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  1. ###############################################
  2. ##                                           ##
  3. ##         WildStacker Configuration         ##
  4. ##            Developed by Ome_R             ##
  5. ##                                           ##
  6. ##############################################
  7.  
  8. # How should the item that is given to players by the give command be called?
  9. # {0} represents stack size
  10. # {1} represents entity/block type
  11. # {2} represents item type (Egg / Spawner / Barrel
  12. give-item-name: '&6x{0} &f&o{1} {2}'
  13.  
  14. # The inspect tool of the plugin.
  15. # When clicking an item, entity, barrel or spawner, all the information
  16. # about the object will be displayed to the player
  17. inspect-tool:
  18.   type: STICK
  19.   name: '&6Inspect Tool'
  20.   lore:
  21.   - '&7Click on an object to get more details about it.'
  22.  
  23. # The simulate tool of the plugin.
  24. # You can check if two objects can stack together using this tool
  25. simulate-tool:
  26.   type: STICK
  27.   name: '&6Simulate Tool'
  28.   lore:
  29.   - '&7Click on two objects to check if they can stack together.'
  30.  
  31. # Settings related to database
  32. database:
  33.   # Should data of worlds that no longer exist be deleted
  34.   delete-invalid-worlds: false
  35.   # Should data of blocks that no longer exist be deleted
  36.   delete-invalid-blocks: false
  37.  
  38. # Settings related to the automatic kill al
  39. kill-task:
  40.   # How much time should be passed between auto-killing? (in ticks)
  41.   # If you wish to disable the auto-killing task, set the interval to 0
  42.   interval: 300
  43.   # Should the kill task remove stacked entities
  44.   stacked-entities: true
  45.   # Should the kill task remove unstacked entities
  46.   unstacked-entities: true
  47.   # Should the kill task remove stacked items
  48.   stacked-items: true
  49.   # Should the kill task remove unstacked items
  50.   unstacked-items: true
  51.   # When enabled, the plugin will remove all stacked-entities when clearlagg removes items & entities.
  52.   # This feature will work if the interval is set to 0 - these are two different features
  53.   sync-clear-lagg: false
  54.  
  55. # Here you can configurable all features related to stacked items
  56. items:
  57.   # Should items get stacked on the server
  58.   enabled: true
  59.  
  60.   # How many blocks from the item should be checked for other items to stack into
  61.   merge-radius: 1
  62.  
  63.   # Custom display-name for the items on ground.
  64.   # If you don't want a display-name, use "custom-name: ''"
  65.   # {0} represents stack amount
  66.   # {1} represents display name
  67.   # {2} represents display name in upper cas
  68.   custom-name: '&3{0}x &b{1}'
  69.  
  70.   # Blacklisted items are items that won't get stacked.
  71.   # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  72.   # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  73.   # If you wish to disable blacklisted items, use "blacklist: []
  74.   blacklist:
  75.   - EGG
  76.   - BUCKET
  77.   - WATER_BUCKET
  78.   - LAVA_BUCKET
  79.   - DIAMOND_HELMET
  80.   - DIAMOND_CHESTPLATE
  81.   - DIAMOND_LEGGINGS
  82.   - DIAMOND_BOOTS
  83.   - DIAMOND_PICKAXE
  84.   - DIAMOND_SHOVEL
  85.   - DIAMOND_AXE
  86.   - DIAMOND_SWORD
  87.   - DIAMOND_HOE
  88.   - IRON_HELMET
  89.   - IRON_CHESTPLATE
  90.   - IRON_LEGGINGS
  91.   - IRON_BOOTS
  92.   - IRON_PICKAXE
  93.   - IRON_SHOVEL
  94.   - IRON_AXE
  95.   - IRON_SWORD
  96.   - IRON_HOE
  97.   - POTION
  98.   - POTION:*
  99.   - 373
  100.   - 373:*
  101.  
  102.   # Whitelisted items are items that will get stacked.
  103.   # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  104.   # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  105.   # If you wish to disable whitelisted items, use "whitelist: []
  106.   whitelist: []
  107.  
  108.   # Set a maximum stack for specific items.
  109.   # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  110.   # You can use 'all' as a global limit (all: 20 will set all items to be limited to 20 per stack)
  111.   # If you don't want any limits, you can set a random type
  112.   limits:
  113.     ALL: 64
  114.  
  115.   # A list of worlds items won't get stacked inside them (case-sensitive
  116.   disabled-worlds:
  117.   - disabled_world
  118.  
  119.   # Set a maximum amount of item objects in a chunk.
  120.   # If you want to disable the feature, set it to 0
  121.   chunk-limit: 0
  122.  
  123.   # Should particles be spawned when an entity gets stacked?
  124.   # If you want to edit the particles, check the particles file
  125.   particles: false
  126.  
