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  1. Ilvermorny Quest Rules, Cast, and Characters
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  3. Rules:
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  5. There are two basic types of checks; to perform an individual action, we are going to use Bo3 d100s
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  7. puls any relevant bonuses vs a set DC. This will also be used when fighting non-wizard enemies in
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  9. general. The DC may go up or down due to prior actions. For combat against a wizard it is Bo3 d100 vs
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  11. your enemy’s own rolls. In combat the can be up to 3 rounds depending on how many checks you win. 3
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  13. successes will normally end combat immediately, 2 is a win for that round with the other party
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  15. sometimes receiving a malus to further checks or being narratively made more disadvantaged, 1 win is a
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  17. loss and proceeds to another round, 0 wins is a total defeat. In the case that the fight goes all the way to
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  19. 3 rounds and at the end, it will end in something like a draw. Clever write ins or suggestions can have
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  21. positive effect, possibly even negating the need for a battle roll.
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  23. For narrative decisions, a list of options will usually be provided, the one with the most votes gets used,
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  25. though if it is 1 vote away or something, the losing choice may have some of it used in the winning
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  27. choice when narratively appropriate or a timed final destination vote may be used depending on how
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  29. important the vote is. Write ins are always welcome though I reserve the right to veto ones that have no
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  31. chance of working, would break the game or are pants on the head and would end the game, like using the Killing Curse in front of the
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  33. entire student body and the teachers. I will not stop you if everyone
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  35. decided to do something fairly dumb because I want real choices to have consequences and characters
  36.  
  37. can die.
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