xYundy

messages.xml

Aug 18th, 2017
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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <!-- Wiki: https://github.com/Jakubson/ProjectAreas/wiki/File-messages.xml -->
  3. <messages>
  4. <message msg="HELP" value="@7Welcome in Project Areas help center!//@8@l»@r @a/areas join [arena id] @8@l»@r @7join to the arena//@8@l»@r @a/areas leave @8@l»@r @7leave the arena//@8@l»@r @a/areas team [team name] @8@l»@r @7join to the team//@8@l»@r @a/areas status [arena id] [status game] @8@l»@r @7change game status// @8Status: WAIT, START, GAME, END//@8@l»@r @a/areas nextarena [game id] @8@l»@r @7start next arena//@8@l»@r @a/areas settime [game id] [time] @8@l»@r @7set game time//@8@l»@r @a/areas areasave [arena id] @8@l»@r @7save area//@8@l»@r @a/areas reload @8@l»@r @7reload the plugin" />
  5.  
  6. <message msg="PLAYER_HAVE_NOT_PERMISSION" sound="ENTITY_ITEM_BREAK" value=" @c@l⚠@r @7You do not have not permission!" />
  7. <message msg="PLAYER_IS_ON_GAME" sound="ENTITY_ITEM_BREAK" value=" @c@l⚠@r @7You are in the game!" />
  8. <message msg="PLAYER_JOIN_TO_THE_GAME" sound="BLOCK_STONE_PRESSUREPLATE_CLICK_ON" value=" @a@l»@r @7You joined to the game! @8(@a%PLAYERS%@7/@c%MAX_PLAYERS%@8)" />
  9. <message msg="PLAYER_LEAVE_THE_GAME" sound="BLOCK_STONE_PRESSUREPLATE_CLICK_ON" value=" @a@l»@r @7You left the game!" />
  10. <message msg="PLAYER_IS_NOT_ON_GAME" sound="ENTITY_ITEM_BREAK" value=" @c@l⚠@r @7You are not in the game!" />
  11. <message msg="PLAYER_JOIN_TO_THE_TEAM" sound="BLOCK_STONE_PRESSUREPLATE_CLICK_ON" value=" @a@l»@r @7You joined to the @%PLAYER_TEAM_COLOR%@l%PLAYER_TEAM_NAME%@r @7team! @8(@a%PLAYER_TEAM_PLAYERS%@7/@c%PLAYER_TEAM_MAX_PLAYERS%@8)" />
  12.  
  13. <message msg="GAME_ID_IS_NOT_DEFINDED" sound="ENTITY_ITEM_BREAK" value=" @c@l⚠@r @7Enter game id!" />
  14. <message msg="GAME_ID_IS_NOT_INTEGER" sound="ENTITY_ITEM_BREAK" value=" @c@l⚠@r @7Game id is must integer!" />
  15. <message msg="GAME_IS_NOT_EXISTS" sound="ENTITY_ITEM_BREAK" value=" @c@l⚠@r @7Game is not exists!" />
  16. <message msg="GAME_STATUS_IS_NOT_DEFINED" sound="ENTITY_ITEM_BREAK" value=" @c@l⚠@r @7Enter game status!" />
  17. <message msg="GAME_STAUTS_IS_NOT_OBJECT" sound="ENTITY_ITEM_BREAK" value=" @c@l⚠@r @7Game status is not validate!" />
  18. <message msg="GAME_TIME_IS_NOT_DEFINED" sound="ENTITY_ITEM_BREAK" value=" @c@l⚠@r @7Enter game time!" />
  19. <message msg="GAME_TIME_IS_NOT_INTEGER" sound="ENTITY_ITEM_BREAK" value=" @c@l⚠@r @7Game time is must integer!" />
  20. <message msg="GAME_TIME_IS_LESS_THAN_ZERO" sound="ENTITY_ITEM_BREAK" value=" @c@l⚠@r @7Game time is must greater than zero!" />
  21.  
  22. <message msg="ARENA_ID_IS_NOT_DEFINDED" sound="ENTITY_ITEM_BREAK" value=" @c@l⚠@r @7Enter arena id!" />
  23. <message msg="ARENA_ID_IS_NOT_INTEGER" sound="ENTITY_ITEM_BREAK" value=" @c@l⚠@r @7Arena id is must integer!" />
  24. <message msg="ARENA_IS_NOT_EXISTS" sound="ENTITY_ITEM_BREAK" value=" @c@l⚠@r @7Arena is not exists!" />
  25.  
  26. <message msg="TEAM_IS_NOT_DEFINDED" sound="ENTITY_ITEM_BREAK" value=" @c@l⚠@r @7Enter team name!" />
  27. <message msg="TEAM_IS_NOT_EXISTS" sound="ENTITY_ITEM_BREAK" value=" @c@l⚠@r @7Team is not exists!" />
  28. <message msg="TEAM_IS_FULL" sound="ENTITY_ITEM_BREAK" value=" @c@l⚠@r @7Team is full!" />
  29.  
  30. <message msg="MONUMENT_DESTROY" communication="SUBTITLE" fadeIn="20" stay="40" fadeOut="20" sound="BLOCK_ANVIL_BREAK" value="@2@l»@r @7You destory monument! @2@l«" />
  31. <message msg="MONUMENT_DESTROY_YOURTEAM" communication="SUBTITLE" fadeIn="20" stay="40" fadeOut="20" sound="ENTITY_GHAST_SCREAM" value="@c@l⚠@r @c@lYOUR MONUMENT IS DESTROYING! @c@l⚠" />
  32. <message msg="MONUMENT_DESTROY_YOURSELF" communication="SUBTITLE" fadeIn="20" stay="40" fadeOut="20" sound="ENTITY_GHAST_SCREAM" value=" @c@l⚠@r @c@lYOU CAN'T DESTROY YOUR MONUMENT! @c@l⚠" />
  33.  
