carlosname

Untitled

Nov 5th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152.  
  153. --//====================================================\\--
  154. --|| CREATED BY MEWY23
  155. --\\====================================================//--
  156.  
  157.  
  158.  
  159. wait(0.2)
  160.  
  161.  
  162.  
  163. Player = game:GetService("Players").LocalPlayer
  164. PlayerGui = Player.PlayerGui
  165. Cam = workspace.CurrentCamera
  166. Backpack = Player.Backpack
  167. Character = Player.Character
  168. Humanoid = Character.Humanoid
  169. Mouse = Player:GetMouse()
  170. RootPart = Character["HumanoidRootPart"]
  171. Torso = Character["Torso"]
  172. Head = Character["Head"]
  173. RightArm = Character["Right Arm"]
  174. LeftArm = Character["Left Arm"]
  175. RightLeg = Character["Right Leg"]
  176. LeftLeg = Character["Left Leg"]
  177. RootJoint = RootPart["RootJoint"]
  178. Neck = Torso["Neck"]
  179. RightShoulder = Torso["Right Shoulder"]
  180. LeftShoulder = Torso["Left Shoulder"]
  181. RightHip = Torso["Right Hip"]
  182. LeftHip = Torso["Left Hip"]
  183. local sick = Instance.new("Sound", Character)
  184. sick.SoundId = "rbxassetid://434297181"
  185. sick.Looped = true
  186. sick.Pitch = 1
  187. sick.Volume = 1
  188. sick:Play()
  189.  
  190. local FF = Instance.new("ForceField",Character)
  191. FF.Visible = false
  192.  
  193. IT = Instance.new
  194. CF = CFrame.new
  195. VT = Vector3.new
  196. RAD = math.rad
  197. C3 = Color3.new
  198. UD2 = UDim2.new
  199. BRICKC = BrickColor.new
  200. ANGLES = CFrame.Angles
  201. EULER = CFrame.fromEulerAnglesXYZ
  202. COS = math.cos
  203. ACOS = math.acos
  204. SIN = math.sin
  205. ASIN = math.asin
  206. ABS = math.abs
  207. MRANDOM = math.random
  208. FLOOR = math.floor
  209.  
  210. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  211. local NEWMESH = IT(MESH)
  212. if MESH == "SpecialMesh" then
  213. NEWMESH.MeshType = MESHTYPE
  214. if MESHID ~= "nil" and MESHID ~= "" then
  215. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  216. end
  217. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  218. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  219. end
  220. end
  221. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  222. NEWMESH.Scale = SCALE
  223. NEWMESH.Parent = PARENT
  224. return NEWMESH
  225. end
  226.  
  227. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  228. local NEWPART = IT("Part")
  229. NEWPART.formFactor = FORMFACTOR
  230. NEWPART.Reflectance = REFLECTANCE
  231. NEWPART.Transparency = TRANSPARENCY
  232. NEWPART.CanCollide = false
  233. NEWPART.Locked = true
  234. NEWPART.Anchored = true
  235. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  236. NEWPART.Name = NAME
  237. NEWPART.Size = SIZE
  238. NEWPART.Position = Torso.Position
  239. NEWPART.Material = MATERIAL
  240. NEWPART:BreakJoints()
  241. NEWPART.Parent = PARENT
  242. return NEWPART
  243. end
  244.  
  245.  
  246. --//=================================\\
  247. --|| CUSTOMIZATION
  248. --\\=================================//
  249.  
  250. Class_Name = "Template"
  251. Weapon_Name = "Add-ons"
  252.  
  253. Custom_Colors = {
  254. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  255. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  256.  
  257. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  258. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  259. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  260. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  261. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  262.  
  263. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  264. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  265. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  266. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  267. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  268. }
  269.  
  270.  
  271. Player_Size = 1 --Size of the player.
  272. Animation_Speed = 3
  273. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  274.  
  275. local Speed = 16
  276. local Effects2 = {}
  277.  
  278. --//=================================\\
  279. --|| END OF CUSTOMIZATION
  280. --\\=================================//
  281.  
  282. local function weldBetween(a, b)
  283. local weldd = Instance.new("ManualWeld")
  284. weldd.Part0 = a
  285. weldd.Part1 = b
  286. weldd.C0 = CFrame.new()
  287. weldd.C1 = b.CFrame:inverse() * a.CFrame
  288. weldd.Parent = a
  289. return weldd
  290. end
  291.  
  292. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  293. local acs = Instance.new("Part")
  294. acs.CanCollide = false
  295. acs.Anchored = false
  296. acs.Size = Vector3.new(0,0,0)
  297. acs.CFrame = attachmentpart.CFrame
  298. acs.Parent = Character
  299. acs.BrickColor = color
  300. local meshs = Instance.new("SpecialMesh")
  301. meshs.MeshId = mesh
  302. meshs.TextureId = texture
  303. meshs.Parent = acs
  304. meshs.Scale = scale
  305. meshs.Offset = offset
  306. weldBetween(attachmentpart,acs)
  307. end
  308.  
  309. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  310. if TYPE == "Gem" then
  311. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  312. acs.Anchored = false
  313. acs.CanCollide = false
  314. acs.CFrame = PART.CFrame
  315. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  316. weldBetween(PART,acs)
  317. elseif TYPE == "Skull" then
  318. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  319. acs.Anchored = false
  320. acs.CanCollide = false
  321. acs.CFrame = PART.CFrame
  322. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  323. weldBetween(PART,acs)
  324. elseif TYPE == "Eye" then
  325. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  326. acs.Anchored = false
  327. acs.CanCollide = false
  328. acs.CFrame = PART.CFrame
  329. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  330. weldBetween(PART,acs)
  331. end
  332. end
  333.  
  334. local FIREHAND = IT("Attachment",RightArm)
  335. FIREHAND.Position = VT(0,-1.2,0)
  336.  
  337. --//=================================\\
  338. --|| USEFUL VALUES
  339. --\\=================================//
  340.  
