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streamable03

Dec 5th, 2022
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Lua 3.31 KB | None | 0 0
  1. - // Dependencies
  2. _G.PRED = 0.025
  3. local Aiming = loadstring(game:HttpGet("https://github.com/Ezucii/new/blob/main/sourceeeeeeeeeeeeee.lua"))()
  4. Aiming.TeamCheck(false)
  5. Aiming.ShowFOV = false
  6. Aiming.FOV = 25
  7. -- // Services
  8. local Workspace = game:GetService("Workspace")
  9. local Players = game:GetService("Players")
  10. local RunService = game:GetService("RunService")
  11. local UserInputService = game:GetService("UserInputService")
  12.  
  13. -- // Vars
  14. local LocalPlayer = Players.LocalPlayer
  15. local Mouse = LocalPlayer:GetMouse()
  16. local CurrentCamera = Workspace.CurrentCamera
  17.  
  18. local DaHoodSettings = {
  19.     SilentAim = true,
  20.     AimLock = false,
  21.     Prediction = 0.025,
  22.     AimLockKeybind = Enum.KeyCode.E
  23. }
  24. getgenv().DaHoodSettings = DaHoodSettings
  25.  
  26. -- // Overwrite to account downed
  27. function Aiming.Check()
  28.     -- // Check A
  29.     if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and Aiming.SelectedPart ~= nil) then
  30.         return false
  31.     end
  32.  
  33.     -- // Check if downed
  34.     local Character = Aiming.Character(Aiming.Selected)
  35.     local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value
  36.     local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil
  37.  
  38.     -- // Check B
  39.     if (KOd or Grabbed) then
  40.         return false
  41.     end
  42.  
  43.     -- //
  44.     return true
  45. end
  46.  
  47. -- // Hook
  48. local __index
  49. __index = hookmetamethod(game, "__index", function(t, k)
  50.     -- // Check if it trying to get our mouse's hit or target and see if we can use it
  51.     if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and Aiming.Check()) then
  52.         -- // Vars
  53.         local SelectedPart = Aiming.SelectedPart
  54.  
  55.         -- // Hit/Target
  56.         if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target")) then
  57.             -- // Hit to account prediction
  58.             local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction)
  59.  
  60.             -- // Return modded val
  61.             return (k == "Hit" and Hit or SelectedPart)
  62.         end
  63.     end
  64.  
  65.     -- // Return
  66.     return __index(t, k)
  67. end)
  68.  
  69. local player = game.Players.LocalPlayer
  70. local mouse = player:GetMouse()
  71.  
  72. mouse.KeyDown:Connect(function(key)
  73.     if key == "v" then
  74.         if Aiming.Enabled == false then
  75.         Aiming.Enabled = true
  76.         else
  77.         Aiming.Enabled = false
  78.         end
  79.     end
  80. end)
  81.  
  82.  
  83. RunService.RenderStepped:Connect(function()
  84.  
  85.     local ping = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
  86.     local Value = tostring(ping)
  87.     local pingValue = Value:split(" ")
  88.     local PingNumber = pingValue[1]
  89.    
  90.     DaHoodSettings.Prediction = PingNumber / 1000 + _G.PRED
  91.    
  92.                     if Aiming.Character.Humanoid.Jump == true and AimlockTarget.Character.Humanoid.FloorMaterial == Enum.Material.Air then
  93.                     Aiming.TargetPart = "RightFoot"
  94.                 else
  95.                     Aiming.Character:WaitForChild("Humanoid").StateChanged:Connect(function(new)
  96.                    
  97.                     if new == Enum.HumanoidStateType.Freefall then
  98.                     Aiming.TargetPart = "RightFoot"
  99.                     else
  100.                    
  101.                     Aiming.TargetPart = Aiming.SelectedPart
  102.                    
  103.                     end
  104.                    
  105.                     end)
  106.                    
  107.                 end
  108.  
  109. end)
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