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CreativityLacker

help?

May 30th, 2013
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Pawn 0.29 KB | None | 0 0
  1.  
  2. public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
  3. {
  4.     if(IsWeaponGun(weaponid) && issuerid != INVALID_PLAYER_ID) eB[issuerid][BulletsHit]++;
  5.     return 1;
  6. }
  7.  
  8. public OnPlayerConnect(playerid)
  9. {
  10.     eB[playerid][BulletsHit] = 0;
  11.     eB[playerid][BulletsShot] = 0;
  12.     return 1;
  13. }
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