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- Paper Mario Any% no PW intermediate route v0.8
- - Made by KalarMar
- Date: 2018-Sep/5
- Before doing a run you should practice some blocks on Crystal King (4/9), Jr Troopa ch8 (4/4), Hallway Bowser (2/2) and Final Bowser (2/2)
- Prologue:
- - 3 Bush Coins
- - Get the Hammer
- - 2 Bush coins + 10 coin block [15 coins]
- - Battle Jr Troopa
- - Hammer the 1 coin block [16 coins]
- - 4 Coins at the Blue Spring
- - Fire Flower
- - You can lose a total of 7 coins
- - Equip Power Jump ASAP
- - 2 Coins from blocks [22 coins]
- - Close Call
- Red & Blue:
- T1 Power Jump red; Headbonk red
- T2 Power Jump blue; Do Nothing
- T3 Fire Flower (Mash A)
- - Go back, Heart Block
- Goomba King:
- T1 Power Jump king; Headbonk tree
- T2 Power Jump; Headbonk
- Magikoopa:
- T1 Pow Jump; Do Nothing
- T2 Pow Jump
- - Black Toad Skip
- Chapter 1:
- - Coin from block [23 coins]
- - Fright Jar
- - 10 coin block [33 coins]
- - Koopa village bush coin [34 coins]
- Fuzzies:
- T1 Fright Jar; Shell Toss
- T2 Jump x1
- - HP Plus
- - 5 Coins X-mark
- - Thunderbolt with Kooper
- - Lure the Paratroopa, keep a huge distance
- - Fire Flower (hidden) between the brick blocks
- - Heart Block
- Koopa: First Strike
- T1 Power Jump koopa; Shell Toss
- - Level Up FP (10/10/3)
- - Power Bounce
- - Staircase skip
- - Bombette
- Jail fight:
- T1 Fire Flower (Mash A); Body Slam
- - 9 Coins from battle [48 coins]
- - Grab the Sleepy Sheep behind the fence if you lost more then 7 coins
- - Log Skip
- - Magical Seed (1/4)
- Chapter 2:
- - Whacka's Bump
- - Clefts have a big hitbox on the front
- - 3 Letters (extra coins (3) near the last letter if you need them)
- - Whacka's Bump
- - Parakarry
- - Whacka's Bump (total: 3)
- - Sleepy Sheep in the box to the right if you lost more then 7 coins
- - Magical Seed (2/4)
- - 3 slide coins [51 coins]
- - Extra coins (3) in the bushes by the train station if you need them
- - Go back to Toad Town
- - If you don't have 50 coins sell your Sleepy Sheep for 4 coins at any shop
- - Buy Speedy Spin for 50 Coins (if it isn't there go down then left)
- - Un-equip Power Jump (A)
- - Equip Power Bounce and Speedy Spin (Down-A-Down-Down-A)
- - Blue House Skip
- - Switch to Parakarry
- Blooper:
- T1 Power Bounce 12+11 for two turn
- 8-9cap (20.9%)
- T1 Do Nothing (22-21 HP)
- T2 Power Bounce; Sky Dive if 8+10 cap, 9+9 cap or lower (12-10 HP) / Do Nothing if 8+11 cap, 9+10 cap or higher (11-8 HP)
- T3 Power Bounce
- 10-11cap (39%)
- T1 Sky Dive (18-17 HP)
- T2 Power Bounce; Shell Shot if 10+11 cap (2 HP) / Do Nothing if double 10 cap or lower (10-8 HP)
- T3 Jump / Power Bounce
- 12cap (40.1%)
- T1 Shell Shot (13 HP)
- T2 Power Bounce + Sky Dive
- Chapter 5:
- - Talk to Kolorado
- - Jammin' Jelly (behind tree)
- - Sushie
- - Raphael Skip
- - Early Cycle
- - Life Shroom (hidden)
- - Ultra Hammer
- - Upgrade Bombette after Kolorado jumps into the abyss
- - Flarakarry
