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  1. Welcome to VBCT
  2. Session Date: 14 February 2011, 20:27:27
  3. VBCT Version: 1.0k
  4.  
  5. Engine detected from registry: EP2/OB
  6. Selected MOD = counter-strike: source
  7. Game name read from GameInfo.txt file: Counter-Strike Source
  8. appid read from GameInfo.txt file: 240
  9.  
  10. Available EP1 Games:
  11. Half-Life 2: Deathmatch
  12.  
  13. Available EP2/Orangebox Games:
  14. Half-Life 2
  15. Half-Life 2: Episode One
  16. Half-Life 2: Episode Two
  17. Portal
  18. Team Fortress 2
  19. Day of Defeat: Source
  20. Counter-Strike: Source
  21.  
  22.  
  23. Map File Selected: C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3.vmf
  24. There is no Custom Profile to load: C:\Users\Edwin\Documents\Mapping Tools\Compiler\mg_WarmCup_bob_b3.pro
  25.  
  26. Fast Compile Selected!
  27. Compile Start Time: 14 February 2011, 20:27:49
  28.  
  29. -------------- Start Compile BSP ----------------
  30. VBSP Started, Please Wait!
  31.  
  32. VBSP: c:\program files\steam\steamapps\yellowpancakes\sourcesdk\bin\orangebox\bin\vbsp.exe -game "c:\program files\steam\steamapps\yellowpancakes\counter-strike source\cstrike" "C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3"
  33.  
  34. Valve Software - vbsp.exe (Jul 7 2010)
  35. 2 threads
  36. materialPath: c:\program files\steam\steamapps\yellowpancakes\counter-strike source\cstrike\materials
  37. Loading C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3.vmf
  38. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  39. Could not locate 'GameData' key in c:\program files\steam\steamapps\yellowpancakes\counter-strike source\cstrike\gameinfo.txt
  40. Patching WVT material: maps/mg_warmcup_bob_b3/dev/dev_blendmeasure_wvt_patch
  41. Patching WVT material: maps/mg_warmcup_bob_b3/dev/dev_blendmeasure2_wvt_patch
  42. fixing up env_cubemap materials on brush sides...
  43. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  44. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  45. Processing areas...done (0)
  46. Building Faces...done (0)
  47. Chop Details...done (0)
  48. Find Visible Detail Sides...
  49. Merged 410 detail faces...done (0)
  50. Merging details...done (0)
  51. FixTjuncs...
  52. PruneNodes...
  53. WriteBSP...
  54. done (1)
  55. writing C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3.prt...Building visibility clusters...
  56. done (0)
  57. Creating default LDR cubemaps for env_cubemap using skybox materials:
  58. skybox/mpa05*.vmt
  59. ! Run buildcubemaps in the engine to get the correct cube maps.
  60. Creating default HDR cubemaps for env_cubemap using skybox materials:
  61. skybox/mpa05*.vmt
  62. ! Run buildcubemaps in the engine to get the correct cube maps.
  63. Finding displacement neighbors...
  64. Finding lightmap sample positions...
  65. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  66. Building Physics collision data...
  67. done (3) (1116730 bytes)
  68. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  69. Compacting texture/material tables...
  70. Reduced 7539 texinfos to 4347
  71. Reduced 100 texdatas to 72 (4856 bytes to 2920)
  72. Writing C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3.bsp
  73. 17 seconds elapsed
  74.  
  75. Compile Complete for this module.
  76. VBSP Completed: 14 February 2011, 20:28:07
  77. VBSP: Compile time: 17 seconds elapsed
  78.  
  79. -------------- Start Compile VVIS ----------------
  80. VVIS Started, Please Wait!
  81.  
  82. VVIS: c:\program files\steam\steamapps\yellowpancakes\sourcesdk\bin\orangebox\bin\vvis.exe -fast -game "c:\program files\steam\steamapps\yellowpancakes\counter-strike source\cstrike" "C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3"
  83.  
