technopredator

fs2_open.log

Jan 15th, 2012
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace version: 3.6.12
  6. Passed cmdline options:
  7. -env
  8. -mipmap
  9. -missile_lighting
  10. -glow
  11. -spec
  12. -normal
  13. -3dshockwave
  14. -post_process
  15. -ballistic_gauge
  16. -dualscanlines
  17. -orbradar
  18. -rearm_timer
  19. -targetinfo
  20. -3dwarp
  21. -ship_choice_3d
  22. -weapon_choice_3d
  23. -warp_flash
  24. -snd_preload
  25. -mod aqmouse,Shields,mediavps_3612
  26. -fps
  27. -show_mem_usage
  28. -stats
  29. Building file index...
  30. Found root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  31. Found root pack 'D:\Games\Freespace_2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  32. Found root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  33. Found root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  34. Found root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  35. Found root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  36. Found root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  37. Found root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  38. Found root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  39. Found root pack 'D:\Games\Freespace_2\Root_fs2.vp' with a checksum of 0xce10d76c
  40. Found root pack 'D:\Games\Freespace_2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  41. Found root pack 'D:\Games\Freespace_2\sparky_fs2.vp' with a checksum of 0x164fe65a
  42. Found root pack 'D:\Games\Freespace_2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  43. Found root pack 'D:\Games\Freespace_2\stu_fs2.vp' with a checksum of 0xd77da83a
  44. Found root pack 'D:\Games\Freespace_2\tango1_fs2.vp' with a checksum of 0x4c25221e
  45. Found root pack 'D:\Games\Freespace_2\tango2_fs2.vp' with a checksum of 0x86920b82
  46. Found root pack 'D:\Games\Freespace_2\tango3_fs2.vp' with a checksum of 0x705e8d71
  47. Found root pack 'D:\Games\Freespace_2\warble_fs2.vp' with a checksum of 0xd85c305d
  48. Searching root 'D:\Games\Freespace_2\aqmouse\' ... 3 files
  49. Searching root 'D:\Games\Freespace_2\Shields\' ... 17 files
  50. Searching root 'D:\Games\Freespace_2\mediavps_3612\' ... 1 files
  51. Searching root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  52. Searching root pack 'D:\Games\Freespace_2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  53. Searching root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Assets.3612.vp' ... 228 files
  54. Searching root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Assets.vp' ... 1905 files
  55. Searching root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Effects.3612.vp' ... 2 files
  56. Searching root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Effects.vp' ... 1892 files
  57. Searching root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Music.vp' ... 32 files
  58. Searching root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  59. Searching root pack 'D:\Games\Freespace_2\mediavps_3612\MV_Root.vp' ... 358 files
  60. Searching root 'D:\Games\Freespace_2\' ... 32 files
  61. Searching root pack 'D:\Games\Freespace_2\Root_fs2.vp' ... 157 files
  62. Searching root pack 'D:\Games\Freespace_2\smarty_fs2.vp' ... 10 files
  63. Searching root pack 'D:\Games\Freespace_2\sparky_fs2.vp' ... 3027 files
  64. Searching root pack 'D:\Games\Freespace_2\sparky_hi_fs2.vp' ... 1337 files
  65. Searching root pack 'D:\Games\Freespace_2\stu_fs2.vp' ... 2355 files
  66. Searching root pack 'D:\Games\Freespace_2\tango1_fs2.vp' ... 32 files
  67. Searching root pack 'D:\Games\Freespace_2\tango2_fs2.vp' ... 15 files
  68. Searching root pack 'D:\Games\Freespace_2\tango3_fs2.vp' ... 10 files
  69. Searching root pack 'D:\Games\Freespace_2\warble_fs2.vp' ... 52 files
  70. Found 22 roots and 14402 files.
  71. Setting language to English
  72. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  73. Initializing OpenAL...
  74. Using 'Generic Software' as OpenAL sound device...
  75. OpenAL Vendor : Creative Labs Inc.
  76. OpenAL Renderer : Software
  77. OpenAL Version : 1.1
  78.  
  79. ... OpenAL successfully initialized!
  80. Initializing OpenGL graphics device at 1360x768 with 32-bit color...
  81. Initializing WGL...
  82. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  83. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  84. OpenGL Vendor : ATI Technologies Inc.
  85. OpenGL Renderer : ATI Radeon HD 4600 Series
  86. OpenGL Version : 3.3.11400 Compatibility Profile Context
  87.  
  88. Using extension "GL_EXT_fog_coord".
  89. Using extension "GL_ARB_multitexture".
  90. Using extension "GL_ARB_texture_env_add".
  91. Using extension "GL_ARB_texture_compression".
  92. Using extension "GL_EXT_texture_compression_s3tc".
  93. Using extension "GL_EXT_texture_filter_anisotropic".
  94. Using extension "GL_ARB_texture_env_combine".
  95. Using extension "GL_EXT_compiled_vertex_array".
  96. Using extension "GL_EXT_draw_range_elements".
  97. Using extension "GL_ARB_texture_mirrored_repeat".
  98. Using extension "GL_ARB_texture_non_power_of_two".
  99. Using extension "GL_ARB_vertex_buffer_object".
  100. Using extension "GL_ARB_pixel_buffer_object".
  101. Using extension "GL_SGIS_generate_mipmap".
  102. Using extension "GL_EXT_framebuffer_object".
  103. Using extension "GL_ARB_texture_rectangle".
  104. Using extension "GL_EXT_bgra".
  105. Using extension "GL_ARB_texture_cube_map".
  106. Using extension "GL_EXT_texture_lod_bias".
  107. Using extension "GL_ARB_point_sprite".
  108. Using extension "GL_ARB_shading_language_100".
  109. Using extension "GL_ARB_shader_objects".
  110. Using extension "GL_ARB_vertex_shader".
  111. Using extension "GL_ARB_fragment_shader".
  112. Using extension "GL_ARB_shader_texture_lod".
  113. Found special extension function "wglSwapIntervalEXT".
  114.  
  115. Initializing Shaders Manager...
  116. Loading and compiling main shaders...
  117. Compiling main shader -> main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ...
  118. Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ...
  119. Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ...
  120. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ...
  121. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ...
  122. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbgs-f.sdr) ...
  123. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbs-f.sdr) ...
  124. Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lbgse-f.sdr) ...
  125. Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lbse-f.sdr) ...
  126. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbgn-f.sdr) ...
  127. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbgsn-f.sdr) ...
  128. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbn-f.sdr) ...
  129. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbsn-f.sdr) ...
  130. Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lbgsne-f.sdr) ...
  131. Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lbsne-f.sdr) ...
  132. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ...
  133. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ...
  134. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbgs-f.sdr) ...
  135. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbs-f.sdr) ...
  136. Compiling main shader -> main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbgse-f.sdr) ...
  137. Compiling main shader -> main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbse-f.sdr) ...
  138. Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgn-f.sdr) ...
