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Mar 22nd, 2019
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Java 0.77 KB | None | 0 0
  1.     public void moveEnemy(Enemy enemy){
  2.         if(enemy.getX() + ENEMY_MOVEMENT_SPEED + enemy.getBitmap().getWidth() < width && enemy.getX() < pacman.getX()) {
  3.             enemy.setX(enemy.getX() + ENEMY_MOVEMENT_SPEED); // right
  4.         } else if(enemy.getX() > 0 && enemy.getX() > pacman.getX()) {
  5.             enemy.setX(enemy.getX() - ENEMY_MOVEMENT_SPEED); // left
  6.         } else if(enemy.getY() - ENEMY_MOVEMENT_SPEED > 0 && enemy.getY() > pacman.getY()) {
  7.             enemy.setY(enemy.getY() - ENEMY_MOVEMENT_SPEED); // up
  8.         } else if(enemy.getY() + ENEMY_MOVEMENT_SPEED + enemy.getBitmap().getHeight() < height && enemy.getY() < pacman.getY()) {
  9.             enemy.setY(enemy.getY() + ENEMY_MOVEMENT_SPEED); // down
  10.         }
  11.         gameView.invalidate();
  12.     }
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