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Jan 27th, 2020
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  1. Messages:
  2. SpawnerUpgrade: '&7You have upgraded &b{spawner} &7for &a${amount} &7and the drop is now &b{drop}'
  3. Cant_Buy_Upgrade: '&c&lYou cant buy this upgrade'
  4. Not_Enough_Money: '&cYou dont have enough money to upgrade this spawner'
  5. Cant_Place_Message: '&7You cant place this spawner here because your spawner level is &f{level} &7and the nearby spawner level is &f{nearbylevel}'
  6.  
  7. Settings:
  8. # If this is set to true it will multiply the price by the spawner stack
  9. # spawnerstack * price
  10. MultiplySpawnersByStack: true
  11.  
  12. SpawnerUpgradeGui: #Change the general settings of the spawner upgrade gui
  13. Size: 27
  14. Name: '&c&lCursed Spawner Upgrades'
  15. FillItem:
  16. Material: 'STAINED_GLASS_PANE'
  17. Data: 14
  18.  
  19. SpawnerLevels: #Change the general settings for the spawnerlevels
  20. IRON_GOLEM: #Here you define what mob you want to upgrade
  21. Levels: #Here you define how many levels you want to be added
  22. - '1'
  23. - '2'
  24. - '3'
  25. - '4'
  26. ZOMBIE:
  27. Levels:
  28. - '1'
  29. - '2'
  30. - '3'
  31. - '4'
  32. VILLAGER:
  33. Levels:
  34. - '1'
  35. - '2'
  36. - '3'
  37. - '4'
  38. COW:
  39. Levels:
  40. - '1'
  41. - '2'
  42. - '3'
  43. - '4'
  44. PIG_ZOMBIE:
  45. Levels:
  46. - '1'
  47. - '2'
  48. - '3'
  49. CREEPER:
  50. Levels:
  51. - '1'
  52. - '2'
  53.  
  54. Sounds:
  55. OpeningInventory:
  56. Sound: 'EXPLODE'
  57. Enabled: true
  58. BoughtUpgrade:
  59. Sound: 'ORB_PICKUP'
  60. Enabled: true
  61. FailedUpgrade:
  62. Sound: 'CLICK'
  63. Enabled: true
  64.  
  65. SpawnerUpgradeLore: #This defines what the status placeholder will say
  66. Bought: '&a&lBought'
  67. Locked: '&c&lLocked'
  68.  
  69. SpawnerItem:
  70. Name: '&6&lUpgraded Spawner {type}'
  71. Lore:
  72. - '&7Mob: &f{mob}'
  73. - '&7Drop: &f{drop}'
  74. - '&7Level: &f{level}'
  75. - '&7Spawner Stack Amount: {spawneramount}'
  76. Glow: true
  77.  
  78. SpawnerUpgrades:
  79. IRON_GOLEM: #This is what mob will be upgraded
  80. 1: #Every upgrade should start with 1 and make sure you has as many levels you have defined in the spawnerlevels section.
  81. Material: 'IRON_INGOT' #This is the material the mob will drop
  82. Data: 0
  83. Name: '&b&lIron &7Tier'
  84. Lore:
  85. - '&7This spawner drops Iron Ingot'
  86. - '&c&lWarning &f- &7This is the default tier'
  87. - '&7Status: {status}'
  88. Price: 10000 #How much the upgrade will cost
  89. Slot: 10
  90. EntityName: '&fIron Golem {amount}x '
  91. 2:
  92. Material: 'GOLD_INGOT'
  93. Data: 0
  94. Name: '&b&lGold &7Tier'
  95. Lore:
  96. - '&7This spawner will drop Gold Ingot'
  97. - '&7When the spawner is upgraded'
  98. - '&7Price: &a${price} &7({spawneramount} spawners)'
  99. - '&7Status: {status}'
  100. Price: 2000000
  101. Slot: 12
  102. EntityName: '&6Gold Golem {amount}x '
  103. 3:
  104. Material: 'DIAMOND'
  105. Data: 0
  106. Name: '&b&lDiamond &7Tier'
  107. Lore:
  108. - '&7This spawner will drop Gold Ingot'
  109. - '&7When the spawner is upgraded'
  110. - '&7Price: &a${price} &7({spawneramount} spawners)'
  111. - '&7Status: {status}'
  112. Price: 3000000
  113. Slot: 14
  114. EntityName: '&bDiamond Golem {amount}x '
  115. 4:
  116. Material: 'EMERALD'
  117. Data: 0
  118. Name: '&b&lEmerald &7Tier'
  119. Lore:
  120. - '&7This spawner will drop Emerald'
  121. - '&7When the spawner is upgraded'
  122. - '&7Price: &a${price} &7({spawneramount} spawners)'
  123. - '&7Status: {status}'
  124. Price: 4000000
  125. Slot: 16
  126. EntityName: '&aEmerald Golem {amount}x '
  127.  
