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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace version: 3.6.12
- Passed cmdline options:
- -env
- -mipmap
- -missile_lighting
- -glow
- -spec
- -normal
- -3dshockwave
- -post_process
- -ballistic_gauge
- -dualscanlines
- -orbradar
- -rearm_timer
- -targetinfo
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -snd_preload
- -mod aqmouse,Shields,mediavps_3612
- -fps
- -show_mem_usage
- -stats
- Building file index...
- Found root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
- Found root pack 'D:\Games\Freespace_2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
- Found root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
- Found root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
- Found root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
- Found root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
- Found root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
- Found root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
- Found root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
- Found root pack 'D:\Games\Freespace_2\Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'D:\Games\Freespace_2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'D:\Games\Freespace_2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'D:\Games\Freespace_2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'D:\Games\Freespace_2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'D:\Games\Freespace_2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'D:\Games\Freespace_2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'D:\Games\Freespace_2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'D:\Games\Freespace_2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'D:\Games\Freespace_2\aqmouse\' ... 3 files
- Searching root 'D:\Games\Freespace_2\Shields\' ... 17 files
- Searching root 'D:\Games\Freespace_2\mediavps_3612\' ... 1 files
- Searching root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Advanced.vp' ... 1283 files
- Searching root pack 'D:\Games\Freespace_2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
- Searching root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Assets.3612.vp' ... 228 files
- Searching root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Assets.vp' ... 1905 files
- Searching root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Effects.3612.vp' ... 2 files
- Searching root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Effects.vp' ... 1892 files
- Searching root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Music.vp' ... 32 files
- Searching root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Root.3612.vp' ... 13 files
- Searching root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Root.vp' ... 358 files
- Searching root 'D:\Games\Freespace_2\' ... 32 files
- Searching root pack 'D:\Games\Freespace_2\Root_fs2.vp' ... 157 files
- Searching root pack 'D:\Games\Freespace_2\smarty_fs2.vp' ... 10 files
- Searching root pack 'D:\Games\Freespace_2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'D:\Games\Freespace_2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'D:\Games\Freespace_2\stu_fs2.vp' ... 2355 files
- Searching root pack 'D:\Games\Freespace_2\tango1_fs2.vp' ... 32 files
- Searching root pack 'D:\Games\Freespace_2\tango2_fs2.vp' ... 15 files
- Searching root pack 'D:\Games\Freespace_2\tango3_fs2.vp' ... 10 files
- Searching root pack 'D:\Games\Freespace_2\warble_fs2.vp' ... 52 files
- Found 22 roots and 14402 files.
- Setting language to English
- TBM => Starting parse of 'mv_core-lcl.tbm' ...
- Initializing OpenAL...
- Using 'Generic Software' as OpenAL sound device...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- ... OpenAL successfully initialized!
- Initializing OpenGL graphics device at 1360x768 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- OpenGL Vendor : ATI Technologies Inc.
- OpenGL Renderer : ATI Radeon HD 4600 Series
- OpenGL Version : 3.3.11400 Compatibility Profile Context
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Found special extension function "wglSwapIntervalEXT".
- Initializing Shaders Manager...
- Loading and compiling main shaders...
- Compiling main shader -> main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ...
- Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ...
- Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ...
- Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ...
- Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ...
- Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbgs-f.sdr) ...
- Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbs-f.sdr) ...
- Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lbgse-f.sdr) ...
- Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lbse-f.sdr) ...
- Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbgn-f.sdr) ...
- Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbgsn-f.sdr) ...
- Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbn-f.sdr) ...
- Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbsn-f.sdr) ...
- Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lbgsne-f.sdr) ...
- Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lbsne-f.sdr) ...
- Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ...
- Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ...
- Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbgs-f.sdr) ...
- Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbs-f.sdr) ...
- Compiling main shader -> main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbgse-f.sdr) ...
- Compiling main shader -> main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbse-f.sdr) ...
- Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgn-f.sdr) ...
- Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgsn-f.sdr) ...
- Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbn-f.sdr) ...
- Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbsn-f.sdr) ...
- Compiling main shader -> main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbgsne-f.sdr) ...
- Compiling main shader -> main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbsne-f.sdr) ...
- Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ...
- Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ...
- Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lgs-f.sdr) ...
- Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (ls-f.sdr) ...
- Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lgse-f.sdr) ...
- Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lse-f.sdr) ...
- Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lgn-f.sdr) ...
- Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lgsn-f.sdr) ...
- Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (ln-f.sdr) ...
- Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lsn-f.sdr) ...
- Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lgsne-f.sdr) ...
- Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lsne-f.sdr) ...
- Shaders Manager initialized.
- Max texture units: 8 (16)
- Max elements vertices: 2147483647
- Max elements indices: 16777215
- Max texture size: 8192x8192
- Can use compressed textures: YES
- Texture compression available: YES
- Using trilinear texture filter.
- Using GLSL for model rendering.
- Shader Version: 3.30
- ... OpenGL init is complete!
- Size of bitmap info = 760 KB
- Size of bitmap extra info = 52 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- TBM => Starting parse of 'shieldman-sct.tbm' ...
- TBM => Starting parse of 'aqmouse-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- render_target: creating new 1360x768 FBO
- render_buffer: creating new 1360x768 render buffer
- texture_pool: creating new 1360x768 texture
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- TBM => Starting parse of 'mv_core-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'mv_core-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'mv_core-hdg.tbm' ...
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- MediaVPs: Flaming debris script loaded!
- MediaVPs: Explosions script loaded!
- Ships.tbl is : VALID
- Weapons.tbl is : VALID
- cfile_init() took 759
- TrackIR Init Failed - 1
- Movie Error: Unable to open 'intro' movie in any supported format.
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- ANI cursor.ani with size 24x24 (25.0% wasted)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- Someone passed an extension to bm_load for file 'ravens.pcx'
- ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
- ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
- ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
- ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
- ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
- ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
- ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
- ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
- ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- Reassigning player to squadron 107th Ravens
- Someone passed an extension to bm_load for file 'ravens.pcx'
- ANI 2_Loading with size 824x43 (32.8% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- IBX: Found a good IBX/TSB to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0x3888b26c -- "warp.pof"
- 300
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave model...
- Loading model 'shockwave.pof'
- IBX: Found a good IBX/TSB to read for 'shockwave.pof'.
- IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0xbf8649d9 -- "shockwave.pof"
- BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
- Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- SHOCKWAVE => Default model load: SUCCEEDED!!
- MISSION LOAD: 'SM1-07.fs2'
- Hmmm... Extension passed to mission_load...
- Reassigning player to squadron 107th Ravens
- Someone passed an extension to bm_load for file 'ravens.pcx'
- Starting mission message count : 205
- Ending mission message count : 221
- Current soundtrack set to -1 in event_music_reset_choices
- Loading model 'bomber2t-01.pof'
- IBX: Found a good IBX/TSB to read for 'bomber2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x13bb548d, IBX checksum: 0xf4c509f6 -- "bomber2t-01.pof"
- Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a'
- Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a'
- Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a'
- Loading model 'capital2s-01.pof'
- IBX: Found a good IBX/TSB to read for 'capital2s-01.pof'.
- IBX-DEBUG => POF checksum: 0xb93e46fe, IBX checksum: 0xaf790a09 -- "capital2s-01.pof"
- BMPMAN: Found EFF (htlravana-glow.eff) with 63 frames at 26 fps.
- BMPMAN: Found EFF (capital04-03-glow.eff) with 37 frames at 20 fps.
- BMPMAN: Found EFF (supertile1-glow.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (scap02-glow.eff) with 21 frames at 20 fps.
- Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship capital2s-01.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship capital2s-01.pof
- Allocating space for at least 38 new ship subsystems ... a total of 200 is now available (38 in-use).
- Loading model 'cruiser01x.pof'
- IBX: Found a good IBX/TSB to read for 'cruiser01x.pof'.
- IBX-DEBUG => POF checksum: 0xd2d59346, IBX checksum: 0xf23d7a14 -- "cruiser01x.pof"
- Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
- Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
- Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
- Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
- Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
- Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
- Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
- Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
- Loading model 'corvette2v-01.pof'
- IBX: Found a good IBX/TSB to read for 'corvette2v-01.pof'.
- IBX-DEBUG => POF checksum: 0x39381b84, IBX checksum: 0x94bd9fff -- "corvette2v-01.pof"
- Loading model 'fighter2s-02.pof'
- IBX: Found a good IBX/TSB to read for 'fighter2s-02.pof'.
- IBX-DEBUG => POF checksum: 0xb49c4402, IBX checksum: 0xbd94ea5a -- "fighter2s-02.pof"
- BMPMAN: Found EFF (fighter2s-02-glow.eff) with 37 frames at 25 fps.