  84. Valve Software - vvis.exe (Jul 7 2010)
  85. fastvis = true
  86. 2 threads
  87. reading c:\users\edwin\documents\my maps\mg_warmcup_bob\mg_WarmCup_bob_b3.bsp
  88. reading c:\users\edwin\documents\my maps\mg_warmcup_bob\mg_WarmCup_bob_b3.prt
  89. 2274 portalclusters
  90. 7005 numportals
  91. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
  92. Optimized: 21563 visible clusters (0.00%)
  93. Total clusters visible: 897853
  94. Average clusters visible: 394
  95. Building PAS...
  96. Average clusters audible: 439
  97. visdatasize:295376 compressed from 1309824
  98. writing c:\users\edwin\documents\my maps\mg_warmcup_bob\mg_WarmCup_bob_b3.bsp
  99. 3 seconds elapsed
  100.  
  101. Compile Complete for this module.
  102. VVIS Completed: 14 February 2011, 20:28:12
  103. VVIS: Compile time: 3 seconds elapsed
  104.  
  105. -------------- Start Compile VRAD ----------------
  106. VRAD Started, Please Wait!
  107.  
  108. VRAD: c:\program files\steam\steamapps\yellowpancakes\sourcesdk\bin\orangebox\bin\vrad.exe -game "c:\program files\steam\steamapps\yellowpancakes\counter-strike source\cstrike" "C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3"
  109.  
  110. Valve Software - vrad.exe SSE (Jul 7 2010)
  111.  
  112. Valve Radiosity Simulator
  113. 2 threads
  114. [Reading texlights from 'lights.rad']
  115. [1 texlights parsed from 'lights.rad']
  116.  
  117. Loading c:\users\edwin\documents\my maps\mg_warmcup_bob\mg_WarmCup_bob_b3.bsp
  118. Setting up ray-trace acceleration structure... Done (2.08 seconds)
  119. 14875 faces
  120. 7 degenerate faces
  121. 2121946 square feet [305560288.00 square inches]
  122. 0 Displacements
  123. 0 Square Feet [0.00 Square Inches]
  124. 14868 patches before subdivision
  125. zero area child patch
  126. zero area child patch
  127. 119820 patches after subdivision
  128. sun extent from map=-0.882948
  129. sun extent from map=-0.882948
  130. sun extent from map=-0.882948
  131. sun extent from map=-0.882948
  132. sun extent from map=-0.882948
  133. sun extent from map=-0.882948
  134. sun extent from map=-0.882948
  135. 27 direct lights
  136. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (22)
  137. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (31)
  138. transfers 8504287, max 809
  139. transfer lists: 64.9 megs
  140. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  141. Bounce #1 added RGB(915908, 407860, 169466)
  142. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  143. Bounce #2 added RGB(296362, 60099, 16569)
  144. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  145. Bounce #3 added RGB(92536, 6866, 1268)
  146. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  147. Bounce #4 added RGB(34226, 1090, 207)
  148. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  149. Bounce #5 added RGB(13226, 142, 19)
  150. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  151. Bounce #6 added RGB(5457, 23, 4)
  152. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  153. Bounce #7 added RGB(2367, 3, 1)
  154. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  155. Bounce #8 added RGB(1060, 1, 0)
  156. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  157. Bounce #9 added RGB(494, 0, 0)
  158. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  159. Bounce #10 added RGB(234, 0, 0)
  160. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  161. Bounce #11 added RGB(114, 0, 0)
  162. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  163. Bounce #12 added RGB(56, 0, 0)
  164. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  165. Bounce #13 added RGB(29, 0, 0)
  166. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  167. Bounce #14 added RGB(14, 0, 0)
  168. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  169. Bounce #15 added RGB(8, 0, 0)
  170. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  171. Bounce #16 added RGB(4, 0, 0)
  172. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  173. Bounce #17 added RGB(2, 0, 0)
  174. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  175. Bounce #18 added RGB(1, 0, 0)
  176. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  177. Bounce #19 added RGB(1, 0, 0)
  178. Build Patch/Sample Hash Table(s).....Done<0.0570 sec>
  179. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (16)
  180. FinalLightFace Done
  181. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  182. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (43)
  183. Writing leaf ambient...done
  184. Ready to Finish
  185.  
