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Xenosaga II WT

Dec 18th, 2020
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  1.  
  2. Xenosaga Episode II - Swimsuit Edition
  3.  
  4. Platform: PS2
  5. Released:
  6. 24.06.2004 (J)
  7. 15.02.2005 (NA)
  8. 04.11.2005 (PAL)
  9.  
  10. Based on: PAL-version (SCES-82034, SCES-82035)
  11.  
  12.  
  13.  
  14. - A single save file takes 33 kb of space.
  15. - The play time counter maxes out at 99:59:59.
  16. - You can do a soft reset by hitting the usual buttons.
  17. - The game's box is difficult to handle, so you should keep the discs
  18. somewhere else. When using regular cases, make sure they're not exposed
  19. to any sunlight (direct or otherwise).
  20. - Again, I would suggest getting the Japanese version just because of
  21. the voice acting.
  22. - Exp, SP and CP are all divided among active party members (bosses
  23. are pretty much the only enemies that give CP). Characters in the
  24. reserve gain 75% Exp of what an active PC gains, but no SP or CP.
  25. - There is no money in the game. All items are either found, dropped
  26. by enemies, obtained through events or by using Psycho Pocket or Prayer.
  27. - A character in the reserve will regenerate 25% HP and EP at the end
  28. of a battle.
  29. - Dead characters will be revived with 1 HP after battle.
  30. - The Escape command is only available to Shion, Momo and ES Zebulun.
  31. - Attacks have a primary attribute (physical or ether) and usually
  32. one or two secondary attributes (one from a or b, or one from both).
  33. Secondary attributes are divided into two groups: (a) Fire, Ice, Thunder,
  34. Aura, and (b) Strike, Slash, Pierce, Beam. Below you can see what type
  35. of damage a character deals with their normal attacks.
  36.  
  37. Shion | Ether | (Beam) | Thunder
  38. KOS-MOS | Physical | Strike, Slash | | [Float]
  39. Momo | Ether | Pierce
  40. Ziggy | Physical | Strike, Slash | Fire | [Knockdown]
  41. Jin | Physical | Slash, Strike | | [Float]
  42. Jr. | Physical | Pierce
  43. Chaos | Physical | Strike | Aura | [Knockdown]
  44.  
  45. - Casting Sword spells on Shion, Ziggy, or Chaos has no effect, as their
  46. native elements always take priority.
  47. - Ziggy and Chaos can't attack floated targets with their normal attacks.
  48. - You can inflict Break on an enemy by hitting its Break zone. While
  49. under Break, the enemy takes 150% damage and can be floated or knocked
  50. down. When floated or knocked down, the enemy takes 200% damage. Break
  51. zone hits, Break, float and knockdown are only in effect for the duration
  52. of the current attack or combo, although zone hits will reset even when
  53. boosting if they're incorrect, and floated subjects will end up knocked
  54. down after the float ends.
  55. × Your characters don't have Break zones and can be floated or knocked
  56. down at any time.
  57. - Using Stock allows you to attack multiple times in a single turn. Use
  58. the Stock command to gain +1 Stock. The Stock maxes at 3. Any Stock you
  59. have at the end of a battle is lost.
  60. × When you Break an enemy, the character has a 50% chance of gaining 1
  61. Stock.
  62. × Enemies don't have a Stock.
  63. - Hold R1 or R2 to Boost. Boosting gives a subject an extra turn and
  64. enables combos. Boosting is only possible when the subject's icon is
  65. not visible in the turn list (unless Boost Power is equipped). The Boost
  66. gauge requires 5 points for a single charge and maxes at 3 charges.
  67. Attacking gives a party 1 point (normal attacks only for PCs). This is 3
  68. points (very occasionally 5) when attacking during the Boost gauge bonus
  69. modifier. A party also gains 1 point when attacked during the Boost 2
  70. modifier. The number of points reverts to 0 at the end of a battle.
  71. × Boosting allows you to cast special spells where two spells are combined.
  72. After boosting, press Triangle when selecting a spell to see a list of
  73. possible combinations (if any). These spells use the first character's EAT.
  74. × Boosting is required to perform Double Attacks. They also have a Stock
  75. requirement. These powerful attacks can only be used once per battle. I
  76. never really use them, so I won't bother listing them.
  77. × Some enemies have the Boost Power ability.
  78. - The turn list shows who has the current turn and the order of the next
  79. subjects to act (3 at most). A single subject can't be on the list more
  80. than once at a given time (unless boosting is involved).
  81. - During battle, you should pay attention to the Event Slot. It displays
  82. modifiers that have various effects. It changes every turn in the following
  83. cycle:
  84.  
  85. Crit -> Boost -> Skill -> Random ->
  86.  
  87. × Crit: 50% Critical hit
  88. × Boost: Boost Gauge points + 2, 4
  89. × Skill: SP*x (x = 2, 4, 10)
  90. × Random (Ether, Turn, Boost2, none)
  91. × Ether: Ether power +50%
  92. × Turn: Cancel turn
  93. × Boost 2: Boost Gauge increases when attacked
  94.  
  95. - Enemies' attribute weakness and resistance levels vary greatly, so
  96. the enemy list will only give you a general idea of what is effective.
  97. Resistances are not indicated except in the rare case where the enemy
  98. absorbs an element.
  99. - Elemental combo multiplier
  100. - No breaking occurs in mecha battles. Stock is also replaced with EC
  101. that's used for powerful special attacks. You gain 25 EC from attacking
  102. and 100 EC by using the Stock command. EC maxes at 200 unless you equip
  103. an ECMAX300. Each mecha has access to two special attacks of which the
  104. second one changes depending on the co-pilot.
  105. - Only Momo can use ether during mecha battles.
  106. - You can't use items during mecha battles.
  107. - The Dex vs Eva roll determines whether the attack connects normally,
  108. gets blocked or gets evaded. Blocking reduces physical damage by 50%
  109. and Ether-based damage by 25%.
  110. - Criticals 1,5x 2,0x
  111. - Enemy behavior typically changes when their HP drops below certain
  112. thresholds.
  113. - Healing spells:
  114. Medica | 2 | EAT * 5 Double Medica | 2+2| EAT * 5 (all)
  115. Medica 2 | 4 | EAT * 10 Double Medica 2 | 4+4| EAT * 10 (all)
  116. Medica All | 10 | EAT * 5 Revert | 20 | Revive with 25% HP
  117.  