- - Super Shroom
- - Maple Syrup
- - Lava Piranha skip
- - Select 2nd option on the 10th question
- - Magical Seed (3/4)
- - Use Sushie to leave the sewers
- Chapter 3:
- - Magical Seed (4/4)
- Chapter 6:
- - Go East
- - Stinky Herb
- - Continue East and talk to Petunia
- - Switch to Bombette
- Mole x1 (north-west)
- T1 Hammer; Bomb
- Mole x3 (north-east)
- T1 Star Storm; Power Bomb
- - Eat Stinky Herb (Mash A)
- Mole x4 (south-east)
- T1 Star Storm; Power Bomb
- - Level Up FP (10/15/3)
- Mole x2 (south-west)
- T1 Bomb; Star Storm (tiny star power gain from this turn)
- T2 Bomb
- - Talk to Petunia
- - 2 Red Berries
- - Go back. Then South-West
- - Give him the Red Berry (Mash A)
- - Hard to dodge encounters. You want to lure both of them to you before you pass them
- 1) The Bee you want to sneak up on with walking speed, then run back quickly straight right, then pass when he is going up
- 2) Get the Ruff Puff stuck before you pass, huge hitbox all around
- - Yellow Berry
- - Go back. Then South-East
- - Give him the Yellow Berry (Mash A)
- - Talk to Lilly
- - Blue Berry (don't forget)
- - Go Back. Then West
- - Give him the Blue Berry (Mash A)
- - Hit the hidden block between the brick block and the blue spring
- Lakitu Maze fight:
- T1 Shell Shot; Star Storm
- - Spiny Spawn
- T2 Thunderbolt (Up x1) (spiny); Shell Shot
- - Spiny Flip
- T2 Shell Shot
- - Eat Red Berry (Mash A)
- - Eat Maple Syrup (Mash A) [13 FP]
- - Talk to Rosie
- - Shooting Star (hidden) on top of the brick block
- - Go Back. Then South-West
- - Talk to Posie
- - Go Back to Rosie
- - Dizzy Dial
- - Jammin' Jelly from tree (use Parakarry on the other side of the edge)
- - Go Back to Lilly
- - Get 1-2 Bubble Berries (need 7-10 HP)
- - Eat Bubble Berry for full HP (Mash A)
- - Go Back. Then North-West
- - Give him the Bubble Berry (Mash A)
- - Talk to the Sun
- - Un-equip: Power Bounce (Down x1)
- - Equip: Power Jump and Close Call (Down x3-A-Z-A)
- Spike?: [Block All Attacks] [Whacka on T4 if you have 10 HP or Dizzy Dial worked with 7-9 HP]
- T1 Dizzy Dial (Down x1); Shell Shot
- T2 Power Jump; Shell Shot
- T3 Shell Shot; Whacka's Bump if need HP & FP (Up 1/2) / Jammin' Jelly if need FP (Mash A)
- T4 Power Jump; Shell Shot
- T5 Power Jump; Shell Shot
- T6 Power Jump; Shell Shot
- - Eat Super Shroom (Mash A)
- - Shooting Star (don't forget)
- - Leave Chapter 6
- - Laki clip into the Blue House
- - Ultra Boots
- - Life Shroom (hidden) between the brick blocks
- - Maple Syrup (near the pipe)
- - Shooting Star (to the right)
- - Hit all the hidden coin blocks for Chapter 7
- - Enter Chapter 6 again
- - Go North-East.
- - If you have 6 HP jump in the spikes 1 time
- - Solve the puzzle real quick
- - Thunder Rage (hidden) last log, top-right
- Machine Fight:
- T1 Thunder Rage (Mash A)
- T2 Star Storm
- - Level Up BP (10/15/6)
- - Break the Machine
- - Upgrade Goombario (puzzle room)
- - Switch to Goombario on the cloud
- - S. Jump Chg.
