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- Welcome to VBCT
- Session Date: 14 February 2011, 20:27:27
- VBCT Version: 1.0k
- Engine detected from registry: EP2/OB
- Selected MOD = counter-strike: source
- Game name read from GameInfo.txt file: Counter-Strike Source
- appid read from GameInfo.txt file: 240
- Available EP1 Games:
- Half-Life 2: Deathmatch
- Available EP2/Orangebox Games:
- Half-Life 2
- Half-Life 2: Episode One
- Half-Life 2: Episode Two
- Portal
- Team Fortress 2
- Day of Defeat: Source
- Counter-Strike: Source
- Map File Selected: C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3.vmf
- There is no Custom Profile to load: C:\Users\Edwin\Documents\Mapping Tools\Compiler\mg_WarmCup_bob_b3.pro
- Fast Compile Selected!
- Compile Start Time: 14 February 2011, 20:27:49
- -------------- Start Compile BSP ----------------
- VBSP Started, Please Wait!
- VBSP: c:\program files\steam\steamapps\yellowpancakes\sourcesdk\bin\orangebox\bin\vbsp.exe -game "c:\program files\steam\steamapps\yellowpancakes\counter-strike source\cstrike" "C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3"
- Valve Software - vbsp.exe (Jul 7 2010)
- 2 threads
- materialPath: c:\program files\steam\steamapps\yellowpancakes\counter-strike source\cstrike\materials
- Loading C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files\steam\steamapps\yellowpancakes\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/mg_warmcup_bob_b3/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/mg_warmcup_bob_b3/dev/dev_blendmeasure2_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 410 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/mpa05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/mpa05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (3) (1116730 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 7539 texinfos to 4347
- Reduced 100 texdatas to 72 (4856 bytes to 2920)
- Writing C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3.bsp
- 17 seconds elapsed
- Compile Complete for this module.
- VBSP Completed: 14 February 2011, 20:28:07
- VBSP: Compile time: 17 seconds elapsed
- -------------- Start Compile VVIS ----------------
- VVIS Started, Please Wait!
- VVIS: c:\program files\steam\steamapps\yellowpancakes\sourcesdk\bin\orangebox\bin\vvis.exe -fast -game "c:\program files\steam\steamapps\yellowpancakes\counter-strike source\cstrike" "C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3"
- Valve Software - vvis.exe (Jul 7 2010)
- fastvis = true
- 2 threads
- reading c:\users\edwin\documents\my maps\mg_warmcup_bob\mg_WarmCup_bob_b3.bsp
- reading c:\users\edwin\documents\my maps\mg_warmcup_bob\mg_WarmCup_bob_b3.prt
- 2274 portalclusters
- 7005 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Optimized: 21563 visible clusters (0.00%)
- Total clusters visible: 897853
- Average clusters visible: 394
- Building PAS...
- Average clusters audible: 439
- visdatasize:295376 compressed from 1309824
- writing c:\users\edwin\documents\my maps\mg_warmcup_bob\mg_WarmCup_bob_b3.bsp
- 3 seconds elapsed
- Compile Complete for this module.
- VVIS Completed: 14 February 2011, 20:28:12
- VVIS: Compile time: 3 seconds elapsed
- -------------- Start Compile VRAD ----------------
- VRAD Started, Please Wait!
- VRAD: c:\program files\steam\steamapps\yellowpancakes\sourcesdk\bin\orangebox\bin\vrad.exe -game "c:\program files\steam\steamapps\yellowpancakes\counter-strike source\cstrike" "C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [1 texlights parsed from 'lights.rad']
- Loading c:\users\edwin\documents\my maps\mg_warmcup_bob\mg_WarmCup_bob_b3.bsp
- Setting up ray-trace acceleration structure... Done (2.08 seconds)
- 14875 faces
- 7 degenerate faces
- 2121946 square feet [305560288.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 14868 patches before subdivision
- zero area child patch
- zero area child patch
- 119820 patches after subdivision
- sun extent from map=-0.882948
- sun extent from map=-0.882948
- sun extent from map=-0.882948
- sun extent from map=-0.882948
- sun extent from map=-0.882948
- sun extent from map=-0.882948
- sun extent from map=-0.882948
- 27 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (22)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (31)
- transfers 8504287, max 809
- transfer lists: 64.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(915908, 407860, 169466)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(296362, 60099, 16569)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(92536, 6866, 1268)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(34226, 1090, 207)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(13226, 142, 19)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(5457, 23, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(2367, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(1060, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(494, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(234, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #11 added RGB(114, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(56, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(29, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #14 added RGB(14, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(8, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(4, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #18 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #19 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0570 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (16)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (43)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 336/1024 16128/49152 (32.8%)
