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May 4th, 2018
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  1. GamePack downloading..
  2. Beginning Deob..
  3. Deob Finished..
  4.  
  5. 342 Classes Found
  6.  
  7. %% Identifying Classes..
  8. (Identified 31 out of 31 Classes) ~ Took 365 ms
  9.  
  10. %% Identifying Fields..
  11. (Identified 152 out of 152 Fields) ~ Took 3981 ms
  12.  
  13. %% Populating Multipliers..
  14. (Populated 88 Multipliers) ~ Took 1834 ms
  15.  
  16.  
  17. # Node: a, 1 duplicates: hj,
  18. ~> UID : a.t
  19. ~> Previous : Broken
  20. ~> Next : a.k
  21. **Identified (3 / 3) Fields**
  22.  
  23. # Cacheable: ht, 0 duplicates
  24. ~> Next : ht.ct
  25. ~> Previous : ht.cr
  26. **Identified (2 / 2) Fields**
  27.  
  28. # Renderable: ed, 0 duplicates
  29. ~> ModelHeight : ed.cs * -1062304309
  30. **Identified (1 / 1) Fields**
  31.  
  32. # Animable: ct, 0 duplicates
  33.  
  34. # Model: ei, 0 duplicates
  35. ~> XTriangles : ei.x
  36. ~> YTriangles : ei.y
  37. ~> ZTriangles : ei.a
  38. ~> XVertices : ei.m
  39. ~> YVertices : ei.z
  40. ~> ZVertices : ei.i
  41. **Identified (6 / 6) Fields**
  42.  
  43. # AnimationSequence: ke, 0 duplicates
  44.  
  45. # NpcDefinition: jr, 0 duplicates
  46. ~> ID : jr.h * 810016143
  47. ~> Actions : jr.b
  48. **Identified (2 / 2) Fields**
  49.  
  50. # LinkedList: hr, 0 duplicates
  51. ~> Current : hr.k
  52. ~> Head : hr.o
  53. **Identified (2 / 2) Fields**
  54.  
  55. # Actor: ba, 0 duplicates
  56. ~> FineX : ba.at * -769054461
  57. ~> FineY : ba.ac * -1116788229
  58. ~> Orientation : ba.al * 135285983
  59. ~> InteractingIndex : ba.bs * 857382859
  60. ~> Animation : ba.bo * -1498911453
  61. ~> IdlePoseAnimation : ba.av * -801553363
  62. ~> QueueX : ba.cu
  63. ~> QueueY : ba.cm
  64. ~> QueueSize : ba.ck * -1572892415
  65. ~> WorldX : ba.at * -769054461
  66. ~> WorldY : ba.ac * -1116788229
  67. ~> CombatInfoList : ba.bp
  68. **Identified (12 / 12) Fields**
  69.  
  70. # Npc: cv, 0 duplicates
  71. ~> Definition : cv.o
  72. **Identified (1 / 1) Fields**
  73.  
  74. # ObjectDefinition: ja, 0 duplicates
  75. ~> Name : ja.a
  76. ~> Actions : ja.ag
  77. **Identified (2 / 2) Fields**
  78.  
  79. # Buffer: gc, 0 duplicates
  80.  
  81. # Widget: in, 0 duplicates
  82. ~> AbsoluteX : in.ac * 230864345
  83. ~> AbsoluteY : in.al * 1361377805
  84. ~> BoundsIndex : in.ee * 1083889127
  85. ~> Children : in.ey
  86. ~> Height : in.af * -1766963359
  87. ~> InvIDs : in.ex
  88. ~> IsHidden : in.aa
  89. ~> ItemAmount : in.em * -1248761781
  90. ~> ItemID : in.ew * 191731293
  91. ~> Name : in.cx
  92. ~> Parent : in.cy
  93. ~> ParentID : in.az * 1576854845
  94. ~> RelativeX : in.av * -915809371
  95. ~> RelativeY : in.am * 368029535
  96. ~> ScrollX : in.av * -915809371
  97. ~> ScrollY : in.am * 368029535
  98. ~> StackSizes : in.ed
  99. ~> Text : in.bg
  100. ~> TextureID : in.bm * 580872661
  101. ~> Type : in.j * 1486359903
  102. ~> WidgetID : in.q * 1531551039
  103. ~> Width : in.ah * 286211849
  104. ~> PaddingX : in.cb * -483485189
  105. ~> PaddingY : in.cv * 191858229
  106. **Identified (24 / 24) Fields**
  107.  
  108. # WidgetNode: bt, 0 duplicates
  109. ~> ID : bt.o * -291936541
  110. **Identified (1 / 1) Fields**
  111.  
  112. # HashTable: hh, 0 duplicates
  113. ~> Bucket : hh.k
  114. ~> Size : hh.o
  115. ~> Index : hh.h
  116. **Identified (3 / 3) Fields**
  117.  
  118. # GameShell: br, 0 duplicates
  119.  
  120. # Player: bz, 0 duplicates
  121. ~> CombatLevel : bz.z * -2092196691
  122. **Identified (1 / 1) Fields**
  123.  