  341. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  342. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  343. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  344. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  345. local CO1 = 0
  346. local CO2 = 0
  347. local CO3 = 0
  348. local CO4 = 0
  349. local CHANGEDEFENSE = 0
  350. local CHANGEDAMAGE = 0
  351. local CHANGEMOVEMENT = 0
  352. local ANIM = "Idle"
  353. local ATTACK = false
  354. local EQUIPPED = false
  355. local HOLD = false
  356. local COMBO = 1
  357. local LASTPOINT = nil
  358. local BLCF = nil
  359. local SCFR = nil
  360. local STAGGERHITANIM = false
  361. local STAGGERANIM = false
  362. local STUNANIM = false
  363. local CRITCHANCENUMBER = 0
  364. local IDLENUMBER = 0
  365. local DONUMBER = 0
  366. local HANDIDLE = false
  367. local SINE = 0
  368. local CHANGE = 2 / Animation_Speed
  369. local WALKINGANIM = false
  370. local WALK = 0
  371. local DISABLEJUMPING = false
  372. local HASBEENBLOCKED = false
  373. local STUNDELAYNUMBER = 0
  374. local MANADELAYNUMBER = 0
  375. local SECONDARYMANADELAYNUMBER = 0
  376. local ROBLOXIDLEANIMATION = IT("Animation")
  377. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  378. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  379. --ROBLOXIDLEANIMATION.Parent = Humanoid
  380. local WEAPONGUI = IT("ScreenGui", nil)
  381. WEAPONGUI.Name = "Weapon GUI"
  382. local WEAPONTOOL = IT("HopperBin", nil)
  383. WEAPONTOOL.Name = Weapon_Name
  384. local Weapon = IT("Model")
  385. Weapon.Name = Weapon_Name
  386. local Effects = IT("Folder", Weapon)
  387. Effects.Name = "Effects"
  388. local ANIMATOR = Humanoid.Animator
  389. local ANIMATE = Character.Animate
  390. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  391. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  392. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  393. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  394. local UNANCHOR = true
  395. local CIRCLESOUND = "462809305"
  396. local FIREBALL = "463598785"
  397. local EXPLOSION = "416328540"
  398. local RING1 = "462798941"
  399. local RING2 = "462798912"
  400.  
  401. --//=================================\\
  402. --\\=================================//
  403.  
  404. --//=================================\\
  405. --|| STATS
  406. --\\=================================//
  407.  
  408. if Character:FindFirstChild("Stats") ~= nil then
  409. Character:FindFirstChild("Stats").Parent = nil
  410. end
  411.  
  412. local Stats = IT("Folder", nil)
  413. Stats.Name = "Stats"
  414. local ChangeStat = IT("Folder", Stats)
  415. ChangeStat.Name = "ChangeStat"
  416. local Defense = IT("NumberValue", Stats)
  417. Defense.Name = "Defense"
  418. Defense.Value = 1
  419. local Movement = IT("NumberValue", Stats)
  420. Movement.Name = "Movement"
  421. Movement.Value = 1
  422. local Damage = IT("NumberValue", Stats)
  423. Damage.Name = "Damage"
  424. Damage.Value = 1
  425. local Mana = IT("NumberValue", Stats)
  426. Mana.Name = "Mana"
  427. Mana.Value = 0
  428. local SecondaryMana = IT("NumberValue", Stats)
  429. SecondaryMana.Name = "SecondaryMana"
  430. SecondaryMana.Value = 0
  431. local CanCrit = IT("BoolValue", Stats)
  432. CanCrit.Name = "CanCrit"
  433. CanCrit.Value = false
  434. local CritChance = IT("NumberValue", Stats)
  435. CritChance.Name = "CritChance"
  436. CritChance.Value = 20
  437. local CanPenetrateArmor = IT("BoolValue", Stats)
  438. CanPenetrateArmor.Name = "CanPenetrateArmor"
  439. CanPenetrateArmor.Value = false
  440. local AntiTeamKill = IT("BoolValue", Stats)
  441. AntiTeamKill.Name = "AntiTeamKill"
  442. AntiTeamKill.Value = false
  443. local Rooted = IT("BoolValue", Stats)
  444. Rooted.Name = "Rooted"
  445. Rooted.Value = false
  446. local Block = IT("BoolValue", Stats)
  447. Block.Name = "Block"
  448. Block.Value = false
  449. local RecentEnemy = IT("ObjectValue", Stats)
  450. RecentEnemy.Name = "RecentEnemy"
  451. RecentEnemy.Value = nil
  452. local StaggerHit = IT("BoolValue", Stats)
  453. StaggerHit.Name = "StaggerHit"
  454. StaggerHit.Value = false
  455. local Stagger = IT("BoolValue", Stats)
  456. Stagger.Name = "Stagger"
  457. Stagger.Value = false
  458. local Stun = IT("BoolValue", Stats)
  459. Stun.Name = "Stun"
  460. Stun.Value = false
  461. local StunValue = IT("NumberValue", Stats)
  462. StunValue.Name = "StunValue"
  463. StunValue.Value = 0
  464.  
  465.  
  466. --//=================================\\
  467. --\\=================================//
  468.  
  469.  
  470.  
  471.  
  472.  
  473. --//=================================\\
  474. --|| DEBUFFS / BUFFS
  475. --\\=================================//
  476.  
  477. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  478. DEFENSECHANGE1.Name = "ChangeDefense"
  479. DEFENSECHANGE1.Value = 0
  480.  
  481. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  482. MOVEMENTCHANGE1.Name = "ChangeMovement"
  483. MOVEMENTCHANGE1.Value = 0
  484.  
  485. --//=================================\\
  486. --\\=================================//
  487.  
  488.  
  489.  
  490.  
  491.  
  492. --//=================================\\
  493. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  494. --\\=================================//
  495.  
  496. ArtificialHB = Instance.new("BindableEvent", script)
  497. ArtificialHB.Name = "ArtificialHB"
  498.  
  499. script:WaitForChild("ArtificialHB")
  500.  
  501. frame = Frame_Speed
  502. tf = 0
  503. allowframeloss = false
  504. tossremainder = false
  505. lastframe = tick()
  506. script.ArtificialHB:Fire()
  507.  
  508. game:GetService("RunService").Heartbeat:connect(function(s, p)
  509. tf = tf + s
  510. if tf >= frame then
  511. if allowframeloss then
  512. script.ArtificialHB:Fire()
  513. lastframe = tick()
  514. else
  515. for i = 1, math.floor(tf / frame) do
  516. script.ArtificialHB:Fire()
  517. end
  518. lastframe = tick()
  519. end
  520. if tossremainder then
  521. tf = 0
  522. else
  523. tf = tf - frame * math.floor(tf / frame)
  524. end
  525. end
  526. end)
  527.  
  528. --//=================================\\
  529. --\\=================================//
  530.  
  531.  
  532.  
  533.  
  534.  
  535. --//=================================\\
  536. --|| SOME FUNCTIONS
  537. --\\=================================//
  538.  
  539. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  540. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  541. end
  542.  
  543. function PositiveAngle(NUMBER)
  544. if NUMBER >= 0 then
  545. NUMBER = 0
  546. end
  547. return NUMBER
  548. end
  549.  
  550. function NegativeAngle(NUMBER)
  551. if NUMBER <= 0 then
  552. NUMBER = 0
  553. end
  554. return NUMBER
  555. end
  556.  
  557. function Swait(NUMBER)
  558. if NUMBER == 0 or NUMBER == nil then
  559. ArtificialHB.Event:wait()
  560. else
  561. for i = 1, NUMBER do
  562. ArtificialHB.Event:wait()
  563. end
  564. end
  565. end
  566.  
