KalarMar

Paper Mario Any% no PW intermediate route v0.8

Sep 5th, 2018
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  1. Paper Mario Any% no PW intermediate route v0.8
  2. - Made by KalarMar
  3. Date: 2018-Sep/5
  4.  
  5. Before doing a run you should practice some blocks on Crystal King (4/9), Jr Troopa ch8 (4/4), Hallway Bowser (2/2) and Final Bowser (2/2)
  6.  
  7. Prologue:
  8. - 3 Bush Coins
  9. - Get the Hammer
  10. - 2 Bush coins + 10 coin block [15 coins]
  11. - Battle Jr Troopa
  12. - Hammer the 1 coin block [16 coins]
  13. - 4 Coins at the Blue Spring
  14. - Fire Flower
  15. - You can lose a total of 7 coins
  16. - Equip Power Jump ASAP
  17. - 2 Coins from blocks [22 coins]
  18. - Close Call
  19. Red & Blue:
  20. T1 Power Jump red; Headbonk red
  21. T2 Power Jump blue; Do Nothing
  22. T3 Fire Flower (Mash A)
  23. - Go back, Heart Block
  24. Goomba King:
  25. T1 Power Jump king; Headbonk tree
  26. T2 Power Jump; Headbonk
  27. Magikoopa:
  28. T1 Pow Jump; Do Nothing
  29. T2 Pow Jump
  30. - Black Toad Skip
  31.  
  32. Chapter 1:
  33. - Coin from block [23 coins]
  34. - Fright Jar
  35. - 10 coin block [33 coins]
  36. - Koopa village bush coin [34 coins]
  37. Fuzzies:
  38. T1 Fright Jar; Shell Toss
  39. T2 Jump x1
  40. - HP Plus
  41. - 5 Coins X-mark
  42. - Thunderbolt with Kooper
  43. - Lure the Paratroopa, keep a huge distance
  44. - Fire Flower (hidden) between the brick blocks
  45. - Heart Block
  46. Koopa: First Strike
  47. T1 Power Jump koopa; Shell Toss
  48. - Level Up FP (10/10/3)
  49. - Power Bounce
  50. - Staircase skip
  51. - Bombette
  52. Jail fight:
  53. T1 Fire Flower (Mash A); Body Slam
  54. - 9 Coins from battle [48 coins]
  55. - Grab the Sleepy Sheep behind the fence if you lost more then 7 coins
  56. - Log Skip
  57. - Magical Seed (1/4)
  58.  
  59. Chapter 2:
  60. - Whacka's Bump
  61. - Clefts have a big hitbox on the front
  62. - 3 Letters (extra coins (3) near the last letter if you need them)
  63. - Whacka's Bump
  64. - Parakarry
  65. - Whacka's Bump (total: 3)
  66. - Sleepy Sheep in the box to the right if you lost more then 7 coins
  67. - Magical Seed (2/4)
  68. - 3 slide coins [51 coins]
  69. - Extra coins (3) in the bushes by the train station if you need them
  70. - Go back to Toad Town
  71.  
  72. - If you don't have 50 coins sell your Sleepy Sheep for 4 coins at any shop
  73. - Buy Speedy Spin for 50 Coins (if it isn't there go down then left)
  74. - Un-equip Power Jump (A)
  75. - Equip Power Bounce and Speedy Spin (Down-A-Down-Down-A)
  76. - Blue House Skip
  77. - Switch to Parakarry
  78.  
  79. Blooper:
  80. T1 Power Bounce 12+11 for two turn
  81. 8-9cap (20.9%)
  82. T1 Do Nothing (22-21 HP)
  83. T2 Power Bounce; Sky Dive if 8+10 cap, 9+9 cap or lower (12-10 HP) / Do Nothing if 8+11 cap, 9+10 cap or higher (11-8 HP)
  84. T3 Power Bounce
  85. 10-11cap (39%)
  86. T1 Sky Dive (18-17 HP)
  87. T2 Power Bounce; Shell Shot if 10+11 cap (2 HP) / Do Nothing if double 10 cap or lower (10-8 HP)
  88. T3 Jump / Power Bounce
  89. 12cap (40.1%)
  90. T1 Shell Shot (13 HP)
  91. T2 Power Bounce + Sky Dive
  92.  
  93. Chapter 5:
  94. - Talk to Kolorado
  95. - Jammin' Jelly (behind tree)
  96. - Sushie
  97. - Raphael Skip
  98. - Early Cycle
  99. - Life Shroom (hidden)
  100. - Ultra Hammer
  101. - Upgrade Bombette after Kolorado jumps into the abyss
  102. - Flarakarry
  103. - Super Shroom
  104. - Maple Syrup
  105. - Lava Piranha skip
  106. - Select 2nd option on the 10th question
  107. - Magical Seed (3/4)
  108. - Use Sushie to leave the sewers
  109.  