  186. Object names Objects/Maxobjs Memory / Maxmem Fullness
  187. ------------ --------------- --------------- --------
  188. models 336/1024 16128/49152 (32.8%)
  189. brushes 2585/8192 31020/98304 (31.6%)
  190. brushsides 21561/65536 172488/524288 (32.9%)
  191. planes 21062/65536 421240/1310720 (32.1%)
  192. vertexes 21242/65536 254904/786432 (32.4%)
  193. nodes 7989/65536 255648/2097152 (12.2%)
  194. texinfos 4347/12288 312984/884736 (35.4%)
  195. texdata 72/2048 2304/65536 ( 3.5%)
  196. dispinfos 0/0 0/0 ( 0.0%)
  197. disp_verts 0/0 0/0 ( 0.0%)
  198. disp_tris 0/0 0/0 ( 0.0%)
  199. disp_lmsamples 0/0 0/0 ( 0.0%)
  200. faces 14875/65536 833000/3670016 (22.7%)
  201. hdr faces 0/65536 0/3670016 ( 0.0%)
  202. origfaces 10802/65536 604912/3670016 (16.5%)
  203. leaves 8326/65536 266432/2097152 (12.7%)
  204. leaffaces 16985/65536 33970/131072 (25.9%)
  205. leafbrushes 5220/65536 10440/131072 ( 8.0%)
  206. areas 7/256 56/2048 ( 2.7%)
  207. surfedges 113040/512000 452160/2048000 (22.1%)
  208. edges 64549/256000 258196/1024000 (25.2%)
  209. LDR worldlights 21/8192 1848/720896 ( 0.3%)
  210. HDR worldlights 0/8192 0/720896 ( 0.0%)
  211. leafwaterdata 21/32768 252/393216 ( 0.1%)
  212. waterstrips 941/32768 9410/327680 ( 2.9%)
  213. waterverts 0/65536 0/786432 ( 0.0%)
  214. waterindices 15771/65536 31542/131072 (24.1%)
  215. cubemapsamples 29/1024 464/16384 ( 2.8%)
  216. overlays 1/512 352/180224 ( 0.2%)
  217. LDR lightdata [variable] 2434724/0 ( 0.0%)
  218. HDR lightdata [variable] 0/0 ( 0.0%)
  219. visdata [variable] 295376/16777216 ( 1.8%)
  220. entdata [variable] 267063/393216 (67.9%)
  221. LDR ambient table 8326/65536 33304/262144 (12.7%)
  222. HDR ambient table 8326/65536 33304/262144 (12.7%)
  223. LDR leaf ambient 27318/65536 764904/1835008 (41.7%)
  224. HDR leaf ambient 8326/65536 233128/1835008 (12.7%)
  225. occluders 0/0 0/0 ( 0.0%)
  226. occluder polygons 0/0 0/0 ( 0.0%)
  227. occluder vert ind 0/0 0/0 ( 0.0%)
  228. detail props [variable] 1/12 ( 8.3%)
  229. static props [variable] 1/1040 ( 0.1%)
  230. pakfile [variable] 2477488/0 ( 0.0%)
  231. physics [variable] 1116730/4194304 (26.6%)
  232. physics terrain [variable] 2/1048576 ( 0.0%)
  233.  
  234. Level flags = 0
  235.  
  236. Total triangle count: 38724
  237. Writing c:\users\edwin\documents\my maps\mg_warmcup_bob\mg_WarmCup_bob_b3.bsp
  238. 2 minutes, 1 second elapsed
  239.  
  240. Compile Complete for this module.
  241. VRAD Completed: 14 February 2011, 20:30:14
  242. VRAD: Compile time: 2 minutes, 1 second elapsed
  243.  
  244. One Line Summary: 14/02/2011 20:30:14, mg_WarmCup_bob_b3.vmf, Counter-Strike Source, normal , fast, normal, 00:00:18, 00:00:04, 00:02:02, 00:02:24
  245. History.csv was updated.
  246.  
  247. Compile Summary - job mode: FAST
  248. Map Name: mg_WarmCup_bob_b3.vmf
  249. VBSP - mode:normal , 17 seconds, 00:00:18 elapsed
  250. VVIS - mode:fast, 3 seconds, 00:00:04 elapsed
  251. VRAD - mode:normal, 2 minutes, 1 second(LDR), n/a(HDR), 00:02:02 elapsed
  252. Total Compile time: 00:02:24
  253.  
