hesston8

Untitled

Jun 12th, 2016
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  1. GripMesh17.MeshType = "Brick"
  2. GripMesh17.Scale = Vector3.new(0.19, 1, 1)
  3. GripWeld17 = Instance.new("Weld")
  4. GripWeld17.Parent = Handle
  5. GripWeld17.Part0 = Handle
  6. GripWeld17.Part1 = Grip17
  7. GripWeld17.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0)
  8. Grip18 = Instance.new("Part")
  9. Grip18.Parent = Tool
  10. Grip18.Locked = true
  11. Grip18.BrickColor = BrickColor.new("Black")
  12. Grip18.Reflectance = 0.5
  13. Grip18.TopSurface = "Smooth"
  14. Grip18.BottomSurface = "Smooth"
  15. Grip18.Size = Vector3.new(1, 3, 1)
  16. Grip18.formFactor = "Symmetric"
  17. Grip18.Transparency = 0
  18. Grip18.Name = "Grip18"
  19. Grip18.CanCollide = false
  20. Grip18.Reflectance = 0
  21. GripMesh18 = Instance.new("SpecialMesh")
  22. GripMesh18.Parent = Grip18
  23. GripMesh18.MeshType = "Brick"
  24. GripMesh18.Scale = Vector3.new(0.19, 1, 1)
  25. GripWeld18 = Instance.new("Weld")
  26. GripWeld18.Parent = Handle
  27. GripWeld18.Part0 = Handle
  28. GripWeld18.Part1 = Grip18
  29. GripWeld18.C0 = CFrame.new(0, 4.15, -0.155)*CFrame.Angles(0, 0, 0)
  30. Grip19 = Instance.new("Part")
  31. Grip19.Parent = Tool
  32. Grip19.Locked = true
  33. Grip19.BrickColor = BrickColor.new("Black")
  34. Grip19.Reflectance = 0.5
  35. Grip19.TopSurface = "Smooth"
  36. Grip19.BottomSurface = "Smooth"
  37. Grip19.Size = Vector3.new(1, 3, 1)
  38. Grip19.formFactor = "Symmetric"
  39. Grip19.Transparency = 0
  40. Grip19.CanCollide = false
  41. Grip19.Name = "Grip19"
  42. Grip19.Reflectance = 0
  43. GripMesh19 = Instance.new("SpecialMesh")
  44. GripMesh19.Parent = Grip19
  45. GripMesh19.MeshType = "Wedge"
  46. GripMesh19.Scale = Vector3.new(0.19, 1, 1)
  47. GripWeld19 = Instance.new("Weld")
  48. GripWeld19.Parent = Handle
  49. GripWeld19.Part0 = Handle
  50. GripWeld19.Part1 = Grip19
  51. GripWeld19.C0 = CFrame.new(0, 5.99, -0.07)*CFrame.Angles(0.08, 0, 0)
  52. Grip20 = Instance.new("Part")
  53. Grip20.Parent = Tool
  54. Grip20.Locked = true
  55. Grip20.BrickColor = BrickColor.new("Navy blue")
  56. Grip20.Reflectance = 0.5
  57. Grip20.TopSurface = "Smooth"
  58. Grip20.BottomSurface = "Smooth"
  59. Grip20.Size = Vector3.new(1, 3, 1)
  60. Grip20.formFactor = "Symmetric"
  61. Grip20.Transparency = 0
  62. Grip20.Name = "Grip20"
  63. Grip20.CanCollide = false
  64. Grip20.Reflectance = 0
  65. GripMesh20 = Instance.new("SpecialMesh")
  66. GripMesh20.Parent = Grip20
  67. GripMesh20.MeshType = "Brick"
  68. GripMesh20.Scale = Vector3.new(0.193, 1, 0.2)
  69. GripWeld20 = Instance.new("Weld")
  70. GripWeld20.Parent = Handle
  71. GripWeld20.Part0 = Handle
  72. GripWeld20.Part1 = Grip20
  73. GripWeld20.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0)
  74. Grip21 = Instance.new("Part")
  75. Grip21.Parent = Tool
  76. Grip21.Locked = true
  77. Grip21.BrickColor = BrickColor.new("Navy blue")
  78. Grip21.Reflectance = 0.5
  79. Grip21.TopSurface = "Smooth"
  80. Grip21.BottomSurface = "Smooth"
  81. Grip21.Size = Vector3.new(1, 1, 1)
  82. Grip21.formFactor = "Symmetric"
  83. Grip21.Transparency = 0
  84. Grip21.Name = "Grip21"
  85. Grip21.CanCollide = false
  86. Grip21.Reflectance = 0
  87. GripMesh21 = Instance.new("SpecialMesh")
  88. GripMesh21.Parent = Grip21
  89. GripMesh21.MeshType = "Brick"
  90. GripMesh21.Scale = Vector3.new(0.193, 1, 0.2)
  91. GripWeld21 = Instance.new("Weld")
  92. GripWeld21.Parent = Handle
  93. GripWeld21.Part0 = Handle
  94. GripWeld21.Part1 = Grip21
  95. GripWeld21.C0 = CFrame.new(0, 3.7, -0.155)*CFrame.Angles(0, 0, 0)
  96. Grip22 = Instance.new("Part")
  97. Grip22.Parent = Tool
  98. Grip22.Locked = true
  99. Grip22.BrickColor = BrickColor.new("Navy blue")
  100. Grip22.Reflectance = 0.5
  101. Grip22.TopSurface = "Smooth"
  102. Grip22.BottomSurface = "Smooth"
  103. Grip22.Size = Vector3.new(1, 1, 1)
  104. Grip22.formFactor = "Symmetric"
  105. Grip22.Transparency = 0
  106. Grip22.CanCollide = false
  107. Grip22.Name = "Grip22"
  108. Grip22.Reflectance = 0
  109. GripMesh22 = Instance.new("SpecialMesh")
  110. GripMesh22.MeshId = "http://www.roblox.com/asset/?id=19251107"
  111. GripMesh22.Parent = Grip22
  112. GripMesh22.Scale = Vector3.new(0.4, 4.7, 0.4)
  113. GripWeld22 = Instance.new("Weld")
  114. GripWeld22.Parent = Handle
  115. GripWeld22.Part0 = Handle
  116. GripWeld22.Part1 = Grip22
  117. GripWeld22.C0 = CFrame.new(0, 4.2, -0.155)*CFrame.Angles(0, 0, 1.57)
  118. ------------------------------------------------------------>
  119. --[[
  120. ? -->> Sounds
  121. --]]
  122. ------------------------------------------------------------>
  123. Sound = Instance.new("Sound")
  124. Sound.Parent = Handle
  125. Sound.Name = "Sound"
  126. Sound.Pitch = 1
  127. Sound.SoundId = ""
  128. Sound.Volume = 3
  129. ------------------------------------------------------------>
  130. --[[
  131. ? -->> Message
  132. --]]
  133. ------------------------------------------------------------>
  134. Amessage = Instance.new("Message")
  135. Amessage.Parent = game.Workspace
  136. Amessage.Name= "Amessage"
  137. Amessage.Text = ""
  138. ------------------------------------------------------------>
  139. --[[
  140. ? -->> Button1Down
  141. --]]
  142. ------------------------------------------------------------>
  143. function onButton1Down()
  144. if Activated then return end
  145. if Me.Character.Humanoid.Sit == true or Me.Character.Humanoid.PlatformStand == true then
  146. Me.Character.Humanoid.Jump = true
  147. Me.Character.Humanoid.PlatformStand = false
  148. Me.Character.Humanoid.Sit = false
  149. Me.Character.Torso.Velocity = Vector3.new(0, 20, 0)
  150. end
  151. if Mode == "Swing" then
  152. Activated = true
  153. if Me.Character.Humanoid.Jump == true then
  154. Weld.Parent = Me.Character["Left Arm"]
  155. Weld.Part0 = Me.Character["Left Arm"]
  156. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  157. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0)
  158. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  159. Sound:play()
  160. for i = 1 , 8 do
  161. Clone1 = Grip17:clone()
  162. Clone1.Parent = Tool
  163. Clone1.Name = "Shadow"
  164. Clone1.Anchored = true
  165. Clone1.CanCollide = false
  166. Clone1.Transparency = 0.2
  167. Clone1.BrickColor = BrickColor.new("Really black")
  168. Clone2 = Grip18:clone()
  169. Clone2.Parent = Tool
  170. Clone2.Name = "Shadow"
  171. Clone2.Anchored = true
  172. Clone2.CanCollide = false
  173. Clone2.Transparency = 0.2
  174. Clone2.BrickColor = BrickColor.new("Really black")
  175. Clone3 = Grip19:clone()
  176. Clone3.Parent = Tool
  177. Clone3.Name = "Shadow"
  178. Clone3.Anchored = true
  179. Clone3.CanCollide = false
  180. Clone3.Transparency = 0.2
  181. Clone3.BrickColor = BrickColor.new("Really black")
  182. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  183. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  184. wait()
  185. end
  186. wait()
  187. for i = 1 , 8 do
  188. Clone1 = Grip17:clone()
  189. Clone1.Parent = Tool
  190. Clone1.Name = "Shadow"
  191. Clone1.Anchored = true
  192. Clone1.CanCollide = false
  193. Clone1.Transparency = 0.2
  194. Clone1.BrickColor = BrickColor.new("Really black")
  195. Clone2 = Grip18:clone()
  196. Clone2.Parent = Tool
  197. Clone2.Name = "Shadow"
  198. Clone2.Anchored = true
  199. Clone2.CanCollide = false
  200. Clone2.Transparency = 0.2
  201. Clone2.BrickColor = BrickColor.new("Really black")
  202. Clone3 = Grip19:clone()
  203. Clone3.Parent = Tool
  204. Clone3.Name = "Shadow"
  205. Clone3.Anchored = true
  206. Clone3.CanCollide = false
  207. Clone3.Transparency = 0.2
  208. Clone3.BrickColor = BrickColor.new("Really black")
  209. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  210. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  211. wait()
  212. end
  213. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0)
  214. Weld.Parent = Me.Character["Right Arm"]
  215. Weld.Part0 = Me.Character["Right Arm"]
  216. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  217. else
  218. Weld.Parent = Me.Character["Left Arm"]
  219. Weld.Part0 = Me.Character["Left Arm"]
  220. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  221. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  222. Sound:play()
  223. for i = 1 , 8 do
  224. Clone1 = Grip17:clone()
  225. Clone1.Parent = Tool
  226. Clone1.Name = "Shadow"
  227. Clone1.Anchored = true
  228. Clone1.CanCollide = false
  229. Clone1.Transparency = 0.2
  230. Clone1.BrickColor = BrickColor.new("Really black")
  231. Clone2 = Grip18:clone()
  232. Clone2.Parent = Tool
  233. Clone2.Name = "Shadow"
  234. Clone2.Anchored = true
  235. Clone2.CanCollide = false
  236. Clone2.Transparency = 0.2
  237. Clone2.BrickColor = BrickColor.new("Really black")
  238. Clone3 = Grip19:clone()
  239. Clone3.Parent = Tool
  240. Clone3.Name = "Shadow"
  241. Clone3.Anchored = true
  242. Clone3.CanCollide = false
  243. Clone3.Transparency = 0.2
  244. Clone3.BrickColor = BrickColor.new("Really black")
  245. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  246. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  247. wait()
  248. end
  249. wait(0.2)
  250. for i = 1 , 8 do
  251. Clone1 = Grip17:clone()
  252. Clone1.Parent = Tool
  253. Clone1.Name = "Shadow"
  254. Clone1.Anchored = true
  255. Clone1.CanCollide = false
  256. Clone1.Transparency = 0.2
  257. Clone1.BrickColor = BrickColor.new("Really black")
  258. Clone2 = Grip18:clone()
  259. Clone2.Parent = Tool
  260. Clone2.Name = "Shadow"
  261. Clone2.Anchored = true
  262. Clone2.CanCollide = false
  263. Clone2.Transparency = 0.2
  264. Clone2.BrickColor = BrickColor.new("Really black")
  265. Clone3 = Grip19:clone()
  266. Clone3.Parent = Tool
  267. Clone3.Name = "Shadow"
  268. Clone3.Anchored = true
  269. Clone3.CanCollide = false
  270. Clone3.Transparency = 0.2
  271. Clone3.BrickColor = BrickColor.new("Really black")
  272. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  273. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  274. wait()
  275. end
  276. Weld.Parent = Me.Character["Right Arm"]
  277. Weld.Part0 = Me.Character["Right Arm"]
  278. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  279. end
  280. Activated = false
  281. end
  282. if Mode == "Spin" then
  283. Activated = true
  284. Weld.Parent = Me.Character["Left Arm"]
  285. Weld.Part0 = Me.Character["Left Arm"]
  286. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  287. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  288. Sound:play()
  289. for i = 1 , 8 do
  290. Clone1 = Grip17:clone()
  291. Clone1.Parent = Tool
  292. Clone1.Name = "Shadow"
  293. Clone1.Anchored = true
  294. Clone1.CanCollide = false
  295. Clone1.Transparency = 0.2
  296. Clone1.BrickColor = BrickColor.new("Really black")
  297. Clone2 = Grip18:clone()
  298. Clone2.Parent = Tool
  299. Clone2.Name = "Shadow"
  300. Clone2.Anchored = true
  301. Clone2.CanCollide = false
  302. Clone2.Transparency = 0.2
  303. Clone2.BrickColor = BrickColor.new("Really black")
  304. Clone3 = Grip19:clone()
  305. Clone3.Parent = Tool
  306. Clone3.Name = "Shadow"
  307. Clone3.Anchored = true
  308. Clone3.CanCollide = false
  309. Clone3.Transparency = 0.2
  310. Clone3.BrickColor = BrickColor.new("Really black")
  311. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  312. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  313. wait()
  314. end
  315. game.Lighting.Brightness = -10
  316. Sound.SoundId = "http://www.roblox.com/asset/?id=13378571"
  317. Sound:play()
  318. Gyro = Instance.new("BodyGyro")
  319. Gyro.Parent = Me.Character.Torso
  320. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  321. Gyro.cframe = Me.Character.Torso.CFrame
  322. Gyro.D = 50
  323. Wave = Instance.new("Part")
  324. Wave.Parent = Me.Character.Torso
  325. Wave.Anchored = true
  326. Wave.CanCollide = false
  327. Wave.Locked = true
  328. Wave.Transparency = 0.2
  329. Wave.BrickColor = BrickColor.new("Really black")
  330. Wave.Size = Vector3.new(2, 1, 2)
  331. Wave.TopSurface = "Smooth"
  332. Wave.BottomSurface = "Smooth"
  333. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  334. WaveMesh = Instance.new("CylinderMesh")
  335. WaveMesh.Parent = Wave
  336. WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  337. for i = 1 , 16 do
  338. Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  339. Wave.Transparency = Wave.Transparency + 0.055
  340. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  341. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  342. wait()
  343. end
  344.  
  345. Wave:Remove()
  346. Gyro:Remove()
  347. wait(0.2)
  348. for i = 1 , 8 do
  349. Clone1 = Grip17:clone()
  350. Clone1.Parent = Tool
  351. Clone1.Name = "Shadow"
  352. Clone1.Anchored = true
  353. Clone1.CanCollide = false
  354. Clone1.Transparency = 0.2
  355. Clone1.BrickColor = BrickColor.new("Really black")
  356. Clone2 = Grip18:clone()
  357. Clone2.Parent = Tool
  358. Clone2.Name = "Shadow"
  359. Clone2.Anchored = true
  360. Clone2.CanCollide = false
  361. Clone2.Transparency = 0.2
  362. Clone2.BrickColor = BrickColor.new("Really black")
  363. Clone3 = Grip19:clone()
  364. Clone3.Parent = Tool
  365. Clone3.Name = "Shadow"
  366. Clone3.Anchored = true
  367. Clone3.CanCollide = false
  368. Clone3.Transparency = 0.2
  369. Clone3.BrickColor = BrickColor.new("Really black")
  370. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  371. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  372. wait()
  373. end
  374. Weld.Parent = Me.Character["Right Arm"]
  375. Weld.Part0 = Me.Character["Right Arm"]
  376. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  377. wait(1.5)
  378. game.Lighting.Brightness = 1
  379. Activated = false
  380. end
  381. if Mode == "Teleport" then
  382. if mouse.Target ~= nil then
  383. Activated = true
  384. MousePosition = mouse.Hit.p
  385. Weld.Parent = Me.Character["Left Arm"]
  386. Weld.Part0 = Me.Character["Left Arm"]
  387. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  388. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  389. Sound:play()
  390. for i = 1 , 8 do
  391. Clone1 = Grip17:clone()
  392. Clone1.Parent = Tool
  393. Clone1.Name = "Shadow"
  394. Clone1.Anchored = true
  395. Clone1.CanCollide = false
  396. Clone1.Transparency = 0.2
  397. Clone1.BrickColor = BrickColor.new("Institutional white")
  398. Clone2 = Grip18:clone()
  399. Clone2.Parent = Tool
  400. Clone2.Name = "Shadow"
  401. Clone2.Anchored = true
  402. Clone2.CanCollide = false
  403. Clone2.Transparency = 0.2
  404. Clone2.BrickColor = BrickColor.new("Institutional white")
  405. Clone3 = Grip19:clone()
  406. Clone3.Parent = Tool
  407. Clone3.Name = "Shadow"
  408. Clone3.Anchored = true
  409. Clone3.CanCollide = false
  410. Clone3.Transparency = 0.2
  411. Clone3.BrickColor = BrickColor.new("Institutional white")
  412. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  413. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  414. wait()
  415. end
  416. Me.Character.Torso.CFrame = CFrame.new(MousePosition+Vector3.new(0, 3, 0))
  417. Sound.SoundId = "http://www.roblox.com/asset/?id=11998796"
  418. Sound:play()
  419. Gyro = Instance.new("BodyGyro")
  420. Gyro.Parent = Me.Character.Torso
  421. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  422. Gyro.cframe = Me.Character.Torso.CFrame
  423. Gyro.D = 50
  424. Wave = Instance.new("Part")
  425. Wave.Parent = Me.Character.Torso
  426. Wave.Anchored = true
  427. Wave.CanCollide = false
  428. Wave.Locked = true
  429. Wave.Transparency = 0.2
  430. Wave.BrickColor = BrickColor.new("Institutional white")
  431. Wave.Size = Vector3.new(2, 1, 2)
  432. Wave.TopSurface = "Smooth"
  433. Wave.BottomSurface = "Smooth"
  434. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  435. WaveMesh = Instance.new("CylinderMesh")
  436. WaveMesh.Parent = Wave
  437. WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  438. for i = 1 , 5 do
  439. Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  440. Wave.Transparency = Wave.Transparency + 0.055
  441. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  442. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0)
  443. wait()
  444. end
  445. Wave:Remove()
  446. for i = 1 , 15 do
  447. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0)
  448. wait()
  449. end
  450.  
  451. Gyro:Remove()
  452. wait(0.2)
  453. for i = 1 , 8 do
  454. Clone1 = Grip17:clone()
  455. Clone1.Parent = Tool
  456. Clone1.Name = "Shadow"
  457. Clone1.Anchored = true
  458. Clone1.CanCollide = false
  459. Clone1.Transparency = 0.2
  460. Clone1.BrickColor = BrickColor.new("Institutional white")
  461. Clone2 = Grip18:clone()
  462. Clone2.Parent = Tool
  463. Clone2.Name = "Shadow"
  464. Clone2.Anchored = true
  465. Clone2.CanCollide = false
  466. Clone2.Transparency = 0.2
  467. Clone2.BrickColor = BrickColor.new("Institutional white")
  468. Clone3 = Grip19:clone()
  469. Clone3.Parent = Tool
  470. Clone3.Name = "Shadow"
  471. Clone3.Anchored = true
  472. Clone3.CanCollide = false
  473. Clone3.Transparency = 0.2
  474. Clone3.BrickColor = BrickColor.new("Institutional white")
  475. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  476. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  477. wait()
  478. end
  479. Weld.Parent = Me.Character["Right Arm"]
  480. Weld.Part0 = Me.Character["Right Arm"]
  481. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  482. Activated = false
  483. end
  484. end
  485. if Mode == "Explosion" then
  486. Activated = true
  487. for i = 1 , 8 do
  488. Clone1 = Grip17:clone()
  489. Clone1.Parent = Tool
  490. Clone1.Name = "Shadow"
  491. Clone1.Anchored = true
  492. Clone1.CanCollide = false
  493. Clone1.Transparency = 0.2
  494. Clone1.BrickColor = BrickColor.new("Institutional white")
  495. Clone2 = Grip18:clone()
  496. Clone2.Parent = Tool
  497. Clone2.Name = "Shadow"
  498. Clone2.Anchored = true
  499. Clone2.CanCollide = false
  500. Clone2.Transparency = 0.2
  501. Clone2.BrickColor = BrickColor.new("Institutional white")
  502. Clone3 = Grip19:clone()
  503. Clone3.Parent = Tool
  504. Clone3.Name = "Shadow"
  505. Clone3.Anchored = true
  506. Clone3.CanCollide = false
  507. Clone3.Transparency = 0.2
  508. Clone3.BrickColor = BrickColor.new("Institutional white")
  509. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  510. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  511. wait()
  512. end
  513. onCharge(24)
  514. Range = 10
  515. for i = 1 , 5 do
  516. Range = Range + 15
  517. Me.Character.Humanoid.WalkSpeed = 0
  518.  