  110. Chapter 3:
  111. - Magical Seed (4/4)
  112.  
  113. Chapter 6:
  114. - Go East
  115. - Stinky Herb
  116. - Continue East and talk to Petunia
  117. - Switch to Bombette
  118. Mole x1 (north-west)
  119. T1 Hammer; Bomb
  120. Mole x3 (north-east)
  121. T1 Star Storm; Power Bomb
  122.  
  123. - Eat Stinky Herb (Mash A)
  124. Mole x4 (south-east)
  125. T1 Star Storm; Power Bomb
  126. - Level Up FP (10/15/3)
  127. Mole x2 (south-west)
  128. T1 Bomb; Star Storm (tiny star power gain from this turn)
  129. T2 Bomb
  130. - Talk to Petunia
  131. - 2 Red Berries
  132. - Go back. Then South-West
  133.  
  134. - Give him the Red Berry (Mash A)
  135. - Hard to dodge encounters. You want to lure both of them to you before you pass them
  136. 1) The Bee you want to sneak up on with walking speed, then run back quickly straight right, then pass when he is going up
  137. 2) Get the Ruff Puff stuck before you pass, huge hitbox all around
  138. - Yellow Berry
  139. - Go back. Then South-East
  140. - Give him the Yellow Berry (Mash A)
  141. - Talk to Lilly
  142. - Blue Berry (don't forget)
  143. - Go Back. Then West
  144. - Give him the Blue Berry (Mash A)
  145. - Hit the hidden block between the brick block and the blue spring
  146.  
  147. Lakitu Maze fight:
  148. T1 Shell Shot; Star Storm
  149. - Spiny Spawn
  150. T2 Thunderbolt (Up x1) (spiny); Shell Shot
  151. - Spiny Flip
  152. T2 Shell Shot
  153.  
  154. - Eat Red Berry (Mash A)
  155. - Eat Maple Syrup (Mash A) [13 FP]
  156. - Talk to Rosie
  157. - Shooting Star (hidden) on top of the brick block
  158. - Go Back. Then South-West
  159. - Talk to Posie
  160. - Go Back to Rosie
  161. - Dizzy Dial
  162. - Jammin' Jelly from tree (use Parakarry on the other side of the edge)
  163. - Go Back to Lilly
  164.  
  165. - Get 1-2 Bubble Berries (need 7-10 HP)
  166. - Eat Bubble Berry for full HP (Mash A)
  167. - Go Back. Then North-West
  168. - Give him the Bubble Berry (Mash A)
  169. - Talk to the Sun
  170. - Un-equip: Power Bounce (Down x1)
  171. - Equip: Power Jump and Close Call (Down x3-A-Z-A)
  172.  
  173. Spike?: [Block All Attacks] [Whacka on T4 if you have 10 HP or Dizzy Dial worked with 7-9 HP]
  174. T1 Dizzy Dial (Down x1); Shell Shot
  175. T2 Power Jump; Shell Shot
  176. T3 Shell Shot; Whacka's Bump if need HP & FP (Up 1/2) / Jammin' Jelly if need FP (Mash A)
  177. T4 Power Jump; Shell Shot
  178. T5 Power Jump; Shell Shot
  179. T6 Power Jump; Shell Shot
  180.  
  181. - Eat Super Shroom (Mash A)
  182. - Shooting Star (don't forget)
  183. - Leave Chapter 6
  184. - Laki clip into the Blue House
  185. - Ultra Boots
  186. - Life Shroom (hidden) between the brick blocks
  187. - Maple Syrup (near the pipe)
  188. - Shooting Star (to the right)
  189. - Hit all the hidden coin blocks for Chapter 7
  190. - Enter Chapter 6 again
  191.  
  192. - Go North-East.
  193. - If you have 6 HP jump in the spikes 1 time
  194. - Solve the puzzle real quick
  195. - Thunder Rage (hidden) last log, top-right
  196. Machine Fight:
  197. T1 Thunder Rage (Mash A)
  198. T2 Star Storm
  199. - Level Up BP (10/15/6)
  200. - Break the Machine
  201. - Upgrade Goombario (puzzle room)
  202.  
  203. - Switch to Goombario on the cloud
  204. - S. Jump Chg.
  205. - Un-equip: Power Jump (A)
  206. - Equip: S. Jump Ch. and Power Bounce (Down-A-Down-A)
  207.  