  254.  
  255. File copied: C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3.bsp to c:\program files\steam\steamapps\yellowpancakes\counter-strike source\cstrike\maps\mg_WarmCup_bob_b3.bsp
  256.  
  257. Full Compile Selected!
  258. Compile Start Time: 14 February 2011, 20:48:04
  259.  
  260. -------------- Start Compile BSP ----------------
  261. VBSP Started, Please Wait!
  262.  
  263. VBSP: c:\program files\steam\steamapps\yellowpancakes\sourcesdk\bin\orangebox\bin\vbsp.exe -game "c:\program files\steam\steamapps\yellowpancakes\counter-strike source\cstrike" "C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3"
  264.  
  265. Valve Software - vbsp.exe (Jul 7 2010)
  266. 2 threads
  267. materialPath: c:\program files\steam\steamapps\yellowpancakes\counter-strike source\cstrike\materials
  268. Loading C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3.vmf
  269. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  270. Could not locate 'GameData' key in c:\program files\steam\steamapps\yellowpancakes\counter-strike source\cstrike\gameinfo.txt
  271. Patching WVT material: maps/mg_warmcup_bob_b3/dev/dev_blendmeasure_wvt_patch
  272. Patching WVT material: maps/mg_warmcup_bob_b3/dev/dev_blendmeasure2_wvt_patch
  273. fixing up env_cubemap materials on brush sides...
  274. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  275. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  276. Processing areas...done (0)
  277. Building Faces...done (0)
  278. Chop Details...done (0)
  279. Find Visible Detail Sides...
  280. Merged 410 detail faces...done (0)
  281. Merging details...done (0)
  282. FixTjuncs...
  283. PruneNodes...
  284. WriteBSP...
  285. done (1)
  286. writing C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3.prt...Building visibility clusters...
  287. done (0)
  288. Creating default LDR cubemaps for env_cubemap using skybox materials:
  289. skybox/mpa05*.vmt
  290. ! Run buildcubemaps in the engine to get the correct cube maps.
  291. Creating default HDR cubemaps for env_cubemap using skybox materials:
  292. skybox/mpa05*.vmt
  293. ! Run buildcubemaps in the engine to get the correct cube maps.
  294. Finding displacement neighbors...
  295. Finding lightmap sample positions...
  296. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  297. Building Physics collision data...
  298. done (3) (1116730 bytes)
  299. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  300. Compacting texture/material tables...
  301. Reduced 7539 texinfos to 4347
  302. Reduced 100 texdatas to 72 (4856 bytes to 2920)
  303. Writing C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3.bsp
  304. 17 seconds elapsed
  305.  
  306. Compile Complete for this module.
  307. VBSP Completed: 14 February 2011, 20:48:22
  308. VBSP: Compile time: 17 seconds elapsed
  309.  
  310. -------------- Start Compile VVIS ----------------
  311. VVIS Started, Please Wait!
  312.  
  313. VVIS: c:\program files\steam\steamapps\yellowpancakes\sourcesdk\bin\orangebox\bin\vvis.exe -game "c:\program files\steam\steamapps\yellowpancakes\counter-strike source\cstrike" "C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3"
  314.  
  315. Valve Software - vvis.exe (Jul 7 2010)
  316. 2 threads
  317. reading c:\users\edwin\documents\my maps\mg_warmcup_bob\mg_WarmCup_bob_b3.bsp
  318. reading c:\users\edwin\documents\my maps\mg_warmcup_bob\mg_WarmCup_bob_b3.prt
  319. 2274 portalclusters
  320. 7005 numportals
  321. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
  322. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (533)
  323. Optimized: 3348 visible clusters (0.00%)
  324. Total clusters visible: 590972
  325. Average clusters visible: 259
  326. Building PAS...
  327. Average clusters audible: 439
  328. visdatasize:291545 compressed from 1309824
  329. writing c:\users\edwin\documents\my maps\mg_warmcup_bob\mg_WarmCup_bob_b3.bsp
  330. 8 minutes, 56 seconds elapsed
  331.  