  519. Boom = Instance.new("Explosion")
  520. Boom.Parent = Workspace
  521. Boom.BlastRadius = Range/2
  522. Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, 0)
  523. Boom = Instance.new("Explosion")
  524. Boom.Parent = Workspace
  525. Boom.BlastRadius = Range/2
  526. Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, 0)
  527. Boom = Instance.new("Explosion")
  528. Boom.Parent = Workspace
  529. Boom.BlastRadius = Range/2
  530. Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, Range)
  531. Boom = Instance.new("Explosion")
  532. Boom.Parent = Workspace
  533. Boom.BlastRadius = Range/2
  534. Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, -Range)
  535. Boom = Instance.new("Explosion")
  536. Boom.Parent = Workspace
  537. Boom.BlastRadius = Range/2
  538. Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, Range)
  539. Boom = Instance.new("Explosion")
  540. Boom.Parent = Workspace
  541. Boom.BlastRadius = Range/2
  542. Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, Range)
  543. Boom = Instance.new("Explosion")
  544. Boom.Parent = Workspace
  545. Boom.BlastRadius = Range/2
  546. Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, -Range)
  547. Boom = Instance.new("Explosion")
  548. Boom.Parent = Workspace
  549. Boom.BlastRadius = Range/2
  550. Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, -Range)
  551. wait(0.05)
  552. end
  553. for i = 1 , 8 do
  554. Clone1 = Grip17:clone()
  555. Clone1.Parent = Tool
  556. Clone1.Name = "Shadow"
  557. Clone1.Anchored = true
  558. Clone1.CanCollide = false
  559. Clone1.Transparency = 0.2
  560. Clone1.BrickColor = BrickColor.new("Institutional white")
  561. Clone2 = Grip18:clone()
  562. Clone2.Parent = Tool
  563. Clone2.Name = "Shadow"
  564. Clone2.Anchored = true
  565. Clone2.CanCollide = false
  566. Clone2.Transparency = 0.2
  567. Clone2.BrickColor = BrickColor.new("Institutional white")
  568. Clone3 = Grip19:clone()
  569. Clone3.Parent = Tool
  570. Clone3.Name = "Shadow"
  571. Clone3.Anchored = true
  572. Clone3.CanCollide = false
  573. Clone3.Transparency = 0.2
  574. Clone3.BrickColor = BrickColor.new("Institutional white")
  575. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  576. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  577. wait()
  578. end
  579. Activated = false
  580. end
  581. if Mode == "ExplodeVictim" then
  582. if mouse.Target ~= nil then
  583. torso = mouse.Target.Parent:findFirstChild("Torso")
  584. if torso ~= nil and torso.Parent.Name ~= Me.Name then
  585. Activated = true
  586. for i = 1 , 8 do
  587. Clone1 = Grip17:clone()
  588. Clone1.Parent = Tool
  589. Clone1.Name = "Shadow"
  590. Clone1.Anchored = true
  591. Clone1.CanCollide = false
  592. Clone1.Transparency = 0.2
  593. Clone1.BrickColor = BrickColor.new("Institutional white")
  594. Clone2 = Grip18:clone()
  595. Clone2.Parent = Tool
  596. Clone2.Name = "Shadow"
  597. Clone2.Anchored = true
  598. Clone2.CanCollide = false
  599. Clone2.Transparency = 0.2
  600. Clone2.BrickColor = BrickColor.new("Institutional white")
  601. Clone3 = Grip19:clone()
  602. Clone3.Parent = Tool
  603. Clone3.Name = "Shadow"
  604. Clone3.Anchored = true
  605. Clone3.CanCollide = false
  606. Clone3.Transparency = 0.2
  607. Clone3.BrickColor = BrickColor.new("Institutional white")
  608. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  609. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  610. wait()
  611. end
  612. onChargeAim(24, torso)
  613. Boom = Instance.new("Explosion")
  614. Boom.Parent = Workspace
  615. Boom.BlastRadius = 20
  616. Boom.Position = torso.Position
  617. Stuff = torso.Parent:GetChildren()
  618. for i = 1 , #Stuff do
  619. if Stuff[i].className == "Part" then
  620. Stuff[i].Anchored = false
  621. Stuff[i]:BreakJoints()
  622. Stuff[i].BrickColor = BrickColor.new("Really black")
  623. Stuff[i].CanCollide = true
  624. end
  625. end
  626. for i = 1 , 8 do
  627. Clone1 = Grip17:clone()
  628. Clone1.Parent = Tool
  629. Clone1.Name = "Shadow"
  630. Clone1.Anchored = true
  631. Clone1.CanCollide = false
  632. Clone1.Transparency = 0.2
  633. Clone1.BrickColor = BrickColor.new("Institutional white")
  634. Clone2 = Grip18:clone()
  635. Clone2.Parent = Tool
  636. Clone2.Name = "Shadow"
  637. Clone2.Anchored = true
  638. Clone2.CanCollide = false
  639. Clone2.Transparency = 0.2
  640. Clone2.BrickColor = BrickColor.new("Institutional white")
  641. Clone3 = Grip19:clone()
  642. Clone3.Parent = Tool
  643. Clone3.Name = "Shadow"
  644. Clone3.Anchored = true
  645. Clone3.CanCollide = false
  646. Clone3.Transparency = 0.2
  647. Clone3.BrickColor = BrickColor.new("Institutional white")
  648. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  649. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  650. wait()
  651. end
  652. Activated = false
  653. end
  654. end
  655. end
  656. if Mode == "Assassinate" then
  657. if mouse.Target ~= nil then
  658. torso = mouse.Target.Parent:findFirstChild("Torso")
  659. if torso ~= nil and torso.Parent.Name ~= Me.Name then
  660. Activated = true
  661. Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  662. Sound:play()
  663. for i = 1 , 8 do
  664. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0)
  665. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0)
  666. wait()
  667. end
  668. wait()
  669. for i = 1 , 8 do
  670. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2)
  671. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19)
  672. wait()
  673. end
  674. FakeLeftShoulder.C0 = OriginalLeftShoulder
  675. Weld = Instance.new("Weld")
  676. Weld.Parent = Me.Character["Torso"]
  677. Weld.Part0 = Me.Character["Torso"]
  678. Weld.Part1 = Handle
  679. Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  680. Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  681.  
  682. for i = 1 , 16 do
  683. Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  684. end
  685. for i = 1 , 16 do
  686. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  687. Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11)
  688. wait()
  689. end
  690. FakeRightShoulder.Parent = Me.Character.Torso
  691. FakeRightShoulder.Part0 = Me.Character.Torso
  692. FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  693. FakeRightShoulder.C0 = OriginalRightShoulder
  694. FakeRightShoulder.C1 = OriginalRightShoulder2
  695. FakeLeftShoulder.Parent = Me.Character.Torso
  696. FakeLeftShoulder.Part0 = Me.Character.Torso
  697. FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  698. FakeLeftShoulder.C0 = OriginalLeftShoulder
  699. FakeLeftShoulder.C1 = OriginalLeftShoulder2
  700. FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.1, 0, 0)
  701. FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.1, 0, 0)
  702. wait(0.1)
  703. FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.2, 0, 0)
  704. FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.2, 0, 0)
  705. wait(0.1)
  706. Blade1 = Instance.new("Part")
  707. Blade1.Parent = Me.Character["Right Arm"]
  708. Blade1.CanCollide = false
  709. Blade1.formFactor = "Symmetric"
  710. Blade1.Size = Vector3.new(1, 2, 1)
  711. Blade1.TopSurface = "Smooth"
  712. Blade1.BottomSurface = "Smooth"
  713. Blade1.Locked = true
  714. Blade1.BrickColor = BrickColor.new("Medium stone grey")
  715. Blade1.Name = "Blade1"
  716. Blade1.CFrame = Me.Character["Right Arm"].CFrame
  717. Blade2 = Instance.new("Part")
  718. Blade2.Parent = Me.Character["Left Arm"]
  719. Blade2.CanCollide = false
  720. Blade2.formFactor = "Symmetric"
  721. Blade2.Size = Vector3.new(1, 2, 1)
  722. Blade2.TopSurface = "Smooth"
  723. Blade2.BottomSurface = "Smooth"
  724. Blade2.Locked = true
  725. Blade2.BrickColor = BrickColor.new("Medium stone grey")
  726. Blade2.Name = "Blade2"
  727. Blade2.CFrame = Me.Character["Left Arm"].CFrame
  728. Blade1Mesh = Instance.new("SpecialMesh")
  729. Blade1Mesh.Parent = Blade1
  730. Blade1Mesh.MeshType = "Brick"
  731. Blade1Mesh.Scale = Vector3.new(0.2, 1, 0.2)
  732. Blade2Mesh = Instance.new("SpecialMesh")
  733. Blade2Mesh.Parent = Blade2
  734. Blade2Mesh.MeshType = "Brick"
  735. Blade2Mesh.Scale = Vector3.new(0.2, 1, 0.2)
  736. Blade1Weld = Instance.new("Weld")
  737. Blade1Weld.Parent = Me.Character["Right Arm"]
  738. Blade1Weld.Part0 = Me.Character["Right Arm"]
  739. Blade1Weld.Part1 = Blade1
  740. Blade1Weld.C0 = CFrame.new(-0.3, 0, 0)
  741. Blade2Weld = Instance.new("Weld")
  742. Blade2Weld.Parent = Me.Character["Left Arm"]
  743. Blade2Weld.Part0 = Me.Character["Left Arm"]
  744. Blade2Weld.Part1 = Blade2
  745. Blade2Weld.C0 = CFrame.new(0.3, 0, 0)
  746. for i = 1 , 17 do
  747. Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, -0.1, 0)
  748. Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, -0.1, 0)
  749. Me.Character:MoveTo(Me.Character.Torso.Position)
  750. wait(0.05)
  751. end
  752. for i = 1 , 5 do
  753. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  754. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.1)
  755. wait()
  756. end
  757.  
  758. wait(1.5)
  759. Me.Character:MoveTo(Me.Character.Torso.Position)
  760. BodyPosition = Instance.new("BodyPosition")
  761. BodyPosition.Parent = Me.Character.Torso
  762. BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  763. BodyPosition.position = torso.Position
  764. BodyGyro = Instance.new("BodyGyro")
  765. BodyGyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  766. BodyGyro.Parent = Me.Character.Torso
  767. BodyGyro.cframe = CFrame.new(Me.Character.Torso.Position, torso.Position)
  768. wait(0.8)
  769. BodyPosition:Remove()
  770. BodyGyro:Remove()
  771. Me.Character.Torso.CFrame = torso.CFrame
  772. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.5)
  773. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.5)
  774. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 1.57)
  775. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -1.57)
  776. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.785, 0, 0)
  777. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.785, 0, 0)
  778. KillWeld = Instance.new("Weld")
  779. KillWeld.Parent = Me.Character.Torso
  780. KillWeld.Part0 = Me.Character.Torso
  781. KillWeld.Part1 = torso
  782. KillWeld.C0 = CFrame.new(0, 0, -1.6)
  783. wait(0.3)
  784. for i = 1 , 12 do
  785. KillWeld.C0 = KillWeld.C0 * CFrame.new(0, 0.08, 0.02) * CFrame.Angles(0.1, 0, 0)
  786. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1)
  787. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  788. wait(0.1)
  789. end
  790. wait(0.15)
  791. KillWeld:Remove()
  792. if torso ~= nil then
  793. torso:BreakJoints()
  794. end
  795. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.785, 0, 0)
  796. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.785, 0, 0)
  797. for i = 1 , 3 do
  798. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1)
  799. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  800. wait()
  801. end
  802. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.07)
  803. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.07)
  804. wait(0.1)
  805. for i = 1 , 17 do
  806. Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, 0.1, 0)
  807. Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, 0.1, 0)
  808. wait(0.05)
  809. end
  810. FakeRightShoulder.C0 = OriginalRightShoulder
  811. FakeLeftShoulder.C0 = OriginalLeftShoulder
  812. wait()
  813. Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  814. Sound:play()
  815. FakeRightShoulder.Parent = Me.Character.Torso
  816. FakeRightShoulder.Part0 = Me.Character.Torso
  817. FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  818. FakeRightShoulder.C0 = OriginalRightShoulder
  819. FakeRightShoulder.C1 = OriginalRightShoulder2
  820. FakeLeftShoulder.Parent = Me.Character.Torso
  821. FakeLeftShoulder.Part0 = Me.Character.Torso
  822. FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  823. FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45)
  824. FakeLeftShoulder.C1 = OriginalLeftShoulder2
  825. Weld:Remove()
  826. Weld = Instance.new("Weld")
  827. Weld.Parent = Me.Character["Torso"]
  828. Weld.Part0 = Me.Character["Torso"]
  829. Weld.Part1 = Handle
  830. Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  831. Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  832. for i = 1 , 16 do
  833. FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2))
  834. Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  835. wait()
  836. end
  837. wait()
  838. Weld.Parent = Me.Character["Right Arm"]
  839. Weld.Part0 = Me.Character["Right Arm"]
  840. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  841. for i = 1 , 8 do
  842. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2)
  843. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19)
  844. wait()
  845. end
  846. wait()
  847. for i = 1 , 8 do
  848. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0)
  849. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0)
  850. wait()
  851. end
  852. wait(0.2)
  853. Activated = false
  854. end
  855. end
  856. end
  857. if Mode == "Tornado" then
  858. Activated = true
  859. Weld.Parent = Me.Character["Left Arm"]
  860. Weld.Part0 = Me.Character["Left Arm"]
  861. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  862. for i = 1 , 8 do
  863. Clone1 = Grip17:clone()
  864. Clone1.Parent = Tool
  865. Clone1.Name = "Shadow"
  866. Clone1.Anchored = true
  867. Clone1.CanCollide = false
  868. Clone1.Transparency = 0.2
  869. Clone1.BrickColor = BrickColor.new("Institutional white")
  870. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  871. Sound:play()
  872. Clone2 = Grip18:clone()
  873. Clone2.Parent = Tool
  874. Clone2.Name = "Shadow"
  875. Clone2.Anchored = true
  876. Clone2.CanCollide = false
  877. Clone2.Transparency = 0.2
  878. Clone2.BrickColor = BrickColor.new("Institutional white")
  879. Clone3 = Grip19:clone()
  880. Clone3.Parent = Tool
  881. Clone3.Name = "Shadow"
  882. Clone3.Anchored = true
  883. Clone3.CanCollide = false
  884. Clone3.Transparency = 0.2
  885. Clone3.BrickColor = BrickColor.new("Institutional white")
  886. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  887. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  888. wait()
  889. end
  890. f=Instance.new("Fire")
  891. f.Parent= Me.Character.Sword.Grip19
  892. f.Heat = 5
  893. f.Size = 5
  894. f.Color=Color3.new(0,0,-255)
  895. f.SecondaryColor = Color3.new(0,0,-255)
  896. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  897. Sound:play()
  898. Gyro = Instance.new("BodyGyro")
  899. Gyro.Parent = Me.Character.Torso
  900. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  901. Gyro.cframe = Me.Character.Torso.CFrame
  902. Gyro.D = 50
  903. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  904. Sound:play()
  905. Wave = Instance.new("Part")
  906. Wave.Parent = Me.Character.Torso
  907. Wave.Anchored = true
  908. Wave.CanCollide = false
  909. Wave.Locked = true
  910. Wave.Transparency = 0.2
  911. Wave.BrickColor = BrickColor.new("Institutional white")
  912. Wave.Size = Vector3.new(2, 1, 2)
  913. Wave.TopSurface = "Smooth"
  914. Wave.BottomSurface = "Smooth"
  915. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  916. WaveMesh = Instance.new("CylinderMesh")
  917. WaveMesh.Parent = Wave
  918. WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  919. for i = 1 , 200 do
  920. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  921. Sound:play()
  922. Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  923. Wave.Transparency = Wave.Transparency + 0.055
  924. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -4.4, 0)
  925. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.985, 0)
  926. wait()
  927. end
  928. f:Remove()
  929. Wave:Remove()
  930. Gyro:Remove()
  931. wait(0.2)
  932. for i = 1 , 8 do
  933. Clone1 = Grip17:clone()
  934. Clone1.Parent = Tool
  935. Clone1.Name = "Shadow"
  936. Clone1.Anchored = true
  937. Clone1.CanCollide = false
  938. Clone1.Transparency = 0.2
  939. Clone1.BrickColor = BrickColor.new("Institutional white")
  940. Clone2 = Grip18:clone()
  941. Clone2.Parent = Tool
  942. Clone2.Name = "Shadow"
  943. Clone2.Anchored = true
  944. Clone2.CanCollide = false
  945. Clone2.Transparency = 0.2
  946. Clone2.BrickColor = BrickColor.new("Institutional white")
  947. Clone3 = Grip19:clone()
  948. Clone3.Parent = Tool
  949. Clone3.Name = "Shadow"
  950. Clone3.Anchored = true
  951. Clone3.CanCollide = false
  952. Clone3.Transparency = 0.2
  953. Clone3.BrickColor = BrickColor.new("Institutional white")
  954. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  955. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  956. wait()
  957. end
  958. Weld.Parent = Me.Character["Right Arm"]
  959. Weld.Part0 = Me.Character["Right Arm"]
  960. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  961. Activated = false
  962. end
  963. if Mode == "TripleSlash" then
  964. Activated = true
  965. Weld.Parent = Me.Character["Left Arm"]
  966. Weld.Part0 = Me.Character["Left Arm"]
  967. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  968. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  969. Sound:play()
  970. for i = 1 , 4 do
  971. Clone1 = Grip17:clone()
  972. Clone1.Parent = Tool
  973. Clone1.Name = "Shadow"
  974. Clone1.Anchored = true
  975. Clone1.CanCollide = false
  976. Clone1.Transparency = 0.2
  977. Clone1.BrickColor = BrickColor.new("Institutional white")
  978. Clone2 = Grip18:clone()
  979. Clone2.Parent = Tool
  980. Clone2.Name = "Shadow"
  981. Clone2.Anchored = true
  982. Clone2.CanCollide = false
  983. Clone2.Transparency = 0.2
  984. Clone2.BrickColor = BrickColor.new("Institutional white")
  985. Clone3 = Grip19:clone()
  986. Clone3.Parent = Tool
  987. Clone3.Name = "Shadow"
  988. Clone3.Anchored = true
  989. Clone3.CanCollide = false
  990. Clone3.Transparency = 0.2
  991. Clone3.BrickColor = BrickColor.new("Institutional white")
  992. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.26, 0, 0)
  993. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  994. wait()
  995. end
  996. for i = 1 , 2 do
  997. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  998. wait()
  999. end
  1000. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1001. Sound:play()
  1002. for i = 1 , 4 do
  1003. Clone1 = Grip17:clone()
  1004. Clone1.Parent = Tool
  1005. Clone1.Name = "Shadow"
  1006. Clone1.Anchored = true
  1007. Clone1.CanCollide = false
  1008. Clone1.Transparency = 0.2
  1009. Clone1.BrickColor = BrickColor.new("Institutional white")
  1010. Clone2 = Grip18:clone()
  1011. Clone2.Parent = Tool
  1012. Clone2.Name = "Shadow"
  1013. Clone2.Anchored = true
  1014. Clone2.CanCollide = false
  1015. Clone2.Transparency = 0.2
  1016. Clone2.BrickColor = BrickColor.new("Institutional white")
  1017. Clone3 = Grip19:clone()
  1018. Clone3.Parent = Tool
  1019. Clone3.Name = "Shadow"
  1020. Clone3.Anchored = true
  1021. Clone3.CanCollide = false
  1022. Clone3.Transparency = 0.2
  1023. Clone3.BrickColor = BrickColor.new("Institutional white")
  1024. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1025. wait()
  1026. end
  1027. for i = 1 , 2 do
  1028. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0)
  1029. wait()
  1030. end
  1031. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1032. Sound:play()
  1033. for i = 1 , 4 do
  1034. Clone1 = Grip17:clone()
  1035. Clone1.Parent = Tool
  1036. Clone1.Name = "Shadow"
  1037. Clone1.Anchored = true
  1038. Clone1.CanCollide = false
  1039. Clone1.Transparency = 0.2
  1040. Clone1.BrickColor = BrickColor.new("Institutional white")
  1041. Clone2 = Grip18:clone()
  1042. Clone2.Parent = Tool
  1043. Clone2.Name = "Shadow"
  1044. Clone2.Anchored = true
  1045. Clone2.CanCollide = false
  1046. Clone2.Transparency = 0.2
  1047. Clone2.BrickColor = BrickColor.new("Institutional white")
  1048. Clone3 = Grip19:clone()
  1049. Clone3.Parent = Tool
  1050. Clone3.Name = "Shadow"
  1051. Clone3.Anchored = true
  1052. Clone3.CanCollide = false
  1053. Clone3.Transparency = 0.2
  1054. Clone3.BrickColor = BrickColor.new("Institutional white")
  1055. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1056. wait()
  1057. end
  1058. for i = 1 , 4 do
  1059. Clone1 = Grip17:clone()
  1060. Clone1.Parent = Tool
  1061. Clone1.Name = "Shadow"
  1062. Clone1.Anchored = true
  1063. Clone1.CanCollide = false
  1064. Clone1.Transparency = 0.2
  1065. Clone1.BrickColor = BrickColor.new("Institutional white")
  1066. Clone2 = Grip18:clone()
  1067. Clone2.Parent = Tool
  1068. Clone2.Name = "Shadow"
  1069. Clone2.Anchored = true
  1070. Clone2.CanCollide = false
  1071. Clone2.Transparency = 0.2
  1072. Clone2.BrickColor = BrickColor.new("Institutional white")
  1073. Clone3 = Grip19:clone()
  1074. Clone3.Parent = Tool
  1075. Clone3.Name = "Shadow"
  1076. Clone3.Anchored = true
  1077. Clone3.CanCollide = false
  1078. Clone3.Transparency = 0.2
  1079. Clone3.BrickColor = BrickColor.new("Institutional white")
  1080. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0)
  1081. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0)
  1082. wait()
  1083. end
  1084. Weld.Parent = Me.Character["Right Arm"]
  1085. Weld.Part0 = Me.Character["Right Arm"]
  1086. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1087. Activated = false
  1088. end
  1089. if Mode == "ForwardSpin" then
  1090. Activated = true
  1091. Weld.Parent = Me.Character["Left Arm"]
  1092. Weld.Part0 = Me.Character["Left Arm"]
  1093. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1094. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1095. Sound:play()
  1096. for i = 1 , 8 do
  1097. Clone1 = Grip17:clone()
  1098. Clone1.Parent = Tool
  1099. Clone1.Name = "Shadow"
  1100. Clone1.Anchored = true
  1101. Clone1.CanCollide = false
  1102. Clone1.Transparency = 0.2
  1103. Clone1.BrickColor = BrickColor.new("Institutional white")
  1104. Clone2 = Grip18:clone()
  1105. Clone2.Parent = Tool
  1106. Clone2.Name = "Shadow"
  1107. Clone2.Anchored = true
  1108. Clone2.CanCollide = false
  1109. Clone2.Transparency = 0.2
  1110. Clone2.BrickColor = BrickColor.new("Institutional white")
  1111. Clone3 = Grip19:clone()
  1112. Clone3.Parent = Tool
  1113. Clone3.Name = "Shadow"
  1114. Clone3.Anchored = true
  1115. Clone3.CanCollide = false
  1116. Clone3.Transparency = 0.2
  1117. Clone3.BrickColor = BrickColor.new("Institutional white")
  1118. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1119. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1120. wait()
  1121. end
  1122. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  1123. Sound:play()
  1124. Velocity = Instance.new("BodyVelocity")
  1125. Velocity.Parent = Me.Character.Torso
  1126. Velocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  1127. Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 200
  1128. Gyro = Instance.new("BodyGyro")
  1129. Gyro.Parent = Me.Character.Torso
  1130. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1131. Gyro.cframe = Me.Character.Torso.CFrame
  1132. Gyro.D = 50
  1133. Wave = Instance.new("Part")
  1134. Wave.Parent = Me.Character.Torso
  1135. Wave.Anchored = true
  1136. Wave.CanCollide = false
  1137. Wave.Locked = true
  1138. Wave.Transparency = 0.2
  1139. Wave.BrickColor = BrickColor.new(1004)
  1140. Wave.Size = Vector3.new(2, 1, 2)
  1141. Wave.TopSurface = "Smooth"
  1142. Wave.BottomSurface = "Smooth"
  1143. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1144. WaveMesh = Instance.new("CylinderMesh")
  1145. WaveMesh.Parent = Wave
  1146. WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  1147. for i = 1 , 16 do
  1148. Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  1149. Wave.Transparency = Wave.Transparency + 0.055
  1150. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1151. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  1152. wait()
  1153. end
  1154.  