- brushes 2585/8192 31020/98304 (31.6%)
- brushsides 21561/65536 172488/524288 (32.9%)
- planes 21062/65536 421240/1310720 (32.1%)
- vertexes 21242/65536 254904/786432 (32.4%)
- nodes 7989/65536 255648/2097152 (12.2%)
- texinfos 4347/12288 312984/884736 (35.4%)
- texdata 72/2048 2304/65536 ( 3.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 14875/65536 833000/3670016 (22.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 10802/65536 604912/3670016 (16.5%)
- leaves 8326/65536 266432/2097152 (12.7%)
- leaffaces 16985/65536 33970/131072 (25.9%)
- leafbrushes 5220/65536 10440/131072 ( 8.0%)
- areas 7/256 56/2048 ( 2.7%)
- surfedges 113040/512000 452160/2048000 (22.1%)
- edges 64549/256000 258196/1024000 (25.2%)
- LDR worldlights 21/8192 1848/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 21/32768 252/393216 ( 0.1%)
- waterstrips 941/32768 9410/327680 ( 2.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 15771/65536 31542/131072 (24.1%)
- cubemapsamples 29/1024 464/16384 ( 2.8%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 2434724/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 295376/16777216 ( 1.8%)
- entdata [variable] 267063/393216 (67.9%)
- LDR ambient table 8326/65536 33304/262144 (12.7%)
- HDR ambient table 8326/65536 33304/262144 (12.7%)
- LDR leaf ambient 27318/65536 764904/1835008 (41.7%)
- HDR leaf ambient 8326/65536 233128/1835008 (12.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1040 ( 0.1%)
- pakfile [variable] 2477488/0 ( 0.0%)
- physics [variable] 1116730/4194304 (26.6%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 38724
- Writing c:\users\edwin\documents\my maps\mg_warmcup_bob\mg_WarmCup_bob_b3.bsp
- 2 minutes, 1 second elapsed
- Compile Complete for this module.
- VRAD Completed: 14 February 2011, 20:30:14
- VRAD: Compile time: 2 minutes, 1 second elapsed
- One Line Summary: 14/02/2011 20:30:14, mg_WarmCup_bob_b3.vmf, Counter-Strike Source, normal , fast, normal, 00:00:18, 00:00:04, 00:02:02, 00:02:24
- History.csv was updated.
- Compile Summary - job mode: FAST
- Map Name: mg_WarmCup_bob_b3.vmf
- VBSP - mode:normal , 17 seconds, 00:00:18 elapsed
- VVIS - mode:fast, 3 seconds, 00:00:04 elapsed
- VRAD - mode:normal, 2 minutes, 1 second(LDR), n/a(HDR), 00:02:02 elapsed
- Total Compile time: 00:02:24
- File copied: C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3.bsp to c:\program files\steam\steamapps\yellowpancakes\counter-strike source\cstrike\maps\mg_WarmCup_bob_b3.bsp
- Full Compile Selected!
- Compile Start Time: 14 February 2011, 20:48:04
- -------------- Start Compile BSP ----------------
- VBSP Started, Please Wait!
- VBSP: c:\program files\steam\steamapps\yellowpancakes\sourcesdk\bin\orangebox\bin\vbsp.exe -game "c:\program files\steam\steamapps\yellowpancakes\counter-strike source\cstrike" "C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3"
- Valve Software - vbsp.exe (Jul 7 2010)
- 2 threads
- materialPath: c:\program files\steam\steamapps\yellowpancakes\counter-strike source\cstrike\materials
- Loading C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files\steam\steamapps\yellowpancakes\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/mg_warmcup_bob_b3/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/mg_warmcup_bob_b3/dev/dev_blendmeasure2_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 410 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/mpa05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/mpa05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (3) (1116730 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 7539 texinfos to 4347
- Reduced 100 texdatas to 72 (4856 bytes to 2920)
- Writing C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3.bsp
- 17 seconds elapsed
- Compile Complete for this module.
- VBSP Completed: 14 February 2011, 20:48:22
- VBSP: Compile time: 17 seconds elapsed
- -------------- Start Compile VVIS ----------------
- VVIS Started, Please Wait!
- VVIS: c:\program files\steam\steamapps\yellowpancakes\sourcesdk\bin\orangebox\bin\vvis.exe -game "c:\program files\steam\steamapps\yellowpancakes\counter-strike source\cstrike" "C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3"
- Valve Software - vvis.exe (Jul 7 2010)
- 2 threads
- reading c:\users\edwin\documents\my maps\mg_warmcup_bob\mg_WarmCup_bob_b3.bsp
- reading c:\users\edwin\documents\my maps\mg_warmcup_bob\mg_WarmCup_bob_b3.prt
- 2274 portalclusters
- 7005 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (533)
- Optimized: 3348 visible clusters (0.00%)
- Total clusters visible: 590972
- Average clusters visible: 259
- Building PAS...
- Average clusters audible: 439
- visdatasize:291545 compressed from 1309824
- writing c:\users\edwin\documents\my maps\mg_warmcup_bob\mg_WarmCup_bob_b3.bsp
- 8 minutes, 56 seconds elapsed
- Compile Complete for this module.