  139. Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgsn-f.sdr) ...
  140. Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbn-f.sdr) ...
  141. Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbsn-f.sdr) ...
  142. Compiling main shader -> main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbgsne-f.sdr) ...
  143. Compiling main shader -> main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbsne-f.sdr) ...
  144. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ...
  145. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ...
  146. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lgs-f.sdr) ...
  147. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (ls-f.sdr) ...
  148. Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lgse-f.sdr) ...
  149. Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lse-f.sdr) ...
  150. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lgn-f.sdr) ...
  151. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lgsn-f.sdr) ...
  152. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (ln-f.sdr) ...
  153. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lsn-f.sdr) ...
  154. Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lgsne-f.sdr) ...
  155. Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lsne-f.sdr) ...
  156. Shaders Manager initialized.
  157.  
  158. Max texture units: 8 (16)
  159. Max elements vertices: 2147483647
  160. Max elements indices: 16777215
  161. Max texture size: 8192x8192
  162. Can use compressed textures: YES
  163. Texture compression available: YES
  164. Using trilinear texture filter.
  165. Using GLSL for model rendering.
  166. Shader Version: 3.30
  167. ... OpenGL init is complete!
  168. Size of bitmap info = 760 KB
  169. Size of bitmap extra info = 52 bytes
  170. ANI cursorweb with size 24x24 (25.0% wasted)
  171. GRAPHICS: Initializing default colors...
  172. SCRIPTING: Beginning initialization sequence...
  173. SCRIPTING: Beginning Lua initialization...
  174. LUA: Opening LUA state...
  175. LUA: Initializing base Lua libraries...
  176. LUA: Beginning ADE initialization
  177. ADE: Initializing enumeration constants...
  178. ADE: Assigning Lua session...
  179. SCRIPTING: Beginning main hook parse sequence....
  180. Wokka! Error opening file (scripting.tbl)!
  181. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  182. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  183. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  184. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  185. TBM => Starting parse of 'shieldman-sct.tbm' ...
  186. TBM => Starting parse of 'aqmouse-sct.tbm' ...
  187. SCRIPTING: Inititialization complete.
  188. SCRIPTING: Splash screen overrides checked
  189. SCRIPTING: Splash hook has been run
  190. SCRIPTING: Splash screen conditional hook has been run
  191. Using high memory settings...
  192. render_target: creating new 1360x768 FBO
  193. render_buffer: creating new 1360x768 render buffer
  194. texture_pool: creating new 1360x768 texture
  195. Wokka! Error opening file (interface.tbl)!
  196. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  197. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  198. ANI 2_radar1 with size 209x170 (33.6% wasted)
  199. Windows reported 16 joysticks, we found 0
  200. Current soundtrack set to -1 in event_music_reset_choices
  201. TBM => Starting parse of 'mv_music-mus.tbm' ...
  202. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  203. Wokka! Error opening file (armor.tbl)!
  204. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  205. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  206. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  207. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  208. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  209. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  210. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  211. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  212. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  213. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  214. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  215. TBM => Starting parse of 'mv_core-wep.tbm' ...
  216. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  217. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  218. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  219. TBM => Starting parse of 'mv_core-shp.tbm' ...
  220. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  221. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  222. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  223. TBM => Starting parse of 'mv_effects-str.tbm' ...
  224. loading animated cursor "cursor"
  225. ANI cursor with size 24x24 (25.0% wasted)
  226. MediaVPs: Flaming debris script loaded!
  227. MediaVPs: Explosions script loaded!
  228. Ships.tbl is : VALID
  229. Weapons.tbl is : VALID
  230. cfile_init() took 759
  231. TrackIR Init Failed - 1
  232. Movie Error: Unable to open 'intro' movie in any supported format.
  233. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  234. ANI cursor.ani with size 24x24 (25.0% wasted)
  235. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  236. Someone passed an extension to bm_load for file 'ravens.pcx'
  237. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  238. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  239. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  240. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  241. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  242. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  243. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  244. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  245. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  246. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  247. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  248. =================== STARTING LEVEL LOAD ==================
  249. Reassigning player to squadron 107th Ravens
  250. Someone passed an extension to bm_load for file 'ravens.pcx'
  251. ANI 2_Loading with size 824x43 (32.8% wasted)
  252. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  253. Starting model page in...
  254. Beginning level bitmap paging...
  255. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  256. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  257. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  258. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  259. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  260. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  261. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  262. Loading warp model
  263. Loading model 'warp.pof'
  264. IBX: Found a good IBX/TSB to read for 'warp.pof'.
  265. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0x3888b26c -- "warp.pof"
  266. 300
  267. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  268. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  269. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  270. SHOCKWAVE => Loading default shockwave model...
  271. Loading model 'shockwave.pof'
  272. IBX: Found a good IBX/TSB to read for 'shockwave.pof'.
  273. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0xbf8649d9 -- "shockwave.pof"
  274. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  275. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  276. SHOCKWAVE => Default model load: SUCCEEDED!!
  277. MISSION LOAD: 'SM1-07.fs2'
  278. Hmmm... Extension passed to mission_load...
  279. Reassigning player to squadron 107th Ravens
  280. Someone passed an extension to bm_load for file 'ravens.pcx'
  281. Starting mission message count : 205
  282. Ending mission message count : 221
  283. Current soundtrack set to -1 in event_music_reset_choices
  284. Loading model 'bomber2t-01.pof'
  285. IBX: Found a good IBX/TSB to read for 'bomber2t-01.pof'.
  286. IBX-DEBUG => POF checksum: 0x13bb548d, IBX checksum: 0xf4c509f6 -- "bomber2t-01.pof"
  287. Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a'
  288. Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a'
  289. Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a'