  1155. Wave:Remove()
  1156. Gyro:Remove()
  1157. Velocity:Remove()
  1158. wait(1)
  1159. for i = 1 , 8 do
  1160. Clone1 = Grip17:clone()
  1161. Clone1.Parent = Tool
  1162. Clone1.Name = "Shadow"
  1163. Clone1.Anchored = true
  1164. Clone1.CanCollide = false
  1165. Clone1.Transparency = 0.2
  1166. Clone1.BrickColor = BrickColor.new("Institutional white")
  1167. Clone2 = Grip18:clone()
  1168. Clone2.Parent = Tool
  1169. Clone2.Name = "Shadow"
  1170. Clone2.Anchored = true
  1171. Clone2.CanCollide = false
  1172. Clone2.Transparency = 0.2
  1173. Clone2.BrickColor = BrickColor.new("Institutional white")
  1174. Clone3 = Grip19:clone()
  1175. Clone3.Parent = Tool
  1176. Clone3.Name = "Shadow"
  1177. Clone3.Anchored = true
  1178. Clone3.CanCollide = false
  1179. Clone3.Transparency = 0.2
  1180. Clone3.BrickColor = BrickColor.new("Institutional white")
  1181. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  1182. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1183. wait()
  1184. end
  1185. Weld.Parent = Me.Character["Right Arm"]
  1186. Weld.Part0 = Me.Character["Right Arm"]
  1187. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1188. Activated = false
  1189. end
  1190. if Mode == "DownThrust" then
  1191. Activated = true
  1192. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1193. Sound:play()
  1194. for i = 1 , 24 do
  1195. Weld.C0 = Weld.C0 * CFrame.Angles(-0.3925, 0, 0)
  1196. wait()
  1197. end
  1198. for i = 1 , 8 do
  1199. Clone1 = Grip17:clone()
  1200. Clone1.Parent = Tool
  1201. Clone1.Name = "Shadow"
  1202. Clone1.Anchored = true
  1203. Clone1.CanCollide = false
  1204. Clone1.Transparency = 0.2
  1205. Clone1.BrickColor = BrickColor.new("Institutional white")
  1206. Clone2 = Grip18:clone()
  1207. Clone2.Parent = Tool
  1208. Clone2.Name = "Shadow"
  1209. Clone2.Anchored = true
  1210. Clone2.CanCollide = false
  1211. Clone2.Transparency = 0.2
  1212. Clone2.BrickColor = BrickColor.new("Institutional white")
  1213. Clone3 = Grip19:clone()
  1214. Clone3.Parent = Tool
  1215. Clone3.Name = "Shadow"
  1216. Clone3.Anchored = true
  1217. Clone3.CanCollide = false
  1218. Clone3.Transparency = 0.2
  1219. Clone3.BrickColor = BrickColor.new("Institutional white")
  1220. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  1221. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1222. wait()
  1223. end
  1224. Velocity = Instance.new("BodyVelocity")
  1225. Velocity.Parent = Me.Character.Torso
  1226. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1227. Velocity.velocity = Vector3.new(0, 30, 0)
  1228. Gyro = Instance.new("BodyGyro")
  1229. Gyro.Parent = Me.Character.Torso
  1230. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1231. Gyro.cframe = Me.Character.Torso.CFrame
  1232. Gyro.D = 50
  1233. wait(0.8)
  1234. Velocity:Remove()
  1235. for i = 1 , 8 do
  1236. Clone1 = Grip17:clone()
  1237. Clone1.Parent = Tool
  1238. Clone1.Name = "Shadow"
  1239. Clone1.Anchored = true
  1240. Clone1.CanCollide = false
  1241. Clone1.Transparency = 0.2
  1242. Clone1.BrickColor = BrickColor.new("Institutional white")
  1243. Clone2 = Grip18:clone()
  1244. Clone2.Parent = Tool
  1245. Clone2.Name = "Shadow"
  1246. Clone2.Anchored = true
  1247. Clone2.CanCollide = false
  1248. Clone2.Transparency = 0.2
  1249. Clone2.BrickColor = BrickColor.new("Institutional white")
  1250. Clone3 = Grip19:clone()
  1251. Clone3.Parent = Tool
  1252. Clone3.Name = "Shadow"
  1253. Clone3.Anchored = true
  1254. Clone3.CanCollide = false
  1255. Clone3.Transparency = 0.2
  1256. Clone3.BrickColor = BrickColor.new("Institutional white")
  1257. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  1258. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1259. wait(0.08)
  1260. end
  1261. Wave = Instance.new("Part")
  1262. Wave.Parent = Me.Character.Torso
  1263. Wave.Anchored = true
  1264. Wave.CanCollide = false
  1265. Wave.Locked = true
  1266. Wave.Transparency = 0.2
  1267. Wave.Size = Vector3.new(2, 1, 2)
  1268. Wave.TopSurface = "Smooth"
  1269. Wave.BottomSurface = "Smooth"
  1270. Wave.BrickColor = BrickColor.new(1004)
  1271. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1272. WaveMesh = Instance.new("CylinderMesh")
  1273. WaveMesh.Parent = Wave
  1274. WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  1275. for i = 1 , 16 do
  1276. Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  1277. Wave.Transparency = Wave.Transparency + 0.055
  1278. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1279. wait()
  1280. end
  1281.  
  1282. Wave:Remove()
  1283. Gyro:Remove()
  1284. wait(0.8)
  1285. for i = 1 , 20 do
  1286. Weld.C0 = Weld.C0 * CFrame.Angles(0.3925*2, 0, 0)
  1287. wait()
  1288. end
  1289. Activated = false
  1290. end
  1291. if Mode == "Escape" then
  1292. Activated = true
  1293. Weld.Parent = Me.Character["Left Arm"]
  1294. Weld.Part0 = Me.Character["Left Arm"]
  1295. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1296. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1297. Sound:play()
  1298. for i = 1 , 8 do
  1299. Clone1 = Grip17:clone()
  1300. Clone1.Parent = Tool
  1301. Clone1.Name = "Shadow"
  1302. Clone1.Anchored = true
  1303. Clone1.CanCollide = false
  1304. Clone1.Transparency = 0.2
  1305. Clone1.BrickColor = BrickColor.new("Institutional white")
  1306. Clone2 = Grip18:clone()
  1307. Clone2.Parent = Tool
  1308. Clone2.Name = "Shadow"
  1309. Clone2.Anchored = true
  1310. Clone2.CanCollide = false
  1311. Clone2.Transparency = 0.2
  1312. Clone2.BrickColor = BrickColor.new("Institutional white")
  1313. Clone3 = Grip19:clone()
  1314. Clone3.Parent = Tool
  1315. Clone3.Name = "Shadow"
  1316. Clone3.Anchored = true
  1317. Clone3.CanCollide = false
  1318. Clone3.Transparency = 0.2
  1319. Clone3.BrickColor = BrickColor.new("Institutional white")
  1320. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1321. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1322. wait()
  1323. end
  1324. Stuff = Me.Character:GetChildren()
  1325. for i = 1 , #Stuff do
  1326. if Stuff[i].className == "Part" then
  1327. Stuff[i].Anchored = false
  1328. end
  1329. end
  1330. Stuff = Me.Character:GetChildren()
  1331. for i = 1 , #Stuff do
  1332. if Stuff[i].className == "Part" then
  1333. Stuff[i].Anchored = false
  1334. end
  1335. Stuff2 = Stuff[i]:GetChildren()
  1336. for i = 1 , #Stuff2 do
  1337. if Stuff2[i].className == "BodyPosition" or Stuff2[i].className == "BodyVelocity" or Stuff2[i].className == "BodyGyro" then
  1338. Stuff2[i]:Remove()
  1339. end
  1340. end
  1341. end
  1342. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  1343. Sound:play()
  1344. Velocity = Instance.new("BodyVelocity")
  1345. Velocity.Parent = Me.Character.Torso
  1346. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1347. Velocity.velocity = Vector3.new(0, 40, 0)
  1348. Gyro = Instance.new("BodyGyro")
  1349. Gyro.Parent = Me.Character.Torso
  1350. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1351. Gyro.cframe = Me.Character.Torso.CFrame
  1352. Gyro.D = 50
  1353. Wave = Instance.new("Part")
  1354. Wave.Parent = Me.Character.Torso
  1355. Wave.Anchored = true
  1356. Wave.CanCollide = false
  1357. Wave.Locked = true
  1358. Wave.Transparency = 0.2
  1359. Wave.Size = Vector3.new(2, 1, 2)
  1360. Wave.TopSurface = "Smooth"
  1361. Wave.BottomSurface = "Smooth"
  1362. Wave.BrickColor = BrickColor.new(1004)
  1363. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1364. WaveMesh = Instance.new("CylinderMesh")
  1365. WaveMesh.Parent = Wave
  1366. WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  1367. for i = 1 , 16 do
  1368. Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  1369. Wave.Transparency = Wave.Transparency + 0.055
  1370. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1371. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  1372. wait()
  1373. end
  1374.  
  1375. Wave:Remove()
  1376. Gyro:Remove()
  1377. Velocity:Remove()
  1378. wait(1)
  1379. for i = 1 , 8 do
  1380. Clone1 = Grip17:clone()
  1381. Clone1.Parent = Tool
  1382. Clone1.Name = "Shadow"
  1383. Clone1.Anchored = true
  1384. Clone1.CanCollide = false
  1385. Clone1.Transparency = 0.2
  1386. Clone1.BrickColor = BrickColor.new("Institutional white")
  1387. Clone2 = Grip18:clone()
  1388. Clone2.Parent = Tool
  1389. Clone2.Name = "Shadow"
  1390. Clone2.Anchored = true
  1391. Clone2.CanCollide = false
  1392. Clone2.Transparency = 0.2
  1393. Clone2.BrickColor = BrickColor.new("Institutional white")
  1394. Clone3 = Grip19:clone()
  1395. Clone3.Parent = Tool
  1396. Clone3.Name = "Shadow"
  1397. Clone3.Anchored = true
  1398. Clone3.CanCollide = false
  1399. Clone3.Transparency = 0.2
  1400. Clone3.BrickColor = BrickColor.new("Institutional white")
  1401. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  1402. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1403. wait()
  1404. end
  1405. Weld.Parent = Me.Character["Right Arm"]
  1406. Weld.Part0 = Me.Character["Right Arm"]
  1407. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1408. Activated = false
  1409. end
  1410. if Mode == "Toss" then
  1411. Activated = true
  1412. Weld.Parent = Me.Character["Left Arm"]
  1413. Weld.Part0 = Me.Character["Left Arm"]
  1414. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1415. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1416. Sound:play()
  1417. for i = 1 , 4 do
  1418. Clone1 = Grip17:clone()
  1419. Clone1.Parent = Tool
  1420. Clone1.Name = "Shadow"
  1421. Clone1.Anchored = true
  1422. Clone1.CanCollide = false
  1423. Clone1.Transparency = 0.2
  1424. Clone1.BrickColor = BrickColor.new(1005)
  1425. Clone2 = Grip18:clone()
  1426. Clone2.Parent = Tool
  1427. Clone2.Name = "Shadow"
  1428. Clone2.Anchored = true
  1429. Clone2.CanCollide = false
  1430. Clone2.Transparency = 0.2
  1431. Clone2.BrickColor = BrickColor.new(1005)
  1432. Clone3 = Grip19:clone()
  1433. Clone3.Parent = Tool
  1434. Clone3.Name = "Shadow"
  1435. Clone3.Anchored = true
  1436. Clone3.CanCollide = false
  1437. Clone3.Transparency = 0.2
  1438. Clone3.BrickColor = BrickColor.new(1005)
  1439. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1440. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1441. wait()
  1442. end
  1443. Weld:Remove()
  1444. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  1445. Sound:play()
  1446. Gyro = Instance.new("BodyGyro")
  1447. Gyro.Parent = Handle
  1448. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1449. Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57)
  1450. Gyro.D = 50
  1451. Velocity = Instance.new("BodyVelocity")
  1452. Velocity.Parent = Handle
  1453. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1454. Velocity.velocity = Vector3.new(0, 1, 0) * 10
  1455. for i = 1 , 4 do
  1456. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1457. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1458. wait()
  1459. end
  1460. for i = 1 , 15 do
  1461. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1)
  1462. wait(0.1)
  1463. end
  1464. Velocity.velocity = Vector3.new(0, 0, 0)
  1465. for i = 1 , 5 do
  1466. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1)
  1467. wait(0.1)
  1468. end
  1469. Velocity:Remove()
  1470. Position = Instance.new("BodyPosition")
  1471. Position.Parent = Handle
  1472. Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999)
  1473. Position.position = Me.Character["Left Arm"].Position
  1474. for i = 1 , 10 do
  1475. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1)
  1476. Position.position = Me.Character["Left Arm"].Position
  1477. wait(0.1)
  1478. end
  1479. Gyro:Remove()
  1480. Position:Remove()
  1481. Weld = Instance.new("Weld")
  1482. Weld.Parent = Me.Character["Left Arm"]
  1483. Weld.Part0 = Me.Character["Left Arm"]
  1484. Weld.Part1 = Handle
  1485. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1486. for i = 1 , 8 do
  1487. Clone1 = Grip17:clone()
  1488. Clone1.Parent = Tool
  1489. Clone1.Name = "Shadow"
  1490. Clone1.Anchored = true
  1491. Clone1.CanCollide = false
  1492. Clone1.Transparency = 0.2
  1493. Clone1.BrickColor = BrickColor.new(1005)
  1494. Clone2 = Grip18:clone()
  1495. Clone2.Parent = Tool
  1496. Clone2.Name = "Shadow"
  1497. Clone2.Anchored = true
  1498. Clone2.CanCollide = false
  1499. Clone2.Transparency = 0.2
  1500. Clone2.BrickColor = BrickColor.new(1005)
  1501. Clone3 = Grip19:clone()
  1502. Clone3.Parent = Tool
  1503. Clone3.Name = "Shadow"
  1504. Clone3.Anchored = true
  1505. Clone3.CanCollide = false
  1506. Clone3.Transparency = 0.2
  1507. Clone3.BrickColor = BrickColor.new(1005)
  1508. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  1509. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1510. wait()
  1511. end
  1512. Weld.Parent = Me.Character["Right Arm"]
  1513. Weld.Part0 = Me.Character["Right Arm"]
  1514. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1515. Activated = false
  1516. end
  1517. if Mode == "Boomerang" then
  1518. Activated = true
  1519. Weld.Parent = Me.Character["Left Arm"]
  1520. Weld.Part0 = Me.Character["Left Arm"]
  1521. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1522. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1523. Sound:play()
  1524. for i = 1 , 4 do
  1525. Clone1 = Grip17:clone()
  1526. Clone1.Parent = Tool
  1527. Clone1.Name = "Shadow"
  1528. Clone1.Anchored = true
  1529. Clone1.CanCollide = false
  1530. Clone1.Transparency = 0.2
  1531. Clone1.BrickColor = BrickColor.new("Institutional white")
  1532. Clone2 = Grip18:clone()
  1533. Clone2.Parent = Tool
  1534. Clone2.Name = "Shadow"
  1535. Clone2.Anchored = true
  1536. Clone2.CanCollide = false
  1537. Clone2.Transparency = 0.2
  1538. Clone2.BrickColor = BrickColor.new("Institutional white")
  1539. Clone3 = Grip19:clone()
  1540. Clone3.Parent = Tool
  1541. Clone3.Name = "Shadow"
  1542. Clone3.Anchored = true
  1543. Clone3.CanCollide = false
  1544. Clone3.Transparency = 0.2
  1545. Clone3.BrickColor = BrickColor.new("Institutional white")
  1546. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1547. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1548. wait()
  1549. end
  1550. Weld:Remove()
  1551. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  1552. Sound:play()
  1553. Gyro = Instance.new("BodyGyro")
  1554. Gyro.Parent = Handle
  1555. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1556. Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57)
  1557. Gyro.D = 50
  1558. Velocity = Instance.new("BodyVelocity")
  1559. Velocity.Parent = Handle
  1560. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1561. Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100
  1562. for i = 1 , 4 do
  1563. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1564. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1565. wait()
  1566. end
  1567. for i = 1 , 15 do
  1568. Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0)
  1569. wait(0.1)
  1570. end
  1571. Velocity.velocity = Vector3.new(0, 0, 0)
  1572. for i = 1 , 5 do
  1573. Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0)
  1574. wait(0.1)
  1575. end
  1576. Velocity:Remove()
  1577. Position = Instance.new("BodyPosition")
  1578. Position.Parent = Handle
  1579. Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999)
  1580. Position.position = Me.Character["Left Arm"].Position
  1581. for i = 1 , 10 do
  1582. Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0)
  1583. Position.position = Me.Character["Left Arm"].Position
  1584. wait(0.1)
  1585. end
  1586. Gyro:Remove()
  1587. Position:Remove()
  1588. Weld = Instance.new("Weld")
  1589. Weld.Parent = Me.Character["Left Arm"]
  1590. Weld.Part0 = Me.Character["Left Arm"]
  1591. Weld.Part1 = Handle
  1592. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1593. for i = 1 , 8 do
  1594. Clone1 = Grip17:clone()
  1595. Clone1.Parent = Tool
  1596. Clone1.Name = "Shadow"
  1597. Clone1.Anchored = true
  1598. Clone1.CanCollide = false
  1599. Clone1.Transparency = 0.2
  1600. Clone1.BrickColor = BrickColor.new("Institutional white")
  1601. Clone2 = Grip18:clone()
  1602. Clone2.Parent = Tool
  1603. Clone2.Name = "Shadow"
  1604. Clone2.Anchored = true
  1605. Clone2.CanCollide = false
  1606. Clone2.Transparency = 0.2
  1607. Clone2.BrickColor = BrickColor.new("Institutional white")
  1608. Clone3 = Grip19:clone()
  1609. Clone3.Parent = Tool
  1610. Clone3.Name = "Shadow"
  1611. Clone3.Anchored = true
  1612. Clone3.CanCollide = false
  1613. Clone3.Transparency = 0.2
  1614. Clone3.BrickColor = BrickColor.new("Institutional white")
  1615. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  1616. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1617. wait()
  1618. end
  1619. Weld.Parent = Me.Character["Right Arm"]
  1620. Weld.Part0 = Me.Character["Right Arm"]
  1621. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1622. Activated = false
  1623. end
  1624. if Mode == "Remover" then
  1625. Activated = true
  1626. Weld.Parent = Me.Character["Left Arm"]
  1627. Weld.Part0 = Me.Character["Left Arm"]
  1628. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1629. for i = 1 , 8 do
  1630. Clone1 = Grip17:clone()
  1631. Clone1.Parent = Tool
  1632. Clone1.Name = "Shadow"
  1633. Clone1.Anchored = true
  1634. Clone1.CanCollide = false
  1635. Clone1.Transparency = 0.2
  1636. Clone1.BrickColor = BrickColor.new("Institutional white")
  1637. Clone2 = Grip18:clone()
  1638. Clone2.Parent = Tool
  1639. Clone2.Name = "Shadow"
  1640. Clone2.Anchored = true
  1641. Clone2.CanCollide = false
  1642. Clone2.Transparency = 0.2
  1643. Clone2.BrickColor = BrickColor.new("Institutional white")
  1644. Clone3 = Grip19:clone()
  1645. Clone3.Parent = Tool
  1646. Clone3.Name = "Shadow"
  1647. Clone3.Anchored = true
  1648. Clone3.CanCollide = false
  1649. Clone3.Transparency = 0.2
  1650. Clone3.BrickColor = BrickColor.new("Institutional white")
  1651. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1652. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1653. wait()
  1654. end
  1655. Gyro = Instance.new("BodyGyro")
  1656. Gyro.Parent = Me.Character.Torso
  1657. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1658. Gyro.cframe = Me.Character.Torso.CFrame
  1659. Gyro.D = 50
  1660. ShockWave = Instance.new("Part")
  1661. ShockWave.Parent = Me.Character.Torso
  1662. ShockWave.Anchored = true
  1663. ShockWave.CanCollide = false
  1664. ShockWave.Locked = true
  1665. ShockWave.Transparency = 0
  1666. ShockWave.Shape = "Ball"
  1667. ShockWave.BrickColor = BrickColor.new(1004)
  1668. ShockWave.Size = Vector3.new(1, 1, 1)
  1669. ShockWave.TopSurface = "Smooth"
  1670. ShockWave.BottomSurface = "Smooth"
  1671. ShockWave.CFrame = Me.Character.Torso.CFrame
  1672. ShockWaveMesh = Instance.new("SpecialMesh")
  1673. ShockWaveMesh.Parent = ShockWave
  1674. ShockWaveMesh.MeshType = "Sphere"
  1675. ShockWaveMesh.Scale = Vector3.new(1, 1, 1)
  1676. for ii = 1 , 50 do
  1677. ShockWave.Size = ShockWave.Size + Vector3.new(2, 2, 2)
  1678. ShockWave.Transparency = ShockWave.Transparency + 0.02
  1679. ShockWave.CFrame = Me.Character.Torso.CFrame
  1680. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  1681. Stuff = game.Workspace:GetChildren()
  1682. for i = 1 , #Stuff do
  1683. if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then
  1684. if Stuff[i].className == "Part" then
  1685. if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= ii then
  1686. Stuff[i]:Remove()
  1687. end
  1688. end
  1689. if Stuff[i].className == "Model" then
  1690. Stuff2 = Stuff[i]:GetChildren()
  1691. for i = 1 , #Stuff2 do
  1692. if Stuff2[i].className == "Part" then
  1693. if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= ii then
  1694. Stuff2[i]:Remove()
  1695. end
  1696. end
  1697. end
  1698. end
  1699. end
  1700. end
  1701. wait()
  1702. end
  1703.  