  118. - The healing boost from HP Mind 10/15 is target-based, not user-based.
  119. For healing items, the bonus is absolute, not relative. It's also added
  120. to the Ether event slot bonus (producing a multiplier of 1,75 at most).
  121. - Status ailments come in two degrees: L (white sphere) and H (orange
  122. sphere).
  123. L H | Heavy: ATP down
  124. L H | Weak: DFP down
  125. L H | Ether PD: Ether power down
  126. L H | Ether DD: Ether defense down
  127. L | Poison: -10% HP per turn
  128. | Poison EP: EP poison
  129. | Charge Down: -50 CC per turn
  130. L H | Blind: Dexterity and Evade down
  131. L | Slow: Agility down
  132. L | Stun: Unable to act
  133. H | Bind: Unable to use normal attacks
  134. H | Lost: Unable to cast magic or change character
  135. H | Boost Lock: Unable to Boost or change character
  136. H | Curse: Damage inflicted is reflected
  137.  
  138. - There are two separate spells for healing L and H-type status effects.
  139. The spell will not work if the caster's EAT isn't high enough.
  140. - Attacks that inflict status ailments but deal no damage can't be
  141. evaded, but the ailment can be resisted.
  142.  
  143.  
  144.  
  145.  
  146. Disc 1
  147. Old Miltia
  148. Second Miltia
  149. Second Miltia / Kukai Foundation
  150. Momo's Subconscious Domain (Summer / Winter)
  151.  
  152. Disc 2
  153. Dämmerung
  154. Ormus Stronghold
  155. Kukai Foundation / Second Miltia
  156. Old Miltia (Submerged City / Labyrinthos)
  157. Kukai Foundation / Old Miltia
  158. Omega System
  159.  
  160.  
  161.  
  162.  
  163.  
  164. ---- Disc 1 ----
  165.  
  166.  
  167. [Scene001]. New Game
  168. |
  169. [Scene002]
  170.  
  171. \\\ Old Miltia (past) ||
  172. Items: Power Shield, Revive S
  173. Items (nc): Nano Repair A, 3× Skill Upgrade D, Bio Sphere
  174. Boss: Margulis 1
  175. - ES Asher Lv20
  176. - Each character starts with 600 CP and 600 SP.
  177. - CP is not as easy to come by as SP, so spend it wisely.
  178. - Go to the Status screen to equip ES accessories and accessory abilities.
  179. - You can instantly exit the menu by hitting Triangle.
  180.  
  181. [Scene003]. Move to the third area.
  182.  
  183. [Scene004]. Move to the fourth area.
  184.  
  185. Party: Chaos Lv4, Jin Lv5
  186.  
  187. - Try to defeat enemies during the SP boost modifier when you have a
  188. decent opportunity to do so. Survival comes first, though.
  189.  
  190. [Scene005]. Move to the sixth area.
  191.  
  192. [Scene006]. Proceed past the 3rd save point.
  193. |
  194. [Boss]
  195. - 1000 HP, 2500 Exp, 150 SP, 400 CP, CB
  196. |
  197. [Scene007]
  198. |
  199. [Scene008]
  200. |
  201. [Scene009]
  202. |
  203. [Scene010]
  204. |
  205. [Scene011]
  206. |
  207. [Scene012]
  208. |
  209. [Scene013]
  210. |
  211. [Scene014]
  212. |
  213. [Scene015]
  214. |
  215. [Scene016]
  216.  
  217. Party: Ziggy Lv8 \\\ Second Miltia - Space Port ||
  218.  
  219. [Scene017]. Leave the Space Port.
  220. |
  221. [Scene018]
  222.  
  223. Party: Ziggy, Momo Lv8, Chaos, Jr. Lv8 \\\ Second Miltia ||
  224. Items (nc): 5× Skill Upgrade A, Antidote L, Ether Pack S, 2× Revive S,
  225. 2× Revive S, 5× Skill Upgrade A, 2× Bio Sphere, 2× Revive S
  226. Lost & Found: Auxiliary Armor B / G ST Double (Artifact) (O-88 Libra),
  227. EF Circuit B / Tuned Circuit (Pilum)
  228. Bosses: O-88 Libra, Scutum & Pilum
  229. - You will gradually lose access to these areas as you progress.
  230.  
  231. [Scene019]. Proceed past the water area.
  232.  
  233. [Scene020]. Plays in the fifth area.
  234.  
  235. [Scene021]. Plays on the roof after passing the second save point.
  236. |
  237. [Boss]
  238. - 3360 HP, 5800 Exp, 450 SP, 600 CP, AA, W: Ether, Beam, Thunder
  239. - This guy can drop one of the two G ST Doubles in the game, but I
  240. wouldn't consider it anything worth resetting for.
  241.  
  242. [Scene022]. Plays on the roof after passing the third save point.
  243. |
  244. [Boss]
  245. - Scutum: 4800 HP, W: Ether, Pierce, Beam, Aura, Thunder
  246. - Pilum: 3360 HP, W: Physical, Pierce, Beam, Aura, Thunder
  247. - 13 000 Exp, 900 SP, 600 CP in total
  248. - Keep resetting until you score the Tuned Circuit.
  249. |
  250. [Scene023]
  251. |
  252. [Scene024]
  253. |
  254. [Scene025]
  255. |
  256. [Scene026]
  257. |
  258. [Scene027]
  259. |
  260. [Scene028]
  261.  
  262. Party: Shion Lv16 \\\ Second Miltia - Downtown ||
  263. Item: Secret Key 3 (Seg 06)
  264. Items (nc): Boost Max, Decoder 06
  265. - You can use the green panel to return to previous dungeons.
  266. - Approach the bunny to obtain a journal ("GS Path").
  267. - In the next area, you'll be introduced to the locked doors referred
  268. to as "Segment Addresses." There are 18 of these doors hidden throughout
  269. the game, and each one requires a decoder to unlock.
  270. × Secret Key 3: Focus I.
  271.  
  272. Item: Bio Sphere \\\ Old Miltia ||
  273. Item (nc): 2× Medkit S
  274.  
  275. \\\ Second Miltia - Downtown ||
  276.  
  277. [Scene029]. Enter Moby Dick's Café.
  278. |
  279. [Scene030]
  280. |
  281. [Scene031]
  282. |
  283. [Scene032]
  284. |
  285. [Scene033]
  286. |
  287. [Scene034]
  288. |
  289. [Scene035]
  290.  
