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Feb 16th, 2019
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  1. // ACE Advanced Ballistics
  2. force force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  3. force force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  4. force force ace_advanced_ballistics_bulletTraceEnabled = true;
  5. force force ace_advanced_ballistics_enabled = true;
  6. force force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  7. force force ace_advanced_ballistics_simulationInterval = 0.05;
  8.  
  9. // ACE Advanced Fatigue
  10. force force ace_advanced_fatigue_enabled = true;
  11. force force ace_advanced_fatigue_enableStaminaBar = true;
  12. force force ace_advanced_fatigue_loadFactor = 1;
  13. force force ace_advanced_fatigue_performanceFactor = 1;
  14. force force ace_advanced_fatigue_recoveryFactor = 1;
  15. force ace_advanced_fatigue_swayFactor = 1;
  16. force force ace_advanced_fatigue_terrainGradientFactor = 1;
  17.  
  18. // ACE Advanced Throwing
  19. ace_advanced_throwing_enabled = true;
  20. force ace_advanced_throwing_enablePickUp = true;
  21. force ace_advanced_throwing_enablePickUpAttached = true;
  22. ace_advanced_throwing_showMouseControls = true;
  23. ace_advanced_throwing_showThrowArc = true;
  24.  
  25. // ACE Arsenal
  26. force ace_arsenal_allowDefaultLoadouts = true;
  27. force ace_arsenal_allowSharedLoadouts = true;
  28. ace_arsenal_camInverted = false;
  29. force ace_arsenal_enableIdentityTabs = true;
  30. ace_arsenal_enableModIcons = true;
  31. ace_arsenal_EnableRPTLog = false;
  32. ace_arsenal_fontHeight = 4.5;
  33.  
  34. // ACE Captives
  35. force force ace_captives_allowHandcuffOwnSide = true;
  36. force force ace_captives_allowSurrender = true;
  37. force force ace_captives_requireSurrender = 1;
  38. force ace_captives_requireSurrenderAi = false;
  39.  
  40. // ACE Common
  41. force ace_common_allowFadeMusic = true;
  42. force ace_common_checkPBOsAction = 0;
  43. force ace_common_checkPBOsCheckAll = false;
  44. force ace_common_checkPBOsWhitelist = "[]";
  45. ace_common_displayTextColor = [0,0,0,0.1];
  46. ace_common_displayTextFontColor = [1,1,1,1];
  47. ace_common_settingFeedbackIcons = 1;
  48. ace_common_settingProgressBarLocation = 0;
  49. force ace_noradio_enabled = true;
  50. force ace_parachute_hideAltimeter = true;
  51.  
  52. // ACE Cook off
  53. force force ace_cookoff_ammoCookoffDuration = 1;
  54. force force ace_cookoff_enable = true;
  55. force force ace_cookoff_enableAmmobox = true;
  56. force force ace_cookoff_enableAmmoCookoff = true;
  57. force force ace_cookoff_probabilityCoef = 1;
  58.  
  59. // ACE Explosives
  60. force force ace_explosives_explodeOnDefuse = true;
  61. force force ace_explosives_punishNonSpecialists = true;
  62. force force ace_explosives_requireSpecialist = true;
  63.  
  64. // ACE Fragmentation Simulation
  65. force force ace_frag_enabled = false;
  66. force force ace_frag_maxTrack = 10;
  67. force force ace_frag_maxTrackPerFrame = 10;
  68. force force ace_frag_reflectionsEnabled = false;
  69. force force ace_frag_spallEnabled = false;
  70.  
  71. // ACE Goggles
  72. force force ace_goggles_effects = 2;
  73. ace_goggles_showInThirdPerson = false;
  74.  
  75. // ACE Hearing
  76. force force ace_hearing_autoAddEarplugsToUnits = true;
  77. ace_hearing_disableEarRinging = false;
  78. force force ace_hearing_earplugsVolume = 0.5;
  79. force force ace_hearing_enableCombatDeafness = true;
  80. force force ace_hearing_enabledForZeusUnits = true;
  81. force force ace_hearing_unconsciousnessVolume = 0.4;
  82.  
  83. // ACE Interaction
  84. force ace_interaction_disableNegativeRating = false;
  85. ace_interaction_enableMagazinePassing = true;
  86. force ace_interaction_enableTeamManagement = true;
  87.  