  1704. ShockWave:Remove()
  1705. Gyro:Remove()
  1706. wait(0.2)
  1707. for i = 1 , 8 do
  1708. Clone1 = Grip17:clone()
  1709. Clone1.Parent = Tool
  1710. Clone1.Name = "Shadow"
  1711. Clone1.Anchored = true
  1712. Clone1.CanCollide = false
  1713. Clone1.Transparency = 0.2
  1714. Clone1.BrickColor = BrickColor.new("Institutional white")
  1715. Clone2 = Grip18:clone()
  1716. Clone2.Parent = Tool
  1717. Clone2.Name = "Shadow"
  1718. Clone2.Anchored = true
  1719. Clone2.CanCollide = false
  1720. Clone2.Transparency = 0.2
  1721. Clone2.BrickColor = BrickColor.new("Institutional white")
  1722. Clone3 = Grip19:clone()
  1723. Clone3.Parent = Tool
  1724. Clone3.Name = "Shadow"
  1725. Clone3.Anchored = true
  1726. Clone3.CanCollide = false
  1727. Clone3.Transparency = 0.2
  1728. Clone3.BrickColor = BrickColor.new("Institutional white")
  1729. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  1730. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1731. wait()
  1732. end
  1733. Weld.Parent = Me.Character["Right Arm"]
  1734. Weld.Part0 = Me.Character["Right Arm"]
  1735. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1736. Activated = false
  1737. end
  1738. if Mode == "Alchemy" then
  1739. Activated = true
  1740. Weld.Parent = Me.Character["Left Arm"]
  1741. Weld.Part0 = Me.Character["Left Arm"]
  1742. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1743. for i = 1 , 8 do
  1744. Clone1 = Grip17:clone()
  1745. Clone1.Parent = Tool
  1746. Clone1.Name = "Shadow"
  1747. Clone1.Anchored = true
  1748. Clone1.CanCollide = false
  1749. Clone1.Transparency = 0.2
  1750. Clone1.BrickColor = BrickColor.new("Institutional white")
  1751. Clone2 = Grip18:clone()
  1752. Clone2.Parent = Tool
  1753. Clone2.Name = "Shadow"
  1754. Clone2.Anchored = true
  1755. Clone2.CanCollide = false
  1756. Clone2.Transparency = 0.2
  1757. Clone2.BrickColor = BrickColor.new("Institutional white")
  1758. Clone3 = Grip19:clone()
  1759. Clone3.Parent = Tool
  1760. Clone3.Name = "Shadow"
  1761. Clone3.Anchored = true
  1762. Clone3.CanCollide = false
  1763. Clone3.Transparency = 0.2
  1764. Clone3.BrickColor = BrickColor.new("Institutional white")
  1765. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1766. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1767. wait()
  1768. end
  1769. Point1 = Instance.new("Part")
  1770. Point1.Parent = Me.Character.Torso
  1771. Point1.Anchored = true
  1772. Point1.Locked = true
  1773. Point1.Transparency = 1
  1774. Point1.Size = Vector3.new(5, 10, 5)
  1775. Point1.TopSurface = "Smooth"
  1776. Point1.BottomSurface = "Smooth"
  1777. Point1.CFrame = Me.Character.Torso.CFrame * CFrame.new(100, -2, 0)
  1778. Point1Mesh = Instance.new("CylinderMesh")
  1779. Point1Mesh.Parent = Point1
  1780. Point1Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  1781. Point2 = Instance.new("Part")
  1782. Point2.Parent = Me.Character.Torso
  1783. Point2.Anchored = true
  1784. Point2.Locked = true
  1785. Point2.Transparency = 1
  1786. Point2.Size = Vector3.new(5, 10, 5)
  1787. Point2.TopSurface = "Smooth"
  1788. Point2.BottomSurface = "Smooth"
  1789. Point2.CFrame = Me.Character.Torso.CFrame * CFrame.new(-100, -2, 0)
  1790. Point2Mesh = Instance.new("CylinderMesh")
  1791. Point2Mesh.Parent = Point2
  1792. Point2Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  1793. Point3 = Instance.new("Part")
  1794. Point3.Parent = Me.Character.Torso
  1795. Point3.Anchored = true
  1796. Point3.Locked = true
  1797. Point3.Transparency = 1
  1798. Point3.Size = Vector3.new(5, 10, 5)
  1799. Point3.TopSurface = "Smooth"
  1800. Point3.BottomSurface = "Smooth"
  1801. Point3.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, 100)
  1802. Point3Mesh = Instance.new("CylinderMesh")
  1803. Point3Mesh.Parent = Point3
  1804. Point3Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  1805. Point4 = Instance.new("Part")
  1806. Point4.Parent = Me.Character.Torso
  1807. Point4.Anchored = true
  1808. Point4.Locked = true
  1809. Point4.Transparency = 1
  1810. Point4.Size = Vector3.new(5, 10, 5)
  1811. Point4.TopSurface = "Smooth"
  1812. Point4.BottomSurface = "Smooth"
  1813. Point4.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, -100)
  1814. Point4Mesh = Instance.new("CylinderMesh")
  1815. Point4Mesh.Parent = Point4
  1816. Point4Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  1817. for i = 1 , 10 do
  1818. Point1.Transparency = Point1.Transparency - 0.1
  1819. Point2.Transparency = Point2.Transparency - 0.1
  1820. Point3.Transparency = Point3.Transparency - 0.1
  1821. Point4.Transparency = Point4.Transparency - 0.1
  1822. wait(0.1)
  1823. end
  1824. Line1 = Instance.new("Part")
  1825. Line1.Parent = Me.Character.Torso
  1826. Line1.Anchored = true
  1827. Line1.Locked = true
  1828. Line1.Transparency = 0.5
  1829. Line1.BrickColor = BrickColor.new(1)
  1830. Line1.Size = Vector3.new(1, 1, 1)
  1831. Line1.TopSurface = "Smooth"
  1832. Line1.BottomSurface = "Smooth"
  1833. Line1.CFrame = CFrame.new((Point1.Position+Point3.Position)/2, Point3.Position)
  1834. Line1Mesh = Instance.new("SpecialMesh")
  1835. Line1Mesh.MeshType = "Brick"
  1836. Line1Mesh.Parent = Line1
  1837. Line1Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point3.Position).magnitude)
  1838. Line2 = Instance.new("Part")
  1839. Line2.Parent = Me.Character.Torso
  1840. Line2.Anchored = true
  1841. Line2.Locked = true
  1842. Line2.Transparency = 0.5
  1843. Line2.BrickColor = BrickColor.new(1)
  1844. Line2.Size = Vector3.new(1, 1, 1)
  1845. Line2.TopSurface = "Smooth"
  1846. Line2.BottomSurface = "Smooth"
  1847. Line2.CFrame = CFrame.new((Point1.Position+Point4.Position)/2, Point4.Position)
  1848. Line2Mesh = Instance.new("SpecialMesh")
  1849. Line2Mesh.MeshType = "Brick"
  1850. Line2Mesh.Parent = Line2
  1851. Line2Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point4.Position).magnitude)
  1852. Line3 = Instance.new("Part")
  1853. Line3.Parent = Me.Character.Torso
  1854. Line3.Anchored = true
  1855. Line3.Locked = true
  1856. Line3.Transparency = 0.5
  1857. Line3.BrickColor = BrickColor.new(1)
  1858. Line3.Size = Vector3.new(1, 1, 1)
  1859. Line3.TopSurface = "Smooth"
  1860. Line3.BottomSurface = "Smooth"
  1861. Line3.CFrame = CFrame.new((Point2.Position+Point3.Position)/2, Point3.Position)
  1862. Line3Mesh = Instance.new("SpecialMesh")
  1863. Line3Mesh.MeshType = "Brick"
  1864. Line3Mesh.Parent = Line3
  1865. Line3Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point3.Position).magnitude)
  1866. Line4 = Instance.new("Part")
  1867. Line4.Parent = Me.Character.Torso
  1868. Line4.Anchored = true
  1869. Line4.Locked = true
  1870. Line4.Transparency = 0.5
  1871. Line4.BrickColor = BrickColor.new(1)
  1872. Line4.Size = Vector3.new(1, 1, 1)
  1873. Line4.TopSurface = "Smooth"
  1874. Line4.BottomSurface = "Smooth"
  1875. Line4.CFrame = CFrame.new((Point2.Position+Point4.Position)/2, Point4.Position)
  1876. Line4Mesh = Instance.new("SpecialMesh")
  1877. Line4Mesh.MeshType = "Brick"
  1878. Line4Mesh.Parent = Line4
  1879. Line4Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point4.Position).magnitude)
  1880. for i = 1 , 20 do
  1881. Sound.SoundId = "http://www.roblox.com/asset/?id=10756118"
  1882. Sound:play()
  1883. Line1Mesh.Scale = Line1Mesh.Scale + Vector3.new(0, 90, 0)
  1884. Line2Mesh.Scale = Line2Mesh.Scale + Vector3.new(0, 90, 0)
  1885. Line3Mesh.Scale = Line3Mesh.Scale + Vector3.new(0, 90, 0)
  1886. Line4Mesh.Scale = Line4Mesh.Scale + Vector3.new(0, 90, 0)
  1887. Stuff = Workspace:GetChildren()
  1888. for i = 1 , #Stuff do
  1889. if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then
  1890. if Stuff[i].className == "Part" then
  1891. if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 100 then
  1892. if Stuff[i].BrickColor ~= BrickColor.new(28) then
  1893. Stuff[i]:Remove()
  1894. end
  1895. end
  1896. end
  1897. if Stuff[i].className == "Model" then
  1898. Stuff2 = Stuff[i]:GetChildren()
  1899. for i = 1 , #Stuff2 do
  1900. if Stuff2[i].className == "Part" then
  1901. if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 100 then
  1902. Stuff2[i]:Remove()
  1903. end
  1904. end
  1905. end
  1906. end
  1907. end
  1908. end
  1909. wait(0.05)
  1910. end
  1911. wait(1)
  1912. for i = 1 , 20 do
  1913. Line1Mesh.Scale = Line1Mesh.Scale - Vector3.new(0, 90, 0)
  1914. Line2Mesh.Scale = Line2Mesh.Scale - Vector3.new(0, 90, 0)
  1915. Line3Mesh.Scale = Line3Mesh.Scale - Vector3.new(0, 90, 0)
  1916. Line4Mesh.Scale = Line4Mesh.Scale - Vector3.new(0, 90, 0)
  1917. wait(0.05)
  1918. end
  1919. Line1:Remove()
  1920. Line2:Remove()
  1921. Line3:Remove()
  1922. Line4:Remove()
  1923. for i = 1 , 10 do
  1924. Point1.Transparency = Point1.Transparency + 0.1
  1925. Point2.Transparency = Point2.Transparency + 0.1
  1926. Point3.Transparency = Point3.Transparency + 0.1
  1927. Point4.Transparency = Point4.Transparency + 0.1
  1928. wait(0.1)
  1929. end
  1930. Point1:Remove()
  1931. Point2:Remove()
  1932. Point3:Remove()
  1933. Point4:Remove()
  1934. for i = 1 , 8 do
  1935. Clone1 = Grip17:clone()
  1936. Clone1.Parent = Tool
  1937. Clone1.Name = "Shadow"
  1938. Clone1.Anchored = true
  1939. Clone1.CanCollide = false
  1940. Clone1.Transparency = 0.2
  1941. Clone1.BrickColor = BrickColor.new("Institutional white")
  1942. Clone2 = Grip18:clone()
  1943. Clone2.Parent = Tool
  1944. Clone2.Name = "Shadow"
  1945. Clone2.Anchored = true
  1946. Clone2.CanCollide = false
  1947. Clone2.Transparency = 0.2
  1948. Clone2.BrickColor = BrickColor.new("Institutional white")
  1949. Clone3 = Grip19:clone()
  1950. Clone3.Parent = Tool
  1951. Clone3.Name = "Shadow"
  1952. Clone3.Anchored = true
  1953. Clone3.CanCollide = false
  1954. Clone3.Transparency = 0.2
  1955. Clone3.BrickColor = BrickColor.new("Institutional white")
  1956. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  1957. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1958. wait()
  1959. end
  1960. Weld.Parent = Me.Character["Right Arm"]
  1961. Weld.Part0 = Me.Character["Right Arm"]
  1962. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1963. Activated = false
  1964. end
  1965. if Mode == "Lazor" then
  1966. Activated = true
  1967. Weld.Parent = Me.Character["Left Arm"]
  1968. Weld.Part0 = Me.Character["Left Arm"]
  1969. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1970. for i = 1 , 8 do
  1971. Clone1 = Grip17:clone()
  1972. Clone1.Parent = Tool
  1973. Clone1.Name = "Shadow"
  1974. Clone1.Anchored = true
  1975. Clone1.CanCollide = false
  1976. Clone1.Transparency = 0.2
  1977. Clone1.BrickColor = BrickColor.new(1010)
  1978. Clone2 = Grip18:clone()
  1979. Clone2.Parent = Tool
  1980. Clone2.Name = "Shadow"
  1981. Clone2.Anchored = true
  1982. Clone2.CanCollide = false
  1983. Clone2.Transparency = 0.2
  1984. Clone2.BrickColor = BrickColor.new(1010)
  1985. Clone3 = Grip19:clone()
  1986. Clone3.Parent = Tool
  1987. Clone3.Name = "Shadow"
  1988. Clone3.Anchored = true
  1989. Clone3.CanCollide = false
  1990. Clone3.Transparency = 0.2
  1991. Clone3.BrickColor = BrickColor.new(1010)
  1992. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1993. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1994. wait()
  1995. end
  1996. Bolt = Instance.new("Part")
  1997. Bolt.Parent = Tool
  1998. Bolt.Anchored = true
  1999. Bolt.Name = "Shadow"
  2000. Bolt.CanCollide = false
  2001. Bolt.Locked = true
  2002. Bolt.Transparency = 0.2
  2003. Bolt.formFactor = "Symmetric"
  2004. Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
  2005. Bolt.TopSurface = "Smooth"
  2006. Bolt.BrickColor = BrickColor.new(1010)
  2007. Bolt.BottomSurface = "Smooth"
  2008. Value = (math.random(-5, 5)/100)
  2009. Value2 = (math.random(-5, 5)/100)
  2010. Value3 = (math.random(-5, 5)/100)
  2011. Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3)
  2012. BoltMesh = Instance.new("SpecialMesh")
  2013. BoltMesh.MeshType = "Brick"
  2014. BoltMesh.Parent = Bolt
  2015. BoltMesh.Scale = Vector3.new(10, 10, 3)
  2016. Stuff = Workspace:GetChildren()
  2017. for i = 1 , #Stuff do
  2018. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  2019. Torso = Stuff[i]:findFirstChild("Torso")
  2020. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  2021. if Torso ~= nil and Humanoid ~= nil then
  2022. if (Bolt.Position-Torso.Position).magnitude <= 15 then
  2023. Humanoid.MaxHealth = 100
  2024. Humanoid:TakeDamage(Damage)
  2025. end
  2026. end
  2027. end
  2028. end
  2029. game.Lighting.Brightness = 10
  2030. Sound.SoundId = "http://www.roblox.com/asset/?id=12222030"
  2031. Sound:play()
  2032. for i = 1 , math.random(9, 13) do
  2033. FakeBolt = Instance.new("Part")
  2034. FakeBolt.Parent = Tool
  2035. FakeBolt.Anchored = true
  2036. FakeBolt.Name = "Shadow"
  2037. FakeBolt.CanCollide = false
  2038. FakeBolt.Locked = true
  2039. FakeBolt.Transparency = 0.2
  2040. FakeBolt.formFactor = "Symmetric"
  2041. FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
  2042. FakeBolt.TopSurface = "Smooth"
  2043. FakeBolt.BrickColor = BrickColor.new(1010)
  2044. FakeBolt.BottomSurface = "Smooth"
  2045. Value = (math.random(-5, 5)/100)
  2046. Value2 = (math.random(-5, 5)/100)
  2047. Value3 = (math.random(-5, 5)/100)
  2048. FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  2049. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  2050. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  2051. FakeBoltMesh = Instance.new("SpecialMesh")
  2052. FakeBoltMesh.MeshType = "Brick"
  2053. FakeBoltMesh.Parent = FakeBolt
  2054. FakeBoltMesh.Scale = Vector3.new(10, 10, 3)
  2055. Stuff = Workspace:GetChildren()
  2056. for i = 1 , #Stuff do
  2057. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  2058. Torso = Stuff[i]:findFirstChild("Torso")
  2059. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  2060. if Torso ~= nil and Humanoid ~= nil then
  2061. if (FakeBolt.Position-Torso.Position).magnitude <= 15 then
  2062. Humanoid.MaxHealth = 100
  2063. Humanoid:TakeDamage(Damage)
  2064. end
  2065. end
  2066. end
  2067. end
  2068. Bolt:Remove()
  2069. Bolt = Instance.new("Part")
  2070. Bolt.Parent = Tool
  2071. Bolt.Anchored = true
  2072. Bolt.Name = "Shadow"
  2073. Bolt.CanCollide = false
  2074. Bolt.Locked = true
  2075. Bolt.Transparency = 0.2
  2076. Bolt.formFactor = "Symmetric"
  2077. Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
  2078. Bolt.TopSurface = "Smooth"
  2079. Bolt.BrickColor = BrickColor.new(1010)
  2080. Bolt.BottomSurface = "Smooth"
  2081. Value = (math.random(-5, 5)/100)
  2082. Value2 = (math.random(-5, 5)/100)
  2083. Value3 = (math.random(-5, 5)/100)
  2084. Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  2085. Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  2086. Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  2087. BoltMesh = Instance.new("SpecialMesh")
  2088. BoltMesh.MeshType = "Brick"
  2089. BoltMesh.Parent = Bolt
  2090. BoltMesh.Scale = Vector3.new(10, 10, 3)
  2091. Stuff = Workspace:GetChildren()
  2092. for i = 1 , #Stuff do
  2093. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  2094. Torso = Stuff[i]:findFirstChild("Torso")
  2095. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  2096. if Torso ~= nil and Humanoid ~= nil then
  2097. if (Bolt.Position-Torso.Position).magnitude <= 15 then
  2098. Humanoid.MaxHealth = 100
  2099. Humanoid:TakeDamage(Damage)
  2100. end
  2101. end
  2102. end
  2103. end
  2104. Bolt2 = Instance.new("Part")
  2105. Bolt2.Parent = Tool
  2106. Bolt2.Anchored = true
  2107. Bolt2.Name = "Shadow"
  2108. Bolt2.CanCollide = false
  2109. Bolt2.Locked = true
  2110. Bolt2.Transparency = 0.2
  2111. Bolt2.formFactor = "Symmetric"
  2112. Bolt2.Size = Bolt.Size
  2113. Bolt2.TopSurface = "Smooth"
  2114. Bolt2.BrickColor = BrickColor.new(1010)
  2115. Bolt2.BottomSurface = "Smooth"
  2116. Bolt2.CFrame = Bolt.CFrame
  2117. BoltMesh = Instance.new("SpecialMesh")
  2118. BoltMesh.MeshType = "Brick"
  2119. BoltMesh.Parent = Bolt2
  2120. BoltMesh.Scale = Vector3.new(10, 10, 3)
  2121. Stuff = Workspace:GetChildren()
  2122. for i = 1 , #Stuff do
  2123. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  2124. Torso = Stuff[i]:findFirstChild("Torso")
  2125. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  2126. if Torso ~= nil and Humanoid ~= nil then
  2127. if (Bolt2.Position-Torso.Position).magnitude <= 20 then
  2128. Humanoid.MaxHealth = 100
  2129. Humanoid:TakeDamage(Damage)
  2130. end
  2131. end
  2132. end
  2133. end
  2134. end
  2135. FakeBolt = Instance.new("Part")
  2136. FakeBolt.Parent = Tool
  2137. FakeBolt.Anchored = true
  2138. FakeBolt.Name = "Shadow"
  2139. FakeBolt.CanCollide = false
  2140. FakeBolt.Locked = true
  2141. FakeBolt.Transparency = 0.2
  2142. FakeBolt.formFactor = "Symmetric"
  2143. FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
  2144. FakeBolt.TopSurface = "Smooth"
  2145. FakeBolt.BrickColor = BrickColor.new(1010)
  2146. FakeBolt.BottomSurface = "Smooth"
  2147. Value = (math.random(-5, 5)/100)
  2148. Value2 = (math.random(-5, 5)/100)
  2149. Value3 = (math.random(-5, 5)/100)
  2150. FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  2151. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  2152. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  2153. FakeBoltMesh = Instance.new("SpecialMesh")
  2154. FakeBoltMesh.MeshType = "Brick"
  2155. FakeBoltMesh.Parent = FakeBolt
  2156. FakeBoltMesh.Scale = Vector3.new(10, 10, 3)
  2157. Stuff = Workspace:GetChildren()
  2158. for i = 1 , #Stuff do
  2159. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  2160. Torso = Stuff[i]:findFirstChild("Torso")
  2161. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  2162. if Torso ~= nil and Humanoid ~= nil then
  2163. if (FakeBolt.Position-Torso.Position).magnitude <= 10 then
  2164. Humanoid.MaxHealth = 100
  2165. Humanoid:TakeDamage(Damage)
  2166. FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position)
  2167. end
  2168. end
  2169. end
  2170. end
  2171. Bolt:Remove()
  2172. wait(0.1)
  2173. game.Lighting.Brightness = 1
  2174. for i = 1 , 8 do
  2175. Clone1 = Grip17:clone()
  2176. Clone1.Parent = Tool
  2177. Clone1.Name = "Shadow"
  2178. Clone1.Anchored = true
  2179. Clone1.CanCollide = false
  2180. Clone1.Transparency = 0.2
  2181. Clone1.BrickColor = BrickColor.new(1010)
  2182. Clone2 = Grip18:clone()
  2183. Clone2.Parent = Tool
  2184. Clone2.Name = "Shadow"
  2185. Clone2.Anchored = true
  2186. Clone2.CanCollide = false
  2187. Clone2.Transparency = 0.2
  2188. Clone2.BrickColor = BrickColor.new(1010)
  2189. Clone3 = Grip19:clone()
  2190. Clone3.Parent = Tool
  2191. Clone3.Name = "Shadow"
  2192. Clone3.Anchored = true
  2193. Clone3.CanCollide = false
  2194. Clone3.Transparency = 0.2
  2195. Clone3.BrickColor = BrickColor.new(1010)
  2196. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2197. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2198. wait()
  2199. end
  2200. Weld.Parent = Me.Character["Right Arm"]
  2201. Weld.Part0 = Me.Character["Right Arm"]
  2202. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2203. Activated = false
  2204. end
  2205. if Mode == "Ice" then
  2206. Activated = true
  2207. f = Instance.new("Fire")
  2208. f.Parent = Grip17
  2209. f.Size = 2
  2210. ff = Instance.new("Fire")
  2211. ff.Parent = Grip18
  2212. ff.Size = 2
  2213. fff = Instance.new("Fire")
  2214. fff.Parent = Grip18
  2215. fff.Size = 2
  2216. Weld.Parent = Me.Character["Left Arm"]
  2217. Weld.Part0 = Me.Character["Left Arm"]