  291. - The following GS quests are now available: 01, 07, 09,
  292. - You can press X to cancel most unimportant dialog. This will help you
  293. find the right characters when doing these side quests.
  294.  
  295. Party: Shion, Jin, Chaos, Jr. \\\ Second Miltia - Downtown ||
  296. Item: Rejuvenator M
  297. Items (nc): Love Letter, Facility Key, Teddy Bear, 3× Skill Upgrade D,
  298. 5× Skill Upgrade A, 2× Class Upgrade C, Bio Sphere, Secret Key 11
  299. Special: Elemental Nocturne, Swimsuit (Momo), Swimsuit (Jr.), Burst Veil
  300. - GS01: Talk to Jacqueline in Sector One (requires female character).
  301. You need to deliver the letter to Sydney at the Kukai Foundation.
  302. - GS09: Talk to Maple in Sector One. Chase Bonny in Sector Two to retrieve
  303. the bear.
  304. - GS07: Talk to Miguel at Area 40 in Sector Two. You need to put up
  305. a bunch of posters around downtown. You'll get 3 Skill Upgrade Ds and
  306. Swimsuits for Momo and Jr..
  307. × 1 near power facility entrance
  308. × 5 in front of Moby Dick's
  309. × 1 inside Moby Dick's
  310. × 2 near Seg 06
  311. × 3 near Agent Bunnie
  312. × 1 next to the Other Professor's lab
  313. × 2 inside the lab
  314. × 2 inside the bar
  315. × 1 next to the save point
  316. × 1 in front the lab and bar
  317. × 1 inside the botanical research station
  318. - GS08: Talk to Lizzy in Sector Two. Clear the hazard course
  319. (there are some items down there as well)
  320. - GS11: Talk to Ciaran in Sector Two. SAVE THE GAME before going down.
  321. You need to destroy the machines that have a red light. However, the
  322. lights will only light up for a moment upon using one of the consoles.
  323. Destroying even one of the green ones will result in the quest failing
  324. with no chance of retrying (unless you load the game). Upon succeeding,
  325. you'll receive Secret Key 11 (ST Resist 20).
  326.  
  327. \\\ Second Miltia - Space Port ||
  328. - I suggest you ignore K-2 in the corner (at least for now).
  329.  
  330. [AddScene01r]. Plays when you go to the Durandal.
  331.  
  332. Item (nc): Decoder 11 \\\ Durandal - Park ||
  333.  
  334. \\\ Kukai Foundation - Downtown ||
  335. Items (nc): 5× Skill Upgrade A, Bio Sphere, Med Kit S, Sydney's Letter,
  336. Ether Pack M, Med Kit M, Secret Box, Secret Key 6
  337. - Talk to Sydney at Ironman.
  338. - GS19: Talk to King at East 6. Need to talk to Hirad in Second Miltia.
  339. - 8 5 7 17
  340. - GS03: Talk to Sheila at the Lavare, then take care of the mice in the
  341. attic. You'll get Secret Key 6 (Rare +10).
  342.  
  343. \\\ Durandal ||
  344.  
  345. [AddScene02r]. Plays when you go to Second Miltia.
  346.  
  347. \\\ Second Miltia - Downtown ||
  348. Items (nc): Secret Key 1, Spade Letter, Heart Letter, Club Letter,
  349. Diamond Letter
  350. - Talk to Jacqueline to get Secret Key 1 (Psycho Pocket).
  351. - Talk to Hirad at the research lab.
  352. - GS02: Talk to Sikes at the research lab (available after GS01 is complete).
  353. You need to deliver the four letters to the following people. If you give
  354. one to a wrong person, the quest will fail.
  355. × Spade Letter: Enrico (Second Miltia - Area 40)
  356. × Club Letter: Ulrica (2nd Miltia - Space Port)
  357. × Heart Letter: Eugene (Durandal - Park)
  358. × Diamond Letter: Patricia (Foundation - Downtown, 2nd area, by the fountain)
  359.  
  360. Item (nc): 2× Revive DX \\\ Kukai Foundation - Downtown ||
  361. - Go talk to King.
  362.  
  363. Item (nc): Secret Key 2 \\\ Second Miltia - Downtown ||
  364. - Return to Sikes after delivering the letters to get Secret Key 2 (Break B10)
  365.  
  366. \\\ Second Miltia ||
  367. - Jin leaves after the next scenes and won't be rejoining the party
  368. until Disc 2.
  369.  
  370. [Scene036]. Go to the Uzuki residence.
  371. |
  372. [Scene037]
  373. |
  374. [Scene038]
  375. |
  376. [Scene039]
  377. |
  378. [Scene040]
  379. |
  380. [Scene041]
  381.  
  382. Party: Chaos \\\ Uzuki Home ||
  383. Items (nc): Bio Sphere, Decoder 01, (10× Skill Upgrade D, 10× Class Upgrade C)
  384. Special: Archangel's Requiem
  385. - GS05: Talk to Jun. Complete the first level of the bookshelf puzzle
  386. to get Decoder 01 and Archangel's Requiem. The quest ends there, but
  387. you can keep playing if you want to. If you can complete Level 4, you'll
  388. get a bunch of Skill and Class Upgrades, but unless you kind of enjoy
  389. the puzzle, it's not worth it.
  390.  
  391. \\\ Second Miltia - Downtown ||
  392. Items (nc): Stella's Hairpin, Stella's Shoes, Stella's Corset,
  393. 2× Class Upgrade C, Swimsuit (Shion), Swimsuit (Chaos)
  394. - GS25: Talk to Stella at the bar. Get the following items for her.
  395. × Anila: Sector 2 (Stella's Hairpin)
  396. × Tess: Sector 2 (Stella's Shoes)
  397. × Rachel: Sector 2 (Stella's Corset)
  398. - If you don't get all of them, the quest will fail, but you'll still
  399. gain the same rewards.
  400.  
  401. \\\ Second Miltia ||
  402.  
  403. [Scene042]. Go to the UMN Control Center.
  404. |
  405. [Scene043]
  406.  
  407. \\\ UMN Control Center ||
  408.  
  409. [Scene044]. Enter the room where Jr. is.
  410.  
  411. [Scene045]. Enter the room where Ziggy is.
  412.  
  413. [Scene046]. Go to the analysis room.
  414. |
  415. [Scene047]
  416. |
  417. [Scene048]
  418. |
  419. [Scene049]
  420.  
