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- var cam : GameObject;
- var gun : GameObject;
- var PhysicalSpace : GameObject;
- var MoveDirection : GameObject;
- function OnSerializeNetworkView(stream : BitStream, info : NetworkMessageInfo) {
- var camPosX : float;
- var camPosY : float;
- var camPosZ : float;
- if (stream.isWriting) {
- camPosX = cam.transform.position.x;
- camPosY = cam.transform.position.y;
- camPosZ = cam.transform.position.z;
- stream.Serialize(camPosX);
- stream.Serialize(camPosY);
- stream.Serialize(camPosZ);
- } else {
- stream.Serialize(camPosX);
- stream.Serialize(camPosY);
- stream.Serialize(camPosZ);
- cam.transform.position.x = camPosX;
- cam.transform.position.x = camPosY;
- cam.transform.position.x = camPosZ;
- }
- }
- function Start() {
- PhysicalSpace = GameObject.Find("PhysicalSpace");
- MoveDirection = GameObject.Find("MoveDirection");
- cam = GameObject.Find("Main Camera");
- gun = GameObject.Find("M4");
- }
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