- Loading model 'fighter2v-01.pof'
- IBX: Found a good IBX/TSB to read for 'fighter2v-01.pof'.
- IBX-DEBUG => POF checksum: 0xdd50d54b, IBX checksum: 0xa335bbb4 -- "fighter2v-01.pof"
- Loading model 'cruiser2V-01.pof'
- IBX: Found a good IBX/TSB to read for 'cruiser2V-01.pof'.
- IBX-DEBUG => POF checksum: 0x42a70a35, IBX checksum: 0xf4a22615 -- "cruiser2V-01.pof"
- Submodel 'vcruiserb' is detail level 1 of 'vcruisera'
- Submodel 'vcruiserc' is detail level 2 of 'vcruisera'
- Submodel 'vcruiserd' is detail level 3 of 'vcruisera'
- Loading model 'corvette2t-01.pof'
- IBX: Found a good IBX/TSB to read for 'corvette2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0x43b931a9 -- "corvette2t-01.pof"
- Loading model 'fighter11.pof'
- IBX: Found a good IBX/TSB to read for 'fighter11.pof'.
- IBX-DEBUG => POF checksum: 0x4809458e, IBX checksum: 0xe92e2c8b -- "fighter11.pof"
- BMPMAN: Found EFF (fighter11-01-glow.eff) with 37 frames at 25 fps.
- Submodel 'shiver11b-hull' is detail level 1 of 'shiver11a-hull'
- Submodel 'shiver11c-hull' is detail level 2 of 'shiver11a-hull'
- Submodel 'shiver11d-hull' is detail level 3 of 'shiver11a-hull'
- Loading model 'fighter10.pof'
- IBX: Found a good IBX/TSB to read for 'fighter10.pof'.
- IBX-DEBUG => POF checksum: 0x2b38ad95, IBX checksum: 0xffaaad5c -- "fighter10.pof"
- BMPMAN: Found EFF (fighter10-01-glow.eff) with 37 frames at 25 fps.
- Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull'
- Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull'
- Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull'
- OpenGL: Created 512x512 FBO!
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI 2_toparc1 with size 252x60 (6.3% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI support1 with size 108x24 (25.0% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI gas with size 128x127 (0.8% wasted)
- =================== STARTING LEVEL DATA LOAD ==================
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Loading model 'support2t-01.pof'
- IBX: Found a good IBX/TSB to read for 'support2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xd4a3527c -- "support2t-01.pof"
- Submodel 'bodyb' is detail level 1 of 'bodya'
- Submodel 'bodyc' is detail level 2 of 'bodya'
- Submodel 'bodyd' is detail level 3 of 'bodya'
- Loading model 'support2v-01.pof'
- IBX: Found a good IBX/TSB to read for 'support2v-01.pof'.
- IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x1ea4886c -- "support2v-01.pof"
- Submodel 'hercb' is detail level 1 of 'herca'
- Submodel 'hercc' is detail level 2 of 'herca'
- Submodel 'hercd' is detail level 3 of 'herca'
- Allocating space for at least 158 new ship subsystems ... a total of 400 is now available (134 in-use).
- About to page in ships!
- ANI shieldbt-01 with size 112x93 (27.3% wasted)
- ANI shieldfv-01 with size 112x93 (27.3% wasted)
- ANI shield-f10 with size 112x93 (27.3% wasted)
- ANI shield-f11 with size 112x93 (27.3% wasted)
- ANI shieldfs-02 with size 112x93 (27.3% wasted)
- BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
- BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
- BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
- BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
- BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
- BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
- BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
- BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
- Loading model 'Blip.pof'
- IBX: Found a good IBX/TSB to read for 'Blip.pof'.
- IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x43fcc9bb -- "Blip.pof"
- Submodel 'blipb' is detail level 1 of 'blipa'
- Submodel 'blipc' is detail level 2 of 'blipa'
- Submodel 'blipd' is detail level 3 of 'blipa'
- Loading model 'Tempest.pof'
- IBX: Found a good IBX/TSB to read for 'Tempest.pof'.
- IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xf2c2dadd -- "Tempest.pof"
- Loading model 'NewHornet.pof'
- IBX: Found a good IBX/TSB to read for 'NewHornet.pof'.
- IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x0af34c8d -- "NewHornet.pof"
- Loading model 'crossbow.pof'
- IBX: Found a good IBX/TSB to read for 'crossbow.pof'.
- IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x7ca80db9 -- "crossbow.pof"
- No subsystems found for model "crossbow.pof".
- Loading model 'piranha.pof'
- IBX: Found a good IBX/TSB to read for 'piranha.pof'.
- IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0x35d0ce51 -- "piranha.pof"
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
- Loading model 'belial.pof'
- IBX: Found a good IBX/TSB to read for 'belial.pof'.
- IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0xb96f0de7 -- "belial.pof"
- Loading model 'cmeasure01.pof'
- IBX: Found a good IBX/TSB to read for 'cmeasure01.pof'.
- IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x9097924b -- "cmeasure01.pof"
- Loading model 'S_Rockeye.pof'
- IBX: Found a good IBX/TSB to read for 'S_Rockeye.pof'.
- IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x6b5d944a -- "S_Rockeye.pof"
- BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
- Loading model 'S_Hornet.pof'
- IBX: Found a good IBX/TSB to read for 'S_Hornet.pof'.
- IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0xea5091b5 -- "S_Hornet.pof"
- Loading model 'S_Harpoon.pof'
- IBX: Found a good IBX/TSB to read for 'S_Harpoon.pof'.
- IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xd81a1b06 -- "S_Harpoon.pof"
- Loading model 'S_Trebuchet.pof'
- IBX: Found a good IBX/TSB to read for 'S_Trebuchet.pof'.
- IBX-DEBUG => POF checksum: 0x9a344f4d, IBX checksum: 0xeca65540 -- "S_Trebuchet.pof"
- Loading model 'harbinger.pof'
- IBX: Found a good IBX/TSB to read for 'harbinger.pof'.
- IBX-DEBUG => POF checksum: 0x18046fab, IBX checksum: 0xbfaccf1f -- "harbinger.pof"
- Loading model 'ShivanCluster.pof'
- IBX: Found a good IBX/TSB to read for 'ShivanCluster.pof'.
- IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x50623251 -- "ShivanCluster.pof"
- Loading model 'hornet.pof'
- IBX: Found a good IBX/TSB to read for 'hornet.pof'.
- IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x40f5c0fb -- "hornet.pof"
- Loading model 'mx-50.pof'
- IBX: Found a good IBX/TSB to read for 'mx-50.pof'.
- IBX-DEBUG => POF checksum: 0x25d2520e, IBX checksum: 0xb4c1376d -- "mx-50.pof"
- DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format
- Loading model 'debris01.pof'
- IBX: Found a good IBX/TSB to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof"
- Loading model 'debris02.pof'
- IBX: Found a good IBX/TSB to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof"
- BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- ANI 2_lock1.ani with size 56x53 (17.2% wasted)
- ANI 2_lead1.ani with size 26x26 (18.8% wasted)
- ANI 2_energy2.ani with size 86x96 (25.0% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI 2_toparc1.ani with size 252x60 (6.3% wasted)
- ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
- ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
- ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
- ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
- ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI gas.ani with size 128x127 (0.8% wasted)
- ANI shieldbt-01.ani with size 112x93 (27.3% wasted)
- ANI shieldfv-01.ani with size 112x93 (27.3% wasted)
- ANI shield-f10.ani with size 112x93 (27.3% wasted)
- ANI shield-f11.ani with size 112x93 (27.3% wasted)
- ANI shieldfs-02.ani with size 112x93 (27.3% wasted)
- User bitmap 'TMP308x190+16'
- User bitmap 'TMP337x206+16'
- User bitmap 'TMP69x119+16'
- User bitmap 'TMP231x145+16'
- User bitmap 'TMP273x158+16'
- User bitmap 'TMP319x174+16'
- User bitmap 'TMP192x116+16'
- User bitmap 'TMP509x189+16'
- User bitmap 'TMP209x477+16'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP128x128+8'
- Bmpman: 2325/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 605, Estimated count = 425
- ================================================
- MediaVPs: Flaming debris script ACTIVE!
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ulysses
- FRM: 1
- FE: 1
- Class: gtf hercules
- FRM: 1
- FE: 1
- Class: gtf hercules mark ii
- FRM: 1
- FE: 1
- Class: gtf ares
- FRM: 1
- FE: 1
- Class: gtf erinyes
- FRM: 1
- FE: 1
- Class: gtf loki
- FRM: 1
- FE: 1
- Class: gtf pegasus
- FRM: 1
- FE: 1
- Class: gtf perseus
- FRM: 1
- FE: 1
- Class: gtf myrmidon
- FRM: 1
- FE: 1
- Class: sf mara (terrans)
- FRM: 1
- FE: 1
- Class: gtb artemis
- FRM: 1
- FE: 1
- Class: gtb artemis d.h.