  421. Party: Shion \\\ Vector 2nd Division ||
  422.  
  423. \\\ Second Miltia ||
  424.  
  425. [Scene050]. Go to the UMN Control Center.
  426. |
  427. [Scene051]
  428. |
  429. [Scene052]
  430.  
  431. - Talk to Allen once you're ready to go to the next dungeon.
  432.  
  433. [Scene053]. Talk to Allen and reply 'Ready.'
  434. |
  435. [Scene054]
  436. |
  437. [Scene055]
  438. |
  439. [Scene056]
  440. |
  441. [Scene057]
  442.  
  443. \\\ Subconscious Domain - Sakura's Home ||
  444. Party: Shion, KOS-MOS Lv16, Momo, Ziggy, Chaos, Jr.
  445. Item (nc): 2× Skill Upgrade C
  446.  
  447. [Scene058]. Enter the room upstairs.
  448.  
  449. [Scene059]. Use the teleporter.
  450.  
  451. \\\ Subconscious Domain - Yuriev Institute ||
  452.  
  453. [Scene060]. Follow the boys west.
  454.  
  455. [Scene061]. Follow the boys east.
  456.  
  457. [Scene062]. Enter the eastern room.
  458.  
  459. [Scene063]. Plays in the middle room.
  460. |
  461. [Scene064]
  462.  
  463. \\\ Subconscious Domain (Summer) ||
  464. Items: 2× Med Kit M, 4× Skill Upgrade B, Decoder 04, 2× Antidote H, Boost Max
  465. Items (nc): 2× Revive S, Boost Max
  466. Boss: Level 4
  467. - KOS-MOS is the only character who has access to the Special command,
  468. which allows her to use some special attacks (of these, only Dragon Blade
  469. is really worth using).
  470. - I suggest using a party of Momo, Ziggy and Jr. here.
  471. - If you feel like you need to build up, just keep doing the yellow mine
  472. battle at the gas station.
  473.  
  474. [Scene065]. Move to the fifth area.
  475.  
  476. [Scene066]. Move past the windmills.
  477. |
  478. [Boss]
  479. - 5760 HP, 15 000 Exp, 900 SP, 600 CP
  480. - CCBB, W: Physical, Slash, Pierce, Thunder, Aura
  481. |
  482. [Scene067]
  483.  
  484. \\\ Subconscious Domain - Yuriev Institute ||
  485.  
  486. [Scene068]. Follow the boys east.
  487.  
  488. [Scene069]. Approach the boys.
  489.  
  490. [Scene070]. Return to the middle room.
  491.  
  492. \\\ Subconscious Domain (Winter) ||
  493. Items: 2× Antidote L, 2× Bio Sphere, 4× Skill Upgrade B,
  494. Rejuvenator M, 2× Ether Pack M, 2× Skill Upgrade C
  495. Items (nc): Med Kit S, 2× Ether Pack S, Bio Sphere, Ether Pack M,
  496. 10× Skill Upgrade A
  497. Lost & Found: Skill Upgrade E / Awakening I (Unique) (Albedo)
  498. Boss: Albedo
  499.  
  500. [Scene071]. Proceed north past windmill ruins.
  501. |
  502. [Boss]
  503. - 7680 HP, 21 000 Exp, 1200 SP, 750 CP
  504. - BCCB, W: Slash, Pierce, Fire
  505. - Psycho Pocket will allow you to score Awakening I without resetting.
  506. × Awakening I: Silver Duet (Momo & Jr.)
  507. - Equip Coats to protect you from Pierce, Thunder and Aura.
  508. - You can't Break him unless you destroy his arms first.
  509. |
  510. [Scene072]
  511. |
  512. [Scene073]
  513.  
  514.  
  515. ---- Disc 2 ----
  516.  
  517. [Scene074]. Insert Disc 2.
  518. |
  519. [Scene075]
  520. |
  521. [Scene076]
  522.  
  523. Party: Shion \\\ Dämmerung ||
  524. - Go talk to Allen.
  525.  
  526. [Scene077]. Choose to rest in your room.
  527.  
  528. [Scene078]. Enter the Comms Room.
  529.  
  530. \\\ Dämmerung Restricted Area ||
  531. Items: Decoder 18, Secret Key 8 (Seg 01), Decoder 15
  532. Items (nc): 2× Med Kit S, 2× Ether Pack S, Med Kit L, Rejuvenator DX,
  533. Med Kit M, Secret Key 7, Ether Pack M, 2× Bio Sphere, 2× Skill Upgrade C
  534. - Keep shooting the crates on the conveyor belt with the cannon to get
  535. Secret Key 7 (Junk Beam).
  536. - Seg 01 is in the room with the block puzzle (Secret Key 8: Boost I).
  537.  
  538. [AddScene03]. Plays if you examine the terminal near the elevator
  539. activation console (Dock).
  540.  
  541. - There's a chest inside one of the blocks supporting the large platform.
  542.  
  543. [Scene079]. Use the elevator in the wind tunnel.
  544.  
  545. [Scene080]. Proceed to the mecha hangar.
  546. |
  547. [Scene081]
  548. |
  549. [Scene082]
  550. |
  551. [Scene083]
  552.  
  553. Item (nc): Decoder 14 \\\ Elsa ||
  554. - Don't bother trying to help Kamikaze.
  555. - GS27: Talk to Adonis at the diner. The combination is 3-2-2.
  556.  
  557. \\\ Old Miltia ||
  558. Items: Decoder 07, Robot Part Right Arm (Seg 14)
  559.  
  560. \\\ Subconscious Domain (Winter) ||
  561. Item: Secret Key 5 (Seg 15)
  562. - Secret Key 5: Stock I.
  563.  
  564. \\\ Dämmerung Restricted Area ||
  565. Item: Robot Part Left Arm (Seg 07)
  566.  
  567. Special: Erde Storm \\\ Elsa ||
  568. - Once you have both Robot Arms, go see the Professor to obtain Erde
  569. Storm (Ether spell).
  570.  
  571. [Scene084]. Talk to Captain Matthews and head for Old Miltia.
  572. |
  573. [Scene085]
  574. |
  575. [Scene086]
  576.  
  577. - Your party will now consist of all 7 PCs and will remain that way.
  578. - After visiting Ormus Stronghold, you can go to Old Miltia on your
  579. Wanzers (or whatever they're called).
  580.  
