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  1. Starting a 'Fast' compile.
  2. Starting compilation of mvm_redstone_ridge_rc1_1
  3. Valve Software - vbsp.exe (Aug 2 2018)
  4. 4 threads
  5. materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
  6. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_redstone_ridge_rc1_1.vmf
  7. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  8. Patching WVT material: maps/mvm_redstone_ridge_rc1_1/cp_mountainlab/nature/groundtograss001_wvt_patch
  9. Patching WVT material: maps/mvm_redstone_ridge_rc1_1/cp_mountainlab/nature/blendrocktograss002_wvt_patch
  10. Patching WVT material: maps/mvm_redstone_ridge_rc1_1/cp_mountainlab/nature/groundtograss001_nodetail_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...
  18. Merged 394 detail faces...done (0)
  19. Merging details...done (0)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (0)
  24. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_redstone_ridge_rc1_1.prt...Building visibility clusters...
  25. done (0)
  26. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  27. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  28. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  29. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  30. Finding displacement neighbors...
  31. Finding lightmap sample positions...
  32. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  33. Overlay touching too many faces (touching 140, max 64)
  34. Overlay signs/mvm_sign_020 at 926.0 2604.0 142.0
  35. Valve Software - vvis.exe (Aug 2 2018)
  36. fastvis = true
  37. nosort = true
  38. 4 threads
  39. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_redstone_ridge_rc1_1.bsp
  40. Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_redstone_ridge_rc1_1.bsp
  41. Valve Software - vrad.exe SSE (Jul 18 2018)
  42.  
  43. Valve Radiosity Simulator
  44. 4 threads
  45. [Reading texlights from 'lights.rad']
  46. unknown light specifier type - lights
  47.  
  48. [56 texlights parsed from 'lights.rad']
  49.  
  50. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_redstone_ridge_rc1_1.bsp
  51. Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_redstone_ridge_rc1_1.bsp
  52. 0 File(s) copied
  53. CompilePal - Automated Packaging
  54. FAILED - Could not find C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\mvm_redstone_ridge_rc1_1.bsp
  55. 'Fast' compile finished in 00:00:03
  56. 3 errors/warnings logged:
  57. 3 errors/warnings logged for mvm_redstone_ridge_rc1_1:
  58. ● 2x: Caution: Can't load skybox file [sub:1] to build the default cubemap!
  59. ● 1x: Info: fastvis = true
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