  290. Loading model 'capital2s-01.pof'
  291. IBX: Found a good IBX/TSB to read for 'capital2s-01.pof'.
  292. IBX-DEBUG => POF checksum: 0xb93e46fe, IBX checksum: 0xaf790a09 -- "capital2s-01.pof"
  293. BMPMAN: Found EFF (htlravana-glow.eff) with 63 frames at 26 fps.
  294. BMPMAN: Found EFF (capital04-03-glow.eff) with 37 frames at 20 fps.
  295. BMPMAN: Found EFF (supertile1-glow.eff) with 40 frames at 10 fps.
  296. BMPMAN: Found EFF (scap02-glow.eff) with 21 frames at 20 fps.
  297. Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship capital2s-01.pof
  298. Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship capital2s-01.pof
  299. Allocating space for at least 38 new ship subsystems ... a total of 200 is now available (38 in-use).
  300. Loading model 'cruiser01x.pof'
  301. IBX: Found a good IBX/TSB to read for 'cruiser01x.pof'.
  302. IBX-DEBUG => POF checksum: 0xd2d59346, IBX checksum: 0xf23d7a14 -- "cruiser01x.pof"
  303. Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
  304. Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
  305. Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
  306. Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
  307. Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
  308. Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
  309. Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
  310. Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
  311. Loading model 'corvette2v-01.pof'
  312. IBX: Found a good IBX/TSB to read for 'corvette2v-01.pof'.
  313. IBX-DEBUG => POF checksum: 0x39381b84, IBX checksum: 0x94bd9fff -- "corvette2v-01.pof"
  314. Loading model 'fighter2s-02.pof'
  315. IBX: Found a good IBX/TSB to read for 'fighter2s-02.pof'.
  316. IBX-DEBUG => POF checksum: 0xb49c4402, IBX checksum: 0xbd94ea5a -- "fighter2s-02.pof"
  317. BMPMAN: Found EFF (fighter2s-02-glow.eff) with 37 frames at 25 fps.
  318. Loading model 'fighter2v-01.pof'
  319. IBX: Found a good IBX/TSB to read for 'fighter2v-01.pof'.
  320. IBX-DEBUG => POF checksum: 0xdd50d54b, IBX checksum: 0xa335bbb4 -- "fighter2v-01.pof"
  321. Loading model 'cruiser2V-01.pof'
  322. IBX: Found a good IBX/TSB to read for 'cruiser2V-01.pof'.
  323. IBX-DEBUG => POF checksum: 0x42a70a35, IBX checksum: 0xf4a22615 -- "cruiser2V-01.pof"
  324. Submodel 'vcruiserb' is detail level 1 of 'vcruisera'
  325. Submodel 'vcruiserc' is detail level 2 of 'vcruisera'
  326. Submodel 'vcruiserd' is detail level 3 of 'vcruisera'
  327. Loading model 'corvette2t-01.pof'
  328. IBX: Found a good IBX/TSB to read for 'corvette2t-01.pof'.
  329. IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0x43b931a9 -- "corvette2t-01.pof"
  330. Loading model 'fighter11.pof'
  331. IBX: Found a good IBX/TSB to read for 'fighter11.pof'.
  332. IBX-DEBUG => POF checksum: 0x4809458e, IBX checksum: 0xe92e2c8b -- "fighter11.pof"
  333. BMPMAN: Found EFF (fighter11-01-glow.eff) with 37 frames at 25 fps.
  334. Submodel 'shiver11b-hull' is detail level 1 of 'shiver11a-hull'
  335. Submodel 'shiver11c-hull' is detail level 2 of 'shiver11a-hull'
  336. Submodel 'shiver11d-hull' is detail level 3 of 'shiver11a-hull'
  337. Loading model 'fighter10.pof'
  338. IBX: Found a good IBX/TSB to read for 'fighter10.pof'.
  339. IBX-DEBUG => POF checksum: 0x2b38ad95, IBX checksum: 0xffaaad5c -- "fighter10.pof"
  340. BMPMAN: Found EFF (fighter10-01-glow.eff) with 37 frames at 25 fps.
  341. Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull'
  342. Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull'
  343. Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull'
  344. OpenGL: Created 512x512 FBO!
  345. ANI 2_lock1 with size 56x53 (17.2% wasted)
  346. ANI 2_lockspin with size 100x100 (21.9% wasted)
  347. ANI 2_lead1 with size 26x26 (18.8% wasted)
  348. ANI 2_energy2 with size 86x96 (25.0% wasted)
  349. ANI toggle1 with size 57x20 (37.5% wasted)
  350. ANI weapons1 with size 126x20 (37.5% wasted)
  351. ANI weapons1_b with size 150x20 (37.5% wasted)
  352. ANI 2_toparc1 with size 252x60 (6.3% wasted)
  353. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  354. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  355. ANI 2_leftarc with size 103x252 (1.6% wasted)
  356. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  357. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  358. ANI targhit1 with size 31x21 (34.4% wasted)
  359. ANI energy1 with size 12x41 (35.9% wasted)
  360. ANI targetview1 with size 137x156 (39.1% wasted)
  361. ANI targetview2 with size 4x96 (25.0% wasted)
  362. ANI targetview3 with size 7x20 (37.5% wasted)
  363. ANI damage1 with size 148x25 (21.9% wasted)
  364. ANI support1 with size 108x24 (25.0% wasted)
  365. ANI objective1 with size 149x21 (34.4% wasted)
  366. ANI wingman1 with size 71x53 (17.2% wasted)
  367. ANI wingman2 with size 35x53 (17.2% wasted)
  368. ANI wingman3 with size 14x53 (17.2% wasted)
  369. ANI netlag1 with size 29x30 (6.3% wasted)
  370. ANI head1 with size 164x132 (48.4% wasted)
  371. ANI time1 with size 47x23 (28.1% wasted)
  372. ANI gas with size 128x127 (0.8% wasted)
  373. =================== STARTING LEVEL DATA LOAD ==================
  374. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  375. Loading model 'support2t-01.pof'
  376. IBX: Found a good IBX/TSB to read for 'support2t-01.pof'.
  377. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xd4a3527c -- "support2t-01.pof"
  378. Submodel 'bodyb' is detail level 1 of 'bodya'
  379. Submodel 'bodyc' is detail level 2 of 'bodya'
  380. Submodel 'bodyd' is detail level 3 of 'bodya'
  381. Loading model 'support2v-01.pof'
  382. IBX: Found a good IBX/TSB to read for 'support2v-01.pof'.
  383. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x1ea4886c -- "support2v-01.pof"
  384. Submodel 'hercb' is detail level 1 of 'herca'
  385. Submodel 'hercc' is detail level 2 of 'herca'
  386. Submodel 'hercd' is detail level 3 of 'herca'
  387. Allocating space for at least 158 new ship subsystems ... a total of 400 is now available (134 in-use).
  388. About to page in ships!
  389. ANI shieldbt-01 with size 112x93 (27.3% wasted)
  390. ANI shieldfv-01 with size 112x93 (27.3% wasted)
  391. ANI shield-f10 with size 112x93 (27.3% wasted)
  392. ANI shield-f11 with size 112x93 (27.3% wasted)
  393. ANI shieldfs-02 with size 112x93 (27.3% wasted)
  394. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  395. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  396. BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
  397. BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
  398. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
  399. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  400. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  401. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  402. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  403. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
  404. BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps.
  405. BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
  406. BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
  407. Loading model 'Blip.pof'
  408. IBX: Found a good IBX/TSB to read for 'Blip.pof'.
  409. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x43fcc9bb -- "Blip.pof"