  581. \\\ Ormus Stronghold ||
  582. Party: ES Asher, ES Zebulun Lv21, ES Dinah Lv21
  583. Items: Slow Guard, Charge Recover, Secret Key 14, Decoder 02,
  584. Secret Key 9 (Seg 04)
  585. Items (nc): 2× Nano Repair A, 2× Nano Repair Z, 4× Nano Repair A,
  586. 2× Nano Sphere, 6× Class Upgrade B, 6× Class Upgrade C
  587. Theft: Scrap Iron / Anti-Beam Armor (Cera 7 F, Cera 7 S),
  588. Scrap Iron / Auxiliary Armor B (Cera 6 S),
  589. Anti-Fire Armor / Charge Boost (Scutum 2),
  590. Anti-Thunder Armor / Tuned Circuit (Pilum 2),
  591. Med Kit S / Antidote H (Calx II Prototype),
  592. Skill Upgrade E / Awakening II (Orgulla)
  593. Bosses: Scutum 2 & Pilum 2, Orgulla, ES Issachar
  594. - Make full use of your Special attacks during mecha battles. Switch
  595. the co-pilots to gain access to different ones.
  596.  
  597. [Scene087]. Proceed north from the second large save point.
  598. |
  599. [Boss]
  600. - Scutum: 19 200 HP, W: Ether, Beam, Thunder, Aura
  601. - Pilum: 17 700 HP, W: Physical, Strike, Pierce
  602. - 9000 Exp in total
  603. - Use Psycho Pocket to score all 4 items with ease.
  604.  
  605. - Secret Key 14: Rapid Refresh.
  606. - Secret Key 9: Expansion Pack.
  607.  
  608. [Scene088]. Enter the structure in the core.
  609. |
  610. [Boss: Orgulla]
  611. - 18 000 HP, 27 000 Exp, 1800 SP, 1800 CP
  612. - BCBB, W: Ether, Strike, Thunder / CBB, W: Physical, Pierce, Fire
  613. - Equip Ice Coat, Blade Coat and Spear Coat.
  614.  
  615. - Awakening II: Gravity Bomb (Shion & KOS-MOS)
  616. - Once you initiate self-destruct, you have 30 minutes to escape. The
  617. counter stops once you reach the next boss.
  618.  
  619. [Scene089]. Go through the airlock.
  620. |
  621. [Boss: ES Issachar]
  622. - 30 400 HP, 10 000 Exp, EMAX300, W: Slash, Pierce, Ice, Aura
  623. - Equip the Anti-Thunder and Anti-Fire Armors.
  624. |
  625. [Scene090]
  626. |
  627. [Scene091]
  628. |
  629. [Scene092]
  630. |
  631. [Scene093]
  632. |
  633. [Scene094]
  634. |
  635. [Scene095]
  636. |
  637. [Scene096]
  638. |
  639. [Scene097]
  640.  
  641. - The following 12 GS quests are now available: 04, 06, 10, 12, 19, 22,
  642. 23, 29, 31, 33, 34.
  643.  
  644. Item: Secret Key 22 (Seg 02) \\\ Elsa ||
  645. - Secret Key 22: Combo Boost. This one's quite essential for Momo.
  646.  
  647. - GS04: Talk to Spumoni on B1. You need to talk to the following characters
  648. in order.
  649. 1. Woody: Vector's 2nd Division.
  650. 2. Mika: Foundation - Fishing Lab
  651. 3. Lorraine: 2nd Miltia - Area 40
  652. 4. Sean: Durandal - Park
  653. 5. Yolanda: 2nd Miltia - Sector 2
  654. 6. Foundation, 2nd area
  655. 6. Jessica: Foundation, 2nd area, by the fountain
  656. 7. Sylvia: Second Miltia - UMN Control Center.
  657. 8. Zaza: Foundation - Launch Area (2587643)
  658.  
  659. - GS23: Talk to Panache on B1. You need to get the Power Battery from
  660. Narcissus at Vector's 2nd Division on Second Miltia.
  661.  
  662. [Scene098]. Choose to go to Old Miltia.
  663. |
  664. [Scene099]
  665. |
  666. [Scene100]
  667.  
  668. - The following 6 GS quests are now available: 14, 15, 17, 18, 20, 30.
  669.  
  670. [AddScene04r]. Choose to go the Foundation.
  671.  
  672. \\\ Kukai Foundation - Launch Area ||
  673. - GS33: Talk to Hugo
  674.  
  675. \\\ Kukai Foundation - Fishing Lab ||
  676. Items (nc): Decoder 16, Red Eye Fish Print
  677. - GS29: Talk to Butch (male character required). Play the fishing
  678. mini-game until you catch Red Eye. You can try as many times as you want.
  679. - Afterwards, you can play the mini-game again if you give him some
  680. Scrap Iron.
  681.  
  682. Item: 5× Skill Upgrade D \\\ Kukai Foundation - Downtown ||
  683. Items (nc): King's Key, Wedding Ring, Secret Key 17
  684. Special: Cross Fist
  685.  
  686. - GS31: Talk to Layla at the hotel (Momo / Jr. required). Check the
  687. photo on the third floor on your way to the roof (you need to talk to
  688. Augusta at Second Miltia, then return to Layla).
  689.  
  690. - GS20: Talk to Kramer on the 2nd floor of the inn. Beat the window
  691. cleaning mini-game to get King's Key. Using the code (1857) allows you
  692. to get to the chest with 5 Skill Upgrade Ds.
  693.  
  694. - GS15: Talk to Mallory on the 2nd floor of the inn. You're supposed to
  695. use the controller's vibration function on this, but you don't have to
  696. bother. The ring is in the Lavare. Whether you find the right ring or not,
  697. you'll get Secret Key 17 (Break B15).
  698.  
  699. - GS22: Talk to Johnny in front of the bakery. Play RPS with all 12 NPCs
  700. in the area. Even if you fail, you'll get Cross Fist (Ziggy & KOS-MOS).
  701.  
  702. - GS30: Talk to Clive at King's shop. You'll need to find owners to the
  703. 5 kittens. Just pick them all up and get them to the following people:
  704. × Kagari: Foundation - Lavare
  705. × Nastya: Foundation - Ironman
  706. × Marcela: 2nd Miltia - Space Port
  707.  
  708. \\\ Elsa ||
  709.  
  710. [AddScene05r]. Go to Second Miltia.
