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- loadstring(game:HttpGet("http://www.narwhalhacks.xyz/UI/NotificationUI.lua", true))()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/prestigedwinning/arsenalcool/main/ewf", true))()
- --Created by Chester2X this script... credits to Ryley for assisting me with the script.
- --For the people who don't own the autoexecute feature.
- --Download a software called TinyTask and record yourself executing the script.
- --Afterwards... ensure that your recording was recorded properly your mouse should
- --execute the script if the game crashes that can result your pc in having issues.
- -- /// Settings \\\\ --
- _G.autofarm = true -- Turn On/Off Autofarm
- _G.hoptime = 45-- Turn On/Off Server Hop 60, is for 1 round. 140 is for 2 rounds. Ensure that your exploit software has an autoexecute feature.
- _G.waittime = 0 -- Customize your wait-time for killing the entire server.
- -- /// ---- \\\ --
- --I am not responsible for any in-game bans usage of the script will result in a ban.
- --Note: If you get banned in-game, I am not responsible.
- --If you do so... appeal on the Arsenal Discord Server...
- --Autofarming in public servers can result your account in getting banned.
- --It's best to use an alternate account for this.
- local heartbeat = game:GetService("RunService").Heartbeat
- spawn(function()
- while true do heartbeat:Wait()
- wait(_G.waittime)
- game:GetService'VirtualUser':SetKeyUp("e")
- game:GetService'VirtualUser':SetKeyDown("e")
- if _G.autofarm == false then
- game:GetService'VirtualUser':SetKeyDown("p") -- Rejoin
- game:GetService("RunService").Stepped:wait()
- end
- end
- end)
- --Damage spoofer
- local settings = {repeatamount = 4, exceptions = {"SayMessageRequest", "ApplyGun", "ControlTurn", "CoolNewRemote", "UpdatePing", "Ping", "TRC", "JoinTeam", "SpawnMe", "LoadCharacter"}}
- local mt = getrawmetatable(game)
- local old = mt.__namecall
- setreadonly(mt, false)
- mt.__namecall = function(uh, ...)
- local args = {...}
- local method = getnamecallmethod()
- for i,o in next, settings.exceptions do
- if uh.Name == o then
- return old(uh, ...)
- end
- end
- if method == "FireServer" or method == "InvokeServer" then
- for i = 1,settings.repeatamount do
- old(uh, ...)
- end
- end
- return old(uh, ...)
- end
- setreadonly(mt, true)
- local settings = {repeatamount = 4, exceptions = {"SayMessageRequest", "ApplyGun", "ControlTurn", "CoolNewRemote", "UpdatePing", "Ping", "TRC", "JoinTeam", "SpawnMe", "LoadCharacter"}}
- local mt = getrawmetatable(game)
- local old = mt.__namecall
- setreadonly(mt, false)
- mt.__namecall = function(uh, ...)
- local args = {...}
- local method = getnamecallmethod()
- for i,o in next, settings.exceptions do
- if uh.Name == o then
- return old(uh, ...)
- end
- end
- if method == "FireServer" or method == "InvokeServer" then
- for i = 1,settings.repeatamount do
- old(uh, ...)
- end
- end
- return old(uh, ...)
- end
- setreadonly(mt, true)
- local settings = {repeatamount = 4, exceptions = {"SayMessageRequest", "ApplyGun", "ControlTurn", "CoolNewRemote", "UpdatePing", "Ping", "TRC", "JoinTeam", "SpawnMe", "LoadCharacter"}}
- local mt = getrawmetatable(game)
- local old = mt.__namecall
- setreadonly(mt, false)
- mt.__namecall = function(uh, ...)
- local args = {...}
- local method = getnamecallmethod()
- for i,o in next, settings.exceptions do
- if uh.Name == o then
- return old(uh, ...)
- end
- end
- if method == "FireServer" or method == "InvokeServer" then
- for i = 1,settings.repeatamount do
- old(uh, ...)
- end
- end
- return old(uh, ...)
- end
- setreadonly(mt, true)
- local settings = {repeatamount = 4, exceptions = {"SayMessageRequest", "ApplyGun", "ControlTurn", "CoolNewRemote", "UpdatePing", "Ping", "TRC", "JoinTeam", "SpawnMe", "LoadCharacter"}}
- local mt = getrawmetatable(game)
- local old = mt.__namecall
- setreadonly(mt, false)
- mt.__namecall = function(uh, ...)
- local args = {...}
- local method = getnamecallmethod()
- for i,o in next, settings.exceptions do
- if uh.Name == o then
- return old(uh, ...)
- end
- end
- if method == "FireServer" or method == "InvokeServer" then
- for i = 1,settings.repeatamount do
- old(uh, ...)
- end
- end
- return old(uh, ...)
- end
- setreadonly(mt, true)
- local settings = {repeatamount = 4, exceptions = {"SayMessageRequest", "ApplyGun", "ControlTurn", "CoolNewRemote", "UpdatePing", "Ping", "TRC", "JoinTeam", "SpawnMe", "LoadCharacter"}}
- local mt = getrawmetatable(game)
- local old = mt.__namecall
- setreadonly(mt, false)
- mt.__namecall = function(uh, ...)
- local args = {...}
- local method = getnamecallmethod()
- for i,o in next, settings.exceptions do
- if uh.Name == o then
- return old(uh, ...)
- end
- end
- if method == "FireServer" or method == "InvokeServer" then
- for i = 1,settings.repeatamount do
- old(uh, ...)
- end
- end
- return old(uh, ...)
- end
- setreadonly(mt, true)
- local settings = {repeatamount = 4, exceptions = {"SayMessageRequest", "ApplyGun", "ControlTurn", "CoolNewRemote", "UpdatePing", "Ping", "TRC", "JoinTeam", "SpawnMe", "LoadCharacter"}}
- local mt = getrawmetatable(game)
- local old = mt.__namecall
- setreadonly(mt, false)
- mt.__namecall = function(uh, ...)
- local args = {...}
- local method = getnamecallmethod()
- for i,o in next, settings.exceptions do
- if uh.Name == o then
- return old(uh, ...)
- end
- end
- if method == "FireServer" or method == "InvokeServer" then
- for i = 1,settings.repeatamount do
- old(uh, ...)
- end
- end
- return old(uh, ...)
- end
- setreadonly(mt, true)
- local args = {
- [1] = "TBC"
- }
- game:GetService("ReplicatedStorage").Events.JoinTeam:FireServer(unpack(args))
- game:GetService("ReplicatedStorage").Events.SpawnMe:FireServer()
- game:GetService("ReplicatedStorage").Events.LoadCharacter:FireServer()
- Notify("Starting up...", "Created by Chester2X;", 3)
- wait(_G.hoptime)
- local x = {}
- for _, v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=100")).data) do
- if type(v) == "table" and v.maxPlayers > v.playing and v.id ~= game.JobId then
- x[#x + 1] = v.id
- end
- end
- if #x > 0 then
- game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, x[math.random(1, #x)])
- end
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