  410. Submodel 'blipb' is detail level 1 of 'blipa'
  411. Submodel 'blipc' is detail level 2 of 'blipa'
  412. Submodel 'blipd' is detail level 3 of 'blipa'
  413. Loading model 'Tempest.pof'
  414. IBX: Found a good IBX/TSB to read for 'Tempest.pof'.
  415. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xf2c2dadd -- "Tempest.pof"
  416. Loading model 'NewHornet.pof'
  417. IBX: Found a good IBX/TSB to read for 'NewHornet.pof'.
  418. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x0af34c8d -- "NewHornet.pof"
  419. Loading model 'crossbow.pof'
  420. IBX: Found a good IBX/TSB to read for 'crossbow.pof'.
  421. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x7ca80db9 -- "crossbow.pof"
  422. No subsystems found for model "crossbow.pof".
  423. Loading model 'piranha.pof'
  424. IBX: Found a good IBX/TSB to read for 'piranha.pof'.
  425. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0x35d0ce51 -- "piranha.pof"
  426. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  427. BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
  428. Loading model 'belial.pof'
  429. IBX: Found a good IBX/TSB to read for 'belial.pof'.
  430. IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0xb96f0de7 -- "belial.pof"
  431. Loading model 'cmeasure01.pof'
  432. IBX: Found a good IBX/TSB to read for 'cmeasure01.pof'.
  433. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x9097924b -- "cmeasure01.pof"
  434. Loading model 'S_Rockeye.pof'
  435. IBX: Found a good IBX/TSB to read for 'S_Rockeye.pof'.
  436. IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x6b5d944a -- "S_Rockeye.pof"
  437. BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
  438. Loading model 'S_Hornet.pof'
  439. IBX: Found a good IBX/TSB to read for 'S_Hornet.pof'.
  440. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0xea5091b5 -- "S_Hornet.pof"
  441. Loading model 'S_Harpoon.pof'
  442. IBX: Found a good IBX/TSB to read for 'S_Harpoon.pof'.
  443. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xd81a1b06 -- "S_Harpoon.pof"
  444. Loading model 'S_Trebuchet.pof'
  445. IBX: Found a good IBX/TSB to read for 'S_Trebuchet.pof'.
  446. IBX-DEBUG => POF checksum: 0x9a344f4d, IBX checksum: 0xeca65540 -- "S_Trebuchet.pof"
  447. Loading model 'harbinger.pof'
  448. IBX: Found a good IBX/TSB to read for 'harbinger.pof'.
  449. IBX-DEBUG => POF checksum: 0x18046fab, IBX checksum: 0xbfaccf1f -- "harbinger.pof"
  450. Loading model 'ShivanCluster.pof'
  451. IBX: Found a good IBX/TSB to read for 'ShivanCluster.pof'.
  452. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x50623251 -- "ShivanCluster.pof"
  453. Loading model 'hornet.pof'
  454. IBX: Found a good IBX/TSB to read for 'hornet.pof'.
  455. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x40f5c0fb -- "hornet.pof"
  456. Loading model 'mx-50.pof'
  457. IBX: Found a good IBX/TSB to read for 'mx-50.pof'.
  458. IBX-DEBUG => POF checksum: 0x25d2520e, IBX checksum: 0xb4c1376d -- "mx-50.pof"
  459. DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format
  460. Loading model 'debris01.pof'
  461. IBX: Found a good IBX/TSB to read for 'debris01.pof'.
  462. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof"
  463. Loading model 'debris02.pof'
  464. IBX: Found a good IBX/TSB to read for 'debris02.pof'.
  465. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof"
  466. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  467. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  468. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  469. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  470. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  471. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  472. Paging in mission messages
  473. Stopping model page in...
  474. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  475. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  476. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  477. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  478. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  479. ANI toggle1.ani with size 57x20 (37.5% wasted)
  480. ANI weapons1.ani with size 126x20 (37.5% wasted)
  481. ANI 2_toparc1.ani with size 252x60 (6.3% wasted)
  482. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  483. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  484. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  485. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  486. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  487. ANI targhit1.ani with size 31x21 (34.4% wasted)
  488. ANI energy1.ani with size 12x41 (35.9% wasted)
  489. ANI targetview1.ani with size 137x156 (39.1% wasted)
  490. ANI targetview2.ani with size 4x96 (25.0% wasted)
  491. ANI targetview3.ani with size 7x20 (37.5% wasted)
  492. ANI damage1.ani with size 148x25 (21.9% wasted)
  493. ANI support1.ani with size 108x24 (25.0% wasted)
  494. ANI objective1.ani with size 149x21 (34.4% wasted)
  495. ANI wingman1.ani with size 71x53 (17.2% wasted)
  496. ANI wingman2.ani with size 35x53 (17.2% wasted)
  497. ANI wingman3.ani with size 14x53 (17.2% wasted)
  498. ANI netlag1.ani with size 29x30 (6.3% wasted)
  499. ANI head1.ani with size 164x132 (48.4% wasted)
  500. ANI time1.ani with size 47x23 (28.1% wasted)
  501. ANI gas.ani with size 128x127 (0.8% wasted)
  502. ANI shieldbt-01.ani with size 112x93 (27.3% wasted)
  503. ANI shieldfv-01.ani with size 112x93 (27.3% wasted)
  504. ANI shield-f10.ani with size 112x93 (27.3% wasted)
  505. ANI shield-f11.ani with size 112x93 (27.3% wasted)
  506. ANI shieldfs-02.ani with size 112x93 (27.3% wasted)
  507. User bitmap 'TMP308x190+16'
  508. User bitmap 'TMP337x206+16'
  509. User bitmap 'TMP69x119+16'
  510. User bitmap 'TMP231x145+16'
  511. User bitmap 'TMP273x158+16'
  512. User bitmap 'TMP319x174+16'
  513. User bitmap 'TMP192x116+16'
  514. User bitmap 'TMP509x189+16'
  515. User bitmap 'TMP209x477+16'
  516. User bitmap 'TMP256x256+8'
  517. User bitmap 'TMP256x256+8'
  518. User bitmap 'TMP128x128+8'
  519. Bmpman: 2325/4750 bitmap slots in use.
  520. Ending level bitmap paging...
  521. =================== ENDING LOAD ================
  522. Real count = 605, Estimated count = 425
  523. ================================================
  524. MediaVPs: Flaming debris script ACTIVE!
  525. SCRIPTING: Starting flashy deaths script loading
  526.  
  527. Class: gtf ulysses
  528. FRM: 1
  529. FE: 1
  530.  
  531. Class: gtf hercules
  532. FRM: 1
  533. FE: 1
  534.  
  535. Class: gtf hercules mark ii
  536. FRM: 1
  537. FE: 1
  538.  
  539. Class: gtf ares
  540. FRM: 1
  541. FE: 1
  542.  
  543. Class: gtf erinyes
  544. FRM: 1
  545. FE: 1
  546.  
  547. Class: gtf loki
  548. FRM: 1
  549. FE: 1
  550.  
  551. Class: gtf pegasus
  552. FRM: 1
  553. FE: 1
  554.  
  555. Class: gtf perseus
  556. FRM: 1
  557. FE: 1
  558.  
  559. Class: gtf myrmidon
  560. FRM: 1
  561. FE: 1
  562.  
