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- Land of Departure
- - Orbs of Light
- Castle of Dreams
- - Get the Fleeting Crystal chest to the left and enter/leave Ballroom
- - Jump down to Barrier Surge chest on the left, then go to The Chateau
- - Moogle Shop: Sell: Quick Blitz and Barrier Surge
- Buy: Blizzard x1, Poison x1, and Sleep x1 (300 munny needed)
- - Menu: Blizzard -> Empty (Slot 2)
- Poison -> Empty (Slot 4)
- Sleep -> Empty (Slot 5)
- Press Select, Equip Zero EXP
- - Approach the door to The Chateau, then talk to Fairy Godmother
- - Get the Spellweaver finisher ready as quick as possible, then use it in Jaq Escort and make sure you pick up some munny
- - Go fight Cursed Coach
- - Immediately hit it once with a dash attack -> Thunder, 2 Blizzards, 1 attack -> Sleep/Poison to enter Spellweaver
- - After entering Spellweaver, do 2 full combos to stunlock it, 2 Blizzards, then Spellweaver finisher to kill it
- Dwarf Woodlands
- - If you got spawnless Jaq Escort or didn't get any munny in Jaq Escort, then get the Hi-Potion chest in Deep Woods (3rd chest)
- - Go to Flower Glade to get some Ice Cream, use Thunder on Prize Pods while they're between you and the wall
- - Get the Fission Firaga and Fleeting Crystal chests in Courtyard with Terra D-Link's Sliding Dash, go fight Magic Mirror
- - Immediately Cartwheel towards him and use Sleep, use 2 Blizzards, then 2 attacks + Poison to enter Spellweaver
- - Jump -> full air combo, Sleep when Blizzard is off cooldown, Blizzard x2, Thunder, Poison, move closer, then Spellweaver finisher
- Enchanted Dominion
- - Go to Maleficent's Throne
- - Moogle Shop: Sell: Fission Firaga, Blizzard x2, and Sleep + Hi-Potion if below 1,030 munny
- Buy: Sliding Dash x1, Aero x3, and Magnet x4 (1,030 munny needed)
- - Menu: Sliding Dash -> Empty (Slot 1)
- Aero -> Empty (Slot 7)
- Aero -> Empty (Slot 6)
- Magnet -> Empty (Slot 5)
- Magnet -> Poison (Slot 4)
- Magnet -> Thunder (Slot 3)
- Magnet -> Empty (Slot 2)
- - Go up against the right wall where the Archers are and aerial attack to get up there at the right time
- - Enter Terra D-Link once you get up there, jump + Sliding Dash to get to the Ice Barrage chest, immediately revert, get Ice Barrage
- - Enter the next room to the forced fight afterwards
- - Cartwheel to a left Goon between two Archers and use a Magnet, then cartwheel right and use another Magnet
- - Clean-up the 1st wave with a 3rd Magnet, use 4th Magnet on the 2nd wave, Aero when all of them are in Magnet
- - Go to the middle of the 3rd wave and finish the fight with Magnet + Aero
- - Go to Castle Escape
- - Use Magnet on the middle 2 Goons, go to the left wall to jump and use Magnet + Aero, then kill 1st 2 Goons with Magnet/Aero
- - Magnet + Magnets/Aeros on the next 3 waves, then push Prince Phillip with Cartwheel to the Selfless Prince RC spot
- - After the RC, jump up to the higher platform, then hit the wheel with Magnet or Aero
- - Magnet + Aero for the next 3 waves, use Magnet on the 4th wave, go to the Goons holding rocks, Magnet -> Spellweaver finisher
- - If you don't have a Pulsing Crystal yet and don't want to skip it, then go up the left stairs and open the chest on the right
- - Hit the last wheel with a physical hit, Magnet, or Aero
