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- namespace LoadMng {
- export class SceneLoader {
- private static _instance: SceneLoader;
- private game: Phaser.Game;
- isSelectLoaded = false;
- isGameLoaded = false;
- isFinalLoaded = false;
- isAnimFriendlyLoaded = false;
- isAnimRealLoaded = false;
- isAnimOrderLoaded = false;
- isAnimExpLoaded = false;
- isAnimBehaveLoaded = false;
- isAnimBrokenLoaded = false;
- private constructor(game) {
- this.game = game;
- }
- public static getInstance(aGame: Phaser.Game): SceneLoader {
- return this._instance || (this._instance = new SceneLoader(aGame));
- }
- loadMain() {
- var loader = new Phaser.Loader(this.game);
- loader.atlasJSONArray('select', './assets/atlases/select.png', './assets/atlases/select.json');
- loader.onLoadComplete.addOnce(this.onSelectLoaded, this);
- loader.start();
- }
- private onSelectLoaded() {
- LogMng.debug('LoadMng: loading complete!');
- this.isSelectLoaded = true;
- var loader = new Phaser.Loader(this.game);
- loader.atlasJSONArray('game', './assets/atlases/game.png', './assets/atlases/game.json');
- loader.bitmapFont('brl_fb_demi', './assets/fonts/brl_fb_demi.png', './assets/fonts/brl_fb_demi.xml');
- loader.onLoadComplete.addOnce(this.onGameLoaded, this);
- loader.start();
- }
- private onGameLoaded() {
- this.isGameLoaded = true;
- var loader = new Phaser.Loader(this.game);
- loader.atlasJSONArray('final', './assets/atlases/final.png', './assets/atlases/final.json');
- loader.onLoadComplete.addOnce(this.onFinalLoaded, this);
- loader.start();
- }
- private onFinalLoaded() {
- this.isFinalLoaded = true;
- }
- // ANIMS
- loadAnimFriendly() {
- if (this.isAnimFriendlyLoaded) return;
- var loader = new Phaser.Loader(this.game);
- loader.atlasJSONArray('anim-fr', './assets/atlases/anim-fr.png', './assets/atlases/anim-fr.json');
- loader.onLoadComplete.addOnce(this.onAnimFriendlyLoaded, this);
- loader.start();
- }
- private onAnimFriendlyLoaded() {
- this.isAnimFriendlyLoaded = true;
- }
- loadAnimReal() {
- if (this.isAnimRealLoaded) return;
- var loader = new Phaser.Loader(this.game);
- loader.atlasJSONArray('anim-real', './assets/atlases/anim-real.png', './assets/atlases/anim-real.json');
- loader.onLoadComplete.addOnce(this.onAnimRealLoaded, this);
- loader.start();
- }
- private onAnimRealLoaded() {
- this.isAnimRealLoaded = true;
- }
- loadAnimOrder() {
- if (this.isAnimOrderLoaded) return;
- var loader = new Phaser.Loader(this.game);
- loader.atlasJSONArray('anim-order', './assets/atlases/anim-order.png', './assets/atlases/anim-order.json');
- loader.onLoadComplete.addOnce(this.onAnimOrderLoaded, this);
- loader.start();
- }
- private onAnimOrderLoaded() {
- this.isAnimOrderLoaded = true;
- }
- loadAnimExp() {
- if (this.isAnimExpLoaded) return;
- var loader = new Phaser.Loader(this.game);
- loader.atlasJSONArray('anim-exp', './assets/atlases/anim-exp.png', './assets/atlases/anim-exp.json');
- loader.onLoadComplete.addOnce(this.onAnimExpLoaded, this);
- loader.start();
- }
- private onAnimExpLoaded() {
- this.isAnimExpLoaded = true;
- }
- loadAnimBehave() {
- if (this.isAnimBehaveLoaded) return;
- var loader = new Phaser.Loader(this.game);
- loader.atlasJSONArray('anim-beh', './assets/atlases/anim-beh.png', './assets/atlases/anim-beh.json');
- loader.onLoadComplete.addOnce(this.onAnimBehaveLoaded, this);
- loader.start();
- }
- private onAnimBehaveLoaded() {
- this.isAnimBehaveLoaded = true;
- }
- loadAnimBroken() {
- if (this.isAnimBrokenLoaded) return;
- var loader = new Phaser.Loader(this.game);
- loader.atlasJSONArray('anim-broken', './assets/atlases/anim-broken.png', './assets/atlases/anim-broken.json');
- loader.onLoadComplete.addOnce(this.onAnimBrokenLoaded, this);
- loader.start();
- }
- private onAnimBrokenLoaded() {
- this.isAnimBrokenLoaded = true;
- }
- }
- }
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