FlacoBey

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Jan 11th, 2019
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  1. #include <sourcemod>
  2. #include <sdkhooks>
  3. #include <sdktools>
  4.  
  5. char sDataFilePath[PLATFORM_MAX_PATH];
  6.  
  7. public OnPluginStart()
  8. {
  9.    
  10.     BuildPath(Path_SM, sDataFilePath, sizeof(sDataFilePath), "data/weapons_speed.ini");
  11.     if (!FileExists(sDataFilePath))
  12.     {
  13.         new Handle:open_path = OpenFile(sDataFilePath, "w");
  14.         WriteFileLine(open_path, "");
  15.         CloseHandle(open_path);
  16.         PrintToServer("Error Code: WSP-EC-01A");
  17.         KvWriteToFile(sDataFilePath);
  18.     }
  19.  
  20. }
  21.  
  22. public OnClientPutInServer(client)
  23. {
  24.     SDKHook(client, SDKHook_WeaponSwitch, OnWeaponCanUse);
  25. }
  26.  
  27. public OnClientDisconnect(client)
  28. {
  29.     SDKUnhook(client, SDKHook_WeaponSwitch, OnWeaponCanUse);
  30. }
  31.  
  32. public Action OnWeaponCanUse(i, weapon)
  33. {
  34.     if(bIsSurvivor(i))
  35.     {
  36.         KeyValues kv = new KeyValues("speed_modifier");
  37.         if (kv.ImportFromFile(sDataFilePath))
  38.         {
  39.             new priWeapon = GetPlayerWeaponSlot(i, 0);
  40.             if(priWeapon != -1)
  41.             {
  42.                 decl String:sWeaponEx[32];
  43.                 GetEntityClassname(priWeapon, sWeaponEx, sizeof(sWeaponEx));
  44.                 if (KvJumpToKey(kv, sWeaponEx, true))
  45.                 {
  46.                     float num = KvGetFloat(kv, "speed", 1.0);
  47.                     float gravity = KvGetFloat(kv, "gravity", 1.0);
  48.                     SetEntPropFloat(i, Prop_Data, "m_flLaggedMovementValue", num);
  49.                     SetEntityGravity(i, gravity)
  50.                 }
  51.             }
  52.             if (!IsValidEntity(priWeapon))
  53.             {
  54.                 SetEntPropFloat(i, Prop_Data, "m_flLaggedMovementValue", 1.0);
  55.                 SetEntityGravity(i, 1.0)
  56.             }
  57.         }
  58.     }
  59.     return Plugin_Continue;
  60. }
  61.  
  62. void KvWriteToFile(const char[] path)
  63. {
  64.     KeyValues kv = new KeyValues("speed_modifier");
  65.     kv.SetFloat("weapon_autoshotgun/speed", 1.0);
  66.     kv.SetFloat("weapon_hunting_rifle/speed", 1.0);
  67.     kv.SetFloat("weapon_pistol/speed", 1.0);
  68.     kv.SetFloat("weapon_rifle_ak47/speed", 1.0);
  69.     kv.SetFloat("weapon_rifle/speed", 1.0);
  70.     kv.SetFloat("weapon_pumpshotgun/speed", 1.0);
  71.     kv.SetFloat("weapon_sniper_awp/speed", 1.0);
  72.     kv.SetFloat("weapon_shotgun_chrome/speed", 1.0);
  73.     kv.SetFloat("weapon_pistol_magnum/speed", 1.0);
  74.     kv.SetFloat("weapon_shotgun_spas/speed", 1.0);
  75.     kv.SetFloat("weapon_smg/speed", 1.0);
  76.     kv.SetFloat("weapon_smg_mp5/speed", 1.0);
  77.     kv.SetFloat("weapon_smg_silenced/speed", 1.0);
  78.     kv.SetFloat("weapon_sniper_military/speed", 1.0);
  79.     kv.SetFloat("weapon_rifle_sg552/speed", 1.0);
  80.     kv.SetFloat("weapon_sniper_scout/speed", 1.0);
  81.     kv.SetFloat("weapon_rifle_m60/speed", 1.0);
  82.     kv.SetFloat("weapon_rifle_desert/speed", 1.0);
  83.     kv.SetFloat("weapon_grenade_launcher/speed", 1.0);
  84.    
  85.     kv.SetFloat("weapon_autoshotgun/gravity", 1.0);
  86.     kv.SetFloat("weapon_hunting_rifle/gravity", 1.0);
  87.     kv.SetFloat("weapon_pistol/gravity", 1.0);
  88.     kv.SetFloat("weapon_rifle_ak47/gravity", 1.0);
  89.     kv.SetFloat("weapon_rifle/gravity", 1.0);
  90.     kv.SetFloat("weapon_pumpshotgun/gravity", 1.0);
  91.     kv.SetFloat("weapon_sniper_awp/gravity", 1.0);
  92.     kv.SetFloat("weapon_shotgun_chrome/gravity", 1.0);
  93.     kv.SetFloat("weapon_pistol_magnum/gravity", 1.0);
  94.     kv.SetFloat("weapon_shotgun_spas/gravity", 1.0);
  95.     kv.SetFloat("weapon_smg/gravity", 1.0);
  96.     kv.SetFloat("weapon_smg_mp5/gravity", 1.0);
  97.     kv.SetFloat("weapon_smg_silenced/gravity", 1.0);
  98.     kv.SetFloat("weapon_sniper_military/gravity", 1.0);
  99.     kv.SetFloat("weapon_rifle_sg552/gravity", 1.0);
  100.     kv.SetFloat("weapon_sniper_scout/gravity", 1.0);
  101.     kv.SetFloat("weapon_rifle_m60/gravity", 1.0);
  102.     kv.SetFloat("weapon_rifle_desert/gravity", 1.0);
  103.     kv.SetFloat("weapon_grenade_launcher/gravity", 1.0);
  104.     kv.ExportToFile(path);
  105.    
  106.     delete kv;
  107. }
  108.  
  109. stock bool bIsSurvivor(int client)
  110. {
  111.     return client > 0 && client <= MaxClients && IsClientInGame(client) && GetClientTeam(client) == 2 && !IsClientInKickQueue(client) && IsPlayerAlive(client);
  112. }
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