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- /*
- Prohibido TOTALMENTE el Robo de Créditos o la
- Publicación de este INCLUDE sin Mi Permiso.
- FULLY spaces Theft Credit or
- Publication of this INCLUDE without my permission.
- SIMPLE INCLUDE --> Easy logo Gangster
- CREDITOS: OTACON ;)
- NOTA: Menos Creditos para los que me los critican.. JO'PUTAS! :D xD ;)
- */
- /*
- //FUNCTION:
- native DestroyGangsterLogo(playerid); //to destroy TextDraw.
- native ShowGangsterLogo(playerid); //to show TextDraw.
- native HideGangsterLogo(playerid); //to hide TextDraw.
- native CreateGangsterLogo(playerid); //to create TextDraw.
- native SetGangsterLogo(playerid,type); //to define the type of logo Gangster.
- //TYPE:
- Grove
- Ballas
- Aztecas
- Vagos
- Boys
- Rifa
- Triads
- Bikers
- Russian
- Italian
- */
- /*
- // ----- TESTING -----
- #include <a_samp>
- #include <zcmd>
- #include <sscanf2>
- #include <LogoGangster>
- #define FUNCTION:%0(%1) forward%0(%1); public%0(%1)
- FUNCTION: OnFilterScriptInit() {
- print("\n**************************************");
- print(" Easy logo Gangster ");
- print(" Date: 29/08/2013 ");
- print(" Author: OTACON ");
- print(" --* Loaded with Success!!. *-- ");
- print("***************************************\n");
- SendRconCommand("hostname Easy logo Gangster");
- SendRconCommand("gamemodetext By OTACON");
- return true;
- }
- FUNCTION: OnFilterScriptExit() {
- print("\n**************************************");
- print(" Easy logo Gangster ");
- print(" Date: 29/08/2013 ");
- print(" Author: OTACON ");
- print(" --* Downloaded with Success!!. *-- ");
- print("***************************************\n");
- SendRconCommand("hostname Easy logo Gangster");
- SendRconCommand("gamemodetext By OTACON");
- return true;
- }
- FUNCTION: OnPlayerConnect(playerid) {
- CreateGangsterLogo(playerid);
- return true;
- }
- FUNCTION: OnPlayerDisconnect(playerid, reason) {
- HideGangsterLogo(playerid);
- DestroyGangsterLogo(playerid);
- return true;
- }
- COMMAND:test(playerid, params[]) {
- if(sscanf(params, "d", params[0])) return true;
- SetGangsterLogo(playerid,params[0]);
- HideGangsterLogo(playerid);
- ShowGangsterLogo(playerid);
- return true;
- }
- // ----- TESTING -----
- */
- // ----- FUNCTION -----
- #define SetGangsterLogo(%0,%1) TypeGangsterTD[%0]=0,TypeGangsterTD[%0]=%1,GangsterLogo(%0)
- #define Default (0)
- #define Grove (1)
- #define Ballas (2)
- #define Aztecas (3)
- #define Vagos (4)
- #define Boys (5)
- #define Rifa (6)
- #define Triads (7)
- #define Bikers (8)
- #define Russian (9)
- #define Italian (10)
- #define TRANSPARENCIA 0
- #define MAX_TD_GANGS (4)
- new PlayerText:GangsterTD[MAX_PLAYERS][MAX_TD_GANGS];
- new TypeGangsterTD[MAX_PLAYERS];
- stock DestroyGangsterLogo(playerid) {
- for(new index=0; index<MAX_TD_GANGS; index++) \
- PlayerTextDrawDestroy(playerid, GangsterTD[playerid][index]);
- }
- stock ShowGangsterLogo(playerid) {
- for(new index=0; index<MAX_TD_GANGS; index++) \
- PlayerTextDrawShow(playerid, GangsterTD[playerid][index]);
- }
- stock HideGangsterLogo(playerid) {
- for(new index=0; index<MAX_TD_GANGS; index++) \
- PlayerTextDrawHide(playerid, GangsterTD[playerid][index]);
- }
- stock CreateGangsterLogo(playerid) {
- GangsterTD[playerid][0] = CreatePlayerTextDraw(playerid,185.000000, 69.000000, "_");
- PlayerTextDrawBackgroundColor(playerid,GangsterTD[playerid][0], TRANSPARENCIA);
- PlayerTextDrawFont(playerid,GangsterTD[playerid][0], 5);
- PlayerTextDrawLetterSize(playerid,GangsterTD[playerid][0], 0.500000, 1.000000);
- PlayerTextDrawColor(playerid,GangsterTD[playerid][0], -1);
- PlayerTextDrawSetOutline(playerid,GangsterTD[playerid][0], 0);
