oatmeal2009

fe bypass

May 20th, 2020
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  1. game["Run Service"].Stepped:connect(function()
  2. game.Players.LocalPlayer.Character.Tors.CanCollide = false
  3. game.Players.LocalPlayer.Character.Head.CanCollide = false
  4. end)
  5. game.Players.LocalPlayer.CharacterAdded:connect(function()
  6. wait(4)
  7. game.Players.LocalPlayer.Character:WaitForChild("Right Arm")
  8. wait(0.1)
  9. rs = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
  10. game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Destroy()
  11. rs.Parent = game.Players.LocalPlayer.Character.Torso
  12. rs.Part0 = game.Players.LocalPlayer.Character.Torso
  13. rs.Part1 = game.Players.LocalPlayer.Character["Right Arm"]:Clone()
  14. game.Players.LocalPlayer.Character["Right Arm"].Name = "ra"
  15. rs.Part1.Parent = game.Players.LocalPlayer.Character
  16. local Attachment0 = Instance.new("Attachment", game.Players.LocalPlayer.Character["Right Arm"])
  17. local rightarm = Instance.new("Attachment", game.Players.LocalPlayer.Character["ra"])
  18. local ol = Instance.new("HingeConstraint", game.Players.LocalPlayer.Character["Right Arm"])
  19. ol.Attachment0 = Attachment0
  20. ol.Attachment1 = rightarm
  21. ol.LimitsEnabled = true
  22. ol.LowerAngle = 0
  23. ol.Restitution = 0
  24. ol.UpperAngle = 0
  25. ls = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
  26. game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Destroy()
  27. ls.Parent = game.Players.LocalPlayer.Character.Torso
  28. ls.Part0 = game.Players.LocalPlayer.Character.Torso
  29. ls.Part1 = game.Players.LocalPlayer.Character["Left Arm"]:Clone()
  30. game.Players.LocalPlayer.Character["Left Arm"].Name = "la"
  31. ls.Part1.Parent = game.Players.LocalPlayer.Character
  32. local Attachment0 = Instance.new("Attachment", game.Players.LocalPlayer.Character["Left Arm"])
  33. local rightarm = Instance.new("Attachment", game.Players.LocalPlayer.Character["la"])
  34. local ol = Instance.new("HingeConstraint", game.Players.LocalPlayer.Character["Left Arm"])
  35. ol.Attachment0 = Attachment0
  36. ol.Attachment1 = rightarm
  37. ol.LimitsEnabled = true
  38. ol.LowerAngle = 0
  39. ol.Restitution = 0
  40. ol.UpperAngle = 0
  41. rh = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
  42. game.Players.LocalPlayer.Character.Torso["Right Hip"]:Destroy()
  43. rh.Parent = game.Players.LocalPlayer.Character.Torso
  44. rh.Part0 = game.Players.LocalPlayer.Character.Torso
  45. rh.Part1 = game.Players.LocalPlayer.Character["Right Leg"]:Clone()
  46. game.Players.LocalPlayer.Character["Right Leg"].Name = "rh"
  47. rh.Part1.Parent = game.Players.LocalPlayer.Character
  48. local Attachment0 = Instance.new("Attachment", game.Players.LocalPlayer.Character["Right Leg"])
  49. local rightarm = Instance.new("Attachment", game.Players.LocalPlayer.Character["rh"])
  50. local ol = Instance.new("HingeConstraint", game.Players.LocalPlayer.Character["Right Leg"])
  51. ol.Attachment0 = Attachment0
  52. ol.Attachment1 = rightarm
  53. ol.LimitsEnabled = true
  54. ol.LowerAngle = 0
  55. ol.Restitution = 0
  56. ol.UpperAngle = 0
  57. lh = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
  58. game.Players.LocalPlayer.Character.Torso["Left Hip"]:Destroy()
  59. lh.Parent = game.Players.LocalPlayer.Character.Torso