- FRM: 1
- FE: 1
- Class: gtb medusa
- FRM: 1
- FE: 1
- Class: gtb ursa
- FRM: 1
- FE: 1
- Class: gtb zeus
- FRM: 1
- FE: 1
- Class: gtb boanerges
- FRM: 1
- FE: 1
- Class: gtdr amazon
- FRM: 1
- FE: 1
- Class: gtdr amazon advanced
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gts hygeia
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: gtfr triton
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: tc-tri
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gtfr poseidon
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: tc 2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: tsc 2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: tac 1
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: ttc 1
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: gtc fenris
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtm hippocrates
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtc leviathan
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsc faustus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtg zephyrus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gta charybdis
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gtd orion
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hecate
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#2 (bastion)
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hades
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtva colossus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: gtcv deimos
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtc aeolus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ntf iceni
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ntf boadicea
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtt elysium
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: gtt argo
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gti ganymede
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: knossos
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.8
- BEDu: 12000
- BEDM: 2.5
- Class: gtsg watchdog
- FRM: 1
- FE: 1
- Class: gtsg cerberus
- FRM: 1
- FE: 1
- Class: gtsg alastor
- FRM: 1
- FE: 1
- Class: gtep hermes
- FRM: 1
- FE: 1
- Class: tc-meson bomb
- FRM: 4
- FE: 6
- BE: 0.8
- BEDu: 10000
- BEDM: 10
- Class: gtsg mjolnir
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsg mjolnir#home
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvf seth
- FRM: 1
- FE: 1
- Class: gvf horus
- FRM: 1
- FE: 1
- Class: gvf thoth
- FRM: 1
- FE: 1
- Class: gvf serapis
- FRM: 1
- FE: 1
- Class: gvf tauret
- FRM: 1
- FE: 1
- Class: gvb sekhmet
- FRM: 1
- FE: 1
- Class: gvb osiris
- FRM: 1
- FE: 1
- Class: gvb bakha
- FRM: 1
- FE: 1
- Class: gvf ptah
- FRM: 1
- FE: 1
- Class: gvs nephthys
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: gvt isis
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: pvfr ma'at
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: gvfr bes
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: vac 5
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: vac 4
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: gvfr satis
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gvg anuket
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gvc aten
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvc mentu
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvcv sobek
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gvd typhon
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gvsg ankh
- FRM: 1
- FE: 1
- Class: gvsg edjo
- FRM: 1
- FE: 1
- Class: gvep ra
- FRM: 1
- FE: 1
- Class: gva setekh
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gvd hatshepsut
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sf dragon
- FRM: 1
- FE: 1
- Class: sf basilisk
- FRM: 1
- FE: 1
- Class: sf manticore
- FRM: 1
- FE: 1
- Class: sf aeshma
- FRM: 1
- FE: 1
- Class: sf mara
- FRM: 1
- FE: 1
- Class: sf astaroth
- FRM: 1
- FE: 1
- Class: sb nephilim
- FRM: 1
- FE: 1
- Class: sb taurvi
- FRM: 1
- FE: 1
- Class: sb nahema
- FRM: 1
- FE: 1
- Class: sb seraphim
- FRM: 1
- FE: 1
- Class: st azrael
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: sfr dis
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 3
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: sfr mephisto
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: sc 5
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: sfr asmodeus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: sc lilith
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sc rakshasa
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sd demon
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd ravana
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd lucifer
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ssg trident
- FRM: 1
- FE: 1
- Class: ssg belial
- FRM: 1
- FE: 1
- Class: ssg rahu
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: scv moloch
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sj sathanas
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: shivan comm node
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sred
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: lred
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: bfred
- BEI: 0.2
- BEDu: 2100
- BEDi: 1050
- Class: terslash
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: lterslash
- BEI: 0.2
- BEDu: 150
- BEDi: 75
- Class: bfgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: lrbgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: bgreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: sgreen
- BEI: 0.2
- BEDu: 210
- BEDi: 105
- Class: svas
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: bvas
- BEI: 0.2
- BEDu: 1100
- BEDi: 550
- Class: vslash
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: green beam
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: mjolnirbeam
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: mjolnirbeam#home
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: cyclops
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: cyclops#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: rebel bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: helios
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: unknown bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: unknown megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: shivan bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan bomb#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan weak bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: shivan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: fusion mortar
- FR: 20
- FE: 6
- BEI: 0.2
- BEDu: 80
- BEDi: 40
- Class: vasudan flux cannon
- FR: 20
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Scripted Mouse Loading
- Sensitivity: 362
- Sensitivity Curve: 3.9
- Control Mode: 1
- Deadzone: 0
- Mouse Invert: 0
- WARNING: "Bogus string in mouse config file: boundary limit: 20" at lua.cpp:8210
- Someone passed an extension to bm_load for file 'mouse_ret_2.dds'
- Someone passed an extension to bm_load_animation for file 'mouse_ret_2.dds'
- Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'bomber04.pof'
- IBX: Found a good IBX/TSB to read for 'bomber04.pof'.