  2218. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2219. Test = FakeLeftShoulder.C0
  2220. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-(0.26*4), 0, 0)
  2221. for i = 1 , 20 do
  2222. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2223. Sound:play()
  2224. for i = 1 , 4 do
  2225. Clone1 = Grip17:clone()
  2226. Clone1.Parent = Tool
  2227. Clone1.Name = "Shadow"
  2228. Clone1.Anchored = true
  2229. Clone1.CanCollide = false
  2230. Clone1.Transparency = 0.2
  2231. Clone1.BrickColor = BrickColor.new(1004)
  2232. Clone2 = Grip18:clone()
  2233. Clone2.Parent = Tool
  2234. Clone2.Name = "Shadow"
  2235. Clone2.Anchored = true
  2236. Clone2.CanCollide = false
  2237. Clone2.Transparency = 0.2
  2238. Clone2.BrickColor = BrickColor.new(1004)
  2239. Clone3 = Grip19:clone()
  2240. Clone3.Parent = Tool
  2241. Clone3.Name = "Shadow"
  2242. Clone3.Anchored = true
  2243. Clone3.CanCollide = false
  2244. Clone3.Transparency = 0.2
  2245. Clone3.BrickColor = BrickColor.new(1004)
  2246. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  2247. wait()
  2248. end
  2249. for i = 1 , 2 do
  2250. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  2251. wait()
  2252. end
  2253. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2254. Sound:play()
  2255. for i = 1 , 4 do
  2256. Clone1 = Grip17:clone()
  2257. Clone1.Parent = Tool
  2258. Clone1.Name = "Shadow"
  2259. Clone1.Anchored = true
  2260. Clone1.CanCollide = false
  2261. Clone1.Transparency = 0.2
  2262. Clone1.BrickColor = BrickColor.new(1005)
  2263. Clone2 = Grip18:clone()
  2264. Clone2.Parent = Tool
  2265. Clone2.Name = "Shadow"
  2266. Clone2.Anchored = true
  2267. Clone2.CanCollide = false
  2268. Clone2.Transparency = 0.2
  2269. Clone2.BrickColor = BrickColor.new(1005)
  2270. Clone3 = Grip19:clone()
  2271. Clone3.Parent = Tool
  2272. Clone3.Name = "Shadow"
  2273. Clone3.Anchored = true
  2274. Clone3.CanCollide = false
  2275. Clone3.Transparency = 0.2
  2276. Clone3.BrickColor = BrickColor.new(1005)
  2277. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  2278. wait()
  2279. end
  2280. for i = 1 , 2 do
  2281. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0)
  2282. wait()
  2283. end
  2284. end
  2285. for i = 1 , 2 do
  2286. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  2287. end
  2288. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2289. Sound:play()
  2290. for i = 1 , 4 do
  2291. Clone1 = Grip17:clone()
  2292. Clone1.Parent = Tool
  2293. Clone1.Name = "Shadow"
  2294. Clone1.Anchored = true
  2295. Clone1.CanCollide = false
  2296. Clone1.Transparency = 0.2
  2297. Clone1.BrickColor = BrickColor.new(1009)
  2298. Clone2 = Grip18:clone()
  2299. Clone2.Parent = Tool
  2300. Clone2.Name = "Shadow"
  2301. Clone2.Anchored = true
  2302. Clone2.CanCollide = false
  2303. Clone2.Transparency = 0.2
  2304. Clone2.BrickColor = BrickColor.new(1009)
  2305. Clone3 = Grip19:clone()
  2306. Clone3.Parent = Tool
  2307. Clone3.Name = "Shadow"
  2308. Clone3.Anchored = true
  2309. Clone3.CanCollide = false
  2310. Clone3.Transparency = 0.2
  2311. Clone3.BrickColor = BrickColor.new(1009)
  2312. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  2313. wait()
  2314. end
  2315. for i = 1 , 4 do
  2316. Clone1 = Grip17:clone()
  2317. Clone1.Parent = Tool
  2318. Clone1.Name = "Shadow"
  2319. Clone1.Anchored = true
  2320. Clone1.CanCollide = false
  2321. Clone1.Transparency = 0.2
  2322. Clone1.BrickColor = BrickColor.new(1004)
  2323. Clone2 = Grip18:clone()
  2324. Clone2.Parent = Tool
  2325. Clone2.Name = "Shadow"
  2326. Clone2.Anchored = true
  2327. Clone2.CanCollide = false
  2328. Clone2.Transparency = 0.2
  2329. Clone2.BrickColor = BrickColor.new(1004)
  2330. Clone3 = Grip19:clone()
  2331. Clone3.Parent = Tool
  2332. Clone3.Name = "Shadow"
  2333. Clone3.Anchored = true
  2334. Clone3.CanCollide = false
  2335. Clone3.Transparency = 0.2
  2336. Clone3.BrickColor = BrickColor.new(1004)
  2337. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0)
  2338. FakeLeftShoulder.C0 = Test
  2339. wait()
  2340. end
  2341. Weld.Parent = Me.Character["Right Arm"]
  2342. Weld.Part0 = Me.Character["Right Arm"]
  2343. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2344. Activated = false
  2345. f:remove()
  2346. ff:remove()
  2347. fff:remove()
  2348. end
  2349. if Mode == "Fire" then
  2350. Activated = true
  2351. Weld.Parent = Me.Character["Left Arm"]
  2352. Weld.Part0 = Me.Character["Left Arm"]
  2353. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2354. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2355. Sound:play()
  2356. for i = 1 , 8 do
  2357. Clone1 = Grip17:clone()
  2358. Clone1.Parent = Tool
  2359. Clone1.Name = "Shadow"
  2360. Clone1.Anchored = true
  2361. Clone1.CanCollide = false
  2362. Clone1.Transparency = 0.2
  2363. Clone1.BrickColor = BrickColor.new(21)
  2364. Clone2 = Grip18:clone()
  2365. Clone2.Parent = Tool
  2366. Clone2.Name = "Shadow"
  2367. Clone2.Anchored = true
  2368. Clone2.CanCollide = false
  2369. Clone2.Transparency = 0.2
  2370. Clone2.BrickColor = BrickColor.new(21)
  2371. Clone3 = Grip19:clone()
  2372. Clone3.Parent = Tool
  2373. Clone3.Name = "Shadow"
  2374. Clone3.Anchored = true
  2375. Clone3.CanCollide = false
  2376. Clone3.Transparency = 0.2
  2377. Clone3.BrickColor = BrickColor.new(21)
  2378. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2379. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2380. wait()
  2381. end
  2382. Flaming = true
  2383. while Flaming == true do
  2384. wait()
  2385. end
  2386. wait(0.2)
  2387. for i = 1 , 8 do
  2388. Clone1 = Grip17:clone()
  2389. Clone1.Parent = Tool
  2390. Clone1.Name = "Shadow"
  2391. Clone1.Anchored = true
  2392. Clone1.CanCollide = false
  2393. Clone1.Transparency = 0.2
  2394. Clone1.BrickColor = BrickColor.new(21)
  2395. Clone2 = Grip18:clone()
  2396. Clone2.Parent = Tool
  2397. Clone2.Name = "Shadow"
  2398. Clone2.Anchored = true
  2399. Clone2.CanCollide = false
  2400. Clone2.Transparency = 0.2
  2401. Clone2.BrickColor = BrickColor.new(21)
  2402. Clone3 = Grip19:clone()
  2403. Clone3.Parent = Tool
  2404. Clone3.Name = "Shadow"
  2405. Clone3.Anchored = true
  2406. Clone3.CanCollide = false
  2407. Clone3.Transparency = 0.2
  2408. Clone3.BrickColor = BrickColor.new(21)
  2409. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2410. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2411. wait()
  2412. end
  2413. Weld.Parent = Me.Character["Right Arm"]
  2414. Weld.Part0 = Me.Character["Right Arm"]
  2415. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2416. Activated = false
  2417. end
  2418. if Mode == "Slime" then
  2419. Activated = true
  2420. Weld.Parent = Me.Character["Left Arm"]
  2421. Weld.Part0 = Me.Character["Left Arm"]
  2422. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2423. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2424. Sound:play()
  2425. for i = 1 , 8 do
  2426. Clone1 = Grip17:clone()
  2427. Clone1.Parent = Tool
  2428. Clone1.Name = "Shadow"
  2429. Clone1.Anchored = true
  2430. Clone1.CanCollide = false
  2431. Clone1.Transparency = 0.2
  2432. Clone1.BrickColor = BrickColor.new("Institutional white")
  2433. Clone2 = Grip18:clone()
  2434. Clone2.Parent = Tool
  2435. Clone2.Name = "Shadow"
  2436. Clone2.Anchored = true
  2437. Clone2.CanCollide = false
  2438. Clone2.Transparency = 0.2
  2439. Clone2.BrickColor = BrickColor.new("Institutional white")
  2440. Clone3 = Grip19:clone()
  2441. Clone3.Parent = Tool
  2442. Clone3.Name = "Shadow"
  2443. Clone3.Anchored = true
  2444. Clone3.CanCollide = false
  2445. Clone3.Transparency = 0.2
  2446. Clone3.BrickColor = BrickColor.new("Institutional white")
  2447. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2448. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2449. wait()
  2450. end
  2451. SlimeCharge = true
  2452. Slime = Instance.new("Part")
  2453. Slime.Parent = Me.Character.Torso
  2454. Slime.Size = Vector3.new(1, 1, 1)
  2455. Slime.BrickColor = BrickColor.new("Navy blue")
  2456. Slime.Locked = true
  2457. Slime.Shape = "Ball"
  2458. Slime.Anchored = true
  2459. Slime.TopSurface = "Smooth"
  2460. Slime.BottomSurface = "Smooth"
  2461. Slime.Transparency = 0.4
  2462. Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10)
  2463. f=Instance.new("Fire")
  2464. f.Parent= Slime
  2465. f.Heat = 6
  2466. f.Size = 15
  2467. f.Color=Color3.new(0,0,-255)
  2468. f.SecondaryColor = Color3.new(0,0,-255)
  2469. Nucleus = Instance.new("Part")
  2470. Nucleus.Parent = Slime
  2471. Nucleus.Size = Vector3.new(2, 2, 2)
  2472. Nucleus.BrickColor = BrickColor.new("Bright blue")
  2473. Nucleus.Locked = true
  2474. Nucleus.LeftSurface = "Smooth"
  2475. Nucleus.Anchored = true
  2476. Nucleus.RightSurface = "Smooth"
  2477. Nucleus.FrontSurface = "Smooth"
  2478. Nucleus.BackSurface = "Smooth"
  2479. Nucleus.TopSurface = "Smooth"
  2480. Nucleus.BottomSurface = "Smooth"
  2481. Nucleus.Transparency = 0.1
  2482. Nucleus.Shape = "Ball"
  2483. Nucleus.CFrame = Slime.CFrame
  2484. SlimeWeld = Instance.new("Weld")
  2485. SlimeWeld.Parent = Slime
  2486. SlimeWeld.Part0 = Slime
  2487. SlimeWeld.Part1 = Nucleus
  2488. SlimeWeld.C0 = CFrame.new(0, 0, 0)
  2489. while SlimeCharge == true do
  2490. Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10)
  2491. Nucleus.CFrame = Slime.CFrame
  2492. if Slime.Size.X <= 10 then
  2493. SlimeWeld:Remove()
  2494. Slime.Size = Slime.Size + Vector3.new(1, 1, 1)
  2495. Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10)
  2496. Nucleus.CFrame = Slime.CFrame
  2497. SlimeWeld = Instance.new("Weld")
  2498. SlimeWeld.Parent = Slime
  2499. SlimeWeld.Part0 = Slime
  2500. SlimeWeld.Part1 = Nucleus
  2501. SlimeWeld.C0 = CFrame.new(0, 0, 0)
  2502. end
  2503. wait()
  2504. end
  2505. wait(0.2)
  2506. for i = 1 , 8 do
  2507. Clone1 = Grip17:clone()
  2508. Clone1.Parent = Tool
  2509. Clone1.Name = "Shadow"
  2510. Clone1.Anchored = true
  2511. Clone1.CanCollide = false
  2512. Clone1.Transparency = 0.2
  2513. Clone1.BrickColor = BrickColor.new("Institutional white")
  2514. Clone2 = Grip18:clone()
  2515. Clone2.Parent = Tool
  2516. Clone2.Name = "Shadow"
  2517. Clone2.Anchored = true
  2518. Clone2.CanCollide = false
  2519. Clone2.Transparency = 0.2
  2520. Clone2.BrickColor = BrickColor.new("Institutional white")
  2521. Clone3 = Grip19:clone()
  2522. Clone3.Parent = Tool
  2523. Clone3.Name = "Shadow"
  2524. Clone3.Anchored = true
  2525. Clone3.CanCollide = false
  2526. Clone3.Transparency = 0.2
  2527. Clone3.BrickColor = BrickColor.new("Institutional white")
  2528. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2529. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2530. wait()
  2531. end
  2532. Weld.Parent = Me.Character["Right Arm"]
  2533. Weld.Part0 = Me.Character["Right Arm"]
  2534. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2535. Activated = false
  2536. end
  2537. if Mode == "DarkPulse" then
  2538. Activated = true
  2539. Weld.Parent = Me.Character["Left Arm"]
  2540. Weld.Part0 = Me.Character["Left Arm"]
  2541. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2542. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2543. Sound:play()
  2544. for i = 1 , 8 do
  2545. Clone1 = Grip17:clone()
  2546. Clone1.Parent = Tool
  2547. Clone1.Name = "Shadow"
  2548. Clone1.Anchored = true
  2549. Clone1.CanCollide = false
  2550. Clone1.Transparency = 0.2
  2551. Clone1.BrickColor = BrickColor.new("Institutional white")
  2552. Clone2 = Grip18:clone()
  2553. Clone2.Parent = Tool
  2554. Clone2.Name = "Shadow"
  2555. Clone2.Anchored = true
  2556. Clone2.CanCollide = false
  2557. Clone2.Transparency = 0.2
  2558. Clone2.BrickColor = BrickColor.new("Institutional white")
  2559. Clone3 = Grip19:clone()
  2560. Clone3.Parent = Tool
  2561. Clone3.Name = "Shadow"
  2562. Clone3.Anchored = true
  2563. Clone3.CanCollide = false
  2564. Clone3.Transparency = 0.2
  2565. Clone3.BrickColor = BrickColor.new("Institutional white")
  2566. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2567. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2568. wait()
  2569. end
  2570. DarkCharge = true
  2571. Dark = Instance.new("Part")
  2572. Dark.Parent = Me.Character.Torso
  2573. Dark.Size = Vector3.new(1, 2, 1)
  2574. Dark.BrickColor = BrickColor.new("Really black")
  2575. Dark.Locked = true
  2576. Dark.Anchored = true
  2577. Dark.TopSurface = "Smooth"
  2578. Dark.BottomSurface = "Smooth"
  2579. Dark.Transparency = 0
  2580. Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20)
  2581. DarkMesh = Instance.new("SpecialMesh")
  2582. DarkMesh.Parent = Dark
  2583. DarkMesh.MeshType = "Sphere"
  2584. Gyro = Instance.new("BodyGyro")
  2585. Gyro.Parent = Dark
  2586. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2587. Gyro.D = 50
  2588. Gyro.cframe = Dark.CFrame
  2589. while DarkCharge == true do
  2590. if Dark.Transparency < 0 then
  2591. Dark.Transparency = Dark.Transparency + 0
  2592. end
  2593. Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20)
  2594. if Dark.Size.X <= 20 then
  2595. Dark.Size = Dark.Size + Vector3.new(1, 0, 1)
  2596. Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20)
  2597. end
  2598. wait()
  2599. end
  2600. wait(0.2)
  2601. for i = 1 , 8 do
  2602. Clone1 = Grip17:clone()
  2603. Clone1.Parent = Tool
  2604. Clone1.Name = "Shadow"
  2605. Clone1.Anchored = true
  2606. Clone1.CanCollide = false
  2607. Clone1.Transparency = 0.2
  2608. Clone1.BrickColor = BrickColor.new("Institutional white")
  2609. Clone2 = Grip18:clone()
  2610. Clone2.Parent = Tool
  2611. Clone2.Name = "Shadow"
  2612. Clone2.Anchored = true
  2613. Clone2.CanCollide = false
  2614. Clone2.Transparency = 0.2
  2615. Clone2.BrickColor = BrickColor.new("Institutional white")
  2616. Clone3 = Grip19:clone()
  2617. Clone3.Parent = Tool
  2618. Clone3.Name = "Shadow"
  2619. Clone3.Anchored = true
  2620. Clone3.CanCollide = false
  2621. Clone3.Transparency = 0.2
  2622. Clone3.BrickColor = BrickColor.new("Institutional white")
  2623. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2624. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2625. wait()
  2626. end
  2627. Weld.Parent = Me.Character["Right Arm"]
  2628. Weld.Part0 = Me.Character["Right Arm"]
  2629. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2630. end
  2631. if Mode == "Raise" then
  2632. Activated = true
  2633. Weld.Parent = Me.Character["Left Arm"]
  2634. Weld.Part0 = Me.Character["Left Arm"]
  2635. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2636. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2637. Sound:play()
  2638. for i = 1 , 4 do
  2639. Clone1 = Grip17:clone()
  2640. Clone1.Parent = Tool
  2641. Clone1.Name = "Shadow"
  2642. Clone1.Anchored = true
  2643. Clone1.CanCollide = false
  2644. Clone1.Transparency = 0.2
  2645. Clone1.BrickColor = BrickColor.new("Institutional white")
  2646. Clone2 = Grip18:clone()
  2647. Clone2.Parent = Tool
  2648. Clone2.Name = "Shadow"
  2649. Clone2.Anchored = true
  2650. Clone2.CanCollide = false
  2651. Clone2.Transparency = 0.2
  2652. Clone2.BrickColor = BrickColor.new("Institutional white")
  2653. Clone3 = Grip19:clone()
  2654. Clone3.Parent = Tool
  2655. Clone3.Name = "Shadow"
  2656. Clone3.Anchored = true
  2657. Clone3.CanCollide = false
  2658. Clone3.Transparency = 0.2
  2659. Clone3.BrickColor = BrickColor.new("Institutional white")
  2660. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  2661. wait()
  2662. end
  2663. for i = 1 , 2 do
  2664. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  2665. wait()
  2666. end
  2667. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2668. Sound:play()
  2669. for i = 1 , 4 do
  2670. Clone1 = Grip17:clone()
  2671. Clone1.Parent = Tool
  2672. Clone1.Name = "Shadow"
  2673. Clone1.Anchored = true
  2674. Clone1.CanCollide = false
  2675. Clone1.Transparency = 0.2
  2676. Clone1.BrickColor = BrickColor.new("Institutional white")
  2677. Clone2 = Grip18:clone()
  2678. Clone2.Parent = Tool
  2679. Clone2.Name = "Shadow"
  2680. Clone2.Anchored = true
  2681. Clone2.CanCollide = false
  2682. Clone2.Transparency = 0.2
  2683. Clone2.BrickColor = BrickColor.new("Institutional white")
  2684. Clone3 = Grip19:clone()
  2685. Clone3.Parent = Tool
  2686. Clone3.Name = "Shadow"
  2687. Clone3.Anchored = true
  2688. Clone3.CanCollide = false
  2689. Clone3.Transparency = 0.2
  2690. Clone3.BrickColor = BrickColor.new("Institutional white")
  2691. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  2692. wait()
  2693. end
  2694. for i = 1 , 2 do
  2695. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0)
  2696. wait()
  2697. end
  2698. Velocity = Instance.new("BodyVelocity")
  2699. Velocity.Parent = Me.Character.Torso
  2700. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2701. Velocity.velocity = Vector3.new(0, 30, 0)
  2702. Gyro = Instance.new("BodyGyro")
  2703. Gyro.Parent = Me.Character.Torso
  2704. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2705. Gyro.cframe = Me.Character.Torso.CFrame
  2706. Gyro.D = 50
  2707. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2708. Sound:play()
  2709. for i = 1 , 8 do
  2710. Clone1 = Grip17:clone()
  2711. Clone1.Parent = Tool
  2712. Clone1.Name = "Shadow"
  2713. Clone1.Anchored = true
  2714. Clone1.CanCollide = false
  2715. Clone1.Transparency = 0.2
  2716. Clone1.BrickColor = BrickColor.new("Institutional white")
  2717. Clone2 = Grip18:clone()
  2718. Clone2.Parent = Tool
  2719. Clone2.Name = "Shadow"
  2720. Clone2.Anchored = true
  2721. Clone2.CanCollide = false
  2722. Clone2.Transparency = 0.2
  2723. Clone2.BrickColor = BrickColor.new("Institutional white")
  2724. Clone3 = Grip19:clone()
  2725. Clone3.Parent = Tool
  2726. Clone3.Name = "Shadow"
  2727. Clone3.Anchored = true
  2728. Clone3.CanCollide = false
  2729. Clone3.Transparency = 0.2
  2730. Clone3.BrickColor = BrickColor.new("Institutional white")
  2731. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.31, 0, 0)
  2732. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, (0.785*2), 0)
  2733. wait()
  2734. end
  2735. Velocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  2736. Velocity.velocity = Vector3.new(0, 0, 0)
  2737. for i = 1 , 2 do
  2738. Clone1 = Grip17:clone()
  2739. Clone1.Parent = Tool
  2740. Clone1.Name = "Shadow"
  2741. Clone1.Anchored = true
  2742. Clone1.CanCollide = false
  2743. Clone1.Transparency = 0.2
  2744. Clone1.BrickColor = BrickColor.new("Institutional white")
  2745. Clone2 = Grip18:clone()
  2746. Clone2.Parent = Tool
  2747. Clone2.Name = "Shadow"
  2748. Clone2.Anchored = true
  2749. Clone2.CanCollide = false
  2750. Clone2.Transparency = 0.2
  2751. Clone2.BrickColor = BrickColor.new("Institutional white")
  2752. Clone3 = Grip19:clone()
  2753. Clone3.Parent = Tool
  2754. Clone3.Name = "Shadow"
  2755. Clone3.Anchored = true
  2756. Clone3.CanCollide = false
  2757. Clone3.Transparency = 0.2
  2758. Clone3.BrickColor = BrickColor.new("Institutional white")
  2759. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(1.24, 0, 0)
  2760. wait()
  2761. end
  2762. Weld.Parent = Me.Character["Right Arm"]
  2763. Weld.Part0 = Me.Character["Right Arm"]
  2764. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2765. for i = 1 , 4 do
  2766. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4)
  2767. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  2768. wait()
  2769. end
  2770. wait(0.2)
  2771. for i = 1 , 8 do
  2772. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.4)
  2773. wait()
  2774. end
  2775.  