  208. Huff 'n' Puff: [Chill Out on T2]
  209. T1 Charge; Charge
  210. T2 Chill Out; Charge
  211. T3 Charge; Charge
  212. T4 Whacka's Bump (Up 1/2); Charge [huff charge]
  213. T5 Charge; Do Nothing
  214. T6 Power Bounce x4; Headbonk x2
  215. 7cap: K.O
  216. 5cap: 10 HP left - Headbonk x1
  217. 3cap: 7 HP left - Jump x2 + Headbonk x1
  218.  
  219.  
  220. - Talk to Merlon
  221. - Upgrade Lakilester
  222.  
  223. Chapter 7:
  224. - Laki clip into the storage house
  225. - Talk to Herringway
  226. - Go to the Mayor's house
  227. - Switch to Sushie near the door
  228. - If you lost a Life Shroom sell a Jammin' Jelly and buy a new one
  229. - There is about a 10% chance to game over on Jr Troopa with only one Life Shroom
  230.  
  231. - Sushie Glitch
  232.  
  233. Jr. Troopa:
  234. T1 Charge; Belly Flop
  235. T2 Charge; Belly Flop [Life Shroom]
  236. T3 Charge; Do Nothing
  237. T4 Power Bounce x6; Belly Flop if 5cap
  238. 4cap: 6 HP left
  239. T5 Star Storm
  240. - Level Up BP (10/15/9)
  241.  
  242. - Go to Shiver Mountain
  243. - Encounter the Gulpit and run away
  244. - Encounter the White Clubba, switch partner to Lakilester and run away
  245. - Ice Staircase Skip (50% speed up-right for a second right after jumping on Lakilester)
  246.  
  247. - Mega Jump
  248. - Equip: HP Plus
  249. - Heart Block if you didn't level up yet
  250. - Get the Blue Key
  251. - Mirror Clip (Laki's speed is the key)
  252. - If you can't do Mirror Clip, Power Bomb the Duplighosts and hit the Heart Block on the way back
  253. - Break the floor panel
  254. - Hit both of the buttons ASAP
  255. - Real Bombette is the 2nd from the right
  256. - Get the Red Key
  257.  
  258. Clubba 1:
  259. T1 Jump x2; Bomb
  260. Clubba 2:
  261. T1 Power Bomb; Star Storm
  262. Clubba 3:
  263. T1 Power Bomb; Star Storm
  264. - Kooper Skip line up Mario's nose with the gold line on the bottom, then go up
  265. - Push the Small Statue
  266. - Extra Maple Syrup if you still don't have one
  267. - Get the Palace Key
  268. - Switch to Goombario on the locked door
  269. - Heart Block
  270.  
  271. Crystal King: [Block 4/9] [Chill Out on T3]
  272. T1 Charge; Charge [Block]
  273. T2 Charge; Charge
  274. T3 Chill Out; Charge [Block]
  275. T4 Maple Syrup (Mash A / Down x1); Charge
  276. T5 Charge; Charge [Block]
  277. T6 Charge; Charge
  278. T7 Power Bounce x4; Headbonk x2
  279. 7cap: K.O
  280. 6cap: 7 HP left - Headbonk x1
  281. 3cap: 10 HP left - see below
  282.  
  283.  
  284. If 3cap:
  285. Spiny spawn:
  286. T8 Jump x2; Switch to Bombette [Close Call]
  287. T9 Body Slam; Star Storm
  288. Spinyless:
  289. T8 Thunderbolt (Up x1); Switch to Parakarry [Close Call]
  290. T9 Star Storm
  291. - Level Up FP (+15/20/9)
  292.  
  293. - Thunder Rage (skip if you have a Thunderbolt)
  294. - Shooting Star
  295. - Upgrade Parakarry
  296. - Repel Gel behind the tree (throw Jammin' Jelly if you have 2 of it, otherwise throw a Life Shroom)
  297. - Go to Shooting Star Summit
  298.  
  299. Items needed:
  300. This is what is needed after bowser door 1:
  301. 4 Shooting Stars
  302. 1 Thunder Rage / 1 Thunderbolt
  303. 2 Repel Gel (dupe for the 2nd one)
  304. 1 Life Shroom
  305. 1 Jammin' Jelly (extra Jelly after bowser door 2)
  306. 1 Whacka's Bump
  307. - No more, no less
  308.  
  309.  
  310. Chapter 8:
  311. Koopatrol:
  312. T1 Up & Away (Up x2)
  313. T2 Up & Away
  314. - Spinyless dupes on the Tonic, and the Spiny spawn dupes on the Life Shroom
  315. Quick dupe tutorial:
  316. 1) Get 10 items
  317. 2) Get very close to an item on the field
  318. 3) Jump on Lakilester
  319. 4) Item menu, select the Life Shroom or Jammin' Jelly if you don't have one
  320. 5) Hold the direction the new item is in, then press A to eat the item selected
  321. 6) Throw away the Repel Gel after waiting 5 sec
  322. 7) If you fail, pick up the Repel Gel and eat the Tasty Tonic on the next Life Shroom
  323.  