- PlayerTextDrawSetProportional(playerid,GangsterTD[playerid][0], 1);
- PlayerTextDrawSetShadow(playerid,GangsterTD[playerid][0], 1);
- PlayerTextDrawUseBox(playerid,GangsterTD[playerid][0], 1);
- PlayerTextDrawBoxColor(playerid,GangsterTD[playerid][0], 255);
- PlayerTextDrawTextSize(playerid,GangsterTD[playerid][0], 261.000000, 251.000000);
- PlayerTextDrawSetSelectable(playerid,GangsterTD[playerid][0], 0);
- PlayerTextDrawSetPreviewRot(playerid,GangsterTD[playerid][0], 0.0, 0.0, 0.0, 1.0);
- GangsterTD[playerid][1] = CreatePlayerTextDraw(playerid,94.000000, 69.000000, "_");
- PlayerTextDrawBackgroundColor(playerid,GangsterTD[playerid][1], TRANSPARENCIA);
- PlayerTextDrawFont(playerid,GangsterTD[playerid][1], 5);
- PlayerTextDrawLetterSize(playerid,GangsterTD[playerid][1], 0.500000, 1.000000);
- PlayerTextDrawColor(playerid,GangsterTD[playerid][1], -1);
- PlayerTextDrawSetOutline(playerid,GangsterTD[playerid][1], 0);
- PlayerTextDrawSetProportional(playerid,GangsterTD[playerid][1], 1);
- PlayerTextDrawSetShadow(playerid,GangsterTD[playerid][1], 1);
- PlayerTextDrawUseBox(playerid,GangsterTD[playerid][1], 1);
- PlayerTextDrawBoxColor(playerid,GangsterTD[playerid][1], 255);
- PlayerTextDrawTextSize(playerid,GangsterTD[playerid][1], 261.000000, 251.000000);
- PlayerTextDrawSetSelectable(playerid,GangsterTD[playerid][1], 0);
- PlayerTextDrawSetPreviewRot(playerid,GangsterTD[playerid][1], 0.0, 0.0, 25.0, 1.0);
- GangsterTD[playerid][2] = CreatePlayerTextDraw(playerid,272.000000, 69.000000, "_");
- PlayerTextDrawBackgroundColor(playerid,GangsterTD[playerid][2], TRANSPARENCIA);
- PlayerTextDrawFont(playerid,GangsterTD[playerid][2], 5);
- PlayerTextDrawLetterSize(playerid,GangsterTD[playerid][2], 0.500000, 1.000000);
- PlayerTextDrawColor(playerid,GangsterTD[playerid][2], -1);
- PlayerTextDrawSetOutline(playerid,GangsterTD[playerid][2], 0);
- PlayerTextDrawSetProportional(playerid,GangsterTD[playerid][2], 1);
- PlayerTextDrawSetShadow(playerid,GangsterTD[playerid][2], 1);
- PlayerTextDrawUseBox(playerid,GangsterTD[playerid][2], 1);
- PlayerTextDrawBoxColor(playerid,GangsterTD[playerid][2], 255);
- PlayerTextDrawTextSize(playerid,GangsterTD[playerid][2], 261.000000, 251.000000);
- PlayerTextDrawSetSelectable(playerid,GangsterTD[playerid][2], 0);
- PlayerTextDrawSetPreviewRot(playerid,GangsterTD[playerid][2], 0.0, 0.0, -25.0, 1.0);
- GangsterTD[playerid][3] = CreatePlayerTextDraw(playerid,316.000000, 261.000000, "_");
- PlayerTextDrawAlignment(playerid,GangsterTD[playerid][3], 2);
- PlayerTextDrawBackgroundColor(playerid,GangsterTD[playerid][3], 255);
- PlayerTextDrawFont(playerid,GangsterTD[playerid][3], 2);
- PlayerTextDrawLetterSize(playerid,GangsterTD[playerid][3], 0.540000, 4.700001);
- PlayerTextDrawColor(playerid,GangsterTD[playerid][3], -1);
- PlayerTextDrawSetOutline(playerid,GangsterTD[playerid][3], 1);
- PlayerTextDrawSetProportional(playerid,GangsterTD[playerid][3], 1);
- PlayerTextDrawSetSelectable(playerid,GangsterTD[playerid][3], 0);
- }
- stock GangsterLogo(playerid) {
- switch(TypeGangsterTD[playerid]) {
- case 1: { //GroveStreet
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][0], 105);
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][1], 106);
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][2], 107);
- PlayerTextDrawSetString(playerid,GangsterTD[playerid][3], "~w~The Grove Street");
- }
- case 2: { //Ballas
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][0], 102);
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][1], 103);
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][2], 104);
