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Jul 21st, 2017
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  1. [SystemSettings]
  2. ResX=1280
  3. ResY=1024
  4. UseVsync=false
  5. Fullscreen=true
  6. StaticDecals=false
  7. DynamicDecals=false
  8. UnbatchedDecals=false
  9. DecalCullDistanceScale=0.0
  10. DynamicLights=false
  11. DynamicShadows=false
  12. LightEnvironmentShadows=False
  13. CompositeDynamicLights=False
  14. DirectionalLightmaps=False
  15. MotionBlur=False
  16. MotionBlurPause=False
  17. DepthOfField=false
  18. AmbientOcclusion=False
  19. Bloom=false
  20. UseHighQualityBloom=False
  21. Distortion=false
  22. FilteredDistortion=false
  23. DropParticleDistortion=false
  24. SpeedTreeLeaves=False
  25. SpeedTreeFronds=False
  26. OnlyStreamInTextures=False
  27. LensFlares=false
  28. FogVolumes=false
  29. FloatingPointRenderTargets=false
  30. OneFrameThreadLag=false
  31. UpscaleScreenPercentage=True
  32. AllowD3D10=False
  33. AllowRadialBlur=false
  34. SkeletalMeshLODBias=0
  35. ParticleLODBias=0
  36. DetailMode=0
  37. ShadowFilterQualityBias=0
  38. MaxAnisotropy=0
  39. MaxMultisamples=0
  40. MinShadowResolution=0
  41. MaxShadowResolution=0
  42. ShadowFadeResolution=0
  43. ShadowFadeExponent=0.0
  44. ScreenPercentage=100.000000
  45. SceneCaptureStreamingMultiplier=1.000000
  46. FoliageDrawRadiusMultiplier=1.000000
  47. ShadowTexelsPerPixel=0.0
  48. PreShadowResolutionFactor=0
  49. bEnableVSMShadows=False
  50. bEnableBranchingPCFShadows=False
  51. bAllowBetterModulatedShadows=false
  52. bEnableForegroundShadowsOnWorld=false
  53. bEnableForegroundSelfShadowing=False
  54. ShadowFilterRadius=0
  55. ShadowDepthBias=0
  56. ShadowVolumeLightRadiusThreshold=0
  57. ShadowVolumePrimitiveScreenSpacePercentageThreshold=0
  58. bAllowFracturedDamage=False
  59. NumFracturedPartsScale=0.01
  60. FractureDirectSpawnChanceScale=0.01
  61. FractureRadialSpawnChanceScale=0.01
  62. FractureCullDistanceScale=0.01
  63. bForceCPUAccessToGPUSkinVerts=false
  64. bDisableSkeletalInstanceWeights=false
  65. TEXTUREGROUP_World=(MinLODSize=8,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  66. TEXTUREGROUP_WorldNormalMap=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  67. TEXTUREGROUP_WorldSpecular=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  68. TEXTUREGROUP_Character=(MinLODSize=8,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  69. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=8,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  70. TEXTUREGROUP_CharacterSpecular=(MinLODSize=8,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  71. TEXTUREGROUP_Weapon=(MinLODSize=0,MaxLODSize=0,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  72. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=0,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  73. TEXTUREGROUP_WeaponSpecular=(MinLODSize=0,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  74. TEXTUREGROUP_Vehicle=(MinLODSize=2,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  75. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=2,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  76. TEXTUREGROUP_VehicleSpecular=(MinLODSize=2,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  77. TEXTUREGROUP_Cinematic=(MinLODSize=0,MaxLODSize=0,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  78. TEXTUREGROUP_Effects=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=linear,MipFilter=point)
  79. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  80. TEXTUREGROUP_Skybox=(MinLODSize=0,MaxLODSize=0,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  81. TEXTUREGROUP_UI=(MinLODSize=8,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  82. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=0,MaxLODSize=0,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  83. TEXTUREGROUP_RenderTarget=(MinLODSize=8,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  84. TEXTUREGROUP_WorldEmmisive=(MinLODSize=8,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  85. TEXTUREGROUP_CharacterEmmisive=(MinLODSize=8,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  86. TEXTUREGROUP_WeaponEmmisive=(MinLODSize=0,MaxLODSize=0,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  87.  
  88. [SystemSettingsEditor]
  89. ResX=1280
  90. ResY=1024
  91. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  92. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  93. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  94. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  95. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
  96. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  97. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  98. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  99. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  100. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  101. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  102. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  103. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  104. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  105. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  106. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  107. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  108. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  109. TEXTUREGROUP_WorldEmmisive=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  110. TEXTUREGROUP_CharacterEmmisive=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  111. TEXTUREGROUP_WeaponEmmisive=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
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