  34. <message msg="FLAG_STOLEN" communication="SUBTITLE" fadeIn="20" stay="40" fadeOut="20" sound="ENTITY_PLAYER_LEVELUP" value="@2@l»@r @7You stolen the flag! @2@l«" />
  35. <message msg="FLAG_CAPTURE" communication="SUBTITLE" fadeIn="20" stay="40" fadeOut="20" sound="ENTITY_PLAYER_LEVELUP" value="@2@l»@r @7You capture the flag! @2@l«" />
  36. <message msg="FLAG_DROP" communication="SUBTITLE" fadeIn="20" stay="40" fadeOut="20" sound="ENTITY_ITEM_BREAK" value="@c@l⚠@r @c@lYOU DROP THE FLAG! @c@l⚠" />
  37. <message msg="FLAG_CAPTURING" communication="SUBTITLE" fadeIn="20" stay="40" fadeOut="20" sound="ENTITY_ITEM_BREAK" value=" @c@l⚠@r @c@lTHIS FLAG IS CAPTURING! @c@l⚠" />
  38. <message msg="FLAG_STOLEN_YOURTEAM" communication="SUBTITLE" fadeIn="20" stay="40" fadeOut="20" sound="ENTITY_GHAST_SCREAM" value="@c@l⚠@r @c@lYOUR FLAG IS STOLEN! @c@l⚠" />
  39. <message msg="FLAG_CAPTURE_YOURTEAM" communication="SUBTITLE" fadeIn="20" stay="40" fadeOut="20" sound="ENTITY_GHAST_SCREAM" value="@c@l⚠@r @c@lYOUR FLAG IS CAPTURE @c@l⚠" />
  40. <message msg="FLAG_RECOVERED_YOURTEAM" communication="SUBTITLE" fadeIn="20" stay="40" fadeOut="20" value="@2@l»@r @7Your flag is recovered! @2@l«" />
  41. <message msg="FLAG_STOLEN_YOURSELF" communication="SUBTITLE" fadeIn="20" stay="40" fadeOut="20" sound="ENTITY_GHAST_SCREAM" value=" @c@l⚠@r @c@lYOU CAN'T STOLEN YOUR FLAG! @c@l⚠" />
  42. <message msg="FLAG_MUST_RECOVERED_YOURTEAM" communication="SUBTITLE" fadeIn="20" stay="40" fadeOut="20" sound="ENTITY_GHAST_SCREAM" value=" @c@l⚠@r @c@lYOUR FLAG MUST BE IN HOME, SO YOU CAN CAPTURED FLAG! @c@l⚠" />
  43.  
  44. <message msg="STARTING" communication="SUBTITLE" fadeIn="20" stay="40" fadeOut="20" value="@2@l»@r @7Arena starting... @2@l«" />
  45. <message msg="GAMING" communication="SUBTITLE" fadeIn="20" stay="40" fadeOut="20" sound="ENTITY_WITHER_SHOOT" value="@2@l»@r @7GO! @2@l«" />
  46. <message msg="ENDING" communication="SUBTITLE" fadeIn="30" stay="100" fadeOut="30" sound="ENTITY_ENDERDRAGON_DEATH" value="@2@l»@r @7Team @%TEAM_WIN_COLOR%@l%TEAM_WIN_NAME%@r @7won the game! @2@l«" />
  47.  
  48. <message msg="START_COUNTING" communication="ACTIONBAR" sound="BLOCK_STONE_PRESSUREPLATE_CLICK_ON" value="@7Start @8@l»@r @a%TIME%" />
  49. <message msg="GAME_COUNTING" communication="ACTIONBAR" value="@7End @8@l»@r @a%TIME%" />
  50. <message msg="END_COUNTING" communication="ACTIONBAR" sound="BLOCK_STONE_PRESSUREPLATE_CLICK_ON" value="@7Next map @8@l»@r @7%NEXT_MAP_NAME% @8@l»@r @a%TIME%" />
  51.  
  52. <message msg="DEATH_PLAYER_VICTIM" value=" @a@l»@r @7You been kiled by @a%ATTACKER_NAME% @8(@a%ATTACKER_HEALTH% @c❤@8) @7using @a%ATTACKER_TOOL%@7!" />
  53. <message msg="DEATH_PLAYER_ATTACKER" value=" @a@l»@r @7You killed @a%VICTIM_NAME%@7!" />
  54. <message msg="DEATH_OTHER" value=" @a@l»@r @7You died!" />
  55.  
  56. <message msg="CHAT_TEAM" value="@%PLAYER_TEAM_COLOR%%PLAYER_NAME% @8@l»@r @7%MESSAGE%" />
  57. <message msg="CHAT_GLOBAL" value="@%PLAYER_TEAM_COLOR%Global @8@l»@r @%PLAYER_TEAM_COLOR%%PLAYER_NAME% @8@l»@r @7%MESSAGE%" />
  58.  
  59. <message msg="BUILD_DENY" sound="ENTITY_ITEM_BREAK" value=" @c@l⚠@r @7You can not build here!" />
  60. <message msg="EXECUTED" value=" @a@l»@r @7Executed!" />
  61. <message msg="RESPAWNING" communication="SUBTITLE" stay="30" value="@6@l✖@r @7You will respawn in @a@l%PLAYER_RESPAWN_TIME%@r@7! @6@l✖" />
  62. <message msg="COMMAND_DISABLE" sound="ENTITY_ITEM_BREAK" value=" @c@l⚠@r @7This command is disable!" />
  63. <message msg="MOTD" value="%MAP_NAME%" />
  64. </messages>
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