  128. ZOMBIE:
  129. 1:
  130. Material: 'ROTTEN_FLESH'
  131. Data: 0
  132. Name: '&b&lRotten Flesh &7Tier'
  133. Lore:
  134. - '&7This spawner drops Rotten Flesh'
  135. - '&c&lWarning &f- &7This is the default tier'
  136. - '&7Status: {status}'
  137. Price: 0
  138. Slot: 10
  139. EntityName: '&fZombie {amount}x '
  140. 2:
  141. Material: 'IRON_INGOT'
  142. Data: 0
  143. Name: '&b&lIron &7Tier'
  144. Lore:
  145. - '&7This spawner will drop Iron Ingot'
  146. - '&7When the spawner is upgraded'
  147. - '&7Price: &a${price} &7({spawneramount} spawners)'
  148. - '&7Status: {status}'
  149. Price: 750000
  150. Slot: 12
  151. EntityName: '&fIron Zombie {amount}x '
  152. 3:
  153. Material: 'GOLD_INGOT'
  154. Data: 0
  155. Name: '&b&lGold &7Tier'
  156. Lore:
  157. - '&7This spawner will drop Gold Ingot'
  158. - '&7When the spawner is upgraded'
  159. - '&7Price: &a${price} &7({spawneramount} spawners)'
  160. - '&7Status: {status}'
  161. Price: 1250000
  162. Slot: 14
  163. EntityName: '&6Gold Zombie {amount}x '
  164. 4:
  165. Material: 'IRON_BLOCK'
  166. Data: 0
  167. Name: '&b&lIron Block &7Tier'
  168. Lore:
  169. - '&7This spawner will drop Iron Block'
  170. - '&7When the spawner is upgraded'
  171. - '&7Price: &a${price} &7({spawneramount} spawners)'
  172. - '&7Status: {status}'
  173. Price: 1750000
  174. Slot: 16
  175. EntityName: '&f&lIron Block Zombie {amount}x '
  176.  
  177. VILLAGER:
  178. 1:
  179. Material: 'EMERALD'
  180. Data: 0
  181. Name: '&b&lEmerald &7Tier'
  182. Lore:
  183. - '&7This spawner drops Emeralds'
  184. - '&c&lWarning &f- &7This is the default tier'
  185. - '&7Status: {status}'
  186. Price: 10000
  187. Slot: 10
  188. EntityName: '&aEmerald Villager {amount}x '
  189. 2:
  190. Material: 'IRON_BLOCK'
  191. Data: 0
  192. Name: '&b&lIron Block &7Tier'
  193. Lore:
  194. - '&7This spawner will drop Iron Block'
  195. - '&7When the spawner is upgraded'
  196. - '&7Price: &a${price} &7({spawneramount} spawners)'
  197. - '&7Status: {status}'
  198. Price: 2500000
  199. Slot: 12
  200. EntityName: '&f&lIron Block Villager {amount}x '
  201. 3:
  202. Material: 'GOLD_BLOCK'
  203. Data: 0
  204. Name: '&b&lGold Block &7Tier'
  205. Lore:
  206. - '&7This spawner will drop Gold Block'
  207. - '&7When the spawner is upgraded'
  208. - '&7Price: &a${price} &7({spawneramount} spawners)'
  209. - '&7Status: {status}'
  210. Price: 5000000
  211. Slot: 14
  212. EntityName: '&6Gold Block Villager {amount}x '
  213. 4:
  214. Material: 'EMERALD_BLOCK'
  215. Data: 0
  216. Name: '&b&lIron &7Tier'
  217. Lore:
  218. - '&7This spawner will drop Emerald Block'
  219. - '&7When the spawner is upgraded'
  220. - '&7Price: &a${price} &7({spawneramount} spawners)'
  221. - '&7Status: {status}'
  222. Price: 8000000
  223. Slot: 16
  224. EntityName: '&a&lEmerald Block Villager {amount}x '
  225.  
