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- Starting a 'Fast' compile.
- Starting compilation of mvm_redstone_ridge_rc1_1
- Valve Software - vbsp.exe (Aug 2 2018)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_redstone_ridge_rc1_1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/mvm_redstone_ridge_rc1_1/cp_mountainlab/nature/groundtograss001_wvt_patch
- Patching WVT material: maps/mvm_redstone_ridge_rc1_1/cp_mountainlab/nature/blendrocktograss002_wvt_patch
- Patching WVT material: maps/mvm_redstone_ridge_rc1_1/cp_mountainlab/nature/groundtograss001_nodetail_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 394 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_redstone_ridge_rc1_1.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Overlay touching too many faces (touching 140, max 64)
- Overlay signs/mvm_sign_020 at 926.0 2604.0 142.0
- Valve Software - vvis.exe (Aug 2 2018)
- fastvis = true
- nosort = true
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_redstone_ridge_rc1_1.bsp
- Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_redstone_ridge_rc1_1.bsp
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_redstone_ridge_rc1_1.bsp
- Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_redstone_ridge_rc1_1.bsp
- 0 File(s) copied
- CompilePal - Automated Packaging
- FAILED - Could not find C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\mvm_redstone_ridge_rc1_1.bsp
- 'Fast' compile finished in 00:00:03
- 3 errors/warnings logged:
- 3 errors/warnings logged for mvm_redstone_ridge_rc1_1:
- ● 2x: Caution: Can't load skybox file [sub:1] to build the default cubemap!
- ● 1x: Info: fastvis = true
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