  711.  
  712. Items (nc): Zaza's Clue 1, Power Battery \\\ Vector 2nd Division ||
  713.  
  714. \\\ Second Miltia - Downtown ||
  715. Items (nc): Hyper Fertilizer, Decoder 17, Curry Recipe, Water Tank A Key
  716. Special: Lion Heart
  717.  
  718. - GS14: Talk to Kate at the bar. You can't do anything else about this
  719. one yet.
  720.  
  721. - GS18: Talk to Janet at the lab.
  722.  
  723. - GS10: Talk to Luty at the other lab.
  724. × Hyper Fertilizer:
  725. × Padma (lab)
  726. × Rosa (Space Port)
  727. × Kingston (Elsa)
  728. × Theodore (Foundation - Launch Area)
  729. × Althea (Foundation - Ironman)
  730. × Winter Seed: Hammond (Second Miltia - Area 40)
  731. × Summer Seed: Atash (Spaceport)
  732. × Spring Seed: Dubonnet (Elsa)
  733. × Autumn Seed: Kino (Foundation - Inn, 3F)
  734.  
  735. - GS30 continued:
  736. × Agnese: Second Miltia - Area 40
  737. × Valentino: Second Miltia - Moby Dick's
  738.  
  739. - Talk to Augusta at Area 40 (for GS31).
  740.  
  741. - GS34: Talk to Carlos in Sector 2. You don't have to talk to anyone.
  742. Just refresh the area, talk to him again and choose 'Second Miltia.'
  743. Refresh and talk to him again to get Lion Heart (Shion & Jin).
  744.  
  745. - GS06: Talk to Chop at Moby Dick's (female character required). Beat
  746. the mini-game to get Decoder 17 and the Curry Recipe.
  747.  
  748. - GS12: Talk to Ray in Sector 2. Go to the new area in the Water Works
  749. and turn all 6 valves. You'll get Secret Key 12 (Safety Level).
  750. × Safety Level is a support spell that allows you to survive a lethal
  751. hit with 1 HP.
  752.  
  753. \\\ Second Miltia - Space Port ||
  754. Items (nc): Hyper Fertilizer, Summer Seed
  755.  
  756. Items (nc): Hyper Fertilizer, Spring Seed \\\ Elsa ||
  757. Special: Fiery Ritornelle
  758. - GS23 cont: Use the console until the battery runs dry. At that point,
  759. you'll need to return to Narcissus to have it recharged. When you're
  760. done, you'll receive Fiery Ritornelle (Ziggy & Jr.).
  761.  
  762. Item (nc): Hyper Fertilizer \\\ Kukai Foundation - Launch Area ||
  763.  
  764. Item (nc): Zaza's Clue 2 \\\ Kukai Foundation - Fishing Lab ||
  765.  
  766. Item: 4× Med Kit DX \\\ Kukai Foundation - Downtown ||
  767. Items (nc): Vault Key, Autumn Seed, Pink Maid Uniform, Statue Blueprint,
  768. Rules of High Society, Hyper Fertilizer
  769. Special: Cross Hilbert, Dual Spell Ray
  770.  
  771. - Return to Layla to finish GS31 (need to have Momo or Jr. in the lead).
  772. The Vault Key gives you the code needed to open the vault (0813) where
  773. you'll find a chest with 4 Med Kit DXs.
  774.  
  775. - Return to Clive to finish GS30. You'll get Cross Hilbert (KOS-MOS & Momo).
  776.  
  777. - GS18 cont: Talk to Darrel in the area blocked by an old car.
  778.  
  779. - GS17: Talk to Bonny by the fountain. Get the following two items:
  780. × Pink Maid Uniform: Nikita - Lavare
  781. × Rules of High Society: Adelaide - Inn, 2F
  782. - Once you have them, go talk to Caito at the Ironman. You'll receive
  783. Dual Spell Ray (Shion & Chaos). If you got any of the wrong items, the
  784. quest will fail, but you'll still get the reward.
  785.  
  786. \\\ Second Miltia - Downtown ||
  787. Item (nc): Unlock Code, Secret Key 15, Zaza's Clue 3
  788.  
  789. - GS18 cont: Return to Janet to get the Unlock Code for the statue.
  790.  
  791. - GS10 cont: Plant the Spring Seed and give it fertilizer 4 times.
  792. Whether you plant the right seed or not, you'll receive Secret Key 15
  793. (Last Revenge).
  794. × Last Revenge is an accessory skill that allows you survive a lethal
  795. hit with 1 HP and also gives you full stock.
  796.  
  797. Item (nc): Zaza's Clue 4 \\\ Durandal - Park ||
  798.  
  799. Item: Secret Key 23 (Seg 11) \\\ Kukai Foundation - Downtown ||
  800. - Use the code (3859) to move the statue.
  801. × Secret Key 23: EP Half
  802.  
  803. Item (nc): Zaza's Clue 5 \\\ Second Miltia - Downtown ||
  804.  
  805. Item (nc): Zaza's Clue 6 \\\ Kukai Foundation - Downtown ||
  806.  
  807. Item (nc): Zaza's Clue 7 \\\ 2nd Miltia - UMN Control Center ||
  808.  
  809. \\\ Kukai Foundation - Launch Area ||
  810. - Talk to Zaza and input the password: 2587643.
  811.  
  812. \\\ Elsa ||
  813. Items (nc): 20× Skill Upgrade D, Rejuvenator E
  814. - Return to Spumoni.
  815.  
  816. \\\ Subconscious Domain (Winter) ||
  817. Theft: Antidote L / Antidote H (Glare)
  818.  
  819. \\\ Subconscious Domain (Summer) ||
  820. Theft: Med Kit S / Revive S (Vacillation)
  821. - GS33 cont: You need to check various objects in a specific order.
  822.  
  823. 1st area
  824. 1. Toilet.
  825. 2. Box behind the billboard.
  826.  
  827. 2nd area
  828. 3. Red flowers.
  829.  
  830. 4th area (first river)
  831. 4. White flowers near a fallen tree.
  832.  
  833. 5th area (second river)
  834. 5. The wall next to the hole where water is flowing from.
  835.  
  836. 6th area (chasm)
  837. 6. The tree north from the blue flowers. (check)
  838.  
  839. 2nd area
  840. 7. Red flowers on top of a rock next to the Encephalon device.
  841.  
  842. 5th area
  843. 8. The hollow tree you can see at the very beginning.