  226. COW: #This is what mob will be upgraded
  227. 1:
  228. Material: 'RAW_BEEF'
  229. Data: 0
  230. Name: '&b&lBasic &7Tier'
  231. Lore:
  232. - '&7This spawner drops raw beef'
  233. - '&c&lWarning &f- &7This is the default tier'
  234. - '&7Status: {status}'
  235. Price: 10000
  236. Slot: 10
  237. EntityName: '&aCow {amount}x '
  238. 2:
  239. Material: 'COOKED_BEEF'
  240. Data: 0
  241. Name: '&b&lCooked Beef &7Tier'
  242. Lore:
  243. - '&7This spawner will drop Cooked Beef'
  244. - '&7When the spawner is upgraded'
  245. - '&7Price: &a${price} &7({spawneramount} spawners)'
  246. - '&7Status: {status}'
  247. Price: 125000
  248. Slot: 12
  249. EntityName: '&f&lCooked Beef Cow{amount}x '
  250. 3:
  251. Material: 'IRON_INGOT'
  252. Data: 0
  253. Name: '&b&lIron Ingot &7Tier'
  254. Lore:
  255. - '&7This spawner will drop Iron Ingots'
  256. - '&7When the spawner is upgraded'
  257. - '&7Price: &a${price} &7({spawneramount} spawners)'
  258. - '&7Status: {status}'
  259. Price: 200000
  260. Slot: 14
  261. EntityName: '&f&lIron Ingot Cow {amount}x '
  262. 4:
  263. Material: 'GOLD_BLOCK'
  264. Data: 0
  265. Name: '&b&lGold &7Tier'
  266. Lore:
  267. - '&7This spawner will drop Gold Block'
  268. - '&7When the spawner is upgraded'
  269. - '&7Price: &a${price} &7({spawneramount} spawners)'
  270. - '&7Status: {status}'
  271. Price: 250000
  272. Slot: 16
  273. EntityName: '&a&lGold Block Cow {amount}x '
  274.  
  275. PIG_ZOMBIE: #This is what mob will be upgraded
  276. 1:
  277. Material: 'ROTTEN_FLESH'
  278. Data: 0
  279. Name: '&b&lBasic &7Tier'
  280. Lore:
  281. - '&7This spawner drops Rotten Flesh'
  282. - '&c&lWarning &f- &7This is the default tier'
  283. - '&7Status: {status}'
  284. Price: 10000
  285. Slot: 10
  286. EntityName: '&aPigman {amount}x '
  287. 2:
  288. Material: 'GOLD_INGOT'
  289. Data: 0
  290. Name: '&b&lGold Ingot &7Tier'
  291. Lore:
  292. - '&7This spawner will drop Golden Ingots'
  293. - '&7When the spawner is upgraded'
  294. - '&7Price: &a${price} &7({spawneramount} spawners)'
  295. - '&7Status: {status}'
  296. Price: 125000
  297. Slot: 12
  298. EntityName: '&f&lGold Ingot Pigman{amount}x '
  299. 3:
  300. Material: 'GOLD_BLOCK'
  301. Data: 0
  302. Name: '&b&lGold Block &7Tier'
  303. Lore:
  304. - '&7This spawner will drop Gold Blocks'
  305. - '&7When the spawner is upgraded'
  306. - '&7Price: &a${price} &7({spawneramount} spawners)'
  307. - '&7Status: {status}'
  308. Price: 200000
  309. Slot: 14
  310. EntityName: '&f&lGold Block Pigman {amount}x '
  311.  
  312. CREEPER: #This is what mob will be upgraded
  313. 1:
  314. Material: 'GUNPOWDER'
  315. Data: 0
  316. Name: '&b&lBasic &7Tier'
  317. Lore:
  318. - '&7This spawner drops Gun Powder'
  319. - '&c&lWarning &f- &7This is the default tier'
  320. - '&7Status: {status}'
  321. Price: 10000
  322. Slot: 10
  323. EntityName: '&aCreeper {amount}x '
  324. 2:
  325. Material: 'TNT'
  326. Data: 0
  327. Name: '&b&lTNT &7Tier'
  328. Lore:
  329. - '&7This spawner will drop TNT'
  330. - '&7When the spawner is upgraded'
  331. - '&7Price: &a${price} &7({spawneramount} spawners)'
  332. - '&7Status: {status}'
  333. Price: 125000
  334. Slot: 12
  335. EntityName: '&f&lTNT Creeper {amount}x '
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