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- local combat1 = createCombatObject()
- setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
- setCombatParam(combat1, COMBAT_PARAM_EFFECT, 21)
- setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -12.3, 1, -14.3, 1)
- local combat2 = createCombatObject()
- setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
- setCombatParam(combat2, COMBAT_PARAM_EFFECT, 21)
- setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -12.3, 1, -14.3, 1)
- local combat3 = createCombatObject()
- setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
- setCombatParam(combat3, COMBAT_PARAM_EFFECT, 21)
- setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -12.3, 1, -14.3, 1)
- local combat4 = createCombatObject()
- setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
- setCombatParam(combat4, COMBAT_PARAM_EFFECT, 21)
- setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -12.3, 1, -14.3, 1)
- local combat5 = createCombatObject()
- setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
- setCombatParam(combat5, COMBAT_PARAM_EFFECT, 21)
- setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -12.3, 1, -14.3, 1)
- local combat6 = createCombatObject()
- setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
- setCombatParam(combat6, COMBAT_PARAM_EFFECT, 21)
- setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -12.3, 1, -14.3, 1)
- local combat7 = createCombatObject()
- setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
- setCombatParam(combat7, COMBAT_PARAM_EFFECT, 21)
- setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -12.3, 1, -14.3, 1)
- local combat8 = createCombatObject()
- setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
- setCombatParam(combat8, COMBAT_PARAM_EFFECT, 21)
- setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -12.3, 1, -14.3, 1)
- local arr1 = {
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 1, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- }
- local arr2 = {
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- }
- local arr3 = {
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 3, 0, 1, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- }
- local arr4 = {
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- }
- local arr5 = {
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- }
- local arr6 = {
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- }
- local arr7 = {
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- }
- local arr8 = {
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- }
- local area1 = createCombatArea(arr1)
- local area2 = createCombatArea(arr2)
- local area3 = createCombatArea(arr3)
- local area4 = createCombatArea(arr4)
- local area5 = createCombatArea(arr5)
- local area6 = createCombatArea(arr6)
- local area7 = createCombatArea(arr7)
- local area8 = createCombatArea(arr8)
- setCombatArea(combat1, area1)
- setCombatArea(combat2, area2)
- setCombatArea(combat3, area3)
- setCombatArea(combat4, area4)
- setCombatArea(combat5, area5)
- setCombatArea(combat6, area6)
- setCombatArea(combat7, area7)
- setCombatArea(combat8, area8)
- local function onCastSpell1(parameters)
- return isCreature(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)
- end
- local function onCastSpell2(parameters)
- return isCreature(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var)
- end
- local function onCastSpell3(parameters)
- return isCreature(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var)
- end
- local function onCastSpell4(parameters)
- return isCreature(parameters.cid) and doCombat(parameters.cid, combat4, parameters.var)
- end
- local function onCastSpell5(parameters)
- return isCreature(parameters.cid) and doCombat(parameters.cid, combat5, parameters.var)
- end
- local function onCastSpell6(parameters)
- return isCreature(parameters.cid) and doCombat(parameters.cid, combat6, parameters.var)
- end
- local function onCastSpell7(parameters)
- return isCreature(parameters.cid) and doCombat(parameters.cid, combat7, parameters.var)
- end
- local function onCastSpell8(parameters)
- return isCreature(parameters.cid) and doCombat(parameters.cid, combat8, parameters.var)
- end
- function onCastSpell(cid, var)
- local parameters = {cid = cid, var = var}
- addEvent(onCastSpell1, 100, parameters)
- addEvent(onCastSpell2, 200, parameters)
- addEvent(onCastSpell3, 300, parameters)
- addEvent(onCastSpell4, 400, parameters)
- addEvent(onCastSpell5, 500, parameters)
- addEvent(onCastSpell6, 600, parameters)
- addEvent(onCastSpell7, 700, parameters)
- addEvent(onCastSpell8, 800, parameters)
- return TRUE
- end
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