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- // Created by Crowbar 0.44.0.0
- $modelname "mg42.mdl"
- $bodygroup "studio"
- {
- studio "mg42v4.smd"
- }
- $bodygroup "belt"
- {
- blank
- studio "bullets_1.smd"
- studio "bullets_2.smd"
- studio "bullets_3.smd"
- studio "bullets_4.smd"
- studio "bullets_5.smd"
- studio "bullets_6.smd"
- studio "bullets_7.smd"
- studio "bullets_8.smd"
- studio "bullets_9.smd"
- studio "bullets_10.smd"
- studio "bullets_11.smd"
- studio "bullets_12.smd"
- studio "bullets_13.smd"
- studio "bullets_14.smd"
- studio "bullets_15.smd"
- //studio "bullets_16.smd"
- }
- $bodygroup "studio"
- {
- studio "ger_paratrooper.smd"
- }
- $surfaceprop "default"
- $contents "solid"
- $maxeyedeflection 90
- $cdmaterials "models\arms\"
- $cdmaterials "models\weapons\mg42\"
- $attachment "1" "tag_weapon" 31.30 0.00 4.50 rotate -0 0 0
- $attachment "2" "tag_weapon" 3.00 0.00 5.20 rotate 0 -90 -0
- $cbox 0 0 0 0 0 0
- $bbox -3.718 -17.143 -58 32.853 15.986 94.4
- $bonemerge "ValveBiped.Bip01_Spine4"
- $bonemerge "ValveBiped.Bip01_R_Clavicle"
- $bonemerge "ValveBiped.Bip01_R_UpperArm"
- $bonemerge "ValveBiped.Bip01_R_Forearm"
- $bonemerge "ValveBiped.Bip01_R_Hand"
- $bonemerge "ValveBiped.Bip01_Neck1"
- $bonemerge "ValveBiped.Bip01_Head1"
- $bonemerge "ValveBiped.Bip01_L_Clavicle"
- $bonemerge "ValveBiped.Bip01_L_UpperArm"
- $bonemerge "ValveBiped.Bip01_L_Forearm"
- $bonemerge "ValveBiped.Bip01_L_Hand"
- $bonemerge "ValveBiped.Bip01_L_Finger4"
- $bonemerge "ValveBiped.Bip01_L_Finger41"
- $bonemerge "ValveBiped.Bip01_L_Finger42"
- $bonemerge "ValveBiped.Bip01_L_Finger3"
- $bonemerge "ValveBiped.Bip01_L_Finger31"
- $bonemerge "ValveBiped.Bip01_L_Finger32"
- $bonemerge "ValveBiped.Bip01_L_Finger2"
- $bonemerge "ValveBiped.Bip01_L_Finger21"
- $bonemerge "ValveBiped.Bip01_L_Finger22"
- $bonemerge "ValveBiped.Bip01_L_Finger1"
- $bonemerge "ValveBiped.Bip01_L_Finger11"
- $bonemerge "ValveBiped.Bip01_L_Finger12"
- $bonemerge "ValveBiped.Bip01_L_Finger0"
- $bonemerge "ValveBiped.Bip01_L_Finger01"
- $bonemerge "ValveBiped.Bip01_L_Finger02"
- $bonemerge "ValveBiped.Bip01_R_Finger4"
- $bonemerge "ValveBiped.Bip01_R_Finger41"
- $bonemerge "ValveBiped.Bip01_R_Finger42"
- $bonemerge "ValveBiped.Bip01_R_Finger3"
- $bonemerge "ValveBiped.Bip01_R_Finger31"
- $bonemerge "ValveBiped.Bip01_R_Finger32"
- $bonemerge "ValveBiped.Bip01_R_Finger2"
- $bonemerge "ValveBiped.Bip01_R_Finger21"
- $bonemerge "ValveBiped.Bip01_R_Finger22"
- $bonemerge "ValveBiped.Bip01_R_Finger1"
- $bonemerge "ValveBiped.Bip01_R_Finger11"
- $bonemerge "ValveBiped.Bip01_R_Finger12"
- $bonemerge "ValveBiped.Bip01_R_Finger0"
- $bonemerge "ValveBiped.Bip01_R_Finger01"
- $bonemerge "ValveBiped.Bip01_R_Finger02"
- $sequence "idle" {
- "fg42_anims\idle.smd"
- activity "ACT_VM_IDLE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "draw" {
- "fg42_anims\draw.smd"
- activity "ACT_VM_DRAW" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "reload_empty" {
- "fg42_anims\reload_empty.smd"
- activity "ACT_VM_RELOAD_EMPTY" 1
- { event 5004 22 "MG42_Open" }
- { event 5004 86 "MG42_Beltin" }
- { event 5004 118 "MG42_Close" }
- { event 5004 160 "MG42_Charge" }
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "reload" {
- "fg42_anims\reload.smd"
- activity "ACT_VM_RELOAD" 1
- { event 5004 22 "MG42_Open" }
- { event 5004 52 "MG42_Beltout" }
- { event 5004 86 "MG42_Beltin" }
- { event 5004 118 "MG42_Close" }
- { event 5004 160 "MG42_Charge" }
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "fire" {
- "fg42_anims\fire.smd"
- activity "ACT_VM_PRIMARYATTACK" 1
- { event 5001 0 "1" }
- fadein 0.2
- fadeout 0.2
- fps 40
- snap
- }
- $sequence "fire_ads" {
- "fg42_anims\fire_ads.smd"
- activity "ACT_VM_PRIMARYATTACK_2" 1
- { event 5001 0 "1" }
- fadein 0.2
- fadeout 0.2
- fps 40
- }
- $sequence "holster" {
- "fg42_anims\holster.smd"
- activity "ACT_VM_HOLSTER" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "sprint" {
- "fg42_anims\sprint.smd"
- activity "ACT_VM_SPRINT" 1
- fadein 0.2
- fadeout 3
- fps 25
- }
- $sequence "sprint_in" {
- "fg42_anims\sprint_in.smd"
- activity "ACT_VM_SPRINT_IN" 1
- fadein 0.2
- fadeout 3
- fps 25
- }
- $sequence "sprint_out" {
- "fg42_anims\sprint_out.smd"
- activity "ACT_VM_SPRINT_OUT" 1
- fadein 0.2
- fadeout 3
- fps 25
- }
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