  567. function QuaternionFromCFrame(cf)
  568. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  569. local trace = m00 + m11 + m22
  570. if trace > 0 then
  571. local s = math.sqrt(1 + trace)
  572. local recip = 0.5 / s
  573. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  574. else
  575. local i = 0
  576. if m11 > m00 then
  577. i = 1
  578. end
  579. if m22 > (i == 0 and m00 or m11) then
  580. i = 2
  581. end
  582. if i == 0 then
  583. local s = math.sqrt(m00 - m11 - m22 + 1)
  584. local recip = 0.5 / s
  585. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  586. elseif i == 1 then
  587. local s = math.sqrt(m11 - m22 - m00 + 1)
  588. local recip = 0.5 / s
  589. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  590. elseif i == 2 then
  591. local s = math.sqrt(m22 - m00 - m11 + 1)
  592. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  593. end
  594. end
  595. end
  596.  
  597. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  598. local xs, ys, zs = x + x, y + y, z + z
  599. local wx, wy, wz = w * xs, w * ys, w * zs
  600. local xx = x * xs
  601. local xy = x * ys
  602. local xz = x * zs
  603. local yy = y * ys
  604. local yz = y * zs
  605. local zz = z * zs
  606. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  607. end
  608.  
  609. function QuaternionSlerp(a, b, t)
  610. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  611. local startInterp, finishInterp;
  612. if cosTheta >= 0.0001 then
  613. if (1 - cosTheta) > 0.0001 then
  614. local theta = ACOS(cosTheta)
  615. local invSinTheta = 1 / SIN(theta)
  616. startInterp = SIN((1 - t) * theta) * invSinTheta
  617. finishInterp = SIN(t * theta) * invSinTheta
  618. else
  619. startInterp = 1 - t
  620. finishInterp = t
  621. end
  622. else
  623. if (1 + cosTheta) > 0.0001 then
  624. local theta = ACOS(-cosTheta)
  625. local invSinTheta = 1 / SIN(theta)
  626. startInterp = SIN((t - 1) * theta) * invSinTheta
  627. finishInterp = SIN(t * theta) * invSinTheta
  628. else
  629. startInterp = t - 1
  630. finishInterp = t
  631. end
  632. end
  633. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  634. end
  635.  
  636. function Clerp(a, b, t)
  637. local qa = {QuaternionFromCFrame(a)}
  638. local qb = {QuaternionFromCFrame(b)}
  639. local ax, ay, az = a.x, a.y, a.z
  640. local bx, by, bz = b.x, b.y, b.z
  641. local _t = 1 - t
  642. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  643. end
  644.  
  645. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  646. local frame = IT("Frame")
  647. frame.BackgroundTransparency = TRANSPARENCY
  648. frame.BorderSizePixel = BORDERSIZEPIXEL
  649. frame.Position = POSITION
  650. frame.Size = SIZE
  651. frame.BackgroundColor3 = COLOR
  652. frame.BorderColor3 = BORDERCOLOR
  653. frame.Name = NAME
  654. frame.Parent = PARENT
  655. return frame
  656. end
  657.  
  658. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  659. local label = IT("TextLabel")
  660. label.BackgroundTransparency = 1
  661. label.Size = UD2(1, 0, 1, 0)
  662. label.Position = UD2(0, 0, 0, 0)
  663. label.TextColor3 = C3(255, 255, 255)
  664. label.TextStrokeTransparency = STROKETRANSPARENCY
  665. label.TextTransparency = TRANSPARENCY
  666. label.FontSize = TEXTFONTSIZE
  667. label.Font = TEXTFONT
  668. label.BorderSizePixel = BORDERSIZEPIXEL
  669. label.TextScaled = true
  670. label.Text = TEXT
  671. label.Name = NAME
  672. label.Parent = PARENT
  673. return label
  674. end
  675.  
  676. function NoOutlines(PART)
  677. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  678. end
  679.  
  680.  
  681. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  682. local NEWWELD = IT(TYPE)
  683. NEWWELD.Part0 = PART0
  684. NEWWELD.Part1 = PART1
  685. NEWWELD.C0 = C0
  686. NEWWELD.C1 = C1
  687. NEWWELD.Parent = PARENT
  688. return NEWWELD
  689. end
  690.  
  691. function CreateSound(ID, PARENT, VOLUME, PITCH)
  692. coroutine.resume(coroutine.create(function()
  693. local NEWSOUND = IT("Sound", PARENT)
  694. NEWSOUND.Volume = VOLUME
  695. NEWSOUND.Pitch = PITCH
  696. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  697. Swait()
  698. NEWSOUND:play()
  699. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  700. end))
  701. end
  702.  
  703. function CFrameFromTopBack(at, top, back)
  704. local right = top:Cross(back)
  705. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  706. end
  707.  
  708. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  709. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  710. local mesh = IT("SpecialMesh",wave)
  711. mesh.MeshType = "FileMesh"
  712. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  713. mesh.Scale = VT(size,size,size)
  714. mesh.Offset = VT(0,0,-size/8)
  715. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  716. coroutine.resume(coroutine.create(function(PART)
  717. for i = 1, waitt do
  718. Swait()
  719. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  720. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  721. if doesrotate == true then
  722. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  723. end
  724. wave.Transparency = wave.Transparency + (0.5/waitt)
  725. if wave.Transparency > 0.99 then
  726. wave:remove()
  727. end
  728. end
  729. end))
  730. end
  731.  
  732. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  733. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  734. local mesh = IT("SpecialMesh",wave)
  735. mesh.MeshType = "FileMesh"
  736. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  737. mesh.Scale = VT(size,size,size)
  738. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  739. coroutine.resume(coroutine.create(function(PART)
  740. for i = 1, waitt do
  741. Swait()
  742. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  743. if doesrotate == true then
  744. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  745. end
  746. wave.Transparency = wave.Transparency + (0.5/waitt)
  747. if wave.Transparency > 0.99 then
  748. wave:remove()
  749. end
  750. end
  751. end))
  752. end
  753.  
  754. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  755. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  756. local mesh = IT("SpecialMesh",wave)
  757. mesh.MeshType = "FileMesh"
  758. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  759. mesh.Scale = VT(size,size,size)
  760. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  761. coroutine.resume(coroutine.create(function(PART)
  762. for i = 1, waitt do
  763. Swait()
  764. if doesrotate == true then
  765. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  766. end
  767. wave.Transparency = wave.Transparency + (0.5/waitt)
  768. if wave.Transparency > 0.99 then
  769. wave.Parent = nil
  770. end
  771. end
  772. end))
  773. return wave
  774. end
  775.  
  776. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
  777. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  778. local mesh = IT("SpecialMesh",wave)
  779. mesh.MeshType = "FileMesh"
  780. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  781. mesh.Scale = VT(size,size,size)
  782. mesh.Offset = VT(0,0,0)
  783. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  784. coroutine.resume(coroutine.create(function(PART)
  785. for i = 1, waitt do
  786. Swait()
  787. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  788. if doesrotate == true then
  789. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  790. end
  791. wave.Transparency = wave.Transparency + (0.5/waitt)
  792. if wave.Transparency > 0.99 then
  793. wave:remove()
  794. end
  795. end
  796. end))
  797. end
  798.  