  332. Compile Complete for this module.
  333. VVIS Completed: 14 February 2011, 20:57:19
  334. VVIS: Compile time: 8 minutes, 56 seconds elapsed
  335.  
  336. -------------- Start Compile VRAD ----------------
  337. VRAD Started, Please Wait!
  338.  
  339. VRAD: c:\program files\steam\steamapps\yellowpancakes\sourcesdk\bin\orangebox\bin\vrad.exe -game "c:\program files\steam\steamapps\yellowpancakes\counter-strike source\cstrike" "C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3"
  340.  
  341. Valve Software - vrad.exe SSE (Jul 7 2010)
  342.  
  343. Valve Radiosity Simulator
  344. 2 threads
  345. [Reading texlights from 'lights.rad']
  346. [1 texlights parsed from 'lights.rad']
  347.  
  348. Loading c:\users\edwin\documents\my maps\mg_warmcup_bob\mg_WarmCup_bob_b3.bsp
  349. Setting up ray-trace acceleration structure... Done (1.99 seconds)
  350. 14875 faces
  351. 7 degenerate faces
  352. 2121946 square feet [305560288.00 square inches]
  353. 0 Displacements
  354. 0 Square Feet [0.00 Square Inches]
  355. 14868 patches before subdivision
  356. zero area child patch
  357. zero area child patch
  358. 119820 patches after subdivision
  359. sun extent from map=-0.882948
  360. sun extent from map=-0.882948
  361. sun extent from map=-0.882948
  362. sun extent from map=-0.882948
  363. sun extent from map=-0.882948
  364. sun extent from map=-0.882948
  365. sun extent from map=-0.882948
  366. 27 direct lights
  367. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (19)
  368. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (25)
  369. transfers 8504272, max 809
  370. transfer lists: 64.9 megs
  371. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  372. Bounce #1 added RGB(915910, 407861, 169468)
  373. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  374. Bounce #2 added RGB(296361, 60099, 16569)
  375. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  376. Bounce #3 added RGB(92536, 6866, 1268)
  377. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  378. Bounce #4 added RGB(34226, 1090, 207)
  379. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  380. Bounce #5 added RGB(13226, 142, 19)
  381. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  382. Bounce #6 added RGB(5457, 23, 4)
  383. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  384. Bounce #7 added RGB(2367, 3, 1)
  385. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  386. Bounce #8 added RGB(1060, 1, 0)
  387. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  388. Bounce #9 added RGB(494, 0, 0)
  389. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  390. Bounce #10 added RGB(234, 0, 0)
  391. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  392. Bounce #11 added RGB(114, 0, 0)
  393. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  394. Bounce #12 added RGB(56, 0, 0)
  395. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  396. Bounce #13 added RGB(29, 0, 0)
  397. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  398. Bounce #14 added RGB(14, 0, 0)
  399. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  400. Bounce #15 added RGB(8, 0, 0)
  401. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  402. Bounce #16 added RGB(4, 0, 0)
  403. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  404. Bounce #17 added RGB(2, 0, 0)
  405. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  406. Bounce #18 added RGB(1, 0, 0)
  407. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  408. Bounce #19 added RGB(1, 0, 0)
  409. Build Patch/Sample Hash Table(s).....Done<0.0572 sec>
  410. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (14)
  411. FinalLightFace Done
  412. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  413. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (41)
  414. Writing leaf ambient...done
  415. Ready to Finish
  416.  