  124. # Client: client, 0 duplicates
  125. ~> LoopCycle : client.bi * -858081889
  126. ~> CameraPitch : v.gr * 2002711639
  127. ~> CameraYaw : ag.gz * -1319955551
  128. ~> CameraX : bz.gm * 1089111841
  129. ~> CameraY : b.go * -248590319
  130. ~> CameraZ : eb.gf * -905114669
  131. ~> ConnectionState : client.bh * 298418965
  132. ~> LocalPlayer : bm.ip
  133. ~> Widgets : bc.m
  134. ~> MouseX : bk.k * 505374563
  135. ~> MouseY : bk.x * -199746931
  136. ~> MenuX : bf.jc * 1122519331
  137. ~> MenuY : bo.ja * -1304361363
  138. ~> MenuWidth : iu.jo * -806646689
  139. ~> MenuHeight : iu.jo * -806646689
  140. ~> MenuVisible : client.el
  141. ~> MenuActions : client.kd
  142. ~> MenuRowCount : client.kj * 1938402333
  143. ~> TileHeights : bj.o
  144. ~> TileSettings : bj.k
  145. ~> Plane : a.ib * -1588895343
  146. ~> Players : client.is
  147. ~> Npcs : client.dn
  148. ~> ViewportScale : client.qf * -1199540007
  149. ~> ViewportHeight : client.qx * 775620137
  150. ~> ViewportWidth : client.qy * 868408529
  151. ~> InResizableMode : client.ay
  152. ~> BaseX : p.ek * 1659864947
  153. ~> BaseY : p.ek * 1659864947
  154. ~> Varps : if.k
  155. ~> Region : ih.fj
  156. ~> LoginState : cx.aa * 1878211041
  157. ~> Canvas : br.ah
  158. ~> Username : cx.ad
  159. ~> Password : cx.au
  160. ~> WidgetHashTable : client.la
  161. ~> WidgetBoundsX : client.nl
  162. ~> WidgetBoundsY : client.nj
  163. ~> WidgetBoundsHeight : client.nr
  164. ~> WidgetBoundsWidth : client.ni
  165. ~> MinimapAngle : client.gu * -1181284281
  166. ~> ItemSelectionState : client.kh * -1386896171
  167. ~> SelectedItemIndex : eq.ky * -730105281
  168. ~> DestinationX : client.oz * 819559807
  169. ~> DestinationY : client.oq * 1921263452
  170. **Identified (45 / 44) Fields**
  171.  
  172. # Region: el, 0 duplicates
  173. ~> Tiles : el.m
  174. **Identified (1 / 1) Fields**
  175.  
  176. # BoundaryObject: ew, 0 duplicates
  177. ~> FineY : ew.t * 882823813
  178. ~> FineX : ew.k * 1468676923
  179. ~> Flags : ew.u * 1828772819
  180. ~> Height : ew.h * 1998202247
  181. ~> ID : ew.i * -1042684503
  182. ~> Orientation : ew.d * 774109897
  183. ~> Plane : ew.o * -1517793005
  184. ~> Renderable : ew.m
  185. ~> SecondRenderable : ew.z
  186. **Identified (9 / 9) Fields**
  187.  
  188. # GameObject: eb, 0 duplicates
  189. ~> FineX : eb.t * -578308445
  190. ~> FineY : eb.d * -655554511
  191. ~> Flags : eb.n * 2062036631
  192. ~> Height : eb.k * 355953863
  193. ~> ID : eb.w * -2055602271
  194. ~> OffsetX : eb.i * 1705717825
  195. ~> OffsetY : eb.x * 1243283353
  196. ~> Orientation : eb.m * 1891180903
  197. ~> Plane : eb.o * 1716707329
  198. ~> Renderable : eb.h
  199. ~> WorldX : eb.t * -578308445
  200. ~> WorldY : eb.ac
  201. **Identified (12 / 12) Fields**
  202.  
  203. # FloorDecoration: dn, 0 duplicates
  204. ~> FineX : dn.k * -1421060607
  205. ~> FineY : dn.t * -124099207
  206. ~> Flags : dn.m * -1159915109
  207. ~> ID : dn.h * 1211280609
  208. ~> Plane : dn.o * -51176517
  209. ~> Renderable : dn.d
  210. **Identified (6 / 6) Fields**
  211.  
  212. # WallDecoration: es, 0 duplicates
  213. ~> FineX : es.k * -60030067
  214. ~> FineY : es.t * -519278479
  215. ~> Flags : es.y * 1338434239
  216. ~> Height : es.h * 885515339
  217. ~> ID : es.x * 121355007
  218. ~> Orientation : es.d * -1094507869
  219. ~> Plane : es.o * 1568519555
  220. ~> RelativeX : es.m * 2056488293
  221. ~> RelativeY : es.z * -717533729
  222. ~> Renderable : es.i
  223. ~> SecondRenderable : es.u
  224. **Identified (11 / 11) Fields**
  225.  
  226. # SceneTile: ej, 0 duplicates
  227. ~> BoundaryObject : ej.z
  228. ~> InteractableObjects : ej.a
  229. ~> GroundDecoration : ej.u
  230. ~> WallDecoration : ej.i
  231. **Identified (4 / 4) Fields**
  232.  
  233. # GameArea: bj, 0 duplicates
  234.  
  235. # CollisionMap: fb, 0 duplicates
  236. ~> Flags : fb.aa
  237. **Identified (1 / 1) Fields**
  238.  
  239. # Canvas: bl, 0 duplicates
  240.  
  241. # CombatInfoList: hm, 0 duplicates
  242. ~> Node : hm.o
  243. ~> Current : hm.k
  244. **Identified (2 / 2) Fields**
  245.  
  246. # IterableHashTable: ha, 0 duplicates
  247.  
  248. # CombatInfoListHolder: cb, 0 duplicates
  249. ~> CombatInfoList : cb.d
  250. **Identified (1 / 1) Fields**
  251.  
  252. # CombatInfo: bd, 0 duplicates
  253. ~> HealthRatio : bd.k * -823384967
  254. **Identified (1 / 1) Fields**
  255.  
  256. Broken Fields:
  257. ~> Previous
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