  799. function MagicSphere(size,waitt,part,offset,color)
  800. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0))
  801. local mesh = IT("SpecialMesh",wave)
  802. mesh.MeshType = "FileMesh"
  803. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  804. mesh.Scale = VT(size,size,size)
  805. mesh.Offset = VT(0,0,0)
  806. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  807. coroutine.resume(coroutine.create(function(PART)
  808. for i = 1, waitt do
  809. Swait()
  810. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  811. wave.Transparency = wave.Transparency + (1/waitt)
  812. if wave.Transparency > 0.99 then
  813. wave:remove()
  814. end
  815. end
  816. end))
  817. end
  818.  
  819. function MagicBlock(size,waitt,part,offset,color)
  820. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  821. local mesh = IT("BlockMesh",wave)
  822. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  823. coroutine.resume(coroutine.create(function(PART)
  824. for i = 1, waitt do
  825. Swait()
  826. mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15)
  827. wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  828. wave.Transparency = wave.Transparency + (1/waitt)
  829. if wave.Transparency > 0.99 then
  830. wave:remove()
  831. end
  832. end
  833. end))
  834. end
  835.  
  836. local EyeSizes={
  837. NumberSequenceKeypoint.new(0,0.5,0),
  838. NumberSequenceKeypoint.new(1,0.2,0)
  839. }
  840. local EyeTrans={
  841. NumberSequenceKeypoint.new(0,0,0),
  842. NumberSequenceKeypoint.new(1,1,0)
  843. }
  844. local PE=Instance.new("ParticleEmitter")
  845. PE.LightEmission=0.8
  846. PE.Size=NumberSequence.new(EyeSizes)
  847. PE.Transparency=NumberSequence.new(EyeTrans)
  848. PE.Rotation=NumberRange.new(0,360)
  849. PE.LockedToPart = false
  850. PE.Speed = NumberRange.new(0,0,0)
  851. PE.ZOffset = 0.3
  852. PE.Rate = 999
  853. PE.VelocitySpread = 90000
  854. PE.Name = "Particles"
  855.  
  856. function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  857. local particle = nil
  858. coroutine.resume(coroutine.create(function(PART)
  859. particle = PE:Clone()
  860. Swait()
  861. particle.Rate = 999
  862. particle.Parent = art
  863. particle.Acceleration = accel
  864. if type == "Fire" then
  865. local EyeSizes={
  866. NumberSequenceKeypoint.new(0,size,size/2),
  867. NumberSequenceKeypoint.new(1,size/4,size/8)
  868. }
  869. particle.Size = NumberSequence.new(EyeSizes)
  870. elseif type == "Smoke" then
  871. local EyeSizes={
  872. NumberSequenceKeypoint.new(0,0.5,0),
  873. NumberSequenceKeypoint.new(1,5,0.5)
  874. }
  875. particle.Size = NumberSequence.new(EyeSizes)
  876. elseif type == "Solid" then
  877. local EyeSizes={
  878. NumberSequenceKeypoint.new(0,0.5,0),
  879. NumberSequenceKeypoint.new(1,0.5,0)
  880. }
  881. particle.Size = NumberSequence.new(EyeSizes)
  882. end
  883. particle.Lifetime=NumberRange.new(lifetime)
  884. particle.Drag = drag
  885. if locked == true then
  886. particle.LockedToPart = true
  887. end
  888. particle.Speed = NumberRange.new(speed,speed,speed)
  889. particle.Texture = "http://www.roblox.com/asset/?id=296874871"
  890. particle.Enabled = isenabledbydefault
  891. particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
  892. end))
  893. return particle
  894. end
  895.  
  896. local Decal = IT("Decal")
  897.  
  898. function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade)
  899. local sinkhole = IT("Part")
  900. sinkhole.Size = VT(size,0,size)
  901. sinkhole.CFrame = cframe
  902. --sinkhole.Orientation = VT(0,0,0)
  903. sinkhole.Parent = Effects
  904. sinkhole.Material = "Neon"
  905. sinkhole.Color = C3(1,0,0)
  906. sinkhole.Anchored = true
  907. sinkhole.CanCollide = false
  908. sinkhole.Transparency = 1
  909. local decal = Decal:Clone()
  910. decal.Parent = sinkhole
  911. decal.Face = "Top"
  912. decal.Texture = "http://www.roblox.com/asset/?id=1217786509"
  913. local decal2 = Decal:Clone()
  914. decal2.Parent = sinkhole
  915. decal2.Face = "Bottom"
  916. decal2.Texture = "http://www.roblox.com/asset/?id=1217788749"
  917. coroutine.resume(coroutine.create(function(PART)
  918. for i = 1, waitt do
  919. Swait()
  920. if doesrotate == true then
  921. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  922. end
  923. if alwaysfade == true then
  924. decal.Transparency = decal.Transparency + (1/waitt)
  925. decal2.Transparency = decal.Transparency + (1/waitt)
  926. end
  927. if i > waitt-11 and (alwaysfade ~= true) then
  928. decal.Transparency = decal.Transparency + 0.1
  929. decal2.Transparency = decal.Transparency + 0.1
  930. end
  931. end
  932. sinkhole.Parent = nil
  933. end))
  934. return sinkhole
  935. end
  936.  
  937. function CreateMagicRingTilSize(cframe,size,waitt)
  938. for i = 1, size do
  939. CreateMagicCircle(i/5,false,0,3,cframe,true)
  940. Swait()
  941. end
  942. CreateMagicCircle(size/5,false,0,waitt,cframe,false)
  943. end
  944.  
  945. --//=================================\\
  946. --\\=================================//
  947.  
  948.  
  949. --//=================================\\
  950. --|| WEAPON CREATION
  951. --\\=================================//
  952.  
  953. if Player_Size ~= 1 then
  954. for _, v in pairs (Weapon:GetChildren()) do
  955. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  956. local p1 = v.Part1
  957. v.Part1 = nil
  958. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  959. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  960. v.Part1 = p1
  961. elseif v.ClassName == "Part" then
  962. for _, b in pairs (v:GetChildren()) do
  963. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  964. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  965. end
  966. end
  967. end
  968. end
  969. end
  970.  
  971. for _, c in pairs(Weapon:GetChildren()) do
  972. if c.ClassName == "Part" then
  973. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  974. end
  975. end
  976.  
  977. Weapon.Parent = Character
  978.  
  979. Humanoid.Died:connect(function()
  980. ATTACK = true
  981. end)
  982.  
  983. print(Class_Name.." loaded.")
  984.  
  985. --//=================================\\
  986. --\\=================================//
  987.  
  988.  
  989.  
  990.  
  991.  
  992. --//=================================\\
  993. --|| DAMAGE FUNCTIONS
  994. --\\=================================//
  995.  