  324. - Tasty Tonic (bottom left box) (grab this item first!)
  325. - Life Shroom (right box)
  326. - Save block if you need to
  327. - Life Shroom (skip unless you need it for the dupe or because you don't have one)
  328.  
  329. - Underground skip
  330. - Fast Flood Room
  331. - Cannonless
  332. - Quiz 1. 1. 2. 1. 1. (3. 2.)
  333. - Extra, Jammin' Jelly to the right-down on the stairs
  334.  
  335. Duplighosts:
  336. T1 Up & Away (Up x2)
  337. T2 Up & Away
  338.  
  339. - Need full HP & FP, Heart Block if you don't have it
  340. - Switch to Lakilester
  341.  
  342. Jr. Troopa: [Block 4/4]
  343. T1 Charge; Cloud 9
  344. T2 Charge; Switch to Parkarry
  345. T3 Whacka's Bump if 1 HP / Charge; Shell Shot
  346. T4 Whacka's Bump if need HP & FP / Charge; Shell Shot
  347. T5 Charge; Shell Shot
  348. T6 Power Bounce x5; Shell Shot if 4cap / Sky Dive if 3cap [Life Shroom]
  349. 3cap: 11 HP left
  350. T7 Shell Shot / Star Storm
  351.  
  352. - Go back to the Heart Block
  353. - Life Shroom in the library
  354. - Power Rush
  355. - Un-equip: Speedy Spin
  356. - Equip: Power Rush
  357.  
  358. Hallway Bowser: [Block 2/2]
  359. T1 Charge; Shell Shot
  360. T2 Charge; Shell Shot
  361. T3 Star Beam; Shell Shot
  362. T4 Power Bounce x5; Sky Dive if 4cap or 3cap [Must bounce on this turn]
  363. 3cap: 6 HP left
  364. T5 Star Beam; Do Nothing [Life Shroom]
  365. T6 Jump x2; Sky Dive
  366.  
  367. If you weren't in danger for the bounce:
  368. 7cap: K.O
  369. T4: Sky Dive
  370. T5: Jump x2 if 5cap / Star Storm if 4cap / Jump x2 (danger) if 3cap; Do Nothing if 5-4cap / Sky Dive if 3cap
  371. T6: Sky Dive
  372.  
  373. - Level Up FP (10/25/9)
  374.  
  375. - Un-equip: S. Jump Ch., Power Bounce, HP Plus and Close Call
  376. - Equip: Power Jump, Mega Jump, Triple Dip and Speedy Spin
  377. - If you don't have a Life Shroom you should have Close Call equipped instead of Speedy Spin
  378.  
  379. Final Bowser: [Block 2/2]
  380. Phase 1
  381. T1 Triple Dip; Shooting Star x2, Thunderbolt / Thunder Rage; Shell Shot
  382. T2 Mega Jump; Shell Shot
  383. T3 Star Beam
  384. - Twink segment
  385. Phase 2
  386. T1 Peach Beam; Shell Shot
  387. T2 Triple Dip; Shooting Star x2, Repel Gel; Shell Shot
  388. T3 Power Jump; Shell Shot - *T3 Shield [32 HP]
  389. T4 Triple Dip; Jammin' Jelly, Repel Gel; Shell Shot - *T4 Shield [28 HP]
  390. T5 Mega Jump; Shell Shot - *T5 Shield [14 HP]
  391. T6 Mega Jump; Shell Shot
  392.  
  393. *T3 Star Shield: 32 HP left
  394. T4 Triple Dip; Jammin' Jelly, Repel Gel; Switch to Lakilester
  395. T5 Peach Beam; Cloud 9
  396. T6 Mega Jump; Switch to Parakarry [needs a miss]
  397. T7 Mega Jump; Shell Shot [Life Shroom]
  398. T8 Power Jump; Shell Shot
  399.  
  400. *T4 Star Shield: 28 HP left
  401. T5 Peach Beam; Shell Shot
  402. T6 Mega Jump; Shell Shot [Life Shroom]
  403. T7 Mega Jump; Shell Shot
  404.  
  405. *T5 Star Shield: 14 HP left
  406. T6 Peach Beam; Shell Shot [Life Shroom]
  407. T7 Mega Jump; Shell Shot
  408.  
  409.  
  410. - Luigi Skip
  411. - Time ends at the party when Peach raises her hands
  412. - Date 5th Sep 2018
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