  844.  
  845. 6th area
  846. 9. The fungi growing on a fallen tree.
  847.  
  848. 5th area
  849. 10. The rock with a face.
  850.  
  851. 4th area
  852. 11. The big tree.
  853.  
  854. - You'll obtain Secret Key 18 (Rare +30). You'll still need to return
  855. to Hugo to officially end the quest, but you won't get anything else.
  856.  
  857. \\\ Elsa ||
  858.  
  859. [Scene101]. Enter the Submerged City.
  860.  
  861. \\\ Submerged City ||
  862. Items: Quick Charge, Secret Key 16 (Seg 18), Decoder 09, G ST Double
  863. Items (nc): Blind Guard, Weak Guard, Nano Repair Z, Nano Repair A,
  864. Nano Repair A, Nano Repair Z, 2× Nano Sphere, Poison Guard, Nano Repari A
  865. Theft: Scrap Iron / EF Circuit B (Leviat Officer),
  866. Junked Circuit / G Power Charge (O-88 Delphinus)
  867. Charge Clean / EMAX300 (Naglfar Cannons)
  868. Boss: Naglfar Cannons (& n× Kfuga Valy)
  869. - Secret Key 16: First Combo.
  870.  
  871. [Scene102]. Proceed past the third save point.
  872. |
  873. [Boss]
  874. - 35 200 HP + 6000 HP, 15 000 Exp, W:T
  875. - Equip Anti-Beam Armors.
  876. - Hit it during the Boost modifier to break its shield.
  877.  
  878. \\\ Labyrinthos ||
  879. Items: Secret Key 13, Decoder 05, Secret Key 20 (Seg 05), Rejuvenator E,
  880. 5× Skill Upgrade D, Rejuvenator DX, 6× Class Upgrade B, Boost Max
  881. Items (nc): 2× Med Kit S, 5× Skill Upgrade A, 2× Antidote H, Med Kit S,
  882. Boost Max, Bio Sphere, Antidote L, Med Kit M, Antidote H, Bio Sphere
  883. Theft: Skill Upgrade E / Awakening III (Margulis 2, Chaaya)
  884. Boss: Margulis 2 (& n× Chaaya)
  885. - Secret Key 13: Limiter Up.
  886.  
  887. [Scene103]. Pass through the first area.
  888.  
  889. - Secret Key 20: Skill Up 10.
  890.  
  891. [Scene104]. Plays when you enter the main terminal.
  892. |
  893. [Scene105]
  894. - Jin leaves the party but returns when you encounter the boss.
  895.  
  896. - Return to save in the isolation area after taking care of the three
  897. fixed encounters.
  898.  
  899. [Scene106]. Enter the Zohar storage area.
  900. |
  901. [Boss]
  902. - 20 800 HP, 36 000 HP, 2400 SP, 2400 CP
  903. - CBCB, W: Ether, Pierce, Beam
  904. - The Chaayas start with only 650 HP but absorb everything except Aura.
  905. They can cast Medica to heal 5200 HP.
  906. - Equip Blade Coat, Spear Coat and Flame Coat.
  907. - Awakening III: Phoenix Blade (Shion & Jin).
  908. - Once he gets low on HP, he'll eventually use an attack that results
  909. in a game over.
  910. |
  911. [Scene107]
  912. |
  913. [Scene108]
  914. |
  915. [Scene109]
  916. |
  917. [Scene110]
  918. |
  919. [Scene111]
  920. |
  921. [Scene112]
  922. |
  923. [Scene113]
  924. |
  925. [Scene114]
  926.  
  927. - The following 3 GS quests are now available: 16, 26, 35 (+ you can
  928. complete 14).
  929.  
  930. Item (nc): Toy Store Key \\\ Kukai Foundation - Launch Area ||
  931. - GS26: Talk to Pitt.
  932.  
  933. \\\ Kukai Foundation - Downtown ||
  934. Items: Decoder 03 (Seg 16), Robot Part Right Leg (Seg 16)
  935. Items (nc): Decoder 13, Music Box, Iron 4 Sheet Music
  936. - GS16: Talk to Margoyles on the 2nd floor of the inn. Get the Music Box
  937. from Riggs at King's shop (under the car). You'll get the Iron 4 Sheet
  938. Music. Use it at the Ironman to find Seg 16.
  939.  
  940. - GS35: Talk to Camille on the roof of the inn (male character required).
  941. Beat the roof fixing mini-game and you'll get Decoder 13.
  942.  
  943. Item: Robot Part Head (Seg 13) \\\ Ormus Stronghold ||
  944. - Use the shortcut to reach the door with ease (unless you want some xp).
  945.  
  946. Item (nc): Memory Locket \\\ Old Miltia ||
  947. Bosses: Rod Blondel, Grips Sister
  948. Theft: Skill Upgrade D / Skill Upgrade E (Rod Blondel, Grips Sister)
  949. - GS14 cont: You'll find Rod Blondel on the northern highway, right
  950. next to the car you have to blow up.
  951.  
  952. [Boss: Rod Blondel]
  953. - 17 600 HP, 24 000 Exp, 1200 SP, 1200 CP
  954. - BBC, W: Beam, Fire, Aura
  955. - If you run away, you can steal the Skill Upgrades again.
  956.  
  957. - GS26 cont: Use the code (4949) to get inside the toy company where you
  958. need to defeat Grips Sister.
  959.  
  960. [Boss: Grips Sister]
  961. - 22 400 HP, 30 000 Exp, 1800 SP, 1800 CP
  962. - BBB | W: Ether, Strike, Slash, Pierce, Thunder, Aura
  963.  
  964. Item (nc): Secret Key 10 \\\ Kukai Foundation - Launch Area ||
  965. - GS26 cont. Talk to Pitt to get Secret Key 10 (Inner Peace).
  966.  
  967. Item: Secret Key 4 (Seg 09) \\\ Uzuki Residence ||
  968. - Secret Key 4: EP Regen.
  969.  
  970. Item: Robot Part Left Leg (Seg 03) \\\ Second Miltia - Downtown ||
  971. Item (nc): Secret Key 21
  972. - GS14 cont: Return to Kate to receive Secret Key 21 (Experience Up 10).
  973.  
  974. \\\ Elsa ||
  975. Special: Erde Quake, Erde Beam (Ether spell)
  976. - Take the robot parts to the professor to get two more Ether spells
  977. for Shion.
