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- // _________________________
- // | FreetheFr0gs - CONFIG |
- //
- //
- //
- // KEY-LIST------------------------------------------------------
- // "F1" - Toggle Velocity Counter
- // "F2" - Toggle Net-graph (See ping)
- // "pgdn" - Switch to Main Resolution
- // "pgup" - Switch to Secondary Resolution
- // "F5" - Toggle Texture Quality
- // "F9" - Reexecute this Autoexec
- // "F8" - Toggle Volume (edit the volume yourself below)
- // GAMEPLAY-SETTINGS---------------------------------------------
- m_acceleration "0" // Once again this makes sure mouse acceleration is off
- hud_setting_minimapRotate "1" // This setting allows the minimap to rotate with you (default 0)
- sprint_view_shake_style "1" // Less Headbob
- hud_setting_pingAlpha "0.4" // Opacity of the pings and downed banners (default 1)
- player_setting_damage_closes_deathbox_menu "0" // Your inventory wont auto-close anymore when receiving damage
- chroma_enable 0 // Disables Razer Chroma
- hud_setting_adsDof "0"
- CrossPlay_user_optin "1" // 0 Disables Crossplay
- // MY-PERSONAL-SETTINGS--FEEL-FREE-TO-CHANGE----------------------
- // IMPORTANT! - Remove "//" infront of the commands to take effect
- unbind "mouse4" // Unbinds annoying useless sidebuttons on your mouse
- unbind "mouse5"
- cl_fovScale "1.7" // 1.55 = 110FOV | 1.7 = 120FOV
- //colorblind_mode 1 // Colorblind modes
- reticle_color -255 255 1255 // Reticle Color
- // CUSTOM-BINDS--------------------------------------------------
- bind "F1" "toggle cl_showpos 1 0" // Toggle for the FPS Counter
- bind "F2" "toggle shownet_enabled 1 0" // Net Graph Toggle
- bind "F9" "exec autoexec.cfg" // Re-exec autoexec
- bind "p" "reticle_color 1020 510 765; exec Crosshair_2" // Crosshair Rainbow
- bind "o" "miles_reboot" // Reboots the audio engine
- bind "MWHEELUP" "+use; +use_long" 1 // Scroll up for interact
- bind "u" "exec pingSpam1" // Ping earrape
- bind "5" "exec superglide1" // Superglide config
- // Audio---------------------------------------------------------
- miles_channels 2 // Tells the number of audio channels to the audio engine, try 8 if ur using one of those fake 7.1 headsets
- sound_num_speakers 2 // Also Number of your audio channels
- sound_without_focus 1 // Game does not stop to play sound when tabbed out
- // PRIVACY-SETTINGS----------------------------------------------
- telemetry_client_enable 0
- telemetry_client_sendInterval 0
- pin_opt_in 0
- voice_forcemicrecord 0
- // GRAPHICS-BASED-COMMANDS---------------------------------------
- fps_max 0 // FPS Cap
- mat_picmip 1 // Basically this is the texture Quality controller of the game 4 = Lowest ... 1 = High
- stream_memory "300000" // Change this to 0 if you want to use mat_picmip 4 (default 300000)
- mat_forceaniso 0 // No anisotropic filtering (default 16)
- ssao_enabled 0 // Disables SSAO
- sssss_enable 0 // Disables Screen Space Subsurface Scattering
- particle_cpu_level 0 // Reduces the quality of particles
- cl_ragdoll_maxcount 0 // Disables Ragdoll
- cl_particle_fallback_multiplier 4 // Multiplier for falling back to cheaper effects under load
- cl_particle_fallback_base 4 // Base for falling back to cheaper effects under load
- noise_filter_scale 0 // Removes Film-grain
- mat_bloom_scalefactor_scalar 0 // Disables bloom (nothing to do with recoil, just the graphical effect you fn weirdo)
- r_createmodeldecals 0 // Game does not create decals (bullet impacts etc)
- mat_disable_bloom 1 // Disables bloom (nothing to do with recoil, just the graphical effect you fn weirdo)
- nx_static_lobby_mode 2 // Nintendo switch cvar that got somehow into the main game, "2" reduces loading times
- cl_gib_allow 0 // Allow gibs
- r_cleardecals // Clears all decals on exec
- r_cheapwaterstart 0.000001 // Flat water
- r_dynamic 0
- cl_showpos 1
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