- IBX-DEBUG => POF checksum: 0x4fac00b7, IBX checksum: 0x7ae3cbd7 -- "bomber04.pof"
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
- Loading model 'bomber05.pof'
- IBX: Found a good IBX/TSB to read for 'bomber05.pof'.
- IBX-DEBUG => POF checksum: 0xd59519de, IBX checksum: 0x50f53527 -- "bomber05.pof"
- ANI iconSD4 with size 56x24 (25.0% wasted)
- ANI iconScalpel with size 56x24 (25.0% wasted)
- ANI iconPromR with size 56x24 (25.0% wasted)
- Loading model 'tempest_tech.pof'
- IBX: Found a good IBX/TSB to read for 'tempest_tech.pof'.
- IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0x7183bf7e -- "tempest_tech.pof"
- Loading model 'newhornet_tech.pof'
- IBX: Found a good IBX/TSB to read for 'newhornet_tech.pof'.
- IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0x785e23c6 -- "newhornet_tech.pof"
- ANI iconS-super with size 200x89 (30.5% wasted)
- ANI fadeiconS-super with size 200x89 (30.5% wasted)
- ANI fadeiconS-super.ani with size 200x89 (30.5% wasted)
- ANI icont-bomberW with size 45x73 (43.0% wasted)
- ANI Fadeicont-BomberW with size 45x73 (43.0% wasted)
- ANI Fadeicont-BomberW.ani with size 45x73 (43.0% wasted)
- Frame 0 too long!!: frametime = 32.550 (32.550)
- ANI iconS-super.ani with size 200x89 (30.5% wasted)
- Frame 0 too long!!: frametime = 0.350 (0.350)
- Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
- Frame 0 too long!!: frametime = 0.681 (0.681)
- Couldn't load model file in missionshipchoice.cpp
- Frame 0 too long!!: frametime = 0.329 (0.329)
- Couldn't load model file in missionshipchoice.cpp
- Couldn't load model file in missionshipchoice.cpp
- Couldn't load model file in missionshipchoice.cpp
- Couldn't load model file in missionshipchoice.cpp
- Couldn't load model file in missionshipchoice.cpp
- Couldn't load model file in missionshipchoice.cpp
- Couldn't load model file in missionshipchoice.cpp
- Couldn't load model file in missionshipchoice.cpp
- Couldn't load model file in missionshipchoice.cpp
- Couldn't load model file in missionshipchoice.cpp
- Couldn't load model file in missionshipchoice.cpp
- Couldn't load model file in missionshipchoice.cpp
- Couldn't load model file in missionshipchoice.cpp
- Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
- ANI iconSD4.ani with size 56x24 (25.0% wasted)
- ANI iconScalpel.ani with size 56x24 (25.0% wasted)
- ANI iconPromR.ani with size 56x24 (25.0% wasted)
- ANI 2_PromR.ani with size 332x304 (40.6% wasted)
- ANI 2_hornet.ani with size 332x304 (40.6% wasted)
- ANI 2_belial.ani with size 332x304 (40.6% wasted)
- ANI 2_Tempest.ani with size 332x304 (40.6% wasted)
- Frame 0 too long!!: frametime = 0.671 (0.671)
- ASSERTION: "slot->wep[to_bank] < 0" at missionweaponchoice.cpp:3748
- Int3(): From c:\temp\fs2_final_export\code\globalincs\windebug.cpp at line 902
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