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- public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
- {
- if(IsWeaponGun(weaponid) && issuerid != INVALID_PLAYER_ID) eB[issuerid][BulletsHit]++;
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- eB[playerid][BulletsHit] = 0;
- eB[playerid][BulletsShot] = 0;
- return 1;
- }
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