ += 4
- 0A8C: write_memory 3@ size 4 value 6@ virtual_protect 0
- end
- ret 0
- :getIniPos
- 0AF2: 31@ = get_float_from_ini_file "cleo\targetfind3r.ini" section "cp" key "x"
- 0AF2: 30@ = get_float_from_ini_file "cleo\targetfind3r.ini" section "cp" key "y"
- 0AF2: 29@ = get_float_from_ini_file "cleo\targetfind3r.ini" section "cp" key "z"
- ret 3 31@ 30@ 29@
- :getPos
- 0BB2: samp 3@ = get_misc_info_ptr
- 3@ += 12
- 0A8D: 31@ = read_memory 3@ size 4 virtual_protect 0
- 3@ += 4
- 0A8D: 30@ = read_memory 3@ size 4 virtual_protect 0
- 3@ += 4
- 0A8D: 29@ = read_memory 3@ size 4 virtual_protect 0
- 0AF3: write_float 31@ to_ini_file "cleo\targetfind3r.ini" section "cp" key "x"
- 0AF3: write_float 30@ to_ini_file "cleo\targetfind3r.ini" section "cp" key "y"
- 0AF3: write_float 29@ to_ini_file "cleo\targetfind3r.ini" section "cp" key "z"
- ret 3 31@ 30@ 29@
- :setSize
- 0BB2: samp 3@ = get_misc_info_ptr
- 3@ += 24
- 0A8C: write_memory 3@ size 4 value 1.0 virtual_protect 0
- 3@ += 4
- 0A8C: write_memory 3@ size 4 value 1.0 virtual_protect 0
- 3@ += 4
- 0A8C: write_memory 3@ size 4 value 1.0 virtual_protect 0
- ret 0
- :cp_exist
- 0BB2: samp 3@ = get_misc_info_ptr
- 3@ += 36
- 0A8D: 4@ = read_memory 3@ size 4 virtual_protect 0
- if 4@ == true
- then
- ret_t
- else
- ret_f
- end
- ret 0
- :menu_find3r
- 0000:
- 15@ = 1
- while true
- wait 0
- if 15@ == 1
- then
- 0b34: "target" @show_menu
- 3@ = 1
- alloc 0@ 128
- alloc 4@ 50
- alloc 5@ 128
- alloc 6@ 128
- alloc 13@ 50
- 15@ = 0
- end
- if SAMP.DialogRespond(1255, 1@, 2@, 0)
- then
- if 12@ == 1
- then
- 0ab1: call @menu_list 1 10@
- end
- if 1@ == 1
- then
- 2@ += 1
- if 2@ == 1
- then
- 0AC6: 11@ = label @target_help offset
- SAMP.ShowDialog(1300, "Help", 11@, "Back", "", 0)
- end
- if 2@ == 2
- then
- 0B12: 10@ = 10@ XOR 1
- 0ab1: call @menu_list 1 10@
- 0AF1: write_int 10@ to_ini_file "cleo\targetfind3r.ini" section "target" key "mode"
- 0BFC: set_global_var "TARGETMODE" = 10@
- 0B49: samp set_current_dialog_list_item 1
- end
- if 2@ == 3
- then
- 0ab1: call @menu_list 1 10@
- 0B49: samp set_current_dialog_list_item 2
- end
- if 2@ == 4
- then
- if not 3@ == 2
- then
- 14@ = 1
- else
- SAMP.CloseDialog(0)
- end
- end
- else
- SAMP.CloseDialog(0)
- end
- end
- if SAMP.DialogRespond(1300, 12@, 0, 0)
- then
- if 12@ == 1
- then
- 0ab1: call @menu_list 1 10@
- end
- end
- if or
- 14@ == 1
- 3@ == 1
- then
- if 0B61: samp is_local_player_spawned
- then
- if SAMP.IsDialogActive(1255)
- then
- SAMP.CloseDialog(0)
- end
- 0C11: memset destination 4@ value 0 size 50
- 0C11: memset destination 5@ value 0 size 128
- 0C11: memset destination 6@ value 0 size 128
- 0AF4: 4@ = read_string_from_ini_file "cleo\targetfind3r.ini" section "target" key "ver"
- format 5@ "CLEO/find3r.ini"