  2776. Wave = Instance.new("Part")
  2777. Wave.Parent = Me.Character.Torso
  2778. Wave.Anchored = true
  2779. Wave.CanCollide = false
  2780. Wave.Locked = true
  2781. Wave.Transparency = 0.2
  2782. Wave.Size = Vector3.new(2, 1, 2)
  2783. Wave.TopSurface = "Smooth"
  2784. Wave.BrickColor = BrickColor.new(1004)
  2785. Wave.BottomSurface = "Smooth"
  2786. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2787. WaveMesh = Instance.new("CylinderMesh")
  2788. WaveMesh.Parent = Wave
  2789. WaveMesh.Scale = Vector3.new(1, 0.3, 1)
  2790. for i = 1 , 32 do
  2791. Wave.Size = Wave.Size + Vector3.new(3, 0, 3)
  2792. Wave.Transparency = Wave.Transparency + (0.8/32)
  2793. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2794. Stuff = Workspace:GetChildren()
  2795. for i = 1 , #Stuff do
  2796. Torso = Stuff[i]:findFirstChild("Torso")
  2797. if Torso ~= nil then
  2798. if (Me.Character.Torso.Position-Torso.Position).magnitude <= (Wave.Size.X/2) then
  2799. if Torso.Parent.Name ~= Me.Name then
  2800. Humanoid = Torso.Parent:findFirstChild("Humanoid")
  2801. if Humanoid ~= nil then
  2802. Humanoid.MaxHealth = 100
  2803. Humanoid:TakeDamage(Damage)
  2804. end
  2805. end
  2806. end
  2807. end
  2808. end
  2809. wait()
  2810. end
  2811. for i = 1 , 4 do
  2812. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0)
  2813. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4)
  2814. wait()
  2815. end
  2816. wait(0.4)
  2817. Gyro:Remove()
  2818. Velocity:Remove()
  2819. Activated = false
  2820. end
  2821. if Mode == "Stone" then
  2822. Activated = true
  2823. Sound.SoundId = "http://www.roblox.com/asset/?id=11420922"
  2824. Sound:play()
  2825. wait(5)
  2826. Sound.SoundId = "http://www.roblox.com/asset/?id=2767085"
  2827. Sound.Pitch = 0.8
  2828. Sound:play()
  2829. wait(1.5)
  2830. Amessage.Text = "Its time.."
  2831. Sound.SoundId = "http://www.roblox.com/asset/?id=2767085"
  2832. Sound.Pitch = 0.8
  2833. Sound.Volume = 0.6
  2834. Sound:play()
  2835. wait(1.5)
  2836. Sound.SoundId = "http://www.roblox.com/asset/?id=2767085"
  2837. Sound.Pitch = 0.8
  2838. Sound.Volume = 0.3
  2839. Sound:play()
  2840. wait(1.5)
  2841. Amessage.Text = "To die.."
  2842. Sound.SoundId = "http://www.roblox.com/asset/?id=2767085"
  2843. Sound.Pitch = 0.8
  2844. Sound.Volume = 0.2
  2845. Sound:play()
  2846. wait()
  2847. Sound.SoundId = "http://www.roblox.com/asset/?id=13378571"
  2848. Sound.Pitch = 0.8
  2849. Sound.Volume = 0.6
  2850. Sound:play()
  2851. for i = 1 , 8 do
  2852. Clone1 = Grip17:clone()
  2853. Clone1.Parent = Tool
  2854. Clone1.Name = "Shadow"
  2855. Clone1.Anchored = true
  2856. Clone1.CanCollide = false
  2857. Clone1.Transparency = 0.2
  2858. Clone1.BrickColor = BrickColor.new("Really black")
  2859. Clone2 = Grip18:clone()
  2860. Clone2.Parent = Tool
  2861. Clone2.Name = "Shadow"
  2862. Clone2.Anchored = true
  2863. Clone2.CanCollide = false
  2864. Clone2.Transparency = 0.2
  2865. Clone2.BrickColor = BrickColor.new("Really black")
  2866. Clone3 = Grip19:clone()
  2867. Clone3.Parent = Tool
  2868. Clone3.Name = "Shadow"
  2869. Clone3.Anchored = true
  2870. Clone3.CanCollide = false
  2871. Clone3.Transparency = 0.2
  2872. Clone3.BrickColor = BrickColor.new("Really black")
  2873. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  2874. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2875. wait()
  2876. end
  2877. onCharge2("Really black")
  2878. Stuff = game.Workspace:GetChildren()
  2879. for i = 1 , #Stuff do
  2880. if Stuff[i].Name ~= Me.Name then
  2881. Torso = Stuff[i]:findFirstChild("Torso")
  2882. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  2883. if Torso ~= nil and Humanoid ~= nil then
  2884. if (Me.Character.Torso.Position-Torso.Position).magnitude <= 200 then
  2885. Humanoid.Sit = true
  2886. Rock = Instance.new("Part")
  2887. Rock.Parent = Tool
  2888. Rock.Name = "Rock"
  2889. Rock.Anchored = true
  2890. Rock.BrickColor = BrickColor.new("Really black")
  2891. Rock.Material = "Plastic"
  2892. Rock.Size = Vector3.new(10, 2, 10)
  2893. Rock.formFactor = "Symmetric"
  2894. Rock.Locked = true
  2895. Rock.TopSurface = "Smooth"
  2896. Rock.BottomSurface = "Smooth"
  2897. Rock.CFrame = CFrame.new(Torso.Position-Vector3.new(0, 2, 0))
  2898. Torso.Velocity = Vector3.new(math.random(-20, 20), 150, math.random(-20, 20))
  2899. Humanoid.MaxHealth = 100
  2900. Humanoid:TakeDamage(Damage*3)
  2901. end
  2902. end
  2903. end
  2904. end
  2905. for i = 1 , 10 do
  2906. Stuff = Tool:GetChildren()
  2907. for i = 1 , #Stuff do
  2908. if Stuff[i].Name == "Rock" then
  2909. P = Stuff[i].CFrame
  2910. Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 2, 0)
  2911. Stuff[i].CFrame = P * CFrame.new(0, 1, 0)
  2912. end
  2913. end
  2914. wait()
  2915. end
  2916. wait(0.1)
  2917. for i = 1 , 10 do
  2918. Stuff = Tool:GetChildren()
  2919. for i = 1 , #Stuff do
  2920. if Stuff[i].Name == "Rock" then
  2921. P = Stuff[i].CFrame
  2922. Stuff[i].Size = Stuff[i].Size - Vector3.new(0, 2, 0)
  2923. Stuff[i].CFrame = P * CFrame.new(0, -1, 0)
  2924. end
  2925. end
  2926. wait()
  2927. end
  2928. Stuff = Tool:GetChildren()
  2929. for i = 1 , #Stuff do
  2930. if Stuff[i].Name == "Rock" then
  2931. Stuff[i]:Remove()
  2932. end
  2933. end
  2934. wait(0.2)
  2935. for i = 1 , 8 do
  2936. Clone1 = Grip17:clone()
  2937. Clone1.Parent = Tool
  2938. Clone1.Name = "Shadow"
  2939. Clone1.Anchored = true
  2940. Clone1.CanCollide = false
  2941. Clone1.Transparency = 0.2
  2942. Clone1.BrickColor = BrickColor.new("Really black")
  2943. Clone2 = Grip18:clone()
  2944. Clone2.Parent = Tool
  2945. Clone2.Name = "Shadow"
  2946. Clone2.Anchored = true
  2947. Clone2.CanCollide = false
  2948. Clone2.Transparency = 0.2
  2949. Clone2.BrickColor = BrickColor.new("Really black")
  2950. Clone3 = Grip19:clone()
  2951. Clone3.Parent = Tool
  2952. Clone3.Name = "Shadow"
  2953. Clone3.Anchored = true
  2954. Clone3.CanCollide = false
  2955. Clone3.Transparency = 0.2
  2956. Clone3.BrickColor = BrickColor.new("Really black")
  2957. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  2958. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2959. wait()
  2960. Amessage.Text = ""
  2961. Sound.Pitch = 1
  2962. Sound.Volume = 1
  2963. end
  2964. Activated = false
  2965. end
  2966. if Mode == "Shield" then
  2967. Activated = true
  2968. Weld.Parent = Me.Character["Left Arm"]
  2969. Weld.Part0 = Me.Character["Left Arm"]
  2970. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2971. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2972. Sound:play()
  2973. for i = 1 , 8 do
  2974. Clone1 = Grip17:clone()
  2975. Clone1.Parent = Tool
  2976. Clone1.Name = "Shadow"
  2977. Clone1.Anchored = true
  2978. Clone1.CanCollide = false
  2979. Clone1.Transparency = 0.2
  2980. Clone1.BrickColor = BrickColor.new("Dark stone grey")
  2981. Clone2 = Grip18:clone()
  2982. Clone2.Parent = Tool
  2983. Clone2.Name = "Shadow"
  2984. Clone2.Anchored = true
  2985. Clone2.CanCollide = false
  2986. Clone2.Transparency = 0.2
  2987. Clone2.BrickColor = BrickColor.new("Dark stone grey")
  2988. Clone3 = Grip19:clone()
  2989. Clone3.Parent = Tool
  2990. Clone3.Name = "Shadow"
  2991. Clone3.Anchored = true
  2992. Clone3.CanCollide = false
  2993. Clone3.Transparency = 0.2
  2994. Clone3.BrickColor = BrickColor.new("Dark stone grey")
  2995. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2996. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2997. wait()
  2998. end
  2999. Shielding = true
  3000. while Shielding == true do
  3001. Me.Character.Humanoid.WalkSpeed = 0
  3002. Stuff = game.Workspace:GetChildren()
  3003. for i = 1 , #Stuff do
  3004. if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then
  3005. if Stuff[i].className == "Part" then
  3006. if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 30 then
  3007. Stuff[i]:Remove()
  3008. end
  3009. end
  3010. if Stuff[i].className == "Model" then
  3011. Stuff2 = Stuff[i]:GetChildren()
  3012. for i = 1 , #Stuff2 do
  3013. if Stuff2[i].className == "Part" then
  3014. if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 30 then
  3015. Stuff2[i]:Remove()
  3016. end
  3017. end
  3018. end
  3019. end
  3020. end
  3021. end
  3022. wait()
  3023. end
  3024. for i = 1 , 8 do
  3025. Clone1 = Grip17:clone()
  3026. Clone1.Parent = Tool
  3027. Clone1.Name = "Shadow"
  3028. Clone1.Anchored = true
  3029. Clone1.CanCollide = false
  3030. Clone1.Transparency = 0.2
  3031. Clone1.BrickColor = BrickColor.new("Dark stone grey")
  3032. Clone2 = Grip18:clone()
  3033. Clone2.Parent = Tool
  3034. Clone2.Name = "Shadow"
  3035. Clone2.Anchored = true
  3036. Clone2.CanCollide = false
  3037. Clone2.Transparency = 0.2
  3038. Clone2.BrickColor = BrickColor.new("Dark stone grey")
  3039. Clone3 = Grip19:clone()
  3040. Clone3.Parent = Tool
  3041. Clone3.Name = "Shadow"
  3042. Clone3.Anchored = true
  3043. Clone3.CanCollide = false
  3044. Clone3.Transparency = 0.2
  3045. Clone3.BrickColor = BrickColor.new("Dark stone grey")
  3046. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3047. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3048. wait()
  3049. end
  3050. Weld.Parent = Me.Character["Right Arm"]
  3051. Weld.Part0 = Me.Character["Right Arm"]
  3052. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3053. Activated = false
  3054. end
  3055. if Mode == "Snipe" then
  3056. if mouse.Target ~= nil then
  3057. Torso = mouse.Target.Parent:findFirstChild("Torso")
  3058. if mouse.Target.Parent.Name ~= Me.Name and Torso ~= nil then
  3059. Activated = true
  3060. Weld.Parent = Me.Character["Left Arm"]
  3061. Weld.Part0 = Me.Character["Left Arm"]
  3062. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3063. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  3064. Sound:play()
  3065. for i = 1 , 4 do
  3066. Clone1 = Grip17:clone()
  3067. Clone1.Parent = Tool
  3068. Clone1.Name = "Shadow"
  3069. Clone1.Anchored = true
  3070. Clone1.CanCollide = false
  3071. Clone1.Transparency = 0.2
  3072. Clone1.BrickColor = BrickColor.new("Institutional white")
  3073. Clone2 = Grip18:clone()
  3074. Clone2.Parent = Tool
  3075. Clone2.Name = "Shadow"
  3076. Clone2.Anchored = true
  3077. Clone2.CanCollide = false
  3078. Clone2.Transparency = 0.2
  3079. Clone2.BrickColor = BrickColor.new("Institutional white")
  3080. Clone3 = Grip19:clone()
  3081. Clone3.Parent = Tool
  3082. Clone3.Name = "Shadow"
  3083. Clone3.Anchored = true
  3084. Clone3.CanCollide = false
  3085. Clone3.Transparency = 0.2
  3086. Clone3.BrickColor = BrickColor.new("Institutional white")
  3087. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3088. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3089. wait()
  3090. end
  3091. Weld:Remove()
  3092. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  3093. Sound:play()
  3094. Gyro = Instance.new("BodyGyro")
  3095. Gyro.Parent = Handle
  3096. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  3097. Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57)
  3098. Gyro.D = 50
  3099. Position = Instance.new("BodyPosition")
  3100. Position.Parent = Handle
  3101. Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999)
  3102. Position.position = Torso.Position
  3103. for i = 1 , 4 do
  3104. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3105. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3106. wait()
  3107. end
  3108. for i = 1 , 20 do
  3109. if Torso ~= nil then
  3110. Gyro.cframe = CFrame.new(Handle.Position, Torso.Position) * CFrame.Angles(-1.57, 0, 0)
  3111. Position.position = Torso.Position
  3112. end
  3113. wait(0.1)
  3114. end
  3115. Gyro:Remove()
  3116. Position:Remove()
  3117. for i = 1 , 10 do
  3118. Gyro.cframe = CFrame.new(Handle.Position, Me.Character.Torso.Position) * CFrame.Angles(-1.57, 0, 0)
  3119. Position.position = Me.Character.Torso.Position
  3120. wait(0.1)
  3121. end
  3122. Weld = Instance.new("Weld")
  3123. Weld.Parent = Me.Character["Left Arm"]
  3124. Weld.Part0 = Me.Character["Left Arm"]
  3125. Weld.Part1 = Handle
  3126. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3127. for i = 1 , 8 do
  3128. Clone1 = Grip17:clone()
  3129. Clone1.Parent = Tool
  3130. Clone1.Name = "Shadow"
  3131. Clone1.Anchored = true
  3132. Clone1.CanCollide = false
  3133. Clone1.Transparency = 0.2
  3134. Clone1.BrickColor = BrickColor.new("Institutional white")
  3135. Clone2 = Grip18:clone()
  3136. Clone2.Parent = Tool
  3137. Clone2.Name = "Shadow"
  3138. Clone2.Anchored = true
  3139. Clone2.CanCollide = false
  3140. Clone2.Transparency = 0.2
  3141. Clone2.BrickColor = BrickColor.new("Institutional white")
  3142. Clone3 = Grip19:clone()
  3143. Clone3.Parent = Tool
  3144. Clone3.Name = "Shadow"
  3145. Clone3.Anchored = true
  3146. Clone3.CanCollide = false
  3147. Clone3.Transparency = 0.2
  3148. Clone3.BrickColor = BrickColor.new("Institutional white")
  3149. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3150. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3151. wait()
  3152. end
  3153. Weld.Parent = Me.Character["Right Arm"]
  3154. Weld.Part0 = Me.Character["Right Arm"]
  3155. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3156. Activated = false
  3157. end
  3158. end
  3159. end
  3160. end
  3161. ------------------------------------------------------------>
  3162. --[[
  3163. ? -->> onButton1Up
  3164. --]]
  3165. ------------------------------------------------------------>
  3166. function onButton1Up()
  3167. Flaming = false
  3168. Shielding = false
  3169. if DarkCharge == true then
  3170. Sound.SoundId = "http://www.roblox.com/asset/?id=11998770"
  3171. Sound:play()
  3172. DarkCharge = false
  3173. Dark.Anchored = false
  3174. Velocity = Instance.new("BodyVelocity")
  3175. Velocity.Parent = Dark
  3176. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3177. Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 150
  3178. for i = 1 , 40 do
  3179. Dark.Transparency = Dark.Transparency + 0.02
  3180. function DarkHit(Hit)
  3181. if Hit.Name ~= "Base" and Hit.Parent.Name ~= "Sword" and Hit.Parent.Name ~= Me.Name and Hit.Parent.Parent.Name ~= Me.Name then
  3182. Hit:Remove()
  3183. end
  3184. end
  3185. Dark.Touched:connect(DarkHit)
  3186. wait(0.1)
  3187. end
  3188. Dark:Remove()
  3189. Activated = false
  3190. end
  3191. if SlimeCharge == true then
  3192. SlimeCharge = false
  3193. Slime.Anchored = false
  3194. Nucleus.Anchored = false
  3195. SlimeWeld = Instance.new("Weld")
  3196. SlimeWeld.Parent = Slime
  3197. SlimeWeld.Part0 = Slime
  3198. SlimeWeld.Part1 = Nucleus
  3199. SlimeWeld.C0 = CFrame.new(0, 0, 0)
  3200. Velocity = Instance.new("BodyVelocity")
  3201. Velocity.Parent = Slime
  3202. Velocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  3203. Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100
  3204.  
  3205. function SlimeWeld(Hit)
  3206. if Hit.Parent.Name ~= Me.Name then
  3207. Humanoid = Hit.Parent:findFirstChild("Humanoid")
  3208. if Humanoid ~= nil then
  3209. Humanoid.MaxHealth = 0
  3210. Humanoid.Health = 0
  3211. Stuff = Humanoid.Parent:GetChildren()
  3212. for i = 1 , #Stuff do
  3213. if Stuff[i].className == "Part" then
  3214. SlimeWeldz = Instance.new("Weld")
  3215. SlimeWeldz.Parent = Slime
  3216. SlimeWeldz.Part0 = Slime
  3217. SlimeWeldz.Part1 = Stuff[i]
  3218. SlimeWeldz.C0 = CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3219. end
  3220. end
  3221. end
  3222. end
  3223. end
  3224. Slime.Touched:connect(SlimeWeld)
  3225. end
  3226. end
  3227. ------------------------------------------------------------>
  3228. --[[
  3229. ? -->> Selected
  3230. --]]
  3231. ------------------------------------------------------------>
  3232. function onSelected(Mouse)
  3233. Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  3234. Sound:play()
  3235. Mouse.Button1Down:connect(function() onButton1Down(mouse) end)
  3236. Mouse.Button1Up:connect(function() onButton1Up(mouse) end)
  3237. mouse = Mouse
  3238. FakeRightShoulder = Instance.new("Weld")
  3239. FakeRightShoulder.Parent = Me.Character.Torso
  3240. FakeRightShoulder.Part0 = Me.Character.Torso
  3241. FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  3242. FakeRightShoulder.C0 = OriginalRightShoulder
  3243. FakeRightShoulder.C1 = OriginalRightShoulder2
  3244. FakeLeftShoulder = Instance.new("Weld")
  3245. FakeLeftShoulder.Parent = Me.Character.Torso
  3246. FakeLeftShoulder.Part0 = Me.Character.Torso
  3247. FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  3248. FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45)
  3249. FakeLeftShoulder.C1 = OriginalLeftShoulder2
  3250. Weld:Remove()
  3251. Weld = Instance.new("Weld")
  3252. Weld.Parent = Me.Character["Torso"]
  3253. Weld.Part0 = Me.Character["Torso"]
  3254. Weld.Part1 = Handle
  3255. Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  3256. Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  3257. equipped = true
  3258. Activated = false
  3259. Equipping = true
  3260. Unequipping = false
  3261. Flaming = false
  3262. Shielding = false
  3263. SlimeCharge = false
  3264. DarkCharge = false
  3265. for i = 1 , 16 do
  3266. FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2))
  3267. Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  3268. wait()
  3269. end
  3270. wait()
  3271. Weld.Parent = Me.Character["Right Arm"]
  3272. Weld.Part0 = Me.Character["Right Arm"]
  3273. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3274. for i = 1 , 8 do
  3275. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2)
  3276. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19)
  3277. wait()
  3278. end
  3279. wait()
  3280. for i = 1 , 8 do
  3281. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0)
  3282. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0)
  3283. wait()
  3284. end
  3285. Equipping = false
  3286. end
  3287. HopperBin.Selected:connect(onSelected)
  3288. ------------------------------------------------------------>
  3289. --[[
  3290. ? -->> Deselected
  3291. --]]
  3292. ------------------------------------------------------------>
  3293. function onDeselected(Mouse)
  3294. Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  3295. Sound:play()
  3296. for i = 1 , 8 do
  3297. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0)
  3298. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0)
  3299. wait()
  3300. end
  3301. wait()
  3302. for i = 1 , 8 do
  3303. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2)
  3304. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19)
  3305. wait()
  3306. end
  3307. FakeLeftShoulder.C0 = OriginalLeftShoulder
  3308. Weld = Instance.new("Weld")
  3309. Weld.Parent = Me.Character["Torso"]
  3310. Weld.Part0 = Me.Character["Torso"]
  3311. Weld.Part1 = Handle
  3312. Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  3313. Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  3314.  