  88. // ACE Interaction Menu
  89. ace_gestures_showOnInteractionMenu = 2;
  90. ace_interact_menu_actionOnKeyRelease = true;
  91. ace_interact_menu_addBuildingActions = false;
  92. ace_interact_menu_alwaysUseCursorInteraction = false;
  93. ace_interact_menu_alwaysUseCursorSelfInteraction = false;
  94. ace_interact_menu_colorShadowMax = [0,0,0,1];
  95. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  96. ace_interact_menu_colorTextMax = [1,1,1,1];
  97. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  98. ace_interact_menu_cursorKeepCentered = false;
  99. ace_interact_menu_menuAnimationSpeed = 0;
  100. ace_interact_menu_menuBackground = 0;
  101. ace_interact_menu_selectorColor = [1,0,0];
  102. ace_interact_menu_shadowSetting = 2;
  103. ace_interact_menu_textSize = 2;
  104. ace_interact_menu_useListMenu = true;
  105.  
  106. // ACE Logistics
  107. force ace_cargo_enable = true;
  108. ace_cargo_loadTimeCoefficient = 5;
  109. force ace_cargo_paradropTimeCoefficent = 2.5;
  110. force force ace_rearm_level = 0;
  111. force force ace_rearm_supply = 0;
  112. force ace_refuel_hoseLength = 12;
  113. force ace_refuel_rate = 1;
  114. force ace_repair_addSpareParts = true;
  115. force ace_repair_autoShutOffEngineWhenStartingRepair = false;
  116. force ace_repair_consumeItem_toolKit = 0;
  117. ace_repair_displayTextOnRepair = true;
  118. force ace_repair_engineerSetting_fullRepair = 2;
  119. force ace_repair_engineerSetting_repair = 1;
  120. force ace_repair_engineerSetting_wheel = 0;
  121. force ace_repair_fullRepairLocation = 2;
  122. force ace_repair_repairDamageThreshold = 0.6;
  123. force ace_repair_repairDamageThreshold_engineer = 0.4;
  124. force ace_repair_wheelRepairRequiredItems = 0;
  125.  
  126. // ACE Magazine Repack
  127. force force ace_magazinerepack_timePerAmmo = 1.5;
  128. force force ace_magazinerepack_timePerBeltLink = 8;
  129. force force ace_magazinerepack_timePerMagazine = 2;
  130.  
  131. // ACE Map
  132. force ace_map_BFT_Enabled = false;
  133. force ace_map_BFT_HideAiGroups = false;
  134. force ace_map_BFT_Interval = 1;
  135. force ace_map_BFT_ShowPlayerNames = false;
  136. force ace_map_DefaultChannel = -1;
  137. force ace_map_mapGlow = true;
  138. force ace_map_mapIllumination = true;
  139. force ace_map_mapLimitZoom = false;
  140. force ace_map_mapShake = true;
  141. force ace_map_mapShowCursorCoordinates = false;
  142. ace_markers_moveRestriction = 0;
  143.  
  144. // ACE Map Gestures
  145. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  146. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  147. force ace_map_gestures_enabled = true;
  148. force ace_map_gestures_interval = 0.03;
  149. force ace_map_gestures_maxRange = 7;
  150. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  151.  
  152. // ACE Map Tools
  153. ace_maptools_drawStraightLines = true;
  154. ace_maptools_rotateModifierKey = 1;
  155.  