- PlayerTextDrawSetString(playerid,GangsterTD[playerid][3], "~w~The Ballas");
- }
- case 3: { //Aztecas
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][0], 114);
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][1], 115);
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][2], 116);
- PlayerTextDrawSetString(playerid,GangsterTD[playerid][3], "~w~The Aztecas");
- }
- case 4: { //Vagos
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][0], 108);
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][1], 109);
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][2], 110);
- PlayerTextDrawSetString(playerid,GangsterTD[playerid][3], "~w~The Vagos");
- }
- case 5: { //Boys
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][0], 121);
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][1], 122);
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][2], 123);
- PlayerTextDrawSetString(playerid,GangsterTD[playerid][3], "~w~The Da Nang Boys");
- }
- case 6: { //Rifa
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][0], 173);
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][1], 174);
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][2], 175);
- PlayerTextDrawSetString(playerid,GangsterTD[playerid][3], "~w~The San Fierro Rifa");
- }
- case 7: { //Triads
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][0], 120);
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][1], 118);
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][2], 117);
- PlayerTextDrawSetString(playerid,GangsterTD[playerid][3], "~w~The Triads");
- }
- case 8: { //Bikers
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][0], 248);
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][1], 247);
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][2], 254);
- PlayerTextDrawSetString(playerid,GangsterTD[playerid][3], "~w~The Bikers");
- }
- case 9: { //Russian
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][0], 111);
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][1], 113);
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][2], 112);
- PlayerTextDrawSetString(playerid,GangsterTD[playerid][3], "~w~The Russian Mafia");
- }
- case 10: { //Italian
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][0], 124);
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][1], 126);
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][2], 125);
- PlayerTextDrawSetString(playerid,GangsterTD[playerid][3], "~w~The Italian Mafia");
- }
- default: { //Default
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][0], 4);
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][1], 5);
- PlayerTextDrawSetPreviewModel(playerid,GangsterTD[playerid][2], 5);
- PlayerTextDrawSetString(playerid,GangsterTD[playerid][3], "~w~ By OTACON");
- }
- }
- }
- // ----- FUNCTION -----
- /*
- //FUNCTION:
- native DestroyGangsterLogo(playerid); //to destroy TextDraw.
- native ShowGangsterLogo(playerid); //to show TextDraw.
- native HideGangsterLogo(playerid); //to hide TextDraw.
- native CreateGangsterLogo(playerid); //to create TextDraw.
- native SetGangsterLogo(playerid,type); //to define the type of logo Gangster.
- //TYPE:
- Grove
- Ballas
- Aztecas
- Vagos
- Boys
- Rifa
- Triads
- Bikers
- Russian
- Italian
- */
- /*
- Prohibido TOTALMENTE el Robo de Créditos o la
- Publicación de este INCLUDE sin Mi Permiso.
- FULLY spaces Theft Credit or
- Publication of this INCLUDE without my permission.
- SIMPLE INCLUDE --> Easy logo Gangster
- CREDITOS: OTACON ;)
- NOTA: Menos Creditos para los que me los critican.. JO'PUTAS! :D xD ;)
- */
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