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- 𝐄𝐜𝐨𝐧𝐨𝐦𝐢𝐜𝐬 𝐚𝐧𝐝 𝐑𝐚𝐧𝐤𝐢𝐧𝐠 𝐂𝐡𝐚𝐫𝐭𝐞𝐫
- ____________________________
- 𝐇𝐨𝐰 𝐰𝐢𝐥𝐥 𝐭𝐡𝐞 𝐞𝐜𝐨𝐧𝐨𝐦𝐲 𝐰𝐨𝐫𝐤?
- The economy will work upon a role-based system, where the most effort and progress you make in-game and help you provide to the faction. In turn us and our supplying industry will give you your fair share. And give you more of the profits.
- 𝐖𝐢𝐥𝐥 𝐭𝐡𝐢𝐬 𝐛𝐞 𝐛𝐢𝐚𝐬𝐞𝐝?
- Of course, however there is no tax provided in this system. It all follows a voluntarist ideology, where if you don't volunteer for the betterment of the faction, and the *rebuilding of our settlements, you will not get paid in result. It is up to the *Settlement Finance to distribute your fair share. 'This is democracy, not communism!'
- 𝐖𝐡𝐚𝐭 𝐰𝐢𝐥𝐥 𝐈 𝐠𝐞𝐭?
- Without a doubt, you will get the benefit of player-activity, shelter and food if available. We cannot guarantee you everything if we are low on supplies.
- ______________
- 𝐑𝐚𝐧𝐤𝐢𝐧𝐠 𝐒𝐲𝐬𝐭𝐞𝐦
- ______________
- 𝐒𝐞𝐭𝐭𝐥𝐞𝐦𝐞𝐧𝐭 𝐑𝐞𝐬𝐢𝐝𝐞𝐧𝐜𝐞:
- Settlement Residence is only reserved for people who have approached our player-run faction unarmed without hostilities. If trusted they will be granted shelter, join our discord and therefore be granted this role. *Sub-Roles can still apply upon this rank.
- 𝐒𝐭𝐚𝐧𝐝𝐚𝐫𝐝 𝐌𝐢𝐥𝐢𝐭𝐢𝐚𝐦𝐞𝐧 ║ 𝐋𝐨𝐰-𝐏𝐚𝐲 ║:
- Standard Militiamen are given a reasonable amount of pay when protecting a settlement. Armaments are usually supplied to upper-ranked people through the militia and it's resources. Doing this may contribute to a promotion to an *Honorary.
- 𝐇𝐨𝐧𝐨𝐫𝐚𝐫𝐲 𝐌𝐢𝐥𝐢𝐭𝐢𝐚𝐦𝐞𝐧 ║ 𝐌𝐢𝐝𝐝𝐥𝐞-𝐏𝐚𝐲 ║:
- Honorary Militiamen often require experience in combat before pertaining this role. You must be a vocal point and be trusted to protect a settlement at their best potential.
- 𝐏𝐫𝐞𝐬𝐭𝐢𝐠𝐢𝐨𝐮𝐬 𝐌𝐢𝐥𝐢𝐭𝐢𝐚𝐦𝐞𝐧 ║ 𝐇𝐢𝐠𝐡-𝐏𝐚𝐲 ║:
- There will be very few highly paid Militiamen throughout the masses. Holding this role, you are relied upon to take down hostile threats without further notice, and are a symbol of hope within the community. (not really.) Get good to pertain this role within the militia.
- ___________________________
- 𝐓𝐢𝐭𝐥𝐞𝐬 𝐚𝐧𝐝 𝐒𝐮𝐛-𝐑𝐚𝐧𝐤𝐢𝐧𝐠 𝐒𝐲𝐬𝐭𝐞𝐦
- ___________________________
- Ⅰ 𝐖𝐨𝐫𝐤𝐞𝐫𝐬/𝐎𝐩𝐞𝐫𝐚𝐭𝐨𝐫𝐬:
- Workers and Operators are the settlement workers who initiate and do tasks for our player-run settlements. Entrusted for our working economy, they are needed within the group to allow for progress to be made.
- Ⅱ 𝐆𝐮𝐧𝐬𝐥𝐢𝐧𝐠𝐞𝐫𝐬/𝐇𝐢𝐠𝐡𝐰𝐚𝐲𝐦𝐞𝐧:
- Used as wanderers, these people venture far from our settlements in objective to bring us back supplies. Without their help, the Workers would not be able to function with their main purpose.
- Ⅲ 𝐌𝐨𝐛𝐬𝐭𝐞𝐫𝐬/𝐆𝐮𝐧𝐧𝐞𝐫𝐬:
- The sidemen of the group. This role is used to play a support aspect in attack and defence of settlements. They act to defend the leader, Mr. Goldstein and the Founding fathers, as well as patrol settlements to detain or kill intruders and robbers.
- Ⅳ 𝐀𝐫𝐜𝐡𝐢𝐭𝐞𝐜𝐭𝐬/𝐄𝐧𝐠𝐢𝐧𝐞𝐞𝐫𝐬:
- More reliant upon stats chosen for this role. Engineers and Architects act in fixing Armours and Weaponry, as well as crafting settlement parts. If no purpose is found for this role, they will be assigned to forage rare scraps and material.
- Ⅴ 𝐖𝐨𝐫𝐤𝐞𝐫𝐬/𝐇𝐞𝐫𝐢𝐭𝐚𝐠𝐞:
- The heritage acts on part of the faction, to act as an advisory, and assign people tasks on behalf of the *Settlement Residence. This is to keep the settlement potentially armed and wealthy if seen fit.
- 𝐎𝐭𝐡𝐞𝐫 𝐌𝐞𝐧𝐭𝐢𝐨𝐧𝐬: 𝐈𝐟 𝐲𝐨𝐮 𝐡𝐚𝐯𝐞 𝐚𝐧𝐲 𝐨𝐭𝐡𝐞𝐫 𝐜𝐨𝐦𝐩𝐥𝐚𝐢𝐧𝐭𝐬 𝐨𝐫 𝐫𝐞𝐚𝐬𝐨𝐧𝐚𝐛𝐥𝐞 𝐬𝐮𝐠𝐠𝐞𝐬𝐭𝐢𝐨𝐧𝐬, 𝐟𝐞𝐞𝐥 𝐟𝐫𝐞𝐞 𝐭𝐨 𝐃𝐌 𝐦𝐞 𝐰𝐢𝐭𝐡𝐢𝐧 𝐭𝐡𝐞 𝐝𝐢𝐬𝐜𝐨𝐫𝐝 𝐬𝐞𝐫𝐯𝐞𝐫.
- This pastebin is to be used to advise people of what they should be doing. You will be unrolled if you are found doing things said to be unreasonable. 𝐓𝐡𝐢𝐬 𝐢𝐬 𝐫𝐚𝐫𝐞, 𝐬𝐨 𝐝𝐨 𝐧𝐨𝐭 𝐞𝐱𝐩𝐞𝐜𝐭 𝐭𝐡𝐢𝐬 𝐭𝐨 𝐡𝐚𝐩𝐩𝐞𝐧.
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