- - Un-equip: Power Jump (A)
- - Equip: S. Jump Ch. and Power Bounce (Down-A-Down-A)
- Huff 'n' Puff: [Chill Out on T2]
- T1 Charge; Charge
- T2 Chill Out; Charge
- T3 Charge; Charge
- T4 Whacka's Bump (Up 1/2); Charge [huff charge]
- T5 Charge; Do Nothing
- T6 Power Bounce x4; Headbonk x2
- 7cap: K.O
- 5cap: 10 HP left - Headbonk x1
- 3cap: 7 HP left - Jump x2 + Headbonk x1
- - Talk to Merlon
- - Upgrade Lakilester
- Chapter 7:
- - Laki clip into the storage house
- - Talk to Herringway
- - Go to the Mayor's house
- - Switch to Sushie near the door
- - If you lost a Life Shroom sell a Jammin' Jelly and buy a new one
- - There is about a 10% chance to game over on Jr Troopa with only one Life Shroom
- - Sushie Glitch
- Jr. Troopa:
- T1 Charge; Belly Flop
- T2 Charge; Belly Flop [Life Shroom]
- T3 Charge; Do Nothing
- T4 Power Bounce x6; Belly Flop if 5cap
- 4cap: 6 HP left
- T5 Star Storm
- - Level Up BP (10/15/9)
- - Go to Shiver Mountain
- - Encounter the Gulpit and run away
- - Encounter the White Clubba, switch partner to Lakilester and run away
- - Ice Staircase Skip (50% speed up-right for a second right after jumping on Lakilester)
- - Mega Jump
- - Equip: HP Plus
- - Heart Block if you didn't level up yet
- - Get the Blue Key
- - Mirror Clip (Laki's speed is the key)
- - If you can't do Mirror Clip, Power Bomb the Duplighosts and hit the Heart Block on the way back
- - Break the floor panel
- - Hit both of the buttons ASAP
- - Real Bombette is the 2nd from the right
- - Get the Red Key
- Clubba 1:
- T1 Jump x2; Bomb
- Clubba 2:
- T1 Power Bomb; Star Storm
- Clubba 3:
- T1 Power Bomb; Star Storm
- - Kooper Skip line up Mario's nose with the gold line on the bottom, then go up
- - Push the Small Statue
- - Extra Maple Syrup if you still don't have one
- - Get the Palace Key
- - Switch to Goombario on the locked door
- - Heart Block
- Crystal King: [Block 4/9] [Chill Out on T3]
- T1 Charge; Charge [Block]
- T2 Charge; Charge
- T3 Chill Out; Charge [Block]
- T4 Maple Syrup (Mash A / Down x1); Charge
- T5 Charge; Charge [Block]
- T6 Charge; Charge
- T7 Power Bounce x4; Headbonk x2
- 7cap: K.O
- 6cap: 7 HP left - Headbonk x1
- 3cap: 10 HP left - see below
- If 3cap:
- Spiny spawn:
- T8 Jump x2; Switch to Bombette [Close Call]
- T9 Body Slam; Star Storm
- Spinyless:
- T8 Thunderbolt (Up x1); Switch to Parakarry [Close Call]
- T9 Star Storm
- - Level Up FP (+15/20/9)
- - Thunder Rage (skip if you have a Thunderbolt)
- - Shooting Star
- - Upgrade Parakarry
- - Repel Gel behind the tree (throw Jammin' Jelly if you have 2 of it, otherwise throw a Life Shroom)
- - Go to Shooting Star Summit
- Items needed:
- This is what is needed after bowser door 1:
- 4 Shooting Stars
- 1 Thunder Rage / 1 Thunderbolt
- 2 Repel Gel (dupe for the 2nd one)
- 1 Life Shroom
- 1 Jammin' Jelly (extra Jelly after bowser door 2)
- 1 Whacka's Bump
- - No more, no less
- Chapter 8:
- Koopatrol:
- T1 Up & Away (Up x2)
- T2 Up & Away
- - Spinyless dupes on the Tonic, and the Spiny spawn dupes on the Life Shroom
- Quick dupe tutorial:
- 1) Get 10 items
- 2) Get very close to an item on the field
- 3) Jump on Lakilester
- 4) Item menu, select the Life Shroom or Jammin' Jelly if you don't have one
- 5) Hold the direction the new item is in, then press A to eat the item selected
- 6) Throw away the Repel Gel after waiting 5 sec
- 7) If you fail, pick up the Repel Gel and eat the Tasty Tonic on the next Life Shroom
- - Tasty Tonic (bottom left box) (grab this item first!)