  996. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  997. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  998. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  999. local BODYGYRO = IT("BodyGyro", STATPART)
  1000. local BODYPOSITION = IT("BodyPosition", STATPART)
  1001. BODYPOSITION.P = 2000
  1002. BODYPOSITION.D = 100
  1003. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1004. if LABELTYPE == "Normal" then
  1005. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1006. elseif LABELTYPE == "Debuff" then
  1007. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1008. elseif LABELTYPE == "Interruption" then
  1009. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1010. end
  1011. game:GetService("Debris"):AddItem(STATPART ,5)
  1012. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1013. BILLBOARDGUI.Adornee = STATPART
  1014. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1015. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1016. BILLBOARDGUI.AlwaysOnTop = false
  1017. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1018. TEXTLABEL.BackgroundTransparency = 1
  1019. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1020. TEXTLABEL.Text = TEXT
  1021. TEXTLABEL.Font = "SciFi"
  1022. TEXTLABEL.FontSize="Size42"
  1023. TEXTLABEL.TextColor3 = COLOR
  1024. TEXTLABEL.TextStrokeTransparency = 1
  1025. TEXTLABEL.TextScaled = true
  1026. TEXTLABEL.TextWrapped = true
  1027. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1028. wait(0.2)
  1029. for i=1, 5 do
  1030. wait()
  1031. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1032. end
  1033. wait(1.2)
  1034. for i=1, 5 do
  1035. wait()
  1036. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1037. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1038. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1039. end
  1040. THEPART.Parent = nil
  1041. end),STATPART, BODYPOSITION, TEXTLABEL)
  1042. end
  1043.  
  1044.  
  1045. --//=================================\\
  1046. --|| DAMAGING
  1047. --\\=================================//
  1048.  
  1049. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1050. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1051. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1052. local dmg = math.random(min,max)
  1053. if humanoid.Health > 0 then
  1054. if beserk == true then
  1055. humanoid.Health = 0
  1056. else
  1057. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  1058. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1059. if math.random(1,100) < critrate+1 then
  1060. humanoid.Health = humanoid.Health - dmg*critmultiplier
  1061. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1062. else
  1063. humanoid.Health = humanoid.Health - dmg
  1064. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0))
  1065. end
  1066. local defence = Instance.new("BoolValue",hit.Parent)
  1067. defence.Name = ("HitBy"..Player.Name)
  1068. game:GetService("Debris"):AddItem(defence, 0.5)
  1069. end
  1070. end
  1071. end
  1072. end
  1073.  
  1074. function killnearest(position,range,maxstrength)
  1075. for i,v in ipairs(workspace:GetChildren()) do
  1076. local body = v:GetChildren()
  1077. for part = 1, #body do
  1078. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1079. if(body[part].Position - position).Magnitude < range then
  1080. if v.ClassName == "Model" then
  1081. v:BreakJoints()
  1082. end
  1083. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1084. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1085. end
  1086. end
  1087. end
  1088. if v.ClassName == "Part" then
  1089. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1090. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1091. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1092. end
  1093. end
  1094. end
  1095. end
  1096.  
  1097. --//=================================\\
  1098. --|| ATTACK FUNCTIONS AND STUFF
  1099. --\\=================================//
  1100.  
  1101. function chatfunc(text,waitt)
  1102. local chat = coroutine.wrap(function()
  1103. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1104. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1105. end
  1106. local naeeym2 = Instance.new("BillboardGui",Character)
  1107. naeeym2.Size = UDim2.new(0,100,0,40)
  1108. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1109. naeeym2.Adornee = Character.Head
  1110. naeeym2.Name = "TalkingBillBoard"
  1111. naeeym2.AlwaysOnTop = true
  1112. local tecks2 = Instance.new("TextLabel",naeeym2)
  1113. tecks2.BackgroundTransparency = 1
  1114. tecks2.BorderSizePixel = 0
  1115. tecks2.Text = ""
  1116. tecks2.Font = "Fantasy"
  1117. tecks2.TextSize = 30
  1118. tecks2.TextStrokeTransparency = 1
  1119. tecks2.TextColor3 = Color3.new(255/255, 176/255, 0)
  1120. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  1121. tecks2.Size = UDim2.new(1,0,0.5,0)
  1122. local tecks3 = Instance.new("TextLabel",naeeym2)
  1123. tecks3.BackgroundTransparency = 1
  1124. tecks3.BorderSizePixel = 0
  1125. tecks3.Text = ""
  1126. tecks3.Font = "Fantasy"
  1127. tecks3.TextSize = 30
  1128. tecks3.TextStrokeTransparency = 1
  1129. tecks3.TextColor3 = Color3.new(255/255, 176/255, 0)
  1130. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  1131. tecks3.Size = UDim2.new(1,0,0.5,0)
  1132. for i = 1,string.len(text),1 do
  1133. tecks2.Text = string.sub(text,1,i)
  1134. tecks3.Text = string.sub(text,1,i)
  1135. wait(0.01)
  1136. end
  1137. wait(waitt)
  1138. naeeym2:Destroy()
  1139. end)
  1140. chat()
  1141. end
  1142.  
  1143. function turnto(pos,part)
  1144. part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  1145. end
  1146.  
  1147. function createfireball(size,enabled)
  1148. local FIREBALL = IT("Part",Effects)
  1149. FIREBALL.Shape = "Ball"
  1150. FIREBALL.Size = VT(size,size,size)
  1151. FIREBALL.Material = "Neon"
  1152. FIREBALL.BrickColor = BRICKC("Deep orange")
  1153. local PARTICLES = CreateParticles(FIREBALL,VT(0,0,0),2,1,"Fire",enabled,false,size*1.5,5)
  1154. return FIREBALL,PARTICLES
  1155. end
  1156.  
  1157. function Fireball()
  1158. ATTACK = true
  1159. chatfunc("Sun...",100)
  1160. for i=0, 1.5, 0.1 / Animation_Speed do
  1161. Swait()
  1162. turnto(Mouse.Hit.p,RootPart)
  1163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed)
  1164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1167. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1169. end
  1170. local aimpos = Mouse.Hit.p
  1171. CreateSound(CIRCLESOUND, RightArm, 2, 1)
  1172. CreateMagicRingTilSize(RightArm.CFrame*CF(0,-1.2,0),35,25)
  1173. chatfunc("Comet!",2)
  1174. local FIRE,PARTICLES = createfireball(3,true)
  1175. CreateSound(FIREBALL, FIRE, 2, 1)
  1176. FIRE.CFrame = RightArm.CFrame*CF(0,-1.2,0)
  1177. local bv = Instance.new("BodyVelocity")
  1178. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1179. bv.velocity = CF(FIRE.Position,aimpos).lookVector*50
  1180. bv.Parent = FIRE
  1181. bv.Name = "MOVE"
  1182. local HIT = false
  1183. local harm = FIRE.Touched:Connect(function(hit)
  1184. if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1185. HIT = true
  1186. coroutine.resume(coroutine.create(function()
  1187. FIRE.Anchored = true
  1188. FIRE.CanCollide = false
  1189. PARTICLES.Enabled = false
  1190. CreateSound(EXPLOSION, FIRE, 10, 1)
  1191. local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,85)
  1192. BURST:Emit(750)
  1193. killnearest(FIRE.Position,35,75)
  1194. for i = 1, 35 do
  1195. Swait()
  1196. FIRE.Size = FIRE.Size + VT(2,2,2)
  1197. FIRE.Transparency = FIRE.Transparency + (1/35)
  1198. end
  1199. Swait(250)
  1200. FIRE:remove()
  1201. end))
  1202. end
  1203. end)
  1204. ATTACK = false
  1205. end
  1206.  