- VVIS Completed: 14 February 2011, 20:57:19
- VVIS: Compile time: 8 minutes, 56 seconds elapsed
- -------------- Start Compile VRAD ----------------
- VRAD Started, Please Wait!
- VRAD: c:\program files\steam\steamapps\yellowpancakes\sourcesdk\bin\orangebox\bin\vrad.exe -game "c:\program files\steam\steamapps\yellowpancakes\counter-strike source\cstrike" "C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [1 texlights parsed from 'lights.rad']
- Loading c:\users\edwin\documents\my maps\mg_warmcup_bob\mg_WarmCup_bob_b3.bsp
- Setting up ray-trace acceleration structure... Done (1.99 seconds)
- 14875 faces
- 7 degenerate faces
- 2121946 square feet [305560288.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 14868 patches before subdivision
- zero area child patch
- zero area child patch
- 119820 patches after subdivision
- sun extent from map=-0.882948
- sun extent from map=-0.882948
- sun extent from map=-0.882948
- sun extent from map=-0.882948
- sun extent from map=-0.882948
- sun extent from map=-0.882948
- sun extent from map=-0.882948
- 27 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (19)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (25)
- transfers 8504272, max 809
- transfer lists: 64.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(915910, 407861, 169468)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(296361, 60099, 16569)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(92536, 6866, 1268)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(34226, 1090, 207)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(13226, 142, 19)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(5457, 23, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(2367, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(1060, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(494, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(234, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(114, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #12 added RGB(56, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(29, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(14, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #15 added RGB(8, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(4, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #18 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #19 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0572 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (14)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (41)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 336/1024 16128/49152 (32.8%)
- brushes 2585/8192 31020/98304 (31.6%)
- brushsides 21561/65536 172488/524288 (32.9%)
- planes 21062/65536 421240/1310720 (32.1%)
- vertexes 21242/65536 254904/786432 (32.4%)
- nodes 7989/65536 255648/2097152 (12.2%)
- texinfos 4347/12288 312984/884736 (35.4%)
- texdata 72/2048 2304/65536 ( 3.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 14875/65536 833000/3670016 (22.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 10802/65536 604912/3670016 (16.5%)
- leaves 8326/65536 266432/2097152 (12.7%)
- leaffaces 16985/65536 33970/131072 (25.9%)
- leafbrushes 5220/65536 10440/131072 ( 8.0%)
- areas 7/256 56/2048 ( 2.7%)
- surfedges 113040/512000 452160/2048000 (22.1%)
- edges 64549/256000 258196/1024000 (25.2%)
- LDR worldlights 21/8192 1848/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 21/32768 252/393216 ( 0.1%)
- waterstrips 941/32768 9410/327680 ( 2.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 15771/65536 31542/131072 (24.1%)
- cubemapsamples 29/1024 464/16384 ( 2.8%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 2434724/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 291545/16777216 ( 1.7%)
- entdata [variable] 267063/393216 (67.9%)
- LDR ambient table 8326/65536 33304/262144 (12.7%)
- HDR ambient table 8326/65536 33304/262144 (12.7%)
- LDR leaf ambient 27313/65536 764764/1835008 (41.7%)
- HDR leaf ambient 8326/65536 233128/1835008 (12.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1040 ( 0.1%)
- pakfile [variable] 2477488/0 ( 0.0%)
- physics [variable] 1116730/4194304 (26.6%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 38724
- Writing c:\users\edwin\documents\my maps\mg_warmcup_bob\mg_WarmCup_bob_b3.bsp
- 1 minute, 47 seconds elapsed
- Compile Complete for this module.
- VRAD Completed: 14 February 2011, 20:59:08
- VRAD: Compile time: 1 minute, 47 seconds elapsed
- One Line Summary: 14/02/2011 20:59:08, mg_WarmCup_bob_b3.vmf, Counter-Strike Source, normal , normal, normal, 00:00:17, 00:08:57, 00:01:48, 00:11:03
- History.csv was updated.
- Compile Summary - job mode: FULL
- Map Name: mg_WarmCup_bob_b3.vmf
- VBSP - mode:normal , 17 seconds, 00:00:17 elapsed
- VVIS - mode:normal, 8 minutes, 56 seconds, 00:08:57 elapsed
- VRAD - mode:normal, 1 minute, 47 seconds(LDR), n/a(HDR), 00:01:48 elapsed
- Total Compile time: 00:11:03
- NOTE: old BSP file renamed to : c:\program files\steam\steamapps\yellowpancakes\counter-strike source\cstrike\maps\mg_WarmCup_bob_b3_old.bsp
- File copied: C:\Users\Edwin\Documents\My Maps\mg_WarmCup_Bob\mg_WarmCup_bob_b3.bsp to c:\program files\steam\steamapps\yellowpancakes\counter-strike source\cstrike\maps\mg_WarmCup_bob_b3.bsp
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