G4U55

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Jul 31st, 2020
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  1. Update v2.2.12.18230:
  2.  
  3. GENERAL CHANGES
  4.  
  5. GUARDIAN PATH REWORK
  6. - Call to Arms
  7.  
  8. Now placed in third ⇒ first position.
  9.  
  10. REMOVED | Converts all civilians in the area into Militia. They can’t go outside of your territory.
  11.  
  12. NEW | Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you 2 Militia to help you defend your territory. Militia is a self-sufficient unit that patrols within your territory and attacks any incoming threats. You can have a maximum of 2 Militia in your territory.
  13.  
  14. NEW | Each kill on allied territory gives +100% Military Experience.
  15.  
  16. - Garrison
  17.  
  18. Now placed in first ⇒ second position.
  19.  
  20. Each Defense Tower adds +1 to your maximum warband (+2 if upgraded).
  21.  
  22. REMOVED | Converts all civilians in the area into Militia. They can’t go outside of your territory.
  23.  
  24. NEW | You gain 1 free Tower upgrade each year.
  25.  
  26. NEW | You can have a maximum of 4 Militia in your territory.
  27.  
  28. BUGFIX | The XP gain bonus of the guardian Path (which used to be on Garrison) no longer gives double XP to players that kill units of a guardian player on his territory.
  29.  
  30. - Suppressing Fire
  31.  
  32. Now placed in second ⇒ third position.
  33.  
  34. Human units within an area that contains an allied Defense Tower gain +30% defense.
  35.  
  36. REMOVED | You gain 1 free Tower upgrade each year.
  37.  
  38. NEW | You can have a maximum of 6 Militia in your territory.
  39.  
  40. QUALITY OF LIFE FEATURES
  41. New hotkey on Shift+Left click to add/remove a unit from the selection
  42.  
  43. New hotkey on Ctrl+Left click to select units of the same type within a selection
  44.  
  45. New hotkey on Ctrl+[1-9] to create a new group with the selection (already exist within the game, but never got exposed in the Options)
  46.  
  47. Select cycle is now called “Go next in Unit/Building type” for clarity purposes
  48.  
  49. New toggle to choose rather Icons or Military are displayed by default on the minimap
  50.  
  51. New toggle to choose to display World Info by default or not
  52.  
  53. MODS
  54. - Data Mods
  55.  
  56. Addition of modifiable values ​​in Cdb
  57.  
  58. Tool upgrade, weapon upgrade and relic cost in the forge
  59.  
  60. Wood consumption by units
  61.  
  62. Number of units assignable by default to a building
  63.  
  64. - Script Mods
  65.  
  66. Restrict "talk" function to valid bannermen
  67.  
  68. NEW TILE
  69. VEGVISIR
  70. Source of incredible knowledge, this new zone is protected by 3 spectral warriors and can be colonized with Lore only. Increases building, repairing and forging speed by 30%.
  71.  
  72. BALANCING & BUG FIXES
  73. - Silos
  74.  
  75. Cost: 100 ⇒ 80 Wood
  76.  
  77. - Bragaful
  78.  
  79. Under 500 Commercial Influence: 6 ⇒ +3
  80.  
  81. Between 500 and 1000 Commercial Influence: 8 ⇒ +6
  82.  
  83. Between 1000 and 1500 Commercial Influence: 10 ⇒ +9
  84.  
  85. CLANS BALANCING
  86. THE CLAN OF THE WOLF
  87. - Veiled Threats
  88.  
  89. Improves your Trade Routes Kröwns income by 75% ⇒ 50% if you have a Warchief and by 150 ⇒ 130% with the Warchief in the same zone as the Trading Post. You can trade even when at war.
  90.  
  91. THE CLAN OF THE SNAKE
  92. - Poison
  93.  
  94. Decreases target’s attack speed and move speed by 20 ⇒ 35% for 2 seconds.
  95.  
  96. - BUGFIX
  97. Scorched Earth now loots resources on neutral factions.
  98.  
  99. THE CLAN OF THE GOAT
  100. - Sheep
  101.  
  102. NEW | Having at least one Sheep in an area reduces the need for Firewood by 20% during winter for this area. This effect also lasts all year long if the Sheep is in a Sheepfold.
  103.  
  104. - BUGFIX
  105. The former sheep bonus was active all year for all clans and has been corrected.
  106.  
  107. - Food Trade
  108.  
  109. NEW | Food trade also increases your Trade Routes Kröwns income by 70% on tiles with a natural food source.
  110.  
  111. THE CLAN OF THE DRAGON
  112. - Whirlwind
  113.  
  114. Dragonkin frequently ⇒ sometimes executes a mighty swirling strike that damages all surrounding enemies.
  115.  
  116. - Buy Thralls
  117.  
  118. Price increases by +40 ⇒ +50 krowns each time
  119.  
  120. Price decreases -2 ⇒ -4 Krowns each month
  121.  
  122. THE CLAN OF THE BOAR
  123. - Starting Bonuses
  124.  
  125. Learning a new Lore gives 20 Fame instead of 15.
  126.  
  127. - Greater Blessings (requires 500 Fame )
  128.  
  129. Freya: Winter penalty is massively reduced (70% for Food , 70 ⇒ 50% for Wood ).
  130.  
  131. NEW | Baldr: +5 Happiness and +2 Lore production
  132.  
  133. Jörd: Warchief ⇒ Your army and upgraded towers get +10% attack
  134.  
  135. - Osmosis
  136.  
  137. NEW | You obtain 1 Happiness for every 3 colonized zones. Zones with Forests, Swamps, Poisonous Swamps or Fish provide 1 Happiness .
  138.  
  139. - Handiwork
  140.  
  141. NEW | Handiwork also grants -10% building upkeep costs.
  142.  
  143. THE CLAN OF THE RAVEN
  144. - Recruits (requires 200 Fame )
  145.  
  146. NEW | Sailors also produce +100% fame .
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