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- local plr = game.Players.LocalPlayer
- for _, v in game.Workspace:GetDescendants() do
- pcall(function()
- if v:IsA("Seat") or v:IsA("VehicleSeat") then
- v:Destroy()
- end
- if v.CanTouch == true then
- v.CanTouch = false
- end
- end)
- end
- while true do
- pcall(function()
- for _, player in game.Players:GetChildren() do
- print(player.Name)
- local tarChar = player.Character
- local plrChar = plr.Character
- plrChar:PivotTo(tarChar.Head.CFrame)
- task.wait()
- end
- end)
- task.wait()
- end
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