  1207. function SolarPunch()
  1208. ATTACK = true
  1209. for i=0, 0.5, 0.1 / Animation_Speed do
  1210. Swait()
  1211. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1215. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1217. end
  1218. local GRAB = nil
  1219. local HIT = false
  1220. local hitting = RightArm.Touched:connect(function(hit)
  1221. if GRAB == nil then
  1222. if hit.Parent:FindFirstChild("Humanoid") then
  1223. if hit.Parent.Humanoid.Health ~= 0 then
  1224. HIT = true
  1225. GRAB = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1226. MagicBlock(1.2,20,GRAB,0,BRICKC("Pearl").Color)
  1227. GRAB.Anchored = true
  1228. CreateSound("131237241", GRAB, 3, 1)
  1229. end
  1230. end
  1231. end
  1232. end)
  1233. for i=0, 1, 0.1 / Animation_Speed do
  1234. Swait()
  1235. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed)
  1236. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.45 / Animation_Speed)
  1237. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1238. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1239. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1240. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1241. if HIT == true then
  1242. break
  1243. end
  1244. end
  1245. hitting:disconnect()
  1246. if GRAB ~= nil then
  1247. Rooted = true
  1248. local BURST = CreateParticles(FIREHAND,VT(0,0,0),1,2,"Fire",true,false,1,2)
  1249. turnto(RootPart.Position,GRAB)
  1250. RootPart.CFrame = GRAB.CFrame * CF(0,0,-4) * ANGLES(RAD(0),RAD(180),RAD(0))
  1251. for i=0, 3, 0.1 / Animation_Speed*4 do
  1252. if GRAB ~= nil then
  1253. Swait()
  1254. turnto(GRAB.Position,RootPart)
  1255. turnto(RootPart.Position,GRAB)
  1256. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.2 / Animation_Speed*8)
  1257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.2 / Animation_Speed*8)
  1258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*8)
  1259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*8)
  1260. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*8)
  1261. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*8)
  1262. end
  1263. end
  1264. chatfunc("Solar...",100)
  1265. CreateSound(CIRCLESOUND, GRAB, 2, 1)
  1266. CreateMagicRingTilSize(GRAB.CFrame * CF(0,0,2) * ANGLES(RAD(90),RAD(0),RAD(0)),45,75)
  1267. BURST.Enabled = false
  1268. local BURST = CreateParticles(FIREHAND,VT(0,0,0),1,2,"Fire",false,false,6,25)
  1269. for i=0, 1, 0.1 / Animation_Speed*6 do
  1270. if GRAB ~= nil then
  1271. Swait()
  1272. turnto(GRAB.Position,RootPart)
  1273. turnto(RootPart.Position,GRAB)
  1274. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.2 / Animation_Speed*8)
  1275. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.2 / Animation_Speed*8)
  1276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*8)
  1277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*8)
  1278. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  1279. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  1280. end
  1281. end
  1282. chatfunc("Fist!",2)
  1283. if GRAB ~= nil then
  1284. CreateSound(EXPLOSION, GRAB, 10, 1)
  1285. BURST:Emit(300)
  1286. GRAB.Parent:BreakJoints()
  1287. Swait(150)
  1288. end
  1289. end
  1290. FIREHAND:ClearAllChildren()
  1291. GRAB = nil
  1292. Rooted = false
  1293. HIT = nil
  1294. ATTACK = false
  1295. end
  1296.  
  1297. function SunEruption()
  1298. ATTACK = true
  1299. Rooted = true
  1300. chatfunc("Sun...",100)
  1301. for i=0, 1, 0.1 / Animation_Speed do
  1302. Swait()
  1303. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1307. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed)
  1308. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed)
  1309. end
  1310. CreateSound(CIRCLESOUND, LeftLeg, 2, 1)
  1311. CreateMagicRingTilSize(LeftLeg.CFrame*CF(0,-1.2,0),75,25)
  1312. chatfunc("Eruption!",2)
  1313. local Animation_Speed2 = Animation_Speed/8
  1314. for i=0, 1, 0.1 / Animation_Speed2 do
  1315. Swait()
  1316. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1320. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed2)
  1321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(-25)), 0.15 / Animation_Speed2)
  1322. end
  1323. RootPart.Anchored = true
  1324. local FIRE,PARTICLES = createfireball(6,false)
  1325. FIRE.CFrame = LeftLeg.CFrame
  1326. PARTICLES:remove()
  1327. CreateMagicCircle(75,true,-0.01,75,CF(LeftLeg.Position) * CF(0,-1,0),false)
  1328. coroutine.resume(coroutine.create(function()
  1329. FIRE.Anchored = true
  1330. FIRE.CanCollide = false
  1331. CreateSound(EXPLOSION, FIRE, 10, 1)
  1332. local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,75)
  1333. BURST:Emit(750)
  1334. local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,55)
  1335. BURST:Emit(750)
  1336. killnearest(FIRE.Position,45,75)
  1337. local mesh = IT("CylinderMesh",FIRE)
  1338. mesh.Scale = VT(1,10000,1)
  1339. for i = 1, 35 do
  1340. Swait()
  1341. FIRE.Size = FIRE.Size + VT(1,1,1)
  1342. FIRE.Transparency = FIRE.Transparency + (1/35)
  1343. end
  1344. Swait(250)
  1345. FIRE:remove()
  1346. end))
  1347. RootPart.Anchored = false
  1348. Rooted = false
  1349. ATTACK = false
  1350. end
  1351.  