  156. // ACE Medical
  157. force force ace_medical_ai_enabledFor = 2;
  158. force force ace_medical_AIDamageThreshold = 1;
  159. force force ace_medical_allowLitterCreation = true;
  160. force force ace_medical_allowUnconsciousAnimationOnTreatment = false;
  161. force force ace_medical_amountOfReviveLives = -1;
  162. force force ace_medical_bleedingCoefficient = 1;
  163. force force ace_medical_blood_enabledFor = 2;
  164. force force ace_medical_consumeItem_PAK = 0;
  165. force force ace_medical_consumeItem_SurgicalKit = 0;
  166. force force ace_medical_delayUnconCaptive = 0;
  167. force force ace_medical_enableAdvancedWounds = true;
  168. force force ace_medical_enableFor = 1;
  169. force force ace_medical_enableOverdosing = true;
  170. force force ace_medical_enableRevive = 0;
  171. force force ace_medical_enableScreams = true;
  172. force force ace_medical_enableUnconsciousnessAI = 1;
  173. force force ace_medical_enableVehicleCrashes = true;
  174. force force ace_medical_healHitPointAfterAdvBandage = true;
  175. force force ace_medical_increaseTrainingInLocations = false;
  176. force force ace_medical_keepLocalSettingsSynced = true;
  177. force force ace_medical_level = 2;
  178. force force ace_medical_litterCleanUpDelay = 0;
  179. force force ace_medical_litterSimulationDetail = 3;
  180. force force ace_medical_maxReviveTime = 120;
  181. force force ace_medical_medicSetting = 2;
  182. force force ace_medical_medicSetting_basicEpi = 1;
  183. force force ace_medical_medicSetting_PAK = 1;
  184. force force ace_medical_medicSetting_SurgicalKit = 1;
  185. force force ace_medical_menu_allow = 1;
  186. force force ace_medical_menu_maxRange = 3;
  187. force force ace_medical_menu_openAfterTreatment = true;
  188. force force ace_medical_menu_useMenu = 1;
  189. force force ace_medical_menuTypeStyle = 1;
  190. force force ace_medical_moveUnitsFromGroupOnUnconscious = false;
  191. force force ace_medical_painCoefficient = 1;
  192. force force ace_medical_painEffectType = 1;
  193. force force ace_medical_painIsOnlySuppressed = true;
  194. force force ace_medical_playerDamageThreshold = 1;
  195. force force ace_medical_preventInstaDeath = true;
  196. force force ace_medical_remoteControlledAI = true;
  197. force force ace_medical_useCondition_PAK = 0;
  198. force force ace_medical_useCondition_SurgicalKit = 0;
  199. force force ace_medical_useLocation_basicEpi = 0;
  200. force force ace_medical_useLocation_PAK = 0;
  201. force force ace_medical_useLocation_SurgicalKit = 0;
  202.  
  203. // ACE Mk6 Mortar
  204. force ace_mk6mortar_airResistanceEnabled = false;
  205. force ace_mk6mortar_allowCompass = true;
  206. force ace_mk6mortar_allowComputerRangefinder = true;
  207. force ace_mk6mortar_useAmmoHandling = false;
  208.  
  209. // ACE Name Tags
  210. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  211. ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  212. ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  213. ace_nametags_nametagColorMain = [1,1,1,1];
  214. ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  215. ace_nametags_nametagColorYellow = [1,1,0.67,1];
  216. force ace_nametags_playerNamesMaxAlpha = 0.8;
  217. force ace_nametags_playerNamesViewDistance = 5;
  218. force ace_nametags_showCursorTagForVehicles = false;
  219. ace_nametags_showNamesForAI = false;
  220. ace_nametags_showPlayerNames = 1;
  221. ace_nametags_showPlayerRanks = true;
  222. ace_nametags_showSoundWaves = 1;
  223. ace_nametags_showVehicleCrewInfo = true;
  224. ace_nametags_tagSize = 2;
  225.  
  226. // ACE Nightvision
  227. force force ace_nightvision_aimDownSightsBlur = 1;
  228. force force ace_nightvision_disableNVGsWithSights = false;
  229. force force ace_nightvision_effectScaling = 1;
  230. force force ace_nightvision_fogScaling = 1;
  231. force force ace_nightvision_noiseScaling = 1;
  232. force force ace_nightvision_shutterEffects = true;
  233.  
  234. // ACE Overheating
  235. force force ace_overheating_displayTextOnJam = true;
  236. force force ace_overheating_enabled = true;
  237. force force ace_overheating_overheatingDispersion = true;
  238. force force ace_overheating_showParticleEffects = true;
  239. force force ace_overheating_showParticleEffectsForEveryone = false;
  240. force force ace_overheating_unJamFailChance = 0.1;
  241. force force ace_overheating_unJamOnreload = false;
  242.  
  243. // ACE Pointing
  244. force force ace_finger_enabled = false;
  245. force force ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  246. force force ace_finger_indicatorForSelf = true;
  247. force force ace_finger_maxRange = 4;
  248.  
  249. // ACE Pylons
  250. force ace_pylons_enabledForZeus = true;
  251. force ace_pylons_enabledFromAmmoTrucks = true;
  252. force ace_pylons_rearmNewPylons = false;
  253. force ace_pylons_requireEngineer = false;
  254. force ace_pylons_requireToolkit = true;
  255. force ace_pylons_searchDistance = 15;
  256. force ace_pylons_timePerPylon = 5;
  257.  
  258. // ACE Quick Mount
  259. force ace_quickmount_distance = 3;
  260. ace_quickmount_enabled = false;
  261. ace_quickmount_enableMenu = 3;
  262. ace_quickmount_priority = 0;
  263. force ace_quickmount_speed = 18;
  264.  
