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  1. Horrorterror Ritual:
  2. Requires:
  3. 1 Caster, 1 'Servant' (two people are required to channel energy.) These characters cannot be owned by the same person (for example, if Player has character A and B, they cannot use character A as the Caster and character B as the Servant. Instead, they must get another's character to take one of these roles.)
  4.  
  5. First: Pick which God your character is summoning--pay attention to the sacrifices required. Only one sacrifice is required for the specific god you pick. First do your curse and boon rolls according to their document. Then complete the following rolls.
  6.  
  7. Horrorterror Ritual Chart:
  8. Roll 1d20.
  9. 1. Caster dies.
  10. 2. Caster loses a leg.
  11. 3. The caster is now physically repulsive to goldbloods-and-under for 1 IRL week.
  12. 4. The caster falls out of love with their matesprit. Can regain affection.
  13. 5. The caster is compelled to tell the truth for the next IRL week. No lies, no white lies, etc.
  14. 6. The caster is given fins, regardless of caste.
  15. 7. The caster has a large horn growing out of their forehead.
  16. 8. The caster loses a cullable mutation and gains a mutation decided by the moderators in order to balance said character.
  17. 9. The caster grows a tail which resembles a fish's or some sort of amphibian creature's. (Mermaid's Touch)
  18. 10. The caster becomes obsessed with their physical appearance--this obsession manifests as vanity.
  19. 11. The caster gains skin of pitch, with hair and eyes of white. (Touched By The Gods)
  20. 12. The caster gains skin of pitch, with hair and eyes of white. (Touched By The Gods)
  21. 13. The caster gains skin of pitch, with hair and eyes of white. (Touched By The Gods)
  22. 14. The caster gains skin of pitch, with hair and eyes of white. (Touched By The Gods)
  23. 15: The caster gains skin of pitch, with hair and eyes of white. (Touched By The Gods)
  24. 16: The caster now has the 'Withering' modifier. -2 to all combat rolls.
  25. 17. The caster now has a beautiful singing voice which draws listeners closer. (Siren's Call)
  26. 18. The caster loses one of their psionic abilities. (No impact on those without psionics.)
  27. 19. The caster drops down two blood castes (i.e., a Violet would become a Purple-->Blue--> Cerulean. Rusts and bronzes gain two castes.
  28. 20. The caster gains back scarring--no special design, merely scarring.
  29.  
  30. Additional rolls for those Touched By The Gods:
  31. Roll 1d5.
  32. 1. The caster gains a psionic known as 'Magykk': caster can cast white energy bolts which slice through clothing, can burn characters, in general acts as a psionic light beam.
  33. 2. The caster gains a psionic known as 'Emissary's Shadow': caster seems to emanate shadow energy, which can disorient opponents in combat.
  34. 3. The caster gains a psionic known as 'Sharp Wits': -when using Wandkind-, caster gains +1 to combat rolls when using Wands as stabbing weapons.
  35. 4. The caster gains the ability to breathe underwater, regardless of caste.
  36. 5. The caster gains angel's wings *or* wings made of tentacles, writhing darkness, etc, as determined by character. These wings do not count as a cullable mutation but do indicate to society that the caster is dangerous/protected by the Angels/some sort of holy or demonic entity. These wings grant flight.
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