- - Kill 1st 2 Bruisers with Magnet + 2 Aeros to get Magnets to LV2, Menu, then go fight Dragon Maleficent
- - Menu: Meld: Magnet + Magnet + Fleeting Crystal = Magnera (Magic Haste)
- Magnet + Magnet + Fleeting Crystal = Magnera (Magic Haste)
- Magnera -> Sliding Dash (Slot 1)
- Magnera -> Empty (Slot 2)
- Aero -> Empty (Slot 3)
- Ice Barrage -> Empty (Slot 4, move to Slot 6)
- Equip High Jump
- - Go behind her right leg, then spam Triangle from the 1st Magnera except Ice Barrage to enter Spellweaver
- - Use Ice Barrage + repeat order of commands from 1st Magnera until Spellweaver finisher after Aero
- - Repeat the process again to finish off Dragon Maleficent before 2nd Spellweaver finisher hopefully
- Radiant Garden
- - In Gardens, use Cinderella D-Link + Enchanted Step to get up to the 2 Mandrakes above and enter Front Doors for forced fight
- - Magnera on the Floods, Cartwheel to the upper-right where Mandrakes will spawn then Magnera + Aero + Ice Barrage to kill 5 Mandrakes
- - Magnera, Aero, Aero, Magnera, then Spellweaver finisher to finish the fight
- - Enter Trinity Armor fight
- - Use Ice Barrage on the legs to enter Spellweaver, use 3 Aeros, go in front of it -> Barrier -> Magnera
- - Dodge the 2nd charge -> Spellweaver finisher, then use Magnera -> Ice Barrage to kill off the legs
- - Check the arms' HP while using Magnera and Aeros without killing the arms, go behind the head -> 2nd Spellweaver finisher
- - While using the 2nd Spellweaver finisher, make sure the arms are in front of the head, then move with the head while killing the arms
- - Depending on if Terra and Ventus helps with attacking the head, use Aero -> Ice Barrage to hopefully finish it off
- - If it's not dead yet, use Barrier against the mini-lasers, then use commands while under it to finish it off
- - Use Mickey D-Link in Fountain Court for Sliding Dash movement and go fight Vanitas
- - Magnera -> 1 aerial hit -> Ice Barrage -> Magnera to get into Spellweaver, Magnera + Aeros, then Magnera + 2-3 aerial hits
- - Repeat with Magnera + Aeros and Magnera + Ice Barrage, use Spellweaver finisher when his HP is about 80% of his last bar
- World Map
- - Menu: Sliding Dash -> Empty (Slot 8)
- Thunder -> any Aero (Slots 3, 4, or 5, move to Slot 1)
- Deep Space (Part 1)
- - Magnera + Aero on Floods (1st/3rd waves), Magnera + Thunder on 2nd wave, Magnera -> Thunder -> Aero on the 4th wave
- - Use Mickey D-Link in Space Corridor for Sliding Dash movement and go to "Gotcha! Take That!" fight
- - Go up-right against the wall and spam X (English) or Circle (Japanese) and hope you don't die
- - Move towards the center when there's not a lot of them left until the fight ends
- - Ice Barrage on 1st wave, go left and use Magnera + Thunder, go up and use Magnera + attacks -> Spellweaver finisher to use teleporter
- - At the start of the next forced fight, lock-on -> Ice Barrage to hopefully kill Floods, stand on line, Magnera -> Thunder -> Aeros
- - Go towards the other Sonic Blaster, Magnera -> Spellweaver finisher
- - Leave the world and re-enter through Turo Transport (1st option) to go back to Turo Prison Block to get Ice Cream
- - Go to the back of the room and use Magnera + Thunder on Prize Pods, then leave Deep Space
- Olympus Coliseum (Part 1)
- - This forced fight is really important to learn where each wave spawns!
