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Dark omen Reshade

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Feb 10th, 2020
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  1. Create an ini file with any name like wardark.ini
  2.  
  3. and then paste this below, crt filtering is optional, i got it from this guy's signature https://reshade.me/forum/shader-presentation/2556-retroarch-shaders-for-reshade-3-0-ntsc-pal-added which is the retroarch stuff.
  4.  
  5.  
  6. PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0
  7. Techniques=NTSC_RetroArch,HDR,FXAA
  8. TechniqueSorting=NTSC_RetroArch,HDR,FXAA,AdaptiveFog,AdaptiveSharpen,AdvancedCRT,After,AmbientLight,ApertureCRT,ArtifactColors,ASCII,AspectRatioPS,Before,BloomAndLensFlares,Border,CA,Cartoon,cgwgCRT,Chromakey,ChromaticAberration,CinematicDOF,Clarity,ColorMatrix,Colourfulness,CRTCaligari,CRTHyllian,CRT_NES_MINI,CRT_Yee64,CRT_Yeetron,Curves,Daltonize,Deband,Depth3D,DepthHaze,DisplayDepth,DPX,EasymodeCRT,EGAfilter,Emphasize,EyeAdaption,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,GaussianBlur,GeomCRT,GlitchB,GP65CJ042DOF,GTUV50,HighPassSharp,HQ4X,HSLShift,KNearestNeighbors,Layer,LeiFx_Tech,Levels,LevelsPlus,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LottesCRT,LumaSharpen,LUT,MagicBloom,MagicDOF,MartyMcFlyDOF,MatsoDOF,MCAmber,MCGreen,MCOrange,Mode1,Mode2,Mode3,Monochrome,MotionBlur,MultiLUT,MXAO,Nightvision,NonLocalMeans,Nostalgia,NTSC_MAME,PAL,PAL_CRT,PAL_R57,Parallax_Tech,PerfectPerspective,PPFXBloom,PPFX_Godrays,PPFXSSDO,ReflectiveBumpmapping,Resolutionizer,RingDOF,ScanlinesAbs,SMAA,StageDepth,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tint,Tonemap,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UIMask_Bottom,UIMask_Top,Vibrance,Vignette,xBR5x_NoBlend,xBRZ4x
  9.  
  10. [3DFX.fx]
  11. DITHERAMOUNT=0.500000
  12. DITHERBIAS=-1
  13. GAMMA_LEVEL=1.000000
  14. LEIFX_LINES=1.000000
  15. LEIFX_PIXELWIDTH=1.500000
  16.  
  17. [4xBRZ.fx]
  18. coef=4.000000
  19.  
  20. [5XBR_NoBlend.fx]
  21. coef=1.500000
  22.  
  23. [AdaptiveSharpen.fx]
  24. curveslope=0.500000
  25. curve_height=1.000000
  26. D_compr_high=0.500000
  27. D_compr_low=0.250000
  28. D_overshoot=0.009000
  29. L_compr_high=0.334000
  30. L_compr_low=0.167000
  31. L_overshoot=0.003000
  32. pm_p=0.700000
  33. scale_cs=0.056000
  34. scale_lim=0.100000
  35.  
  36. [AmbientLight.fx]
  37. alAdapt=0.700000
  38. alAdaptBaseBlackLvL=2
  39. alAdaptBaseMult=1.000000
  40. alDebug=0
  41. alDirtInt=1.000000
  42. alDirtOVInt=1.000000
  43. alInt=10.150000
  44. alLensInt=2.000000
  45. alLensThresh=0.500000
  46. alThreshold=15.000000
  47. AL_Adaptation=1
  48. AL_Adaptive=0
  49. AL_Dirt=1
  50. AL_DirtTex=0
  51. AL_Lens=0
  52. AL_Vibrance=0
  53.  
  54. [crt-nes-mini.fx]
  55. texture_sizeY=240.000000
  56.  