- format 6@ "https:%c/github.com/JaggerJam69/TargetFind3r/raw/master/find3r.ini" 47
- 0C65: 7@ = download_url 6@ to_file 5@
- 0ab1: call @check_download 1 7@ | 8@
- 0C7D: release_download 7@
- if 8@ <> 0
- then
- chatmsg "{%x}[{%x}TargetFind{%x}3{%x}r{%x}] {%x}Version check failed: {%x}%p" -1 __YLW __RED __GRN __RED __YLW __WHT __BLU 8@
- else
- 0C11: memset destination 13@ value 0 size 50
- 0AF4: 13@ = read_string_from_ini_file "CLEO\find3r.ini" section "Target" key "ver"
- if 8c14: 4@ 13@
- then
- 0C11: memset destination 6@ value 0 size 128
- format 6@ "{%x}O versiune noua este disponibila >TargetFind3r ver. {%x}%s%c{%x}Doresti sa o instalezi?" __WHT __RED 13@ 0xA __BLU
- SAMP.ShowDialog(1228, "{f1b71b}!!! {aaec3f}Update ready {f1b71b}!!!", 6@, "Da", "Nu", 0)
- else
- if 14@ == 1
- then
- chatmsg "{%x}[{%x}TargetFind{%x}3{%x}r{%x}] {%x}Detii cea mai recenta versiune: {%x}v%s" -1 __YLW __RED __GRN __RED __YLW __WHT __BLU 4@
- end
- end
- end
- 14@ = 0
- 3@ = 0
- 0B00: delete_file "CLEO\find3r.ini"
- end
- end
- if SAMP.DialogRespond(1228, 1@, 0, 0)
- then
- if 1@ == 1
- then
- 0C11: memset destination 5@ value 0 size 128
- 0C11: memset destination 6@ value 0 size 128
- format 5@ "CLEO/TargetFind3r.cs"
- format 6@ "https:%c/github.com/JaggerJam69/TargetFind3r/raw/master/TargetFind3r.cs" 47
- 0C65: 7@ = download_url 6@ to_file 5@
- 0ab1: call @check_download 1 7@ | 8@
- 0C7D: release_download 7@
- format 5@ "CLEO/target_log.txt"
- format 6@ "https:%c/github.com/JaggerJam69/TargetFind3r/raw/master/target_log.txt" 47
- 0C65: 7@ = download_url 6@ to_file 5@
- 0ab1: call @check_download 1 7@ | 9@
- 0C7D: release_download 7@
- if 8@ <> 0
- then
- chatmsg "{%x}[{%x}TargetFind{%x}3{%x}r{%x}] {%x}Download failed: {%x}%p" -1 __YLW __RED __GRN __RED __YLW __WHT __BLU 8@
- else
- if 9@ <> 0
- then
- chatmsg "{%x}[{%x}TargetFind{%x}3{%x}r{%x}] {%x}Changelog download failed: {%x}%p" -1 __YLW __RED __GRN __RED __YLW __WHT __BLU 9@
- else
- 0ab1: call @changelog 0
- end
- chatmsg "{%x}[{%x}TargetFind{%x}3{%x}r{%x}] {%x}Noua versiune a fost instalata cu succes! Este necesar un restart." -1 __YLW __RED __GRN __RED __YLW __WHT
- 0AF5: write_string 13@ to_ini_file "cleo\targetfind3r.ini" section "target" key "ver"
- 3@ = 2
- end
- end
- end
- END
- :check_download
- 1@ = -1
- while 1@ == -1
- wait 0
- 0C66: 1@ = get_download 0@ state
- end
- ret 1 1@
- :changelog
- if 0A9A: 0@ = openfile "CLEO\target_log.txt" mode "rt"
- then
- alloc 1@ 129
- 0C11: memset destination 1@ value 0 size 129
- 0A9C: 2@ = file 0@ size
- 2@ += 1
- alloc 4@ 2@
- 0C11: memset destination 4@ value 0 size 2@
- repeat
- 0AD7: read_string_from_file 0@ to 1@ size 128
- 0C17: 3@ = strlen 1@
- if 3@ > 0
- then
- 0C15: strcat destination 4@ source 1@
- end
- 0C11: memset destination 1@ value 0 size 129