  563. Class: sf mara (terrans)
  564. FRM: 1
  565. FE: 1
  566.  
  567. Class: gtb artemis
  568. FRM: 1
  569. FE: 1
  570.  
  571. Class: gtb artemis d.h.
  572. FRM: 1
  573. FE: 1
  574.  
  575. Class: gtb medusa
  576. FRM: 1
  577. FE: 1
  578.  
  579. Class: gtb ursa
  580. FRM: 1
  581. FE: 1
  582.  
  583. Class: gtb zeus
  584. FRM: 1
  585. FE: 1
  586.  
  587. Class: gtb boanerges
  588. FRM: 1
  589. FE: 1
  590.  
  591. Class: gtdr amazon
  592. FRM: 1
  593. FE: 1
  594.  
  595. Class: gtdr amazon advanced
  596. DRM: 0.25
  597. DE: 2
  598. DM: 1
  599. FRM: 1
  600. FE: 6
  601. BE: 0.45
  602. BEDu: 5000
  603. BEDM: 2.5
  604.  
  605. Class: gts hygeia
  606. DRM: 0.25
  607. DE: 2
  608. DM: 1
  609. FRM: 1
  610. FE: 1
  611.  
  612. Class: gtfr triton
  613. DRM: 0.25
  614. DE: 2
  615. DM: 1
  616. FRM: 1
  617. FE: 6
  618. BE: 0.45
  619. BEDu: 5000
  620. BEDM: 2.5
  621.  
  622. Class: tc-tri
  623. DRM: 0.25
  624. DE: 2
  625. DM: 1
  626. FRM: 1
  627. FE: 6
  628. BE: 0.4
  629. BEDu: 4000
  630. BEDM: 2.5
  631.  
  632. Class: gtfr poseidon
  633. DRM: 0.25
  634. DE: 2
  635. DM: 1
  636. FRM: 1
  637. FE: 6
  638.  
  639. Class: tc 2
  640. DRM: 0.25
  641. DE: 2
  642. DM: 1
  643. FRM: 1
  644. FE: 1
  645.  
  646. Class: tsc 2
  647. DRM: 0.25
  648. DE: 2
  649. DM: 1
  650. FRM: 1
  651. FE: 1
  652.  
  653. Class: tac 1
  654. DRM: 0.25
  655. DE: 2
  656. DM: 1
  657. FRM: 1
  658. FE: 1
  659.  
  660. Class: ttc 1
  661. DRM: 0.25
  662. DE: 2
  663. DM: 1
  664. FRM: 1
  665. FE: 1
  666.  
  667. Class: gtc fenris
  668. DRM: 0.25
  669. DE: 2
  670. DM: 1
  671. FRM: 2
  672. FE: 6
  673. BE: 0.6
  674. BEDu: 8000
  675. BEDM: 2.5
  676.  
  677. Class: gtm hippocrates
  678. DRM: 0.25
  679. DE: 2
  680. DM: 1
  681. FRM: 1
  682. FE: 6
  683. BE: 0.6
  684. BEDu: 8000
  685. BEDM: 2.5
  686.  
  687. Class: gtc leviathan
  688. DRM: 0.25
  689. DE: 2
  690. DM: 1
  691. FRM: 2
  692. FE: 6
  693. BE: 0.6
  694. BEDu: 8000
  695. BEDM: 2.5
  696.  
  697. Class: gtsc faustus
  698. DRM: 0.25
  699. DE: 2
  700. DM: 1
  701. FRM: 1
  702. FE: 6
  703. BE: 0.6
  704. BEDu: 8000
  705. BEDM: 2.5
  706.  
  707. Class: gtg zephyrus
  708. DRM: 0.25
  709. DE: 2
  710. DM: 1
  711. FRM: 1
  712. FE: 6
  713. BE: 0.55
  714. BEDu: 7000
  715. BEDM: 2.5
  716.  
  717. Class: gta charybdis
  718. DRM: 0.25
  719. DE: 2
  720. DM: 1
  721. FRM: 1
  722. FE: 6
  723. BE: 0.5
  724. BEDu: 6000
  725. BEDM: 2.5
  726.  
  727. Class: gtd orion
  728. DRM: 0.25
  729. DE: 2
  730. DM: 1
  731. FRM: 2
  732. FE: 6
  733. BE: 0.7
  734. BEDu: 10000
  735. BEDM: 2.5
  736.  
  737. Class: gtd hecate
  738. DRM: 0.25
  739. DE: 2
  740. DM: 1
  741. FRM: 2
  742. FE: 6
  743. BE: 0.7
  744. BEDu: 10000
  745. BEDM: 2.5
  746.  
  747. Class: gtd orion#2 (bastion)
  748. DRM: 0.25
  749. DE: 2
  750. DM: 1
  751. FRM: 2
  752. FE: 6
  753. BE: 0.7
  754. BEDu: 10000
  755. BEDM: 2.5
  756.  
  757. Class: gtd hades
  758. DRM: 0.25
  759. DE: 2
  760. DM: 1
  761. FRM: 2
  762. FE: 6
  763. BE: 0.7
  764. BEDu: 10000
  765. BEDM: 2.5
  766.  
  767. Class: gti arcadia
  768. DRM: 0.25
  769. DE: 2
  770. DM: 1
  771. FRM: 2
  772. FE: 6
  773. BE: 0.7
  774. BEDu: 10000
  775. BEDM: 2.5
  776.  
  777. Class: gtva colossus
  778. DRM: 0.25
  779. DE: 2
  780. DM: 1
  781. FRM: 5
  782. FE: 6
  783. BE: 0.75
  784. BEDu: 11000
  785. BEDM: 2.5
  786.  
  787. Class: gtcv deimos
  788. DRM: 0.25
  789. DE: 2
  790. DM: 1
  791. FRM: 2
  792. FE: 6
  793. BE: 0.65
  794. BEDu: 9000
  795. BEDM: 2.5
  796.  
  797. Class: gtc aeolus
  798. DRM: 0.25
  799. DE: 2
  800. DM: 1
  801. FRM: 2
  802. FE: 6
  803. BE: 0.6
  804. BEDu: 8000
  805. BEDM: 2.5
  806.  
  807. Class: ntf iceni
  808. DRM: 0.25
  809. DE: 2
  810. DM: 1
  811. FRM: 2
  812. FE: 6
  813. BE: 0.65
  814. BEDu: 9000
  815. BEDM: 2.5
  816.  
  817. Class: ntf boadicea
  818. DRM: 0.25
  819. DE: 2
  820. DM: 1
  821. FRM: 2
  822. FE: 6
  823. BE: 0.6
  824. BEDu: 8000
  825. BEDM: 2.5
  826.  
  827. Class: gtt elysium
  828. DRM: 0.25
  829. DE: 2
  830. DM: 1
  831. FRM: 1
  832. FE: 6
  833.  