  3315. for i = 1 , 16 do
  3316. Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  3317. end
  3318. for i = 1 , 16 do
  3319. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  3320. Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11)
  3321. wait()
  3322. end
  3323. FakeRightShoulder:Remove()
  3324. FakeLeftShoulder:Remove()
  3325. FakeRightShoulder = Instance.new("Weld")
  3326. FakeRightShoulder.Parent = Me.Character.Torso
  3327. FakeRightShoulder.Part0 = Me.Character.Torso
  3328. FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  3329. FakeRightShoulder.C0 = OriginalRightShoulder
  3330. FakeRightShoulder.C1 = OriginalRightShoulder2
  3331. FakeLeftShoulder = Instance.new("Weld")
  3332. FakeLeftShoulder.Parent = Me.Character.Torso
  3333. FakeLeftShoulder.Part0 = Me.Character.Torso
  3334. FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  3335. FakeLeftShoulder.C0 = OriginalLeftShoulder
  3336. FakeLeftShoulder.C1 = OriginalLeftShoulder2
  3337. Equipped = false
  3338. Activated = false
  3339. Equipping = false
  3340. Flaming = false
  3341. DarkCharge = false
  3342. Shielding = false
  3343. Unequipping = true
  3344. SlimeCharge = false
  3345. Unequipping = false
  3346. end
  3347. HopperBin.Deselected:connect(onDeselected)
  3348. ------------------------------------------------------------>
  3349. --[[
  3350. ? -->> onTouched() Functions
  3351. --]]
  3352. ------------------------------------------------------------>
  3353. function onTouched(Hit)
  3354. if Activated then
  3355. if Hit.Parent.Name ~= Me.Name and Hit.Parent.Name ~= HopperBinName then
  3356. Humanoid = Hit.Parent:findFirstChild("Humanoid")
  3357. if Humanoid ~= nil and Mode ~= "Assassinate" then
  3358. Humanoid.MaxHealth = 100
  3359. Humanoid:TakeDamage(Damage)
  3360. for i = 1 , (Humanoid.Health/10) do
  3361. Blood = Instance.new("Part")
  3362. Blood.Parent = Workspace
  3363. Blood.CanCollide = false
  3364. Blood.Transparency = 0.1
  3365. Blood.TopSurface = "Smooth"
  3366. Blood.BottomSurface = "Smooth"
  3367. Blood.Size = Vector3.new(1, 1, 1)
  3368. Blood.Locked = true
  3369. Blood.BrickColor = BrickColor.new(1004)
  3370. Blood.CFrame = Hit.CFrame * CFrame.new(math.random(-0.5, 0.5), math.random(-0.5, 0.5), math.random(-0.5, 0.5)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3371. Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
  3372. BloodMesh = Instance.new("SpecialMesh")
  3373. BloodMesh.Parent = Blood
  3374. BloodMesh.MeshType = "Sphere"
  3375. BloodMesh.Scale = Vector3.new(0.35, 0.35, 0.35)
  3376. Blood:BreakJoints()
  3377. Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
  3378. end
  3379. end
  3380. end
  3381. end
  3382. end
  3383. Stuff = Tool:GetChildren()
  3384. for i = 1 , #Stuff do
  3385. if Stuff[i].className == "Part" then
  3386. Stuff[i].Touched:connect(onTouched)
  3387. end
  3388. end
  3389. ------------------------------------------------------------>
  3390. --[[
  3391. ? -->> Gui
  3392. --]]
  3393. ------------------------------------------------------------>
  3394. wait(1)
  3395. Gui = PlayerGui:findFirstChild("LoadGui")
  3396. if Gui ~= nil then
  3397. Gui:Remove()
  3398. end
  3399. PlayerGui = Me["PlayerGui"]
  3400. Gui = PlayerGui:findFirstChild("SwordGui")
  3401. if Gui ~= nil then
  3402. Gui:Remove()
  3403. end
  3404. Gui = Instance.new("ScreenGui")
  3405. Gui.Parent = PlayerGui
  3406. Gui.Name = "SwordGui"
  3407. Background = Instance.new("ImageLabel")
  3408. Background.Parent = Gui
  3409. Background.Name = "Background"
  3410. Background.Size = UDim2.new(0.25, 0, 0.5, 0)
  3411. Background.BackgroundTransparency = 0.7
  3412. Background.Position = UDim2.new(0.55, 0, 0, 0)
  3413. Background.BackgroundColor = BrickColor.new("Royal purple")
  3414. Page1 = Instance.new("ImageLabel")
  3415. Page1.Parent = Background
  3416. Page1.Name = "Page1"
  3417. Page1.Size = UDim2.new(1, 0, 1, 0)
  3418. Page1.BackgroundTransparency = 1
  3419. Page1.Position = UDim2.new(0, 0, 0, 0)
  3420. Reset = Instance.new("TextButton")
  3421. Reset.Parent = Page1
  3422. Reset.Name = "Swing"
  3423. Reset.Size = UDim2.new(0.2, 0, 0.07, 0)
  3424. Reset.BackgroundTransparency = 0.1
  3425. Reset.Position = UDim2.new(0.02, 0, 0.02, 0)
  3426. Reset.BorderSizePixel = 0
  3427. Reset.BackgroundColor = BrickColor.new("Royal purple")
  3428. Reset.Text = "[ Reset ]"
  3429. Reset.MouseButton1Down:connect(function()
  3430. p = game.Workspace:findFirstChild(Me.Name)
  3431. if p ~= nil then
  3432. p:BreakJoints()
  3433. end
  3434. end)
  3435. Hint = Instance.new("TextLabel")
  3436. Hint.Parent = Background
  3437. Hint.Name = "Hint"
  3438. Hint.Size = UDim2.new(1, 0, 0.07, 0)
  3439. Hint.BackgroundTransparency = 0.1
  3440. Hint.Position = UDim2.new(0, 0, -0.07, 0)
  3441. Hint.BorderSizePixel = 0
  3442. Hint.BackgroundColor = BrickColor.new("Bright violet")
  3443. Hint.Text = "[ ]"
  3444. Header1 = Instance.new("TextLabel")
  3445. Header1.Parent = Page1
  3446. Header1.Name = "Header1"
  3447. Header1.Size = UDim2.new(0, 0, 0, 0)
  3448. Header1.BackgroundTransparency = 1
  3449. Header1.Position = UDim2.new(0.5, 0, 0.05, 0)
  3450. Header1.Text = "[ Chaos Assassin created by Airflow ]"
  3451. Swing = Instance.new("TextButton")
  3452. Swing.Parent = Page1
  3453. Swing.Name = "Swing"
  3454. Swing.Size = UDim2.new(0.25, 0, 0.07, 0)
  3455. Swing.BackgroundTransparency = 0.1
  3456. Swing.Position = UDim2.new(0.05, 0, 0.2, 0)
  3457. Swing.BorderSizePixel = 0
  3458. Swing.BackgroundColor = BrickColor.new("Bright violet")
  3459. Swing.Text = "[ Swing ]"
  3460. Swing.MouseButton1Down:connect(function()
  3461. Mode = "Swing"
  3462. Stuff = Page1:GetChildren()
  3463. for i = 1 , #Stuff do
  3464. if Stuff[i].className == "TextButton" then
  3465. Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
  3466. Swing.BackgroundColor = BrickColor.new("Lime green")
  3467. Hint.Text = "[ Click to Slash ]"
  3468. end
  3469. end
  3470. end)
  3471. Spin = Instance.new("TextButton")
  3472. Spin.Parent = Page1
  3473. Spin.Name = "Spin"
  3474. Spin.Size = UDim2.new(0.25, 0, 0.07, 0)
  3475. Spin.BackgroundTransparency = 0.1
  3476. Spin.Position = UDim2.new(0.05, 0, 0.3, 0)
  3477. Spin.BorderSizePixel = 0
  3478. Spin.BackgroundColor = BrickColor.new("Bright violet")
  3479. Spin.Text = "[ DarkFlash ]"
  3480. Spin.MouseButton1Down:connect(function()
  3481. Mode = "Spin"
  3482. Stuff = Page1:GetChildren()
  3483. for i = 1 , #Stuff do
  3484. if Stuff[i].className == "TextButton" then
  3485. Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
  3486. Spin.BackgroundColor = BrickColor.new("Lime green")
  3487. Hint.Text = "[ Click to Spin Slash ]"
  3488. end
  3489. end
  3490. end)
  3491. TripleSlash = Instance.new("TextButton")
  3492. TripleSlash.Parent = Page1
  3493. TripleSlash.Name = "TripleSlash"
  3494. TripleSlash.Size = UDim2.new(0.25, 0, 0.07, 0)
  3495. TripleSlash.BackgroundTransparency = 0.1
  3496. TripleSlash.Position = UDim2.new(0.05, 0, 0.4, 0)
  3497. TripleSlash.BorderSizePixel = 0
  3498. TripleSlash.BackgroundColor = BrickColor.new("Bright violet")
  3499. TripleSlash.Text = "[ TripleSlash ]"
  3500. TripleSlash.MouseButton1Down:connect(function()
  3501. Mode = "TripleSlash"
  3502. Stuff = Page1:GetChildren()
  3503. for i = 1 , #Stuff do
  3504. if Stuff[i].className == "TextButton" then
  3505. Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
  3506. TripleSlash.BackgroundColor = BrickColor.new("Lime green")
  3507. Hint.Text = "[ Click to slash 3 times quickly ]"
  3508. end
  3509. end
  3510. end)
  3511. ForwardSpin = Instance.new("TextButton")
  3512. ForwardSpin.Parent = Page1
  3513. ForwardSpin.Name = "Spin"
  3514. ForwardSpin.Size = UDim2.new(0.25, 0, 0.07, 0)
  3515. ForwardSpin.BackgroundTransparency = 0.1
  3516. ForwardSpin.Position = UDim2.new(0.05, 0, 0.5, 0)
  3517. ForwardSpin.BorderSizePixel = 0
  3518. ForwardSpin.BackgroundColor = BrickColor.new("Bright violet")
  3519. ForwardSpin.Text = "[ ForwardSpin ]"
  3520. ForwardSpin.MouseButton1Down:connect(function()
  3521. Mode = "ForwardSpin"
  3522. Stuff = Page1:GetChildren()
  3523. for i = 1 , #Stuff do
  3524. if Stuff[i].className == "TextButton" then
  3525. Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
  3526. ForwardSpin.BackgroundColor = BrickColor.new("Lime green")
  3527. Hint.Text = "[ Click to Spin Slash forward ]"
  3528. end
  3529. end
  3530. end)
  3531. Boomerang = Instance.new("TextButton")
  3532. Boomerang.Parent = Page1
  3533. Boomerang.Name = "Boomerang"
  3534. Boomerang.Size = UDim2.new(0.25, 0, 0.07, 0)
  3535. Boomerang.BackgroundTransparency = 0.1
  3536. Boomerang.Position = UDim2.new(0.05, 0, 0.6, 0)
  3537. Boomerang.BorderSizePixel = 0
  3538. Boomerang.BackgroundColor = BrickColor.new("Bright violet")
  3539. Boomerang.Text = "[ Boomerang ]"
  3540. Boomerang.MouseButton1Down:connect(function()
  3541. Mode = "Boomerang"
  3542. Stuff = Page1:GetChildren()
  3543. for i = 1 , #Stuff do
  3544. if Stuff[i].className == "TextButton" then
  3545. Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
  3546. Boomerang.BackgroundColor = BrickColor.new("Lime green")
  3547. Hint.Text = "[ Click to throw your sword ]"
  3548. end
  3549. end
  3550. end)
  3551. Remover = Instance.new("TextButton")
  3552. Remover.Parent = Page1
  3553. Remover.Name = "Remover"
  3554. Remover.Size = UDim2.new(0.25, 0, 0.07, 0)
  3555. Remover.BackgroundTransparency = 0.1
  3556. Remover.Position = UDim2.new(0.05, 0, 0.7, 0)
  3557. Remover.BorderSizePixel = 0
  3558. Remover.BackgroundColor = BrickColor.new("Bright violet")
  3559. Remover.Text = "[ Remover ]"
  3560. Remover.MouseButton1Down:connect(function()
  3561. Mode = "Remover"
  3562. Stuff = Page1:GetChildren()
  3563. for i = 1 , #Stuff do
  3564. if Stuff[i].className == "TextButton" then
  3565. Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
  3566. Remover.BackgroundColor = BrickColor.new("Lime green")
  3567. Hint.Text = "[ Click to remove anything nearby ]"
  3568. end
  3569. end
  3570. end)
  3571. Alchemy = Instance.new("TextButton")
  3572. Alchemy.Parent = Page1
  3573. Alchemy.Name = "Alchemy"
  3574. Alchemy.Size = UDim2.new(0.25, 0, 0.07, 0)
  3575. Alchemy.BackgroundTransparency = 0.1
  3576. Alchemy.Position = UDim2.new(0.05, 0, 0.8, 0)
  3577. Alchemy.BorderSizePixel = 0
  3578. Alchemy.BackgroundColor = BrickColor.new("Bright violet")
  3579. Alchemy.Text = "[ Alchemy ]"
  3580. Alchemy.MouseButton1Down:connect(function()
  3581. Mode = "Alchemy"
  3582. Stuff = Page1:GetChildren()
  3583. for i = 1 , #Stuff do
  3584. if Stuff[i].className == "TextButton" then
  3585. Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
  3586. Alchemy.BackgroundColor = BrickColor.new("Lime green")
  3587. Hint.Text = "[ Click to use alchemy ]"
  3588. end
  3589. end
  3590. end)
  3591. Fire = Instance.new("TextButton")
  3592. Fire.Parent = Page1
  3593. Fire.Name = "Fire"
  3594. Fire.Size = UDim2.new(0.25, 0, 0.07, 0)
  3595. Fire.BackgroundTransparency = 0.1
  3596. Fire.Position = UDim2.new(0.375, 0, 0.2, 0)
  3597. Fire.BorderSizePixel = 0
  3598. Fire.BackgroundColor = BrickColor.new("Bright violet")
  3599. Fire.Text = "[ Fire ]"
  3600. Fire.MouseButton1Down:connect(function()
  3601. Mode = "Fire"
  3602. Stuff = Page1:GetChildren()
  3603. for i = 1 , #Stuff do
  3604. if Stuff[i].className == "TextButton" then
  3605. Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
  3606. Fire.BackgroundColor = BrickColor.new("Lime green")
  3607. Hint.Text = "[ Click and hold to shoot fire ]"
  3608. end
  3609. end
  3610. end)
  3611. Slimeball = Instance.new("TextButton")
  3612. Slimeball.Parent = Page1
  3613. Slimeball.Name = "Slime"
  3614. Slimeball.Size = UDim2.new(0.25, 0, 0.07, 0)
  3615. Slimeball.BackgroundTransparency = 0.1
  3616. Slimeball.Position = UDim2.new(0.375, 0, 0.3, 0)
  3617. Slimeball.BorderSizePixel = 0
  3618. Slimeball.BackgroundColor = BrickColor.new("Bright violet")
  3619. Slimeball.Text = "[ Fireball ]"
  3620. Slimeball.MouseButton1Down:connect(function()
  3621. Mode = "Slime"
  3622. Stuff = Page1:GetChildren()
  3623. for i = 1 , #Stuff do
  3624. if Stuff[i].className == "TextButton" then
  3625. Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
  3626. Slimeball.BackgroundColor = BrickColor.new("Lime green")
  3627. Hint.Text = "[ Click and hold to fire a slime ]"
  3628. end
  3629. end
  3630. end)
  3631. Stone = Instance.new("TextButton")
  3632. Stone.Parent = Page1
  3633. Stone.Name = "Stone"
  3634. Stone.Size = UDim2.new(0.25, 0, 0.07, 0)
  3635. Stone.BackgroundTransparency = 0.1
  3636. Stone.Position = UDim2.new(0.375, 0, 0.4, 0)
  3637. Stone.BorderSizePixel = 0
  3638. Stone.BackgroundColor = BrickColor.new("Bright violet")
  3639. Stone.Text = "[ UltimateVoid ]"
  3640. Stone.MouseButton1Down:connect(function()
  3641. Mode = "Stone"
  3642. Stuff = Page1:GetChildren()
  3643. for i = 1 , #Stuff do
  3644. if Stuff[i].className == "TextButton" then
  3645. Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
  3646. Stone.BackgroundColor = BrickColor.new("Lime green")
  3647. Hint.Text = "[ Click to hit anybody near you ]"
  3648. end
  3649. end
  3650. end)
  3651. Escape = Instance.new("TextButton")
  3652. Escape.Parent = Page1
  3653. Escape.Name = "Escape"
  3654. Escape.Size = UDim2.new(0.25, 0, 0.07, 0)
  3655. Escape.BackgroundTransparency = 0.1
  3656. Escape.Position = UDim2.new(0.375, 0, 0.5, 0)
  3657. Escape.BorderSizePixel = 0
  3658. Escape.BackgroundColor = BrickColor.new("Bright violet")
  3659. Escape.Text = "[ Escape ]"
  3660. Escape.MouseButton1Down:connect(function()
  3661. Mode = "Escape"
  3662. Stuff = Page1:GetChildren()
  3663. for i = 1 , #Stuff do
  3664. if Stuff[i].className == "TextButton" then
  3665. Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
  3666. Escape.BackgroundColor = BrickColor.new("Lime green")
  3667. Hint.Text = "[ Click to escape when stuck ]"
  3668. end
  3669. end
  3670. end)
  3671. Shield = Instance.new("TextButton")
  3672. Shield.Parent = Page1
  3673. Shield.Name = "Shield"
  3674. Shield.Size = UDim2.new(0.25, 0, 0.07, 0)
  3675. Shield.BackgroundTransparency = 0.1
  3676. Shield.Position = UDim2.new(0.375, 0, 0.6, 0)
  3677. Shield.BorderSizePixel = 0
  3678. Shield.BackgroundColor = BrickColor.new("Bright violet")
  3679. Shield.Text = "[ Shield ]"
  3680. Shield.MouseButton1Down:connect(function()
  3681. Mode = "Shield"
  3682. Stuff = Page1:GetChildren()
  3683. for i = 1 , #Stuff do
  3684. if Stuff[i].className == "TextButton" then
  3685. Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
  3686. Shield.BackgroundColor = BrickColor.new("Lime green")
  3687. Hint.Text = "[ Click and hold for an invisible shield ]"
  3688. end
  3689. end
  3690. end)
  3691. DarkPulse = Instance.new("TextButton")
  3692. DarkPulse.Parent = Page1
  3693. DarkPulse.Name = "DarkPulse"
  3694. DarkPulse.Size = UDim2.new(0.25, 0, 0.07, 0)
  3695. DarkPulse.BackgroundTransparency = 0.1
  3696. DarkPulse.Position = UDim2.new(0.375, 0, 0.7, 0)
  3697. DarkPulse.BorderSizePixel = 0
  3698. DarkPulse.BackgroundColor = BrickColor.new("Bright violet")
  3699. DarkPulse.Text = "[ DarkPulse ]"
  3700. DarkPulse.MouseButton1Down:connect(function()
  3701. Mode = "DarkPulse"
  3702. Stuff = Page1:GetChildren()
  3703. for i = 1 , #Stuff do
  3704. if Stuff[i].className == "TextButton" then
  3705. Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
  3706. DarkPulse.BackgroundColor = BrickColor.new("Lime green")
  3707. Hint.Text = "[ Click and hold to fire a dark wave ]"
  3708. end
  3709. end
  3710. end)
  3711. Snipe = Instance.new("TextButton")
  3712. Snipe.Parent = Page1
  3713. Snipe.Name = "Snipe"
  3714. Snipe.Size = UDim2.new(0.25, 0, 0.07, 0)
  3715. Snipe.BackgroundTransparency = 0.1
  3716. Snipe.Position = UDim2.new(0.375, 0, 0.8, 0)
  3717. Snipe.BorderSizePixel = 0
  3718. Snipe.BackgroundColor = BrickColor.new("Bright violet")
  3719. Snipe.Text = "[ Snipe ]"
  3720. Snipe.MouseButton1Down:connect(function()
  3721. Mode = "Snipe"
  3722. Stuff = Page1:GetChildren()
  3723. for i = 1 , #Stuff do
  3724. if Stuff[i].className == "TextButton" then
  3725. Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
  3726. Snipe.BackgroundColor = BrickColor.new("Lime green")
  3727. Hint.Text = "[ Click a person to zoom toward him ]"
  3728. end
  3729. end
  3730. end)
  3731. Ice = Instance.new("TextButton")
  3732. Ice.Parent = Page1
  3733. Ice.Name = "Ice"
  3734. Ice.Size = UDim2.new(0.25, 0, 0.07, 0)
  3735. Ice.BackgroundTransparency = 0.1
  3736. Ice.Position = UDim2.new(0.7, 0, 0.2, 0)
  3737. Ice.BorderSizePixel = 0
  3738. Ice.BackgroundColor = BrickColor.new("Bright violet")
  3739. Ice.Text = "[ HeatSlashes ]"
  3740. Ice.MouseButton1Down:connect(function()
  3741. Mode = "Ice"
  3742. Stuff = Page1:GetChildren()
  3743. for i = 1 , #Stuff do
  3744. if Stuff[i].className == "TextButton" then
  3745. Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
  3746. Ice.BackgroundColor = BrickColor.new("Lime green")
  3747. Hint.Text = "[ Click to send out a beam of ice ]"
  3748. end
  3749. end
  3750. end)
  3751. Tornado = Instance.new("TextButton")
  3752. Tornado.Parent = Page1
  3753. Tornado.Name = "Tornado"
  3754. Tornado.Size = UDim2.new(0.25, 0, 0.07, 0)
  3755. Tornado.BackgroundTransparency = 0.1
  3756. Tornado.Position = UDim2.new(0.7, 0, 0.3, 0)
  3757. Tornado.BorderSizePixel = 0
  3758. Tornado.BackgroundColor = BrickColor.new("Bright violet")
  3759. Tornado.Text = "[ HeatSpins ]"
  3760. Tornado.MouseButton1Down:connect(function()
  3761. Mode = "Tornado"
  3762. Stuff = Page1:GetChildren()