  57. [CRT.fx]
  58. Amount=1.000000
  59. Angle=0.000000,0.000000
  60. Brightness=0.900000
  61. CornerSize=0.010000
  62. Curvature=0
  63. CurvatureRadius=1.500000
  64. Gamma=2.400000
  65. MonitorGamma=2.200000
  66. Oversample=1
  67. Overscan=1.010000
  68. Resolution=1.150000
  69. ScanlineGaussian=1
  70. ScanlineIntensity=2
  71. ViewerDistance=2.000000
  72.  
  73. [CRTAperture.fx]
  74. BRIGHTNESS=1.400000
  75. GAMMA_INPUT=2.500000
  76. GAMMA_OUTPUT=1.900000
  77. GLOW_DIFFUSION=0.050000
  78. GLOW_HALATION=0.100000
  79. GLOW_HEIGHT=0.500000
  80. GLOW_WIDTH=0.500000
  81. MASK_COLORS=2.000000
  82. MASK_SIZE=1
  83. MASK_STRENGTH=0.200000
  84. resX=1920.000000
  85. resY=1080.000000
  86. SCANLINE_SIZE_MAX=1.500000
  87. SCANLINE_SIZE_MIN=0.500000
  88. SHARPNESS_EDGES=5
  89. SHARPNESS_IMAGE=5
  90. video_sizeX=1920.000000
  91. video_sizeY=1080.000000
  92.  
  93. [CRTCaligari.fx]
  94. COLOR_BOOST=1.450000
  95. InputGamma=2.400000
  96. OutputGamma=2.200000
  97. SPOT_HEIGHT=0.650000
  98. SPOT_WIDTH=0.900000
  99. texture_sizeX=320.000000
  100. texture_sizeY=240.000000
  101.  
  102. [CRTHyllian.fx]
  103. B=0.000000
  104. BEAM_MAX_WIDTH=1.000000
  105. BEAM_MIN_WIDTH=0.860000
  106. BLUE_BOOST=1.000000
  107. C=0.500000
  108. COLOR_BOOST=1.500000
  109. CRT_ANTI_RINGING=0.800000
  110. CRT_MULRES_X=2.000000
  111. CRT_MULRES_Y=2.000000
  112. GREEN_BOOST=1.000000
  113. InputGamma=2.500000
  114. OutputGamma=2.200000
  115. PHOSPHOR=1
  116. RED_BOOST=1.000000
  117. SCANLINES_STRENGTH=0.050000
  118. SHARPNESS=1.000000
  119. texture_sizeX=320.000000
  120. texture_sizeY=240.000000
  121. video_sizeX=320.000000
  122. video_sizeY=240.000000
  123. VSCANLINES=0.000000
  124.  
  125. [CRTLottes.fx]
  126. bloomAmt=0.150000
  127. brightBoost=0.700000
  128. doBloom=4294967295
  129. hardBloomPix=-1.500000
  130. hardBloomScan=-2.000000
  131. hardPix=-4.000000
  132. hardScan=-1.000000
  133. maskDark=0.500000
  134. maskLight=1.500000
  135. resX=1920.000000
  136. resY=1080.000000
  137. scaleInLinearGamma=1.000000
  138. shadowMask=3
  139. shape=3.499992
  140. video_sizeX=1920.000000
  141. video_sizeY=1080.000000
  142. warpX=0.001000
  143. warpY=0.001000
  144.  
  145. [CRT_Yee64.fx]
  146. fDownScale=1.200000
  147. iHeight=1080
  148. iWidth=1920
  149.  
  150. [CRT_Yeetron.fx]
  151. fDownScale=1.200000
  152. iHeight=1080
  153. iWidth=1920
  154.  
  155. [Denoise.fx]
  156. CounterThreshold=0.050000
  157. GaussianSigma=50.000000
  158. LerpCoefficeint=0.800000
  159. NoiseLevel=0.150000
  160. WeightThreshold=0.030000
  161.  