  1352. function SolarImpact()
  1353. ATTACK = true
  1354. for i=0, 0.5, 0.1 / Animation_Speed do
  1355. Swait()
  1356. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1357. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1358. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1359. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1360. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1361. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1362. end
  1363. local GRAB = nil
  1364. local HIT = false
  1365. local hitting = RightArm.Touched:connect(function(hit)
  1366. if GRAB == nil then
  1367. if hit.Parent:FindFirstChild("Humanoid") then
  1368. if hit.Parent.Humanoid.Health ~= 0 then
  1369. HIT = true
  1370. GRAB = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1371. MagicBlock(1.2,20,GRAB,0,BRICKC("Pearl").Color)
  1372. GRAB.Anchored = true
  1373. CreateSound("131237241", GRAB, 3, 1)
  1374. end
  1375. end
  1376. end
  1377. end)
  1378. for i=0, 1, 0.1 / Animation_Speed do
  1379. Swait()
  1380. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed)
  1381. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.45 / Animation_Speed)
  1382. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1383. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1384. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1385. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1386. if HIT == true then
  1387. break
  1388. end
  1389. end
  1390. hitting:disconnect()
  1391. if GRAB ~= nil then
  1392. Rooted = true
  1393. turnto(RootPart.Position,GRAB)
  1394. RootPart.CFrame = GRAB.CFrame * CF(0,0,-6) * ANGLES(RAD(0),RAD(180),RAD(0))
  1395. for i=0, 2, 0.1 / Animation_Speed do
  1396. Swait()
  1397. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1401. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1403. end
  1404. CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10)
  1405. CreateWave(0,1.5,true,0.02,150,RootPart,-2,"Deep orange")
  1406. CreateWave(0,3,true,-0.02,150,RootPart,-2,"Deep orange")
  1407. local bv = Instance.new("BodyVelocity")
  1408. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1409. bv.velocity = Vector3.new(0,300,0)
  1410. bv.Parent = Torso
  1411. bv.Name = "DASH"
  1412. game:GetService("Debris"):AddItem(bv, 0.5)
  1413. coroutine.resume(coroutine.create(function()
  1414. for i=0, 2, 0.1 / Animation_Speed do
  1415. Swait()
  1416. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1420. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1422. end
  1423. end))
  1424. Swait(125)
  1425. UNANCHOR = false
  1426. RootPart.Anchored = true
  1427. chatfunc("Solar...",100)
  1428. for i=0, 0.5, 0.1 / Animation_Speed do
  1429. Swait()
  1430. turnto(GRAB.Position,RootPart)
  1431. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1432. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1435. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1437. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1438. end
  1439. local TRAIL = CreateParticles(Torso,VT(0,0,0),2,2,"Fire",true,true,6,15)
  1440. local A1 = IT("Attachment",Torso)
  1441. A1.Position = Vector3.new(0, 0.5, 0)
  1442. local A2 = IT("Attachment",Torso)
  1443. A2.Position = Vector3.new(0, -0.5, 0)
  1444. local Trail = IT("Trail",Torso)
  1445. Trail.LightEmission = 1
  1446. Trail.FaceCamera = true
  1447. Trail.Texture = "rbxassetid://945758042"
  1448. Trail.Attachment0 = A1
  1449. Trail.Attachment1 = A2
  1450. Trail.Lifetime = 0.6
  1451. Trail.MinLength = 0
  1452. Trail.Transparency = NumberSequence.new(0)
  1453. Trail.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  1454. CreateMagicRingTilSize(GRAB.CFrame * CF(0,0,2) * ANGLES(RAD(90),RAD(0),RAD(0)),45,75)
  1455. Swait(30)
  1456. TRAIL.Enabled = false
  1457. for i=0, 3, 0.1 / Animation_Speed do
  1458. turnto(GRAB.Position,RootPart)
  1459. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1463. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1465. end
  1466. RootPart.CFrame = GRAB.CFrame * CF(0,0,4) * ANGLES(RAD(0),RAD(180),RAD(0))
  1467. chatfunc("Impact!",2)
  1468. CreateSound(EXPLOSION, Torso, 10, 1)
  1469. killnearest(Torso.Position,5,0)
  1470. local BURST = CreateParticles(Torso,VT(0,0,0),2,2,"Fire",false,true,6,25)
  1471. BURST:Emit(750)
  1472. Swait(150)
  1473. Trail:remove()
  1474. BURST:remove()
  1475. UNANCHOR = true
  1476. TRAIL:remove()
  1477. end
  1478. FIREHAND:ClearAllChildren()
  1479. GRAB = nil
  1480. Rooted = false
  1481. HIT = nil
  1482. ATTACK = false
  1483. end
  1484.  
  1485. function SolarDemise()
  1486. Rooted = true
  1487. for i=0, 2, 0.1 / Animation_Speed do
  1488. Swait()
  1489. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1493. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1494. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1495. end
  1496. CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10)
  1497. CreateWave(0,3.5,true,0.02,150,RootPart,-2,"Deep orange")
  1498. CreateWave(0,5,true,-0.02,150,RootPart,-2,"Deep orange")
  1499. local bv = Instance.new("BodyVelocity")
  1500. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1501. bv.velocity = Vector3.new(0,300,0)
  1502. bv.Parent = Torso
  1503. bv.Name = "DASH"
  1504. game:GetService("Debris"):AddItem(bv, 0.5)
  1505. Swait(125)
  1506. ATTACK = true
  1507. UNANCHOR = false
  1508. RootPart.Anchored = true
  1509. for i=0, 1, 0.1 / Animation_Speed do
  1510. Swait()
  1511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1515. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed)
  1516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed)
  1517. end
  1518. chatfunc("SOLAR...",500)
  1519. CreateSound(CIRCLESOUND, Effects, 10, 0.5)
  1520. local Animation_Speed2 = Animation_Speed/8
  1521. CreateMagicRingTilSize(RootPart.CFrame*CF(0,-4,0),350,750)
  1522. chatfunc("FLARES!",5)
  1523. for i = 1, 35 do
  1524. for i=0, 1, 0.1 / Animation_Speed2 do
  1525. Swait()
  1526. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1527. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1528. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1529. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1530. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed)
  1531. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed)
  1532. end
  1533. local FIRE,PARTICLES = createfireball(7,true)
  1534. CreateSound(FIREBALL, FIRE, 2, 1)
  1535. FIRE.CFrame = RootPart.CFrame*CF(0,-7,0)
  1536. local bv = Instance.new("BodyVelocity")
  1537. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1538. bv.velocity = CF(FIRE.Position,Mouse.Hit.p).lookVector*350
  1539. bv.Parent = FIRE
  1540. bv.Name = "MOVE"
  1541. local HIT = false
  1542. local harm = FIRE.Touched:Connect(function(hit)
  1543. if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1544. HIT = true
  1545. coroutine.resume(coroutine.create(function()
  1546. FIRE.Anchored = true
  1547. FIRE.CanCollide = false
  1548. PARTICLES.Enabled = false
  1549. CreateSound(EXPLOSION, FIRE, 10, 1)
  1550. local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,145)
  1551. BURST:Emit(750)
  1552. killnearest(FIRE.Position,65,75)
  1553. for i = 1, 35 do
  1554. Swait()
  1555. FIRE.Size = FIRE.Size + VT(3,3,3)
  1556. FIRE.Transparency = FIRE.Transparency + (1/35)
  1557. end
  1558. Swait(250)
  1559. FIRE:remove()
  1560. end))
  1561. end
  1562. end)
  1563. for i=0, 1, 0.1 / Animation_Speed2 do
  1564. Swait()
  1565. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1566. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1567. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1568. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1569. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed2)
  1570. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(-25)), 0.15 / Animation_Speed2)
  1571. end
  1572. end
  1573. UNANCHOR = true
  1574. ATTACK = false
  1575. Rooted = false
  1576. --ATTACK = false
  1577. end
  1578.  
  1579. --//=================================\\
  1580. --|| ASSIGN THINGS TO KEYS
  1581. --\\=================================//
  1582.  
  1583. Humanoid.Changed:connect(function(Jump)
  1584. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1585. Humanoid.Jump = false
  1586. end
  1587. end)
  1588.  