  3763. for i = 1 , #Stuff do
  3764. if Stuff[i].className == "TextButton" then
  3765. Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
  3766. Tornado.BackgroundColor = BrickColor.new("Lime green")
  3767. Hint.Text = "[ Click to throw people near you ]"
  3768. end
  3769. end
  3770. end)
  3771. Explosion = Instance.new("TextButton")
  3772. Explosion.Parent = Page1
  3773. Explosion.Name = "BlackHole"
  3774. Explosion.Size = UDim2.new(0.25, 0, 0.07, 0)
  3775. Explosion.BackgroundTransparency = 0.1
  3776. Explosion.Position = UDim2.new(0.7, 0, 0.4, 0)
  3777. Explosion.BorderSizePixel = 0
  3778. Explosion.BackgroundColor = BrickColor.new("Bright violet")
  3779. Explosion.Text = "[ Explosion ]"
  3780. Explosion.MouseButton1Down:connect(function()
  3781. Mode = "Explosion"
  3782. Stuff = Page1:GetChildren()
  3783. for i = 1 , #Stuff do
  3784. if Stuff[i].className == "TextButton" then
  3785. Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
  3786. Explosion.BackgroundColor = BrickColor.new("Lime green")
  3787. Hint.Text = "[ Click to summon a huge explosion ]"
  3788. end
  3789. end
  3790. end)
  3791. ExplodeVictim = Instance.new("TextButton")
  3792. ExplodeVictim.Parent = Page1
  3793. ExplodeVictim.Name = "ExplodeVictim"
  3794. ExplodeVictim.Size = UDim2.new(0.25, 0, 0.07, 0)
  3795. ExplodeVictim.BackgroundTransparency = 0.1
  3796. ExplodeVictim.Position = UDim2.new(0.7, 0, 0.5, 0)
  3797. ExplodeVictim.BorderSizePixel = 0
  3798. ExplodeVictim.BackgroundColor = BrickColor.new("Bright violet")
  3799. ExplodeVictim.Text = "[ ExplodeVictim ]"
  3800. ExplodeVictim.MouseButton1Down:connect(function()
  3801. Mode = "ExplodeVictim"
  3802. Stuff = Page1:GetChildren()
  3803. for i = 1 , #Stuff do
  3804. if Stuff[i].className == "TextButton" then
  3805. Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
  3806. ExplodeVictim.BackgroundColor = BrickColor.new("Lime green")
  3807. Hint.Text = "[ Click a person to explode him ]"
  3808. end
  3809. end
  3810. end)
  3811. Raise = Instance.new("TextButton")
  3812. Raise.Parent = Page1
  3813. Raise.Name = "Raise"
  3814. Raise.Size = UDim2.new(0.25, 0, 0.07, 0)
  3815. Raise.BackgroundTransparency = 0.1
  3816. Raise.Position = UDim2.new(0.7, 0, 0.6, 0)
  3817. Raise.BorderSizePixel = 0
  3818. Raise.BackgroundColor = BrickColor.new("Bright violet")
  3819. Raise.Text = "[ Wave ]"
  3820. Raise.MouseButton1Down:connect(function()
  3821. Mode = "Raise"
  3822. Stuff = Page1:GetChildren()
  3823. for i = 1 , #Stuff do
  3824. if Stuff[i].className == "TextButton" then
  3825. Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
  3826. Raise.BackgroundColor = BrickColor.new("Lime green")
  3827. Hint.Text = "[ Click the ground to make a mountain ]"
  3828. end
  3829. end
  3830. end)
  3831. Teleport = Instance.new("TextButton")
  3832. Teleport.Parent = Page1
  3833. Teleport.Name = "Teleport"
  3834. Teleport.Size = UDim2.new(0.25, 0, 0.07, 0)
  3835. Teleport.BackgroundTransparency = 0.1
  3836. Teleport.Position = UDim2.new(0.7, 0, 0.7, 0)
  3837. Teleport.BorderSizePixel = 0
  3838. Teleport.BackgroundColor = BrickColor.new("Bright violet")
  3839. Teleport.Text = "[ Teleport ]"
  3840. Teleport.MouseButton1Down:connect(function()
  3841. Mode = "Teleport"
  3842. Stuff = Page1:GetChildren()
  3843. for i = 1 , #Stuff do
  3844. if Stuff[i].className == "TextButton" then
  3845. Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
  3846. Teleport.BackgroundColor = BrickColor.new("Lime green")
  3847. Hint.Text = "[ Click to teleport and slash ]"
  3848. end
  3849. end
  3850. end)
  3851. DownThrust = Instance.new("TextButton")
  3852. DownThrust.Parent = Page1
  3853. DownThrust.Name = "DownThrust"
  3854. DownThrust.Size = UDim2.new(0.25, 0, 0.07, 0)
  3855. DownThrust.BackgroundTransparency = 0.1
  3856. DownThrust.Position = UDim2.new(0.7, 0, 0.8, 0)
  3857. DownThrust.BorderSizePixel = 0
  3858. DownThrust.BackgroundColor = BrickColor.new("Bright violet")
  3859. DownThrust.Text = "[ DownThrust ]"
  3860. DownThrust.MouseButton1Down:connect(function()
  3861. Mode = "DownThrust"
  3862. Stuff = Page1:GetChildren()
  3863. for i = 1 , #Stuff do
  3864. if Stuff[i].className == "TextButton" then
  3865. Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
  3866. DownThrust.BackgroundColor = BrickColor.new("Lime green")
  3867. Hint.Text = "[ Click to thurst downward ]"
  3868. end
  3869. end
  3870. end)
  3871. Assassinate = Instance.new("TextButton")
  3872. Assassinate.Parent = Page1
  3873. Assassinate.Name = "Assassinate"
  3874. Assassinate.Size = UDim2.new(0.25, 0, 0.07, 0)
  3875. Assassinate.BackgroundTransparency = 0.1
  3876. Assassinate.Position = UDim2.new(0.375, 0, 0.1, 0)
  3877. Assassinate.BorderSizePixel = 0
  3878. Assassinate.BackgroundColor = BrickColor.new("Bright violet")
  3879. Assassinate.Text = "[ Assassinate ]"
  3880. Assassinate.MouseButton1Down:connect(function()
  3881. Mode = "Assassinate"
  3882. Stuff = Page1:GetChildren()
  3883. for i = 1 , #Stuff do
  3884. if Stuff[i].className == "TextButton" then
  3885. Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
  3886. Assassinate.BackgroundColor = BrickColor.new("Lime green")
  3887. Hint.Text = "[ Click a player to kill ]"
  3888. end
  3889. end
  3890. end)
  3891. Lazor = Instance.new("TextButton")
  3892. Lazor.Parent = Page1
  3893. Lazor.Name = "lazor"
  3894. Lazor.Size = UDim2.new(0.25, 0, 0.07, 0)
  3895. Lazor.BackgroundTransparency = 0.1
  3896. Lazor.Position = UDim2.new(0.05, 0, 0.1, 0)
  3897. Lazor.BorderSizePixel = 0
  3898. Lazor.BackgroundColor = BrickColor.new("Bright violet")
  3899. Lazor.Text = "[ LAZOR ]"
  3900. Lazor.MouseButton1Down:connect(function()
  3901. Mode = "Lazor"
  3902. Stuff = Page1:GetChildren()
  3903. for i = 1 , #Stuff do
  3904. if Stuff[i].className == "TextButton" then
  3905. Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
  3906. Lazor.BackgroundColor = BrickColor.new("Lime green")
  3907. Hint.Text = "[ Click to FIRE LAZOOOOOR!!! ]"
  3908. end
  3909. end
  3910. end)
  3911. Lazor3 = Instance.new("TextButton")
  3912. Lazor3.Parent = Page1
  3913. Lazor3.Name = "Toss"
  3914. Lazor3.Size = UDim2.new(0.25, 0, 0.07, 0)
  3915. Lazor3.BackgroundTransparency = 0.1
  3916. Lazor3.Position = UDim2.new(0.7, 0, 0.1, 0)
  3917. Lazor3.BorderSizePixel = 0
  3918. Lazor3.BackgroundColor = BrickColor.new("Bright violet")
  3919. Lazor3.Text = "[ Toss ]"
  3920. Lazor3.MouseButton1Down:connect(function()
  3921. Mode = "Toss"
  3922. Stuff = Page1:GetChildren()
  3923. for i = 1 , #Stuff do
  3924. if Stuff[i].className == "TextButton" then
  3925. Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
  3926. Lazor3.BackgroundColor = BrickColor.new("Lime green")
  3927. Hint.Text = "[ Click to toss Sword ]"
  3928. end
  3929. end
  3930. end)
  3931. ------------------------------------------------------------>
  3932. --[[
  3933. ? -->> Suit
  3934. --]]
  3935. ------------------------------------------------------------>
  3936. Player = Me
  3937. Person = Player
  3938. Character = Player.Character
  3939. Torso = Character.Torso
  3940. Head = Character:findFirstChild("Head")
  3941. LA = Character:findFirstChild("Left Arm")
  3942. RA = Character:findFirstChild("Right Arm")
  3943. LL = Character:findFirstChild("Left Leg")
  3944. RL = Character:findFirstChild("Right Leg")
  3945. Characters = Instance.new("Model")
  3946. Characters.Name = "Suit"
  3947. Characters.Parent = Character
  3948. Suit = Character.Suit
  3949. RAs = Instance.new("Part")
  3950. RAs.Name = "RightArmShuriken"
  3951. RAs.formFactor = "Plate"
  3952. RAs.Size = Vector3.new(1, 0.4, 1)
  3953. RAs.TopSurface = "Smooth"
  3954. RAs.BottomSurface = "Smooth"
  3955. RAs.BrickColor = BrickColor.new("Navy blue")
  3956. RAs.Reflectance = 0
  3957. Rasm = Instance.new("SpecialMesh")
  3958. Rasm.Parent = RAs
  3959. Rasm.MeshType = "FileMesh"
  3960. Rasm.MeshId = "http://www.roblox.com/asset/?id=19251107"
  3961. Rasm.Scale = Vector3.new(0.27,1,0.27)
  3962. RAs.Parent = Characters
  3963. RAsw = Instance.new("Weld")
  3964. RAsw.Part0 = RAs
  3965. RAsw.Part1 = RA
  3966. RAsw.Parent = RAs
  3967. RAsw.C0 = CFrame.new(0.03,-0.5,-0.5)*CFrame.fromEulerAnglesXYZ(0,1.5,1.6)
  3968. RAa = Instance.new("Part")
  3969. RAa.Name = "RightArmArmor"
  3970. RAa.formFactor = "Symmetric"
  3971. RAa.Size = Vector3.new(1,2,1)
  3972. RAa.TopSurface = "Smooth"
  3973. RAa.BottomSurface = "Smooth"
  3974. RAa.BrickColor = BrickColor.new("Really black")
  3975. RAa.Reflectance = 0
  3976. RAm = Instance.new("BlockMesh")
  3977. RAm.Parent = RAa
  3978. RAm.Scale = Vector3.new(1.01,0.51,1.01)
  3979. RAa.Parent = Characters
  3980. RAaw = Instance.new("Weld")
  3981. RAaw.Part0 = RA
  3982. RAaw.Part1 = RAa
  3983. RAaw.Parent = RA
  3984. RAaw.C0 = CFrame.new(0,0.5,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  3985. TorsoX = Instance.new("WedgePart")
  3986. TorsoX.Name = "TorsoPart"
  3987. TorsoX.formFactor = "Plate"
  3988. TorsoX.Size = Vector3.new(1.01, 1.01, 1.01)
  3989. TorsoX.TopSurface = "Smooth"
  3990. TorsoX.BottomSurface = "Smooth"
  3991. TorsoX.BrickColor = BrickColor.new("Really black")
  3992. TorsoX.Reflectance = 0
  3993. TorsoX.Parent = Characters
  3994. TorsoXW = Instance.new("Weld")
  3995. TorsoXW.Part0 = TorsoX
  3996. TorsoXW.Part1 = Torso
  3997. TorsoXW.Parent = TorsoX
  3998. TorsoXW.C0 = CFrame.new(0,0.41,-0.51)*CFrame.fromEulerAnglesXYZ(0,-1.575,-1.575)
  3999. TorsoX2 = Instance.new("WedgePart")
  4000. TorsoX2.Name = "TorsoPart2"
  4001. TorsoX2.formFactor = "Plate"
  4002. TorsoX2.Size = Vector3.new(1.01, 1.01, 1.01)
  4003. TorsoX2.TopSurface = "Smooth"
  4004. TorsoX2.BottomSurface = "Smooth"
  4005. TorsoX2.BrickColor = BrickColor.new("Really black")
  4006. TorsoX2.Reflectance = 0
  4007. TorsoX2.Parent = Characters
  4008. TorsoXW2 = Instance.new("Weld")
  4009. TorsoXW2.Part0 = TorsoX2
  4010. TorsoXW2.Part1 = Torso
  4011. TorsoXW2.Parent = TorsoX
  4012. TorsoXW2.C0 = CFrame.new(0.01,0.41,-0.51)*CFrame.fromEulerAnglesXYZ(0,-1.575,-1.575)
  4013. RAb = Instance.new("Part")
  4014. RAb.Name = "RightArmArmor"
  4015. RAb.formFactor = "Symmetric"
  4016. RAb.Size = Vector3.new(1,2,1)
  4017. RAb.TopSurface = "Smooth"
  4018. RAb.BottomSurface = "Smooth"
  4019. RAb.BrickColor = BrickColor.new("Navy blue")
  4020. RAb.Reflectance = 0
  4021. RAm = Instance.new("BlockMesh")
  4022. RAm.Parent = RAb
  4023. RAm.Scale = Vector3.new(1.02,0.05,1.02)
  4024. RAb.Parent = Characters
  4025. RAbw = Instance.new("Weld")
  4026. RAbw.Part0 = RAb
  4027. RAbw.Part1 = RA
  4028. RAbw.Parent = RAb
  4029. RAbw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  4030. Chakram = Instance.new("Part")
  4031. Chakram.Name = "Chakram"
  4032. Chakram.formFactor = "Symmetric"
  4033. Chakram.Size = Vector3.new(1,1,1)
  4034. Chakram.TopSurface = "Smooth"
  4035. Chakram.BottomSurface = "Smooth"
  4036. Chakram.BrickColor = BrickColor.new("Navy blue")
  4037. Chakram.Reflectance = 0
  4038. ChakramMesh = Instance.new("SpecialMesh")
  4039. ChakramMesh.Parent = Chakram
  4040. ChakramMesh.MeshType = "FileMesh"
  4041. ChakramMesh.MeshId = "http://www.roblox.com/asset/?id=16150814"
  4042. ChakramMesh.TextureId = "http://www.roblox.com/asset/?id=79146468"
  4043. ChakramMesh.Scale = Vector3.new(1.05,1.05,1.05)
  4044. Chakram.Parent = Characters
  4045. ChakramWeld = Instance.new("Weld")
  4046. ChakramWeld.Part0 = Chakram
  4047. ChakramWeld.Part1 = Head
  4048. ChakramWeld.Parent = Chakram
  4049. ChakramWeld.C0 = CFrame.new(0,-0.1,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  4050. Chakram2 = Instance.new("Part")
  4051. Chakram2.Name = "Chakram2"
  4052. Chakram2.formFactor = "Symmetric"
  4053. Chakram2.Size = Vector3.new(1,1,1)
  4054. Chakram2.TopSurface = "Smooth"
  4055. Chakram2.BottomSurface = "Smooth"
  4056. Chakram2.BrickColor = BrickColor.new("Navy blue")
  4057. Chakram2.Reflectance = 0
  4058. ChakramMesh2 = Instance.new("SpecialMesh")
  4059. ChakramMesh2.Parent = Chakram2
  4060. ChakramMesh2.MeshType = "FileMesh"
  4061. ChakramMesh2.MeshId = "http://www.roblox.com/asset/?id=1185246"
  4062. ChakramMesh2.TextureId = "http://www.roblox.com/asset/?id=21345517"
  4063. ChakramMesh2.Scale = Vector3.new(2,2,1)
  4064. Chakram2.Parent = Characters
  4065. Chakram2Weld = Instance.new("Weld")
  4066. Chakram2Weld.Part0 = Chakram2
  4067. Chakram2Weld.Part1 = Torso
  4068. Chakram2Weld.Parent = Chakram2
  4069. Chakram2Weld.C0 = CFrame.new(0,0,0.21)*CFrame.fromEulerAnglesXYZ(0,0,1.95)
  4070. Chakram3 = Instance.new("Part")
  4071. Chakram3.Name = "Chakram3"
  4072. Chakram3.formFactor = "Symmetric"
  4073. Chakram3.Size = Vector3.new(1,1,1)
  4074. Chakram3.TopSurface = "Smooth"
  4075. Chakram3.BottomSurface = "Smooth"
  4076. Chakram3.BrickColor = BrickColor.new("Really black")
  4077. Chakram3.Reflectance = 0
  4078. Chakram3.Transparency = 0.5
  4079. ChakramMesh3 = Instance.new("SpecialMesh")
  4080. ChakramMesh3.Parent = Chakram3
  4081. ChakramMesh3.MeshType = "Sphere"
  4082. ChakramMesh3.MeshId = "http://www.roblox.com/asset/?id=1185246"
  4083. ChakramMesh3.Scale = Vector3.new(1.3,1.3,1.3)
  4084. Chakram3.Parent = Characters
  4085. Chakram3Weld = Instance.new("Weld")
  4086. Chakram3Weld.Part0 = Chakram3
  4087. Chakram3Weld.Part1 = RA
  4088. Chakram3Weld.Parent = Chakram3
  4089. Chakram3Weld.C0 = CFrame.new(-0.25,-0.5,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  4090. ------------------------------------------------------------>
  4091. --[[
  4092. ? -->> Loop
  4093. --]]
  4094. ------------------------------------------------------------>
  4095. while true do
  4096. wait()
  4097. Stuff = Workspace:GetChildren()
  4098. for i = 1 , #Stuff do
  4099. Stuff2 = Stuff[i]:GetChildren()
  4100. for i = 1 , #Stuff2 do
  4101. Stuff3 = Stuff2[i]:GetChildren()
  4102. for i = 1 , #Stuff3 do
  4103. if Stuff3[i].className == "ForceField" then
  4104. Stuff3[i]:Remove()
  4105. end
  4106. end
  4107. if Stuff2[i].className == "ForceField" then
  4108. Stuff2[i]:Remove()
  4109. end
  4110. end
  4111. end
  4112. if Flaming == true then
  4113. Flame = Instance.new("Part")
  4114. Flame.Parent = Tool
  4115. Flame.Anchored = true
  4116. Flame.BrickColor = BrickColor.new("Really black")
  4117. Flame.CanCollide = false
  4118. Flame.Name = "Flame"
  4119. Color = math.random(1, 3)
  4120. if Color == 1 then
  4121. Flame.BrickColor = BrickColor.new(21)
  4122. else
  4123. if Color == 2 then
  4124. Flame.BrickColor = BrickColor.new(24)
  4125. end
  4126. if Color == 3 then
  4127. Flame.BrickColor = BrickColor.new(105)
  4128. end
  4129. end
  4130. Flame.Locked = true
  4131. Flame.Shape = "Ball"
  4132. Flame.Transparency = 0.2
  4133. Flame.Size = Vector3.new(1, 1, 1)
  4134. Flawme.TopSurface = "Smooth"
  4135. Flame.BottomSurface = "Smooth"
  4136. Flame.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), -(math.random(8, 12)))
  4137. FlameMesh = Instance.new("SpecialMesh")
  4138. FlameMesh.MeshType = "Sphere"
  4139. FlameMesh.Parent = Flame
  4140. FlameMesh.Scale = Vector3.new(1, 1, 1)
  4141. end
  4142. Me.Character.Humanoid.WalkSpeed = 16
  4143. Me.Character.Humanoid.MaxHealth = 100
  4144. if Me.Character.Torso.Position.Y <= -20 or Me.Character.Torso.Position.Y >= 10000 then
  4145. Base = Workspace:findFirstChild("Base")
  4146. if Base ~= nil then
  4147. Me.Character:MoveTo(Base.Position)
  4148. else
  4149. Me.Character:MoveTo(Vector3.new(0, 50, 0))
  4150. end
  4151. end
  4152. Stuff = Tool:GetChildren()
  4153. for i = 1 , #Stuff do
  4154. if Stuff[i].className == "Part" then
  4155. if Stuff[i].Name == "Shadow" then
  4156. Stuff[i].Transparency = Stuff[i].Transparency + 0.2
  4157. if Stuff[i].Transparency >= 1 then
  4158. Stuff[i]:Remove()
  4159. end
  4160. end
  4161. if Stuff[i].Name == "Flame" then
  4162. p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
  4163. Size = math.random(1, 3)
  4164. Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(Size, Size, Size)
  4165. Stuff[i].Transparency = Stuff[i].Transparency + 0.0785
  4166. Stuff[i].CFrame = p
  4167. Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0, 0, -(math.random(3, 5)))
  4168. Stuff2 = Workspace:GetChildren()
  4169. for ii = 1 , #Stuff2 do
  4170. if Stuff2[ii].className == "Part" then
  4171. if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then
  4172. if Stuff2[ii].Name ~= "Base" then
  4173. Stuff2[ii].Anchored = false
  4174. Stuff2[ii].BrickColor = BrickColor.new("Really black")
  4175. Stuff2[ii]:BreakJoints()
  4176. end
  4177. end
  4178. end
  4179. if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= Me.Name then
  4180. Torso = Stuff2[ii]:findFirstChild("Torso")
  4181. Humanoid = Stuff2[ii]:findFirstChild("Humanoid")
  4182. if Torso ~= nil and Humanoid ~= nil then
  4183. if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then
  4184. Humanoid.MaxHealth = 100
  4185. Humanoid:TakeDamage(Damage)
  4186. Parts = Humanoid.Parent:GetChildren()
  4187. for i = 1 , #Parts do
  4188. if Parts[i].className == "Part" then
  4189. Parts[i].BrickColor = BrickColor.new("Really black")
  4190. if Humanoid.Health <= 0 then
  4191. Parts[i].Anchored = false
  4192. Parts[i]:BreakJoints()
  4193. end
  4194. end
  4195. end
  4196. end
  4197. end
  4198. end
  4199. end
  4200. if Stuff[i].Transparency >= 1 then
  4201. Stuff[i]:Remove()
  4202. end
  4203. end
  4204. end
  4205. end
  4206. ------------------------------------------------------------>
  4207. --[[
  4208. ? -->> End of Script!
  4209. --]]
  4210. ------------------------------------------------------------>
  4211. end
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