  417. Object names Objects/Maxobjs Memory / Maxmem Fullness
  418. ------------ --------------- --------------- --------
  419. models 336/1024 16128/49152 (32.8%)
  420. brushes 2585/8192 31020/98304 (31.6%)
  421. brushsides 21561/65536 172488/524288 (32.9%)
  422. planes 21062/65536 421240/1310720 (32.1%)
  423. vertexes 21242/65536 254904/786432 (32.4%)
  424. nodes 7989/65536 255648/2097152 (12.2%)
  425. texinfos 4347/12288 312984/884736 (35.4%)
  426. texdata 72/2048 2304/65536 ( 3.5%)
  427. dispinfos 0/0 0/0 ( 0.0%)
  428. disp_verts 0/0 0/0 ( 0.0%)
  429. disp_tris 0/0 0/0 ( 0.0%)
  430. disp_lmsamples 0/0 0/0 ( 0.0%)
  431. faces 14875/65536 833000/3670016 (22.7%)
  432. hdr faces 0/65536 0/3670016 ( 0.0%)
  433. origfaces 10802/65536 604912/3670016 (16.5%)
  434. leaves 8326/65536 266432/2097152 (12.7%)
  435. leaffaces 16985/65536 33970/131072 (25.9%)
  436. leafbrushes 5220/65536 10440/131072 ( 8.0%)
  437. areas 7/256 56/2048 ( 2.7%)
  438. surfedges 113040/512000 452160/2048000 (22.1%)
  439. edges 64549/256000 258196/1024000 (25.2%)
  440. LDR worldlights 21/8192 1848/720896 ( 0.3%)
  441. HDR worldlights 0/8192 0/720896 ( 0.0%)
  442. leafwaterdata 21/32768 252/393216 ( 0.1%)
  443. waterstrips 941/32768 9410/327680 ( 2.9%)
  444. waterverts 0/65536 0/786432 ( 0.0%)
  445. waterindices 15771/65536 31542/131072 (24.1%)
  446. cubemapsamples 29/1024 464/16384 ( 2.8%)
  447. overlays 1/512 352/180224 ( 0.2%)
  448. LDR lightdata [variable] 2434724/0 ( 0.0%)
  449. HDR lightdata [variable] 0/0 ( 0.0%)
  450. visdata [variable] 291545/16777216 ( 1.7%)
  451. entdata [variable] 267063/393216 (67.9%)
  452. LDR ambient table 8326/65536 33304/262144 (12.7%)
  453. HDR ambient table 8326/65536 33304/262144 (12.7%)
  454. LDR leaf ambient 27313/65536 764764/1835008 (41.7%)
  455. HDR leaf ambient 8326/65536 233128/1835008 (12.7%)
  456. occluders 0/0 0/0 ( 0.0%)
  457. occluder polygons 0/0 0/0 ( 0.0%)
  458. occluder vert ind 0/0 0/0 ( 0.0%)
  459. detail props [variable] 1/12 ( 8.3%)
  460. static props [variable] 1/1040 ( 0.1%)
  461. pakfile [variable] 2477488/0 ( 0.0%)
  462. physics [variable] 1116730/4194304 (26.6%)
  463. physics terrain [variable] 2/1048576 ( 0.0%)
  464.  
  465. Level flags = 0
  466.  
  467. Total triangle count: 38724
  468. Writing c:\users\edwin\documents\my maps\mg_warmcup_bob\mg_WarmCup_bob_b3.bsp
  469. 1 minute, 47 seconds elapsed
  470.  
  471. Compile Complete for this module.
  472. VRAD Completed: 14 February 2011, 20:59:08
  473. VRAD: Compile time: 1 minute, 47 seconds elapsed
  474.  
  475. One Line Summary: 14/02/2011 20:59:08, mg_WarmCup_bob_b3.vmf, Counter-Strike Source, normal , normal, normal, 00:00:17, 00:08:57, 00:01:48, 00:11:03
  476. History.csv was updated.
  477.  
  478. Compile Summary - job mode: FULL
  479. Map Name: mg_WarmCup_bob_b3.vmf
  480. VBSP - mode:normal , 17 seconds, 00:00:17 elapsed
  481. VVIS - mode:normal, 8 minutes, 56 seconds, 00:08:57 elapsed
  482. VRAD - mode:normal, 1 minute, 47 seconds(LDR), n/a(HDR), 00:01:48 elapsed
  483. Total Compile time: 00:11:03
  484.  
  485. NOTE: old BSP file renamed to : c:\program files\steam\steamapps\yellowpancakes\counter-strike source\cstrike\maps\mg_WarmCup_bob_b3_old.bsp
  486.  
  487. File copied: C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3.bsp to c:\program files\steam\steamapps\yellowpancakes\counter-strike source\cstrike\maps\mg_WarmCup_bob_b3.bsp
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