  978.  
  979. [Scene115]. Choose to go to the Omega System.
  980.  
  981. [AddScene06]. Plays if you go to the Omega System again.
  982.  
  983. \\\ Omega System ||
  984. Items: Secret Key 28 (Seg 17), Secret Key 24, Charge Boost,
  985. Secret Key 27
  986. Items (nc): Nano Sphere, Nano Repair Z, Med Kit M, Ether PD Guard,
  987. Nano Sphere, Med Kit DX, 4× Skill Upgrade B, Boost Max, Ether Pack DX,
  988. Ether Pack M, Skill Upgrade C
  989. Theft: Ether Core / Anti-Ice Armor (Nova),
  990. Skill Upgrade E / Awakening IV (Patriarch)
  991. Bosses: Inversion, Cathedral, Patriarch
  992. - Secret Key 28: Best Ally.
  993. - Secret Key 24: Curse.
  994.  
  995. [Scene116]. Plays in the area after the lift puzzle.
  996. |
  997. [Boss: Inversion]
  998. - 49 600 HP, 52 000 Exp, Auto Recover, W: Physical, Fire, Aura, A:BIT
  999.  
  1000. - The block puzzle by the third save point is optional, and all you get
  1001. from completing it is Secret Key 27 (ST Double). It also takes you
  1002. where you need to go, but if you can't be bothered with it, just take
  1003. the left path.
  1004. - If you solve the puzzle and take that path, do *not* destroy any of
  1005. the yellow crystals. If you do, you will encounter members of the Ortu
  1006. Ria family. These guys are *very* unpleasant. When their HP drops below
  1007. 25%, they'll counter-boost and you'll receive a message saying 'Nanomachine
  1008. malfunction.' On their next turn (counter-boosted if you attack them)
  1009. they will blow up on your face dealing more or less devastating damage
  1010. (Pierce, up to 3000 pod) to your entire party. If you survive it, you
  1011. have little time to finish them off, as they will regenerate all their
  1012. HP on their next turn.
  1013. × Ortu Ria Kufli can inflict Bind.
  1014. × Ortu Ria Lukia can inflict Lost on all your characters and it
  1015. doesn't wear off. It can also cast Medica 2 to heal 4800 HP.
  1016. × Ortu Ria Hins can inflict Boost Lock.
  1017. - If you really want the items that are inside the crystals, you can
  1018. just run away from the Ortu Rias.
  1019.  
  1020. [Scene117]. Proceed north from the 4th and final save point.
  1021. |
  1022. [Boss: Cathedral]
  1023. - 32 000 HP, 42 000 Exp, 3000 SP, 4800 CP
  1024. - White Robe: CCCC, W: Beam
  1025. - Cry of the Rapture: BBC, W: Strike, Slash, Pierce
  1026. - Call to Arms: BCCB, W: Beam, Fire, Ice, Thunder, Aura
  1027. - Can be downed but not floated.
  1028. - It has three modes. It will switch modes depending on what you do
  1029. when it uses Wheel of Memory.
  1030. × White Robe: Not attacked.
  1031. × Cry of the Rapture: Attacked by a female character.
  1032. × Call to Arms: Attacked by a male character.
  1033. - You'll probably want to keep it in White Robe mode. Use Ziggy, KOS-MOS
  1034. and Shion. Dragon Blade works nicely.
  1035. - In Cry of the Rapture mode, it uses fire and thunder spells and likes
  1036. to Counter-Boost most attacks. If you end up with this mode, forget
  1037. about breaking it and just use full stock combos with Ziggy, KOS-MOS and Jin.
  1038. - Call to Arms is the worst possible scenario and pretty much warrants
  1039. resetting. In this mode, it spams you with a fairly powerful physical
  1040. attack (Strike) that hits all your characters.
  1041. - In both Cry of the Rapture and Call to Arms, it uses an instant death
  1042. attack, but it takes a good while to kick in. In White Robe, you'll just
  1043. have to deal with Stun.
  1044.  
  1045. - Return to save.
  1046.  
  1047. [Scene118r]. Use the terminal.
  1048. |
  1049. [Boss: Patriarch]
  1050. - 21 600 HP \ 32 400 HP, 72 000 Exp, 6000 SP, 5400 CP
  1051. - BCBB -> BCC
  1052. - W: Physical, Strike, Slash, Pierce | R: Beam, Fire, Ice, Thunder
  1053. - Equip Aura Coats.
  1054. - Phase 1 is just a warm up. Phase 2 is mainly hard because Proto Omega
  1055. can wipe out your entire party unless someone resists the float before
  1056. that. Use Safety Level and you might make it.
  1057. - If your EAT isn't high enough to get rid of Boost Lock, you'll just
  1058. have to settle for regular combos (or use an Antidote H).
  1059. - I use Ziggy, KOS-MOS and Momo (~Lv50). Takes me 30 minutes.
  1060. |
  1061. [Scene119r]
  1062. |
  1063. [Scene120r]
  1064. |
  1065. [Scene121r]
  1066. |
  1067. [Scene122r]
  1068.  
  1069. Party: Jr. \\\ Durandal - Park ||
  1070. - Jr. still has some business to take care of, but it's really just a
  1071. formality.
  1072.  
  1073. [Scene123r]. Enter the park.
  1074. |
  1075. [Scene124r]
  1076. |
  1077. [Scene125r]
  1078. |
  1079. [Scene126r]
  1080.  
  1081. Boss: Albel 2 \\\ Space-time Anomaly ||
  1082.  
  1083. [Scene127r]. Move north.
  1084.  
  1085. [Scene128r]. Proceed to the next area.
  1086.  
  1087. [Scene129r]. Proceed to the next area. (ASAP)
  1088.  
  1089. [Scene130r]. Proceed to the next area.
  1090.  
  1091. [Scene131r]. Reach the end.
  1092. |
  1093. [Boss]
  1094. - 5300 HP, Break zone varies, W: Physical, Aura
  1095. - It seems you can't die here.
  1096. - To kill him, you have to Break him 6 times in addition to taking his
  1097. HP down to 0. If you haven't done enough Breaks yet, he'll restore his
  1098. health when he hits 0.
  1099. |
  1100. [Scene132r]
  1101. |
  1102. [Scene133r]
  1103. |
  1104. [Scene134r]
  1105. |
  1106. [Scene135r - 7:00]
  1107.  
  1108. End of file.
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