  834. Class: gtt argo
  835. DRM: 0.25
  836. DE: 2
  837. DM: 1
  838. FRM: 1
  839. FE: 6
  840. BE: 0.4
  841. BEDu: 4000
  842. BEDM: 2.5
  843.  
  844. Class: gti ganymede
  845. DRM: 0.25
  846. DE: 2
  847. DM: 1
  848. FRM: 2
  849. FE: 6
  850. BE: 0.7
  851. BEDu: 10000
  852. BEDM: 2.5
  853.  
  854. Class: knossos
  855. DRM: 0.25
  856. DE: 2
  857. DM: 1
  858. FRM: 5
  859. FE: 6
  860. BE: 0.8
  861. BEDu: 12000
  862. BEDM: 2.5
  863.  
  864. Class: gtsg watchdog
  865. FRM: 1
  866. FE: 1
  867.  
  868. Class: gtsg cerberus
  869. FRM: 1
  870. FE: 1
  871.  
  872. Class: gtsg alastor
  873. FRM: 1
  874. FE: 1
  875.  
  876. Class: gtep hermes
  877. FRM: 1
  878. FE: 1
  879.  
  880. Class: tc-meson bomb
  881. FRM: 4
  882. FE: 6
  883. BE: 0.8
  884. BEDu: 10000
  885. BEDM: 10
  886.  
  887. Class: gtsg mjolnir
  888. DRM: 0.25
  889. DE: 2
  890. DM: 1
  891. FRM: 2
  892. FE: 6
  893. BE: 0.6
  894. BEDu: 8000
  895. BEDM: 2.5
  896.  
  897. Class: gtsg mjolnir#home
  898. DRM: 0.25
  899. DE: 2
  900. DM: 1
  901. FRM: 2
  902. FE: 6
  903. BE: 0.6
  904. BEDu: 8000
  905. BEDM: 2.5
  906.  
  907. Class: gvf seth
  908. FRM: 1
  909. FE: 1
  910.  
  911. Class: gvf horus
  912. FRM: 1
  913. FE: 1
  914.  
  915. Class: gvf thoth
  916. FRM: 1
  917. FE: 1
  918.  
  919. Class: gvf serapis
  920. FRM: 1
  921. FE: 1
  922.  
  923. Class: gvf tauret
  924. FRM: 1
  925. FE: 1
  926.  
  927. Class: gvb sekhmet
  928. FRM: 1
  929. FE: 1
  930.  
  931. Class: gvb osiris
  932. FRM: 1
  933. FE: 1
  934.  
  935. Class: gvb bakha
  936. FRM: 1
  937. FE: 1
  938.  
  939. Class: gvf ptah
  940. FRM: 1
  941. FE: 1
  942.  
  943. Class: gvs nephthys
  944. DRM: 0.25
  945. DE: 2
  946. DM: 1
  947. FRM: 1
  948. FE: 6
  949.  
  950. Class: gvt isis
  951. DRM: 0.25
  952. DE: 2
  953. DM: 1
  954. FRM: 1
  955. FE: 6
  956.  
  957. Class: pvfr ma'at
  958. DRM: 0.25
  959. DE: 2
  960. DM: 1
  961. FRM: 1
  962. FE: 6
  963.  
  964. Class: gvfr bes
  965. DRM: 0.25
  966. DE: 2
  967. DM: 1
  968. FRM: 1
  969. FE: 6
  970.  
  971. Class: vac 5
  972. DRM: 0.25
  973. DE: 2
  974. DM: 1
  975. FRM: 1
  976. FE: 1
  977.  
  978. Class: vac 4
  979. DRM: 0.25
  980. DE: 2
  981. DM: 1
  982. FRM: 1
  983. FE: 1
  984.  
  985. Class: gvfr satis
  986. DRM: 0.25
  987. DE: 2
  988. DM: 1
  989. FRM: 1
  990. FE: 6
  991. BE: 0.45
  992. BEDu: 5000
  993. BEDM: 2.5
  994.  
  995. Class: gvg anuket
  996. DRM: 0.25
  997. DE: 2
  998. DM: 1
  999. FRM: 1
  1000. FE: 6
  1001. BE: 0.55
  1002. BEDu: 7000
  1003. BEDM: 2.5
  1004.  
  1005. Class: gvc aten
  1006. DRM: 0.25
  1007. DE: 2
  1008. DM: 1
  1009. FRM: 2
  1010. FE: 6
  1011. BE: 0.6
  1012. BEDu: 8000
  1013. BEDM: 2.5
  1014.  
  1015. Class: gvc mentu
  1016. DRM: 0.25
  1017. DE: 2
  1018. DM: 1
  1019. FRM: 2
  1020. FE: 6
  1021. BE: 0.6
  1022. BEDu: 8000
  1023. BEDM: 2.5
  1024.  
  1025. Class: gvcv sobek
  1026. DRM: 0.25
  1027. DE: 2
  1028. DM: 1
  1029. FRM: 2
  1030. FE: 6
  1031. BE: 0.65
  1032. BEDu: 9000
  1033. BEDM: 2.5
  1034.  
  1035. Class: gvd typhon
  1036. DRM: 0.25
  1037. DE: 2
  1038. DM: 1
  1039. FRM: 2
  1040. FE: 6
  1041. BE: 0.7
  1042. BEDu: 10000
  1043. BEDM: 2.5
  1044.  
  1045. Class: gvsg ankh
  1046. FRM: 1
  1047. FE: 1
  1048.  
  1049. Class: gvsg edjo
  1050. FRM: 1
  1051. FE: 1
  1052.  
  1053. Class: gvep ra
  1054. FRM: 1
  1055. FE: 1
  1056.  
  1057. Class: gva setekh
  1058. DRM: 0.25
  1059. DE: 2
  1060. DM: 1
  1061. FRM: 1
  1062. FE: 6
  1063. BE: 0.5
  1064. BEDu: 6000
  1065. BEDM: 2.5
  1066.  
  1067. Class: gvd hatshepsut
  1068. DRM: 0.25
  1069. DE: 2
  1070. DM: 1
  1071. FRM: 2
  1072. FE: 6
  1073. BE: 0.7
  1074. BEDu: 10000
  1075. BEDM: 2.5
  1076.  
  1077. Class: sf dragon
  1078. FRM: 1
  1079. FE: 1
  1080.  
  1081. Class: sf basilisk
  1082. FRM: 1
  1083. FE: 1
  1084.  
  1085. Class: sf manticore
  1086. FRM: 1
  1087. FE: 1
  1088.  
  1089. Class: sf aeshma
  1090. FRM: 1
  1091. FE: 1
  1092.  
  1093. Class: sf mara
  1094. FRM: 1
  1095. FE: 1
  1096.  
  1097. Class: sf astaroth
  1098. FRM: 1
  1099. FE: 1
  1100.  