  127.   # When enabled, all items will have a custom name (even if not stacked
  128.   unstacked-custom-name: true
  129.  
  130.   # When fix-stack is disabled, items with a max-stack of 1 will be added to inventories
  131.   # with a max-stack size of 64. If a player picks up 80 picks, he will get 64 + 16, instead
  132.   # of 80 different items
  133.   fix-stack: false
  134.  
  135.   # When item-display is enabled, the item's name will be displayed instead of it's type
  136.   # This will take place on all items, and can only be overridden by custom-display section
  137.   item-display: true
  138.  
  139.   # Should players be able to disable item names for themselves?
  140.   # In order to work, ProtocolLib should be installed
  141.   names-toggle:
  142.     # Can item names be toggled
  143.     enabled: false
  144.  
  145.     # What the toggle command will be
  146.     command: stacker names item
  147.  
  148.   # When enabled, a pickup sound will be played to the player
  149.   pickup-sound:
  150.     # Should pickup-sound be enabled for stacked items
  151.     enabled: true
  152.  
  153.     # The volume of the sound
  154.     volume: 1.0
  155.  
  156.     # The pitch of the volume
  157.     pitch: 1.0
  158.  
  159.   # Should items with the max pickup delay get stacked (items that shouldn't be picked up in first place
  160.   max-pickup-delay: false
  161.  
  162. # Here you can configurable all features related to stacked entities
  163. entities:
  164.   # Should entities get stacked on the server
  165.   enabled: true
  166.  
  167.   # How many blocks from the entity should be checked for other entities to stack into
  168.   merge-radius: 4
  169.  
  170.   # Custom display-name for the entities.
  171.   # If you don't want a display-name, use "custom-name: ''"
  172.   # {0} represents stack amount
  173.   # {1} represents entity type
  174.   # {2} represents entity type in upper cas
  175.   custom-name: '&3{0}x &b{1}'
  176.  
  177.   # Blacklisted entities are entities that won't get stacked.
  178.   # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  179.   # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  180.   # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  181.   # If you wish to disable blacklisted entities, use "blacklist: []
  182.   blacklist:
  183.   - PLAYER
  184.  
  185.   # Whitelisted entities are entities that will get stacked.
  186.   # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  187.   # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  188.   # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  189.   # If you wish to disable whitelisted entities, use "whitelist: []
  190.   whitelist: []
  191.  
  192.   # Set a maximum stack for specific entities.
  193.   # Make sure you follow the "ENTITY-TYPE" format.
  194.   # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  195.   # If you don't want any limits, you can set a random type
  196.   limits:
  197.     ALL: 100
  198.  
  199.   # Set a minimum stack for specific entities.
  200.   # Make sure you follow the "ENTITY-TYPE" format.
  201.   # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  202.   # If you don't want any limits, you can set a random type
  203.   minimum-limits:
  204.     ALL: 2
  205.  
  206.   # A list of worlds entities won't get stacked inside them (case-sensitive
  207.   disabled-worlds:
  208.   - disabled_world
  209.  
  210.   # Set a maximum amount of entity objects in a chunk.
  211.   # If you want to disable the feature, set it to 0
  212.   chunk-limit: 0
  213.  
  214.   # Should particles be spawned when an entity gets stacked?
  215.   # If you want to edit the particles, check the particles file
  216.   particles: false
  217.  
  218.   # A list of WorldGuard regions entities won't get stacked inside them (case-sensitive
  219.   disabled-regions:
  220.   - spawn
  221.  
  222.   # Blacklisted names is a list of names that when an entity has this name, it won't get stacked.
  223.   # Color codes are supported, as well as regex.
  224.   # If you wish to enable stacking of all entities based on their name, use "name-blacklist: []
  225.   name-blacklist:
  226.   - '&f(.*)'
  227.  
  228.   # How much time should be passed between auto-stacking? (in ticks)
  229.   # If you wish to disable the auto-stacking task, set the stack-interval to 0
  230.   stack-interval: 0
  231.  