- - Life Shroom (right box)
- - Save block if you need to
- - Life Shroom (skip unless you need it for the dupe or because you don't have one)
- - Underground skip
- - Fast Flood Room
- - Cannonless
- - Quiz 1. 1. 2. 1. 1. (3. 2.)
- - Extra, Jammin' Jelly to the right-down on the stairs
- Duplighosts:
- T1 Up & Away (Up x2)
- T2 Up & Away
- - Need full HP & FP, Heart Block if you don't have it
- - Switch to Lakilester
- Jr. Troopa: [Block 4/4]
- T1 Charge; Cloud 9
- T2 Charge; Switch to Parkarry
- T3 Whacka's Bump if 1 HP / Charge; Shell Shot
- T4 Whacka's Bump if need HP & FP / Charge; Shell Shot
- T5 Charge; Shell Shot
- T6 Power Bounce x5; Shell Shot if 4cap / Sky Dive if 3cap [Life Shroom]
- 3cap: 11 HP left
- T7 Shell Shot / Star Storm
- - Go back to the Heart Block
- - Life Shroom in the library
- - Power Rush
- - Un-equip: Speedy Spin
- - Equip: Power Rush
- Hallway Bowser: [Block 2/2]
- T1 Charge; Shell Shot
- T2 Charge; Shell Shot
- T3 Star Beam; Shell Shot
- T4 Power Bounce x5; Sky Dive if 4cap or 3cap [Must bounce on this turn]
- 3cap: 6 HP left
- T5 Star Beam; Do Nothing [Life Shroom]
- T6 Jump x2; Sky Dive
- If you weren't in danger for the bounce:
- 7cap: K.O
- T4: Sky Dive
- T5: Jump x2 if 5cap / Star Storm if 4cap / Jump x2 (danger) if 3cap; Do Nothing if 5-4cap / Sky Dive if 3cap
- T6: Sky Dive
- - Level Up FP (10/25/9)
- - Un-equip: S. Jump Ch., Power Bounce, HP Plus and Close Call
- - Equip: Power Jump, Mega Jump, Triple Dip and Speedy Spin
- - If you don't have a Life Shroom you should have Close Call equipped instead of Speedy Spin
- Final Bowser: [Block 2/2]
- Phase 1
- T1 Triple Dip; Shooting Star x2, Thunderbolt / Thunder Rage; Shell Shot
- T2 Mega Jump; Shell Shot
- T3 Star Beam
- - Twink segment
- Phase 2
- T1 Peach Beam; Shell Shot
- T2 Triple Dip; Shooting Star x2, Repel Gel; Shell Shot
- T3 Power Jump; Shell Shot - *T3 Shield [32 HP]
- T4 Triple Dip; Jammin' Jelly, Repel Gel; Shell Shot - *T4 Shield [28 HP]
- T5 Mega Jump; Shell Shot - *T5 Shield [14 HP]
- T6 Mega Jump; Shell Shot
- *T3 Star Shield: 32 HP left
- T4 Triple Dip; Jammin' Jelly, Repel Gel; Switch to Lakilester
- T5 Peach Beam; Cloud 9
- T6 Mega Jump; Switch to Parakarry [needs a miss]
- T7 Mega Jump; Shell Shot [Life Shroom]
- T8 Power Jump; Shell Shot
- *T4 Star Shield: 28 HP left
- T5 Peach Beam; Shell Shot
- T6 Mega Jump; Shell Shot [Life Shroom]
- T7 Mega Jump; Shell Shot
- *T5 Star Shield: 14 HP left
- T6 Peach Beam; Shell Shot [Life Shroom]
- T7 Mega Jump; Shell Shot
- - Luigi Skip
- - Time ends at the party when Peach raises her hands
- - Date 5th Sep 2018
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