  1101. Class: sb nephilim
  1102. FRM: 1
  1103. FE: 1
  1104.  
  1105. Class: sb taurvi
  1106. FRM: 1
  1107. FE: 1
  1108.  
  1109. Class: sb nahema
  1110. FRM: 1
  1111. FE: 1
  1112.  
  1113. Class: sb seraphim
  1114. FRM: 1
  1115. FE: 1
  1116.  
  1117. Class: st azrael
  1118. DRM: 0.25
  1119. DE: 2
  1120. DM: 1
  1121. FRM: 1
  1122. FE: 6
  1123.  
  1124. Class: sfr dis
  1125. DRM: 0.25
  1126. DE: 2
  1127. DM: 1
  1128. FRM: 1
  1129. FE: 6
  1130. BE: 0.45
  1131. BEDu: 5000
  1132. BEDM: 2.5
  1133.  
  1134. Class: sac 3
  1135. DRM: 0.25
  1136. DE: 2
  1137. DM: 1
  1138. FRM: 1
  1139. FE: 6
  1140. BE: 0.4
  1141. BEDu: 4000
  1142. BEDM: 2.5
  1143.  
  1144. Class: sfr mephisto
  1145. DRM: 0.25
  1146. DE: 2
  1147. DM: 1
  1148. FRM: 1
  1149. FE: 6
  1150.  
  1151. Class: sc 5
  1152. DRM: 0.25
  1153. DE: 2
  1154. DM: 1
  1155. FRM: 1
  1156. FE: 1
  1157.  
  1158. Class: sfr asmodeus
  1159. DRM: 0.25
  1160. DE: 2
  1161. DM: 1
  1162. FRM: 1
  1163. FE: 6
  1164. BE: 0.45
  1165. BEDu: 5000
  1166. BEDM: 2.5
  1167.  
  1168. Class: sac 2
  1169. DRM: 0.25
  1170. DE: 2
  1171. DM: 1
  1172. FRM: 1
  1173. FE: 1
  1174.  
  1175. Class: sc lilith
  1176. DRM: 0.25
  1177. DE: 2
  1178. DM: 1
  1179. FRM: 2
  1180. FE: 6
  1181. BE: 0.6
  1182. BEDu: 8000
  1183. BEDM: 2.5
  1184.  
  1185. Class: sc rakshasa
  1186. DRM: 0.25
  1187. DE: 2
  1188. DM: 1
  1189. FRM: 2
  1190. FE: 6
  1191. BE: 0.6
  1192. BEDu: 8000
  1193. BEDM: 2.5
  1194.  
  1195. Class: sd demon
  1196. DRM: 0.25
  1197. DE: 2
  1198. DM: 1
  1199. FRM: 2
  1200. FE: 6
  1201. BE: 0.7
  1202. BEDu: 10000
  1203. BEDM: 2.5
  1204.  
  1205. Class: sd ravana
  1206. DRM: 0.25
  1207. DE: 2
  1208. DM: 1
  1209. FRM: 2
  1210. FE: 6
  1211. BE: 0.7
  1212. BEDu: 10000
  1213. BEDM: 2.5
  1214.  
  1215. Class: sd lucifer
  1216. DRM: 0.25
  1217. DE: 2
  1218. DM: 1
  1219. FRM: 2
  1220. FE: 6
  1221. BE: 0.7
  1222. BEDu: 10000
  1223. BEDM: 2.5
  1224.  
  1225. Class: ssg trident
  1226. FRM: 1
  1227. FE: 1
  1228.  
  1229. Class: ssg belial
  1230. FRM: 1
  1231. FE: 1
  1232.  
  1233. Class: ssg rahu
  1234. DRM: 0.25
  1235. DE: 2
  1236. DM: 1
  1237. FRM: 1
  1238. FE: 6
  1239. BE: 0.55
  1240. BEDu: 7000
  1241. BEDM: 2.5
  1242.  
  1243. Class: scv moloch
  1244. DRM: 0.25
  1245. DE: 2
  1246. DM: 1
  1247. FRM: 2
  1248. FE: 6
  1249. BE: 0.65
  1250. BEDu: 9000
  1251. BEDM: 2.5
  1252.  
  1253. Class: sj sathanas
  1254. DRM: 0.25
  1255. DE: 2
  1256. DM: 1
  1257. FRM: 5
  1258. FE: 6
  1259. BE: 0.75
  1260. BEDu: 11000
  1261. BEDM: 2.5
  1262.  
  1263. Class: shivan comm node
  1264. DRM: 0.25
  1265. DE: 2
  1266. DM: 1
  1267. FRM: 1
  1268. FE: 6
  1269. BE: 0.65
  1270. BEDu: 9000
  1271. BEDM: 2.5
  1272.  
  1273. Class: sred
  1274. BEI: 0.2
  1275. BEDu: 200
  1276. BEDi: 100
  1277.  
  1278. Class: lred
  1279. BEI: 0.2
  1280. BEDu: 600
  1281. BEDi: 300
  1282.  
  1283. Class: bfred
  1284. BEI: 0.2
  1285. BEDu: 2100
  1286. BEDi: 1050
  1287.  
  1288. Class: terslash
  1289. BEI: 0.2
  1290. BEDu: 350
  1291. BEDi: 175
  1292.  
  1293. Class: lterslash
  1294. BEI: 0.2
  1295. BEDu: 150
  1296. BEDi: 75
  1297.  
  1298. Class: bfgreen
  1299. BEI: 0.2
  1300. BEDu: 1900
  1301. BEDi: 950
  1302.  
  1303. Class: lrbgreen
  1304. BEI: 0.2
  1305. BEDu: 1900
  1306. BEDi: 950
  1307.  
  1308. Class: bgreen
  1309. BEI: 0.2
  1310. BEDu: 1200
  1311. BEDi: 650
  1312.  
  1313. Class: sgreen
  1314. BEI: 0.2
  1315. BEDu: 210
  1316. BEDi: 105
  1317.  
  1318. Class: svas
  1319. BEI: 0.2
  1320. BEDu: 350
  1321. BEDi: 175
  1322.  
  1323. Class: bvas
  1324. BEI: 0.2
  1325. BEDu: 1100
  1326. BEDi: 550
  1327.  
  1328. Class: vslash
  1329. BEI: 0.2
  1330. BEDu: 750
  1331. BEDi: 375
  1332.  
  1333. Class: green beam
  1334. BEI: 0.2
  1335. BEDu: 200
  1336. BEDi: 100
  1337.  
  1338. Class: mjolnirbeam
  1339. BEI: 0.2
  1340. BEDu: 750
  1341. BEDi: 375
  1342.  
  1343. Class: mjolnirbeam#home
  1344. BEI: 0.2
  1345. BEDu: 400
  1346. BEDi: 200
  1347.  