  1589. function MouseDown(Mouse)
  1590. if ATTACK == false then
  1591. end
  1592. end
  1593.  
  1594. function MouseUp(Mouse)
  1595. HOLD = false
  1596. end
  1597.  
  1598. function KeyDown(Key)
  1599. if Rooted == false then
  1600. if Key == "q" and ATTACK == false then
  1601. Fireball()
  1602. end
  1603.  
  1604. if Key == "e" and ATTACK == false then
  1605. SolarPunch()
  1606. end
  1607.  
  1608. if Key == "r" and ATTACK == false then
  1609. SunEruption()
  1610. end
  1611.  
  1612. if Key == "f" and ATTACK == false then
  1613. SolarImpact()
  1614. end
  1615.  
  1616. if Key == "x" and ATTACK == false then
  1617. SolarDemise()
  1618. end
  1619.  
  1620. if Key == "7" and ATTACK == false then
  1621. CreateSound("907333294", Head, 5, 1.1)
  1622. end
  1623.  
  1624. if Key == "8" and ATTACK == false then
  1625. CreateSound("907333406", Head, 5, 1.1)
  1626. end
  1627.  
  1628. if Key == "9" and ATTACK == false then
  1629. CreateSound("907329293", Head, 5, 1.1)
  1630. end
  1631. end
  1632. end
  1633.  
  1634. function KeyUp(Key)
  1635. end
  1636.  
  1637. Mouse.Button1Down:connect(function(NEWKEY)
  1638. MouseDown(NEWKEY)
  1639. end)
  1640. Mouse.Button1Up:connect(function(NEWKEY)
  1641. MouseUp(NEWKEY)
  1642. end)
  1643. Mouse.KeyDown:connect(function(NEWKEY)
  1644. KeyDown(NEWKEY)
  1645. end)
  1646. Mouse.KeyUp:connect(function(NEWKEY)
  1647. KeyUp(NEWKEY)
  1648. end)
  1649.  
  1650. --//=================================\\
  1651. --\\=================================//
  1652.  
  1653.  
  1654. function unanchor()
  1655. if UNANCHOR == true then
  1656. g = Character:GetChildren()
  1657. for i = 1, #g do
  1658. if g[i].ClassName == "Part" then
  1659. g[i].Anchored = false
  1660. end
  1661. end
  1662. end
  1663. end
  1664.  
  1665.  
  1666. --//=================================\\
  1667. --|| WRAP THE WHOLE SCRIPT UP
  1668. --\\=================================//
  1669.  
  1670. Humanoid.Changed:connect(function(Jump)
  1671. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1672. Humanoid.Jump = false
  1673. end
  1674. end)
  1675.  
  1676. ANIMATE.Parent = nil
  1677. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1678. IDLEANIMATION:Play()
  1679. Rooted = false
  1680.  
  1681. local eye = IT("Part",Weapon)
  1682. eye.Size = VT(0.2,0.2,0.2)
  1683. eye.Shape = "Ball"
  1684. eye.CFrame = Head.CFrame * CF(0.15,0.2,-0.55)
  1685. eye.Material = "Neon"
  1686. eye.BrickColor = BRICKC("Deep orange")
  1687. weldBetween(Head,eye)
  1688. CreateParticles(eye,VT(1,-5,0),1,1,"Fire",true,true,0.1,0)
  1689.  
  1690. local eye = IT("Part",Weapon)
  1691. eye.Size = VT(0.15,0.15,0.15)
  1692. eye.Shape = "Ball"
  1693. eye.CFrame = Head.CFrame * CF(-0.15,0.2,-0.55)
  1694. eye.BrickColor = BRICKC("Black")
  1695. weldBetween(Head,eye)
  1696.  
  1697. while true do
  1698. Swait()
  1699. SINE = SINE + CHANGE
  1700. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1701. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1702. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1703. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1704. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1705. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1706. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1707. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1708. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1709. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1710. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1711. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1712. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1713. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1714. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1715. end
  1716. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1717. ANIM = "Jump"
  1718. if ATTACK == false then
  1719. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1723. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1725. end
  1726. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1727. ANIM = "Fall"
  1728. if ATTACK == false then
  1729. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1730. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1731. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1732. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1733. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1734. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1735. end
  1736. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1737. ANIM = "Idle"
  1738. if ATTACK == false then
  1739. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1740. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1741. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1743. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1744. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1745. end
  1746. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1747. ANIM = "Walk"
  1748. WALK = WALK + 1 / Animation_Speed
  1749. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1750. WALK = 0
  1751. if WALKINGANIM == true then
  1752. WALKINGANIM = false
  1753. elseif WALKINGANIM == false then
  1754. WALKINGANIM = true
  1755. end
  1756. end
  1757. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1758. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1759. if ATTACK == false then
  1760. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1761. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1762. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1763. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1764. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1765. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1766. end
  1767. end
  1768. if #Effects2>0 then
  1769. for e=1,#Effects2 do
  1770. if Effects2[e]~=nil then
  1771. local Thing=Effects2[e]
  1772. if Thing~=nil then
  1773. local Part=Thing[1]
  1774. local Mode=Thing[2]
  1775. local Delay=Thing[3]
  1776. local IncX=Thing[4]
  1777. local IncY=Thing[5]
  1778. local IncZ=Thing[6]
  1779. local Part2=Thing[8]
  1780. if Thing[1].Transparency<=1 then
  1781. if Thing[2]=="Block1" then
  1782. Thing[1].CFrame=Thing[1].CFrame
  1783. Mesh=Thing[1].Mesh
  1784. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1785. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1786. elseif Thing[2]=="Cylinder" then
  1787. Mesh=Thing[1].Mesh
  1788. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1789. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1790. elseif Thing[2]=="Blood" then
  1791. Mesh=Thing[7]
  1792. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1793. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1794. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1795. elseif Thing[2]=="Elec" then
  1796. Mesh=Thing[1].Mesh
  1797. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1798. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1799. elseif Thing[2]=="Disappear" then
  1800. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1801. end
  1802. else
  1803. Part.Parent=nil
  1804. table.remove(Effects2,e)
  1805. end
  1806. end
  1807. end
  1808. end
  1809. end
  1810. unanchor()
  1811. Humanoid.MaxHealth = "inf"
  1812. Humanoid.Health = "inf"
  1813. if Rooted == false then
  1814. Disable_Jump = false
  1815. Humanoid.WalkSpeed = Speed
  1816. elseif Rooted == true then
  1817. Disable_Jump = true
  1818. Humanoid.WalkSpeed = 0
  1819. end
  1820. if Head:FindFirstChild("face") then
  1821. Head.face:remove()
  1822. end
  1823. end
  1824.  
  1825. --//=================================\\
  1826. --\\=================================//
  1827.  
  1828.  
  1829.  
  1830.  
  1831.  
  1832. --//====================================================\\--
  1833. --|| END OF SCRIPT
  1834. --\\====================================================//--
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