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RandomEnemyV1

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Feb 24th, 2020
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class RandomEnemy : MonoBehaviour
  6. {
  7. public GameObject[] Enemies;
  8. public Transform [] Spawn_Point;
  9.  
  10. private int Rand;
  11. private int Rand_Position;
  12.  
  13. public float Start_Time_Between_Spawns;
  14. private float Time_Between_Spawns;
  15.  
  16. private void Start()
  17. {
  18. Time_Between_Spawns = Start_Time_Between_Spawns;
  19. }
  20.  
  21. private void Update()
  22. {
  23. if (Time_Between_Spawns <= 0)
  24. {
  25. Rand = Random.Range(0, Enemies.Length);
  26. Rand_Position = Random.Range(0, Spawn_Point.Length);
  27. Instantiate(Enemies[0], Spawn_Point[Rand].transform.position, Quaternion.identity);
  28. Time_Between_Spawns = Start_Time_Between_Spawns;
  29. }
  30. else
  31. {
  32. Time_Between_Spawns = Time.deltaTime;
  33. }
  34. }
  35. }
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