  60. lh.Part0 = game.Players.LocalPlayer.Character.Torso
  61. lh.Part1 = game.Players.LocalPlayer.Character["Left Leg"]:Clone()
  62. game.Players.LocalPlayer.Character["Left Leg"].Name = "lh"
  63. lh.Part1.Parent = game.Players.LocalPlayer.Character
  64. local Attachment0 = Instance.new("Attachment", game.Players.LocalPlayer.Character["Left Leg"])
  65. local rightarm = Instance.new("Attachment", game.Players.LocalPlayer.Character["lh"])
  66. local ol = Instance.new("HingeConstraint", game.Players.LocalPlayer.Character["Left Leg"])
  67. ol.Attachment0 = Attachment0
  68. ol.Attachment1 = rightarm
  69. ol.LimitsEnabled = true
  70. ol.LowerAngle = 0
  71. ol.Restitution = 0
  72. ol.UpperAngle = 0
  73. r = game.Players.LocalPlayer.Character.HumanoidRootPart["RootJoint"]:Clone()
  74. game.Players.LocalPlayer.Character.HumanoidRootPart["RootJoint"]:Destroy()
  75. r.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
  76. r.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart
  77. r.Part1 = Instance.new("Part", game.Players.LocalPlayer.Character)
  78. r.Part1.Size = Vector3.new(2,2,1)
  79. r.Part1.Name = "Tors"
  80. r.Part1.Parent = game.Players.LocalPlayer.Character
  81. local Attachment0 = Instance.new("Attachment", game.Players.LocalPlayer.Character.Tors)
  82. local rightarm = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso)
  83. local ol = Instance.new("HingeConstraint", game.Players.LocalPlayer.Character.Tors)
  84. ol.Attachment0 = Attachment0
  85. ol.Attachment1 = rightarm
  86. ol.LimitsEnabled = true
  87. ol.LowerAngle = 0
  88. ol.Restitution = 0
  89. ol.UpperAngle = 0
  90. char = game.Players.LocalPlayer.Character
  91. repeat wait()until char:FindFirstChildOfClass("Accessory")
  92. wait(0.1)
  93. for i,v in pairs (char:GetChildren()) do
  94. if v:IsA("Accessory") and v:FindFirstChild("Handle") and v:FindFirstChild("Handle"):FindFirstChild("AccessoryWeld").Part1 == char.Head then
  95. local Attachment0 = Instance.new("Attachment", char.Head)
  96. local rightarm = Instance.new("Attachment", v.Handle)
  97. local ol = Instance.new("HingeConstraint", char.Head)
  98. ol.Attachment0 = Attachment0
  99. ol.Attachment1 = rightarm
  100. ol.LimitsEnabled = true
  101. ol.LowerAngle = 0
  102. ol.Restitution = 0
  103. ol.UpperAngle = 0
  104. rightarm.CFrame = v.AttachmentPoint + Vector3.new(0, -0.5, 0)
  105. v.Handle.AccessoryWeld:Destroy()
  106. end
  107. end
  108. spawn(function()
  109. repeat
  110. game:GetService("RunService").RenderStepped:Wait()
  111. char.Torso.CFrame = char.Tors.CFrame
  112. char.lh.CFrame = char["Left Leg"].CFrame
  113. char.rh.CFrame = char["Right Leg"].CFrame
  114. char.la.CFrame = char["Left Arm"].CFrame
  115. char.ra.CFrame = char["Right Arm"].CFrame
  116. until char.Humanoid.Health <= 0
  117. end)
  118. end)
  119. game.Players.LocalPlayer.Character.Humanoid.Health = 0
  120. while wait() do
  121. repeat wait() until game.Players.LocalPlayer.Character
  122. char = game.Players.LocalPlayer.Character
  123. for i,v in pairs (char:GetDescendants()) do
  124. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
  125. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0,0,0)
  126. v.Massless = true
  127. end
  128. end
  129. end
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