  162. [FakeHDR.fx]
  163. HDRPower=1.300000
  164. radius1=0.793000
  165. radius2=0.870000
  166.  
  167. [FilmicAnamorphSharpen.fx]
  168. Clamp=0.650000
  169. Coefficient=0
  170. DepthMask=0
  171. DepthMaskContrast=128
  172. Offset=0.100000
  173. Preview=0
  174. Strength=60.000000
  175. UseMask=0
  176.  
  177. [FineSharp.fx]
  178. cstr=0.900000
  179. lstr=1.490000
  180. pstr=1.272000
  181. sstr=2.000000
  182. xrep=0.250000
  183. xstr=0.190000
  184.  
  185. [FXAA.fx]
  186. EdgeThreshold=0.125000
  187. EdgeThresholdMin=0.000000
  188. Subpix=0.250000
  189.  
  190. [GTU.fx]
  191. blackLevel=0.070000
  192. compositeConnection=0
  193. contrast=1.000000
  194. noScanlines=0
  195. signalResolution=256.000000
  196. signalResolutionI=83.000000
  197. signalResolutionQ=25.000000
  198. texture_sizeX=320.000000
  199. texture_sizeY=240.000000
  200. tvVerticalResolution=250.000000
  201. video_sizeX=320.000000
  202. video_sizeY=240.000000
  203.  
  204. [HQ4X.fx]
  205. k=-1.100000
  206. lum_add=0.330000
  207. max_w=0.750000
  208. min_w=0.030000
  209. mx=1.000000
  210. s=1.500000
  211.  
  212. [MCAmber.fx]
  213. colors=256
  214.  
  215. [NTSC_RetroArch.fx]
  216. bUseSVideo=4294967295
  217. bUseTwoPhase=0
  218. display_sizeX=1920.000000
  219. display_sizeY=1080.000000
  220. NTSC_CRT_GAMMA=2.500000
  221. NTSC_DISPLAY_GAMMA=2.100000
  222.  
  223. [ParallaxOcclusionMapping.fx]
  224. bParallaxDoDepthCheck=0
  225. fParallaxDepthCutoff=0.000100
  226. fParallaxOffset=2.000000
  227. fParallaxPower=0.666000
  228. iParallaxAngle=90.000000
  229.  
  230. [PPFX_Bloom.fx]
  231. pBloomBlendMode=0
  232. pBloomCurve=1.500000
  233. pBloomIntensity=0.500000
  234. pBloomRadius=64.000000
  235. pBloomSaturation=2.000000
  236. pBloomThreshold=0.400000
  237. pEnableHDR=4294967295
  238. pEnableLensdirt=0
  239. pLensdirtCurve=1.200000
  240. pLensdirtIntensity=1.000000
  241. pTonemapContrast=1.020000
  242. pTonemapCurve=22.400000
  243. pTonemapExposure=1.200000
  244. pTonemapMode=0
  245. pTonemapSaturateBlacks=0.000000
  246.  
  247. [Resolutionizer.fx]
  248. bPixelizer_SmoothDownSample=0
  249. fPixelizer_DownSampleScale=1.000000
  250. iPixelizer_DownSampleType=0
  251. iPixelizer_DownSampleX=1920
  252. iPixelizer_DownSampleY=1080
  253.  
  254. [scanlines-abs.fx]
  255. amp=1.250000
  256. lines_black=0.000000
  257. lines_white=1.000000
  258. phase=0.000000
  259. texture_sizeY=240.000000
  260.  
  261. [SMAA.fx]
  262. CornerRounding=25
  263. DebugOutput=0
  264. EdgeDetectionThreshold=0.050000
  265. EdgeDetectionType=1
  266. MaxSearchSteps=32
  267. MaxSearchStepsDiagonal=16
  268.  
  269. [Tonemap.fx]
  270. Bleach=0.000000
  271. Defog=0.000000
  272. Exposure=0.000000
  273. FogColor=0.000000,0.000000,1.000000
  274. Gamma=1.000000
  275. Saturation=0.000000
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