  1348. Class: cyclops
  1349. FR: 100
  1350. FE: 6
  1351. BEI: 0.6
  1352. BEDu: 2000
  1353. BEDi: 1000
  1354.  
  1355. Class: cyclops#short
  1356. FR: 100
  1357. FE: 6
  1358. BEI: 0.6
  1359. BEDu: 2000
  1360. BEDi: 1000
  1361.  
  1362. Class: rebel bomb
  1363. FR: 100
  1364. FE: 6
  1365. BEI: 0.6
  1366. BEDu: 400
  1367. BEDi: 200
  1368.  
  1369. Class: helios
  1370. FR: 100
  1371. FE: 6
  1372. BEI: 0.6
  1373. BEDu: 6800
  1374. BEDi: 3400
  1375.  
  1376. Class: unknown bomb
  1377. FR: 100
  1378. FE: 6
  1379. BEI: 0.6
  1380. BEDu: 1500
  1381. BEDi: 750
  1382.  
  1383. Class: unknown megabomb
  1384. FR: 100
  1385. FE: 6
  1386. BEI: 0.6
  1387. BEDu: 3200
  1388. BEDi: 1600
  1389.  
  1390. Class: shivan bomb
  1391. FR: 100
  1392. FE: 6
  1393. BEI: 0.6
  1394. BEDu: 2000
  1395. BEDi: 1000
  1396.  
  1397. Class: shivan bomb#short
  1398. FR: 100
  1399. FE: 6
  1400. BEI: 0.6
  1401. BEDu: 2000
  1402. BEDi: 1000
  1403.  
  1404. Class: shivan weak bomb
  1405. FR: 100
  1406. FE: 6
  1407. BEI: 0.6
  1408. BEDu: 400
  1409. BEDi: 200
  1410.  
  1411. Class: shivan megabomb
  1412. FR: 100
  1413. FE: 6
  1414. BEI: 0.6
  1415. BEDu: 6800
  1416. BEDi: 3400
  1417.  
  1418. Class: fusion mortar
  1419. FR: 20
  1420. FE: 6
  1421. BEI: 0.2
  1422. BEDu: 80
  1423. BEDi: 40
  1424.  
  1425. Class: vasudan flux cannon
  1426. FR: 20
  1427. FE: 6
  1428. BEI: 0.4
  1429. BEDu: 500
  1430. BEDi: 250
  1431.  
  1432. Scripted Mouse Loading
  1433. Sensitivity: 362
  1434. Sensitivity Curve: 3.9
  1435. Control Mode: 1
  1436. Deadzone: 0
  1437. Mouse Invert: 0
  1438. WARNING: "Bogus string in mouse config file: boundary limit: 20" at lua.cpp:8210
  1439. Someone passed an extension to bm_load for file 'mouse_ret_2.dds'
  1440. Someone passed an extension to bm_load_animation for file 'mouse_ret_2.dds'
  1441. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  1442. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
  1443. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1444. ANI iconwing01 with size 32x28 (12.5% wasted)
  1445. Loading model 'bomber04.pof'
  1446. IBX: Found a good IBX/TSB to read for 'bomber04.pof'.
  1447. IBX-DEBUG => POF checksum: 0x4fac00b7, IBX checksum: 0x7ae3cbd7 -- "bomber04.pof"
  1448. Submodel 'turret01b' is detail level 1 of 'turret01a'
  1449. Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
  1450. Loading model 'bomber05.pof'
  1451. IBX: Found a good IBX/TSB to read for 'bomber05.pof'.
  1452. IBX-DEBUG => POF checksum: 0xd59519de, IBX checksum: 0x50f53527 -- "bomber05.pof"
  1453. ANI iconSD4 with size 56x24 (25.0% wasted)
  1454. ANI iconScalpel with size 56x24 (25.0% wasted)
  1455. ANI iconPromR with size 56x24 (25.0% wasted)
  1456. Loading model 'tempest_tech.pof'
  1457. IBX: Found a good IBX/TSB to read for 'tempest_tech.pof'.
  1458. IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0x7183bf7e -- "tempest_tech.pof"
  1459. Loading model 'newhornet_tech.pof'
  1460. IBX: Found a good IBX/TSB to read for 'newhornet_tech.pof'.
  1461. IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0x785e23c6 -- "newhornet_tech.pof"
  1462. ANI iconS-super with size 200x89 (30.5% wasted)
  1463. ANI fadeiconS-super with size 200x89 (30.5% wasted)
  1464. ANI fadeiconS-super.ani with size 200x89 (30.5% wasted)
  1465. ANI icont-bomberW with size 45x73 (43.0% wasted)
  1466. ANI Fadeicont-BomberW with size 45x73 (43.0% wasted)
  1467. ANI Fadeicont-BomberW.ani with size 45x73 (43.0% wasted)
  1468. Frame 0 too long!!: frametime = 32.550 (32.550)
  1469. ANI iconS-super.ani with size 200x89 (30.5% wasted)
  1470. Frame 0 too long!!: frametime = 0.350 (0.350)
  1471. Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
  1472. Frame 0 too long!!: frametime = 0.681 (0.681)
  1473. Couldn't load model file in missionshipchoice.cpp
  1474. Frame 0 too long!!: frametime = 0.329 (0.329)
  1475. Couldn't load model file in missionshipchoice.cpp
  1476. Couldn't load model file in missionshipchoice.cpp
  1477. Couldn't load model file in missionshipchoice.cpp
  1478. Couldn't load model file in missionshipchoice.cpp
  1479. Couldn't load model file in missionshipchoice.cpp
  1480. Couldn't load model file in missionshipchoice.cpp
  1481. Couldn't load model file in missionshipchoice.cpp
  1482. Couldn't load model file in missionshipchoice.cpp
  1483. Couldn't load model file in missionshipchoice.cpp
  1484. Couldn't load model file in missionshipchoice.cpp
  1485. Couldn't load model file in missionshipchoice.cpp
  1486. Couldn't load model file in missionshipchoice.cpp
  1487. Couldn't load model file in missionshipchoice.cpp
  1488. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
  1489. ANI iconSD4.ani with size 56x24 (25.0% wasted)
  1490. ANI iconScalpel.ani with size 56x24 (25.0% wasted)
  1491. ANI iconPromR.ani with size 56x24 (25.0% wasted)
  1492. ANI 2_PromR.ani with size 332x304 (40.6% wasted)
  1493. ANI 2_hornet.ani with size 332x304 (40.6% wasted)
  1494. ANI 2_belial.ani with size 332x304 (40.6% wasted)
  1495. ANI 2_Tempest.ani with size 332x304 (40.6% wasted)
  1496. Frame 0 too long!!: frametime = 0.671 (0.671)
  1497. ASSERTION: "slot->wep[to_bank] < 0" at missionweaponchoice.cpp:3748
  1498. Int3(): From c:\temp\fs2_final_export\code\globalincs\windebug.cpp at line 902
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