  265. // ACE Respawn
  266. force force ace_respawn_removeDeadBodiesDisconnected = true;
  267. force force ace_respawn_savePreDeathGear = true;
  268.  
  269. // ACE Scopes
  270. force ace_scopes_correctZeroing = true;
  271. force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  272. force ace_scopes_defaultZeroRange = 100;
  273. force ace_scopes_enabled = true;
  274. force ace_scopes_forceUseOfAdjustmentTurrets = false;
  275. force ace_scopes_overwriteZeroRange = false;
  276. force ace_scopes_simplifiedZeroing = false;
  277. ace_scopes_useLegacyUI = false;
  278. force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  279. force ace_scopes_zeroReferenceHumidity = 0;
  280. force ace_scopes_zeroReferenceTemperature = 15;
  281.  
  282. // ACE Spectator
  283. force ace_spectator_enableAI = false;
  284. force ace_spectator_restrictModes = 0;
  285. force ace_spectator_restrictVisions = 0;
  286.  
  287. // ACE Switch Units
  288. force ace_switchunits_enableSafeZone = true;
  289. force ace_switchunits_enableSwitchUnits = false;
  290. force ace_switchunits_safeZoneRadius = 100;
  291. force ace_switchunits_switchToCivilian = false;
  292. force ace_switchunits_switchToEast = false;
  293. force ace_switchunits_switchToIndependent = false;
  294. force ace_switchunits_switchToWest = false;
  295.  
  296. // ACE Tagging
  297. ace_tagging_quickTag = 1;
  298.  
  299. // ACE Uncategorized
  300. force ace_gforces_enabledFor = 1;
  301. force ace_hitreactions_minDamageToTrigger = 0.1;
  302. ace_inventory_inventoryDisplaySize = 0;
  303. force ace_laser_dispersionCount = 2;
  304. force ace_microdagr_mapDataAvailable = 2;
  305. ace_microdagr_waypointPrecision = 3;
  306. ace_optionsmenu_showNewsOnMainMenu = true;
  307. force ace_overpressure_distanceCoefficient = 1;
  308.  
  309. // ACE User Interface
  310. force ace_ui_allowSelectiveUI = true;
  311. ace_ui_ammoCount = false;
  312. ace_ui_ammoType = true;
  313. ace_ui_commandMenu = true;
  314. ace_ui_firingMode = true;
  315. ace_ui_groupBar = false;
  316. ace_ui_gunnerAmmoCount = true;
  317. ace_ui_gunnerAmmoType = true;
  318. ace_ui_gunnerFiringMode = true;
  319. ace_ui_gunnerLaunchableCount = true;
  320. ace_ui_gunnerLaunchableName = true;
  321. ace_ui_gunnerMagCount = true;
  322. ace_ui_gunnerWeaponLowerInfoBackground = true;
  323. ace_ui_gunnerWeaponName = true;
  324. ace_ui_gunnerWeaponNameBackground = true;
  325. ace_ui_gunnerZeroing = true;
  326. ace_ui_magCount = true;
  327. ace_ui_soldierVehicleWeaponInfo = true;
  328. ace_ui_staminaBar = true;
  329. ace_ui_stance = true;
  330. ace_ui_throwableCount = true;
  331. ace_ui_throwableName = true;
  332. ace_ui_vehicleAltitude = true;
  333. ace_ui_vehicleCompass = true;
  334. ace_ui_vehicleDamage = true;
  335. ace_ui_vehicleFuelBar = true;
  336. ace_ui_vehicleInfoBackground = true;
  337. ace_ui_vehicleName = true;
  338. ace_ui_vehicleNameBackground = true;
  339. ace_ui_vehicleRadar = true;
  340. ace_ui_vehicleSpeed = true;
  341. ace_ui_weaponLowerInfoBackground = true;
  342. ace_ui_weaponName = true;
  343. ace_ui_weaponNameBackground = true;
  344. ace_ui_zeroing = true;
  345.  
  346. // ACE Vehicle Lock
  347. force ace_vehiclelock_defaultLockpickStrength = 10;
  348. force ace_vehiclelock_lockVehicleInventory = false;
  349. force ace_vehiclelock_vehicleStartingLockState = -1;
  350.  
  351. // ACE View Distance Limiter
  352. force ace_viewdistance_enabled = true;
  353. force ace_viewdistance_limitViewDistance = 12000;
  354. ace_viewdistance_objectViewDistanceCoeff = 0;
  355. ace_viewdistance_viewDistanceAirVehicle = 14;
  356. ace_viewdistance_viewDistanceLandVehicle = 0;
  357. ace_viewdistance_viewDistanceOnFoot = 0;
  358.  