- - Alternate between Magnera -> Thunder and Magnera -> Aeros for each wave, then Magnera -> Spellweaver finisher for 2nd to last wave
- - Go to Town Near Thebes to get Ice Cream with Magnera + Thunder on Prize Pods at the back-left corner, then talk to Phil for 10 Rounds
- - Round 1 & 2: Magnera + Aeros
- - Rounds 3, 5, 7: Magnera, Thunder, Aero
- - Round 4, 6, 8, 9: Magnera + Thunder
- - Round 10: Spellweaver finisher if you want to be safe or mash out Magnera, then finish them off with Magnera/Aeros
- - Moogle Shop: Sell: Magnera x2, Aero x3, and Ice Barrage
- Buy: Sliding Dash x1, Esuna x1, Ignite x3, and Barrier x1 (2,700+ munny needed)
- - Leave Olympus Coliseum
- Disney Town
- - Talk to Huey to get Fabracadabras, then use all munny on buying more Fabracadabras to be safe (40 munny each, need 22 minimum)
- - If you skipped the Pulsing Crystal chest in Enchanted Dominion and don't have one, get chest in Gizmo Gallery with Cinderella D-Link
- - You can also use Snow White D-Link and use Grumpy on a Tank Toppler, but you have 3 chances to get a Pulsing Crystal before it dies
- - Menu: Meld: Esuna + Barrier + Pulsing Crystal = Renewal Barrier (Second Chance)
- Fabracadabra -> Thunder (Slot 1)
- Fabracadabra -> Empty (Slot 2)
- Poison -> Empty (Slot 3)
- Ignite -> Empty or Aero (Slot 4)
- Ignite -> Empty or Aero (Slot 5)
- Ignite -> Empty (Slot 6)
- Sliding Dash -> Empty (Slot 7)
- Equip Renewal Barrier (Second Chance)
- - Talk to Horace Horsecollar to enter Fruitball
- Deep Space (Part 2)
- - Enter through Control Room (2nd option), then go fight Gantu
- - Start with Fabracadabra x2, Poison, then Spellweaver finisher
- - Repeat and make sure you're not close to him, then finish him off with the 2nd Spellweaver finisher
- Olympus Coliseum (Part 2)
- - Hotkey Ignite, then talk to Phil to fight Zack
- - Ignite immediately, Fabracadabra x2, Spellweaver finisher, repeat again to finish Zack off
- - Talk to Phil again to fight Hades & Ice Colossus
- - Stand still and see where Hades goes, attack him -> Fabracadabra if he moves to the back-left or back-right corner
- - Once he moves to the front-left or front-right corner near Ice Colossus, use the 2nd Fabracadabra
- - Move close to Hades and Ice Colossus to make sure Hades tries to swipe at you, then Spellweaver finisher
- - Make sure you don't push Hades into the stands with the 1st Spellweaver finisher
- - Use 2 Fabracadabras, then another Spellweaver finisher x2 to hopefully end the fight
- Never Land
- - Indian Camp -> Mermaid Lagoon -> Rainbow Falls -> Gully while using Sliding Dashes + Mickey D-Link for movement, then fight Vanitas
- - Fabracadabra x2, Poison/Ignite after each attack, Spellweaver finisher onces he dives, then move away from him to make him follow you
- - You want to stay next to him while using Ignite so that he'll only use his combo attack
- The Mysterious Tower
- - Go to Yen Sid's room
- The Keyblade Graveyard
- - Go through Twister Trench by Cartwheeling close to Twisters while using Sliding Dashes, then enter Final Battles
- - Braig
- - Lock-on, attack into Braig to cancel his first attack and immediately use Peter Pan's D-Link
- - Always jump in the air and deflect his bullets back at him to get Swordbill ready
- - If he does the ground pattern first, then hit him while he's charging his laser and Sliding Dash once he teleports
- - Use Swordbill once Braig teleports to the center of the room if you're not going for Quick Kill
- - To use Swordbill, press X (English)/O (Japanese) once, wait for about .5 seconds, then hold X/O
- - If you don't kill him with Swordbill, quickly revert, use 2 Fabracadabras, High Jump, then Spellweaver finisher
- - Ventus-Vanitas (Scarier/Riskier Optimal strat, otherwise use strat below: https://www.youtube.com/watch?v=wj7epy0c9dY)
- - Immediately use 2 Fabracadabras at the beginning of the fight, then see what he does first
- - He can either use Sonic Blade, lightning attack, or attack Mickey which can sometimes cancel his RC
- - Guard if he uses Sonic Blade or dodge the lightning attack and use Mickey's RC, then wait until he dives
- - He will dive after he does 5 attacks excluding the teleport counter, look for if he's targeting you or Mickey
- - During the 1st Spellweaver finisher, do the same thing you did against Vanitas II if he is targeting you
- - Otherwise kinda try to back away a bit during the last part of the dive if he is targeting Mickey
- - After the 1st Spellweaver finisher, Cartwheel over him for the last part of the dive away from fireballs, use 2 Fabracadabras
- - Like with Vanitas II, you generally want to stay next to him to make him only use his combo attack
- - Only use Spellweaver finisher when he dives and uses his DM. Use 2 Fabracadabras, then heal with Renewal Barrier when needed
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