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Jun 18th, 2018
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  1. // Created by Crowbar 0.44.0.0
  2.  
  3. $modelname "mg42.mdl"
  4.  
  5. $bodygroup "studio"
  6. {
  7. studio "mg42v4.smd"
  8. }
  9.  
  10. $bodygroup "belt"
  11. {
  12. blank
  13. studio "bullets_1.smd"
  14. studio "bullets_2.smd"
  15. studio "bullets_3.smd"
  16. studio "bullets_4.smd"
  17. studio "bullets_5.smd"
  18. studio "bullets_6.smd"
  19. studio "bullets_7.smd"
  20. studio "bullets_8.smd"
  21. studio "bullets_9.smd"
  22. studio "bullets_10.smd"
  23. studio "bullets_11.smd"
  24. studio "bullets_12.smd"
  25. studio "bullets_13.smd"
  26. studio "bullets_14.smd"
  27. studio "bullets_15.smd"
  28. //studio "bullets_16.smd"
  29. }
  30.  
  31. $bodygroup "studio"
  32. {
  33. studio "ger_paratrooper.smd"
  34. }
  35.  
  36.  
  37.  
  38. $surfaceprop "default"
  39.  
  40. $contents "solid"
  41.  
  42. $maxeyedeflection 90
  43.  
  44. $cdmaterials "models\arms\"
  45. $cdmaterials "models\weapons\mg42\"
  46.  
  47. $attachment "1" "tag_weapon" 31.30 0.00 4.50 rotate -0 0 0
  48. $attachment "2" "tag_weapon" 3.00 0.00 5.20 rotate 0 -90 -0
  49.  
  50. $cbox 0 0 0 0 0 0
  51.  
  52. $bbox -3.718 -17.143 -58 32.853 15.986 94.4
  53.  
  54. $bonemerge "ValveBiped.Bip01_Spine4"
  55. $bonemerge "ValveBiped.Bip01_R_Clavicle"
  56. $bonemerge "ValveBiped.Bip01_R_UpperArm"
  57. $bonemerge "ValveBiped.Bip01_R_Forearm"
  58. $bonemerge "ValveBiped.Bip01_R_Hand"
  59. $bonemerge "ValveBiped.Bip01_Neck1"
  60. $bonemerge "ValveBiped.Bip01_Head1"
  61. $bonemerge "ValveBiped.Bip01_L_Clavicle"
  62. $bonemerge "ValveBiped.Bip01_L_UpperArm"
  63. $bonemerge "ValveBiped.Bip01_L_Forearm"
  64. $bonemerge "ValveBiped.Bip01_L_Hand"
  65. $bonemerge "ValveBiped.Bip01_L_Finger4"
  66. $bonemerge "ValveBiped.Bip01_L_Finger41"
  67. $bonemerge "ValveBiped.Bip01_L_Finger42"
  68. $bonemerge "ValveBiped.Bip01_L_Finger3"
  69. $bonemerge "ValveBiped.Bip01_L_Finger31"
  70. $bonemerge "ValveBiped.Bip01_L_Finger32"
  71. $bonemerge "ValveBiped.Bip01_L_Finger2"
  72. $bonemerge "ValveBiped.Bip01_L_Finger21"
  73. $bonemerge "ValveBiped.Bip01_L_Finger22"
  74. $bonemerge "ValveBiped.Bip01_L_Finger1"
  75. $bonemerge "ValveBiped.Bip01_L_Finger11"
  76. $bonemerge "ValveBiped.Bip01_L_Finger12"
  77. $bonemerge "ValveBiped.Bip01_L_Finger0"
  78. $bonemerge "ValveBiped.Bip01_L_Finger01"
  79. $bonemerge "ValveBiped.Bip01_L_Finger02"
  80. $bonemerge "ValveBiped.Bip01_R_Finger4"
  81. $bonemerge "ValveBiped.Bip01_R_Finger41"
  82. $bonemerge "ValveBiped.Bip01_R_Finger42"
  83. $bonemerge "ValveBiped.Bip01_R_Finger3"
  84. $bonemerge "ValveBiped.Bip01_R_Finger31"
  85. $bonemerge "ValveBiped.Bip01_R_Finger32"
  86. $bonemerge "ValveBiped.Bip01_R_Finger2"
  87. $bonemerge "ValveBiped.Bip01_R_Finger21"
  88. $bonemerge "ValveBiped.Bip01_R_Finger22"
  89. $bonemerge "ValveBiped.Bip01_R_Finger1"
  90. $bonemerge "ValveBiped.Bip01_R_Finger11"
  91. $bonemerge "ValveBiped.Bip01_R_Finger12"
  92. $bonemerge "ValveBiped.Bip01_R_Finger0"
  93. $bonemerge "ValveBiped.Bip01_R_Finger01"
  94. $bonemerge "ValveBiped.Bip01_R_Finger02"
  95.  