  359. // ACE Weapons
  360. force force ace_common_persistentLaserEnabled = true;
  361. force force ace_laserpointer_enabled = true;
  362. force force ace_reload_displayText = true;
  363. force force ace_weaponselect_displayText = true;
  364.  
  365. // ACE Weather
  366. force ace_weather_enabled = true;
  367. force ace_weather_updateInterval = 60;
  368. force ace_weather_windSimulation = true;
  369.  
  370. // ACE Wind Deflection
  371. force ace_winddeflection_enabled = true;
  372. force ace_winddeflection_simulationInterval = 0.05;
  373. force ace_winddeflection_vehicleEnabled = true;
  374.  
  375. // ACE Zeus
  376. force ace_zeus_autoAddObjects = false;
  377. ace_zeus_canCreateZeus = -1;
  378. force ace_zeus_radioOrdnance = false;
  379. force ace_zeus_remoteWind = false;
  380. force ace_zeus_revealMines = 0;
  381. force ace_zeus_zeusAscension = false;
  382. force ace_zeus_zeusBird = false;
  383.  
  384. // ACEX Field Rations
  385. acex_field_rations_enabled = false;
  386. acex_field_rations_hudShowLevel = 0;
  387. acex_field_rations_hudTransparency = -1;
  388. acex_field_rations_hudType = 0;
  389. acex_field_rations_timeWithoutFood = 2;
  390. acex_field_rations_timeWithoutWater = 2;
  391.  
  392. // ACEX Fortify
  393. acex_fortify_settingHint = 2;
  394.  
  395. // ACEX Headless
  396. force acex_headless_delay = 15;
  397. force acex_headless_enabled = false;
  398. force acex_headless_endMission = 0;
  399. force acex_headless_log = false;
  400.  
  401. // ACEX Sitting
  402. force acex_sitting_enable = false;
  403.  
  404. // ACEX View Restriction
  405. force acex_viewrestriction_mode = 0;
  406. force acex_viewrestriction_modeSelectiveAir = 0;
  407. force acex_viewrestriction_modeSelectiveFoot = 0;
  408. force acex_viewrestriction_modeSelectiveLand = 0;
  409. force acex_viewrestriction_modeSelectiveSea = 0;
  410. acex_viewrestriction_preserveView = false;
  411.  
  412. // ACEX Volume
  413. acex_volume_enabled = false;
  414. acex_volume_fadeDelay = 1;
  415. acex_volume_lowerInVehicles = false;
  416. acex_volume_reduction = 5;
  417. acex_volume_remindIfLowered = false;
  418. acex_volume_showNotification = true;
  419.  
  420. // CBA UI
  421. cba_ui_StorePasswords = 1;
  422.  
  423. // DUI - Squad Radar
  424. diwako_dui_ace_hide_interaction = true;
  425. diwako_dui_colors = "standard";
  426. diwako_dui_compass_hide_alone_group = false;
  427. diwako_dui_compass_hide_blip_alone_group = false;
  428. diwako_dui_compass_icon_scale = 1;
  429. diwako_dui_compass_opacity = 1;
  430. diwako_dui_compass_style = ["diwako_dui\UI\compass_styles\standard\compass_limited.paa","diwako_dui\UI\compass_styles\standard\compass.paa"];
  431. diwako_dui_compassRange = 35;
  432. diwako_dui_compassRefreshrate = 0;
  433. diwako_dui_dir_showMildot = false;
  434. diwako_dui_dir_size = 1.25;
  435. diwako_dui_distanceWarning = 3;
  436. diwako_dui_enable_compass = true;
  437. diwako_dui_enable_compass_dir = 1;
  438. diwako_dui_enable_occlusion = false;
  439. diwako_dui_enable_occlusion_cone = 360;
  440. diwako_dui_font = "RobotoCondensed";
  441. diwako_dui_hudScaling = 1;
  442. diwako_dui_icon_style = "standard";
  443. diwako_dui_namelist = true;
  444. diwako_dui_namelist_bg = 0;
  445. diwako_dui_namelist_only_buddy_icon = false;
  446. diwako_dui_namelist_size = 1;
  447. diwako_dui_namelist_text_shadow = 2;
  448. diwako_dui_namelist_width = 215;
  449. diwako_dui_reset_ui_pos = false;
  450. diwako_dui_show_squadbar = true;
  451. diwako_dui_use_layout_editor = false;
  452.  
  453. // NIArms
  454. force niarms_magSwitch = true;
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