- until 0AD6: end_of_file 0@ reached
- SAMP.ShowDialog(1229, "{660200}›› {CE1924}Changelog TargetFind3r", 4@, "OK", "", 0)
- free 4@
- free 1@
- 0A9B: closefile 0@
- 0B00: delete_file "CLEO\target_log.txt"
- end
- 0AB2: ret 0
- :show_menu
- 0AF0: 10@ = get_int_from_ini_file "cleo\targetfind3r.ini" section "target" key "mode"
- 0ab1: call @menu_list 1 10@
- SAMP.CmdRet()
- :menu_list
- alloc 31@ 128
- alloc 30@ 50
- 0C11: memset destination 31@ value 0 size 128
- 0C11: memset destination 30@ value 0 size 50
- if 0@ == 0
- then
- format 31@ "›Help%c›Set mode: %s%c{660200}----------------------%c{FFC726}›Check for updates!" 0xA "{660200}Only skin" 0xA 0xA
- else
- format 31@ "›Help%c›Set mode: %s%c{660200}----------------------%c{FFC726}›Check for updates!" 0xA "{48EB12}All info" 0xA 0xA
- end
- 0AF4: 30@ = read_string_from_ini_file "cleo\targetfind3r.ini" section "target" key "ver"
- alloc 29@ 128
- format 29@ "{%x}TargetFind{%x}3{%x}r {%x}by Kristyann {%x}| {%x}ver. %s" __RED __GRN __RED __WHT __YLW __DRD 30@
- SAMP.ShowDialog(1255, 29@, 31@, "Select", "Close", 2)
- free 29@
- free 31@
- free 30@
- ret 0
- :target_help
- hex
- "{660200}›› {CE1924}Activare" 0A
- 20 20 20"{FAFAFA}Majoritatea functiilor se activeaza odata ce detii un contract si daca ai {FFC726}[/find] {FAFAFA}pe victima." 0A
- 20 "{33B9FB}*Alte comenzii speciale nu sunt!" 0A 0A
- "{660200}›› {CE1924}Taste rapide/Comenzi:" 0A
- 20 20 20 "{FFC726}Scope ON + R {48EB12}- {FAFAFA}deschide chat-ul atat timp cat ai scope ON;" 0A
- 20 20 20 "{33B9FB}[/myctc] {48EB12}- {33B9FB}[/mycontract];" 0A
- 20 20 20 "{33B9FB}[/chit] {48EB12}- {33B9FB}[/cancelhit];" 0A
- 20 20 20 "{33B9FB}[/ghit] {48EB12}- {33B9FB}[/gethit];" 0A 0A
- 20 20 20 "{33B9FB}[/under] {48EB12}- {33B9FB}[/undercover];" 0A
- 20 20 20 "{33B9FB}[/o1] {48EB12}- {33B9FB}[/order 1];" 0A
- 20 20 20 "{33B9FB}[/kp] {48EB12}- {33B9FB}[/killcp];" 0A
- "{FFC726}• {CE1924}Checkpoint-ul si distanta pana la victima" 0A
- 20 20 20 "{33B9FB}- {FAFAFA}Odata ce se pune scope-ul checkpoint-ul se micsoreaza" 0A
- 20 20 20 "{33B9FB}- {FAFAFA}Se afiseaza distanta exacta direct in textdraw-ul de la [/find]" 0A
- 20 20 20 "{33B9FB}- {FAFAFA}Checkpoint-ul se misca impreuna cu jucatorul fara lag, atat timp cat va aflati langa el" 0A 0A
- "{FFC726}• {CE1924}Contract-Timer" 0A
- 20 20 20 "{FAFAFA}Afiseaza delay-ul pentru {FFC726}[/gethit]{FAFAFA}, dupa ce ai completat / luat fail / dat [/cancelhit] la contract" 00
- end
- goto @menu_find3r
- /*
- const
- __RED = 0xCE1924
- __DRD = 0x660200
- __GRN = 0x48EB12
- __YLW = 0xFFC726
- __BLU = 0x33B9FB
- __WHT = 0xFAFAFA
- end */
- :restart
- 0A92: create_custom_thread "TargetFind3r.cs"
- 0A93: end_custom_thread
- SAMP.CmdRet()
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