  96.  
  97.  
  98. $sequence "idle" {
  99. "fg42_anims\idle.smd"
  100. activity "ACT_VM_IDLE" 1
  101. fadein 0.2
  102. fadeout 0.2
  103. fps 30
  104. }
  105.  
  106. $sequence "draw" {
  107. "fg42_anims\draw.smd"
  108. activity "ACT_VM_DRAW" 1
  109. fadein 0.2
  110. fadeout 0.2
  111. fps 30
  112. }
  113.  
  114. $sequence "reload_empty" {
  115. "fg42_anims\reload_empty.smd"
  116. activity "ACT_VM_RELOAD_EMPTY" 1
  117. { event 5004 22 "MG42_Open" }
  118. { event 5004 86 "MG42_Beltin" }
  119. { event 5004 118 "MG42_Close" }
  120. { event 5004 160 "MG42_Charge" }
  121. fadein 0.2
  122. fadeout 0.2
  123. fps 30
  124. }
  125.  
  126. $sequence "reload" {
  127. "fg42_anims\reload.smd"
  128. activity "ACT_VM_RELOAD" 1
  129. { event 5004 22 "MG42_Open" }
  130. { event 5004 52 "MG42_Beltout" }
  131. { event 5004 86 "MG42_Beltin" }
  132. { event 5004 118 "MG42_Close" }
  133. { event 5004 160 "MG42_Charge" }
  134. fadein 0.2
  135. fadeout 0.2
  136. fps 30
  137. }
  138.  
  139. $sequence "fire" {
  140. "fg42_anims\fire.smd"
  141. activity "ACT_VM_PRIMARYATTACK" 1
  142. { event 5001 0 "1" }
  143. fadein 0.2
  144. fadeout 0.2
  145. fps 40
  146. snap
  147. }
  148.  
  149. $sequence "fire_ads" {
  150. "fg42_anims\fire_ads.smd"
  151. activity "ACT_VM_PRIMARYATTACK_2" 1
  152. { event 5001 0 "1" }
  153. fadein 0.2
  154. fadeout 0.2
  155. fps 40
  156. }
  157.  
  158. $sequence "holster" {
  159. "fg42_anims\holster.smd"
  160. activity "ACT_VM_HOLSTER" 1
  161. fadein 0.2
  162. fadeout 0.2
  163. fps 30
  164. }
  165.  
  166. $sequence "sprint" {
  167. "fg42_anims\sprint.smd"
  168. activity "ACT_VM_SPRINT" 1
  169. fadein 0.2
  170. fadeout 3
  171. fps 25
  172. }
  173.  
  174. $sequence "sprint_in" {
  175. "fg42_anims\sprint_in.smd"
  176. activity "ACT_VM_SPRINT_IN" 1
  177. fadein 0.2
  178. fadeout 3
  179. fps 25
  180. }
  181.  
  182. $sequence "sprint_out" {
  183. "fg42_anims\sprint_out.smd"
  184. activity "ACT_VM_SPRINT_OUT" 1
  185. fadein 0.2
  186. fadeout 3
  187. fps 25
  188. }
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