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  1. alang=jpn,zh-Hant,zh-Hans,cht,chs,zh,en
  2. slang=zh-Hant,zh-Hans,cht,chs,zh,en
  3.  
  4. sub-codepage=auto
  5. #sub-codepage=big5 # Use BIG5 if input is not UTF-8
  6. sub-font-size=40 # default: 55
  7. #sub-font='標楷體'
  8. sub-font='微軟正黑體'
  9.  
  10. #hwdec=auto
  11.  
  12. # HW decode via DXVA2
  13. #hwdec=dxva2
  14. #vo=gpu
  15. #gpu-context=d3d11
  16. ##gpu-context=angle
  17. ### Direct3D11 through the OpenGL ES translation layer ANGLE.
  18. ### This supports almost everything the win backend does (if the ANGLE build is new enough).
  19. ##gpu-context=dxinterop
  20. ### (experimental)
  21. ### Win32, using WGL for rendering and Direct3D 9Ex for presentation.
  22. ### Works on Nvidia and AMD. Newer Intel chips with the latest drivers may also work.
  23.  
  24. # HW decode via D3D11VA
  25. hwdec=d3d11va
  26. #hwdec-codecs=mpeg2video,vc1,h264,hevc
  27. #default: hwdec-codecs=h264,vc1,hevc,vp8,vp9,av1
  28. vo=gpu
  29. gpu-context=d3d11
  30. #gpu-context=angle
  31. ## Direct3D11 through the OpenGL ES translation layer ANGLE.
  32. ## This supports almost everything the win backend does (if the ANGLE build is new enough).
  33.  
  34. # High quality video rendering
  35.  
  36. profile=gpu-hq
  37.  
  38. deband=yes
  39.  
  40. #interpolation
  41.  
  42. #video-sync=display-resample
  43.  
  44. #scale=bilinear
  45. #scale=bicubic_fast
  46. #scale=oversample
  47. #scale=spline16
  48. #scale=spline36
  49. #scale=spline64
  50. #scale=sinc
  51. #scale=lanczos
  52. #scale=ginseng
  53. #scale=jinc
  54. #scale=ewa_lanczos
  55. #scale=ewa_hanning
  56. #scale=ewa_ginseng
  57. #scale=ewa_lanczossharp
  58. scale=ewa_lanczossoft
  59. #scale=haasnsoft
  60. #scale=bicubic
  61. #scale=bcspline
  62. #scale=catmull_rom
  63. #scale=mitchell
  64. #scale=robidoux
  65. #scale=robidouxsharp
  66. #scale=ewa_robidoux
  67. #scale=ewa_robidouxsharp
  68. #scale=box
  69. #scale=nearest
  70. #scale=triangle
  71. #scale=gaussian
  72.  
  73. dscale=jinc
  74.  
  75. cscale=mitchell
  76.  
  77. #tscale=mitchell
  78.  
  79. linear-upscaling
  80. linear-downscaling
  81.  
  82. dither-depth=auto
  83. dither=ordered
  84. #dither=error-diffusion
  85.  
  86. # Primaries of the display.
  87. # Video colors will be adapted to this colorspace when ICC color management is not being used.
  88. #target-prim=auto
  89. #target-prim=bt.709
  90. #target-prim=bt.2020
  91. #target-prim=dci-p3
  92.  
  93. # Gamma factor. (default: 1.0)
  94. #gamma-factor=1.0
  95. #gamma-factor=1.1
  96. #gamma-factor=2.0
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