  232.   # A list of all checks that the plugin does before trying to stack two entities together
  233.   stack-checks:
  234.     SPAWN_REASON: false
  235.     NERFED: true
  236.     AGE: true
  237.     EXACT_AGE: false
  238.     CAN_BREED: true
  239.     IS_TAMED: true
  240.     ANIMAL_OWNER: true
  241.     SKELETON_TYPE: true
  242.     ZOMBIE_BABY: true
  243.     SLIME_SIZE: true
  244.     ZOMBIE_PIGMAN_ANGRY: false
  245.     ENDERMAN_CARRIED_BLOCK: true
  246.     BAT_AWAKE: false
  247.     GUARDIAN_ELDER: true
  248.     PIG_SADDLE: true
  249.     SHEEP_SHEARED: true
  250.     SHEEP_COLOR: true
  251.     WOLF_ANGRY: false
  252.     WOLF_COLLAR_COLOR: true
  253.     OCELOT_TYPE: true
  254.     HORSE_TYPE: true
  255.     HORSE_COLOR: true
  256.     HORSE_STYLE: true
  257.     HORSE_CARRYING_CHEST: true
  258.     HORSE_TAME_PROGRESS: true
  259.     HORSE_MAX_TAME_PROGRESS: true
  260.     HORSE_JUMP: true
  261.     RABBIT_TYPE: true
  262.     VILLAGER_PROFESSION: true
  263.     LLAMA_COLOR: true
  264.     LLAMA_STRENGTH: true
  265.     PARROT_TYPE: true
  266.     PUFFERFISH_STATE: true
  267.     TROPICALFISH_TYPE: true
  268.     TROPICALFISH_BODY_COLOR: true
  269.     TROPICALFISH_TYPE_COLOR: true
  270.     PHANTOM_SIZE: true
  271.  
  272.   # A list of all actions that the plugin check before unstacking an entity stack
  273.   stack-split:
  274.     NAME_TAG: true
  275.     MUSHROOM_SHEAR: true
  276.     SHEEP_SHEAR: true
  277.     SHEEP_DYE: true
  278.     ENTITY_BREED: true
  279.  
  280.   # Linked-entities are entities that are linked to one spawner or more.
  281.   # A spawner that has an entity linked to, will try to stack it's entities first to the linked one.
  282.   # Linked entities feature won't work if entities-stacking is disabled
  283.   linked-entities:
  284.     # Should entities be linked to spawners
  285.     enabled: true
  286.  
  287.     # The maximum distance that the linked entity can be from the spawner.
  288.     # If the entity is too far, it will get unlinked automatically from the spawner
  289.     max-distance: 10
  290.  
  291.   # Instant-kill will kill the entire stack instead of unstack it by one.
  292.   # When an entire stack dies, their drops are getting multiplied.
  293.   # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  294.   # DamageCause list:  https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  295.   # You can combine both filters using "ENTITY_TYPE:DAMAGE_CAUSE" or "ENTITY_TYPE:SPAWN_REASON"
  296.   # If you don't want instant-kill, use "instant-kill: []
  297.   instant-kill:
  298.   - FALL
  299.   - FIRE
  300.  
  301.   # Nerfed entities are entities that cannot attack / target other entities and players.
  302.   # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  303.   # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  304.   # You can combine filters using "ENTITY_TYPE:SPAWN_REASON"
  305.   # If you don't want nerfed entities, use "nerfed-spawning: []
  306.   nerfed-spawning:
  307.   - SPAWNER
  308.  
  309.   # A list of worlds that entities can get nerfed in
  310.   nerfed-worlds:
  311.   - world
  312.  
  313.   # Stack-down is a feature that will force entities to stack to other entities that are below their y level.
  314.   # This feature is great for flying entities, like blazes and ghasts
  315.   stack-down:
  316.     # Should the stack-down feature be enabled on the server
  317.     enabled: true
  318.     # A list of entities that will be forced to only stack down.
  319.     # You can combine filters using "ENTITY_TYPE:SPAWN_REASON
  320.     stack-down-types:
  321.     - BLAZE
  322.     - GHAST
  323.  
  324.   # If a stacked entity dies from fire, should the fire continue to the next entity
  325.   keep-fire: false
  326.  
  327.   # If enabled, the placeholder '{}' will be replaced with the stack amount for mythic mobs
  328.   mythic-mobs-custom-name: true
  329.  
  330.   # A list of entities that should keep the lowest health when stacking.
  331.   # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  332.   # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  333.   # You can combine filters using "ENTITY_TYPE:SPAWN_REASON
  334.   keep-lowest-health: []
  335.  
  336.   # When enabled, parents of the entity will get stacked together after breeding
  337.   stack-after-breed: true
  338.  
  339.   # When enabled, entities' names will be shown only if player looks exactly towards them
  340.   hide-names: false
  341.  
  342.   # Should players be able to disable entity names for themselves?
  343.   # In order to work, ProtocolLib should be installed
  344.   names-toggle:
  345.     # Can entity names be toggled
  346.     enabled: false
  347.  
  348.     # What the toggle command will be
  349.     command: stacker names entity
  350.  
  351.   # Should entities get knockback after they are killed
  352.   next-stack-knockback: false
  353.  
  354.   # The default amount entities should get unstacked by.
  355.   # Use the "ENTITY_TYPE:AMOUNT" or "ENTITY_TYPE:SPAWN_CAUSE:AMOUNT
  356.   default-unstack:
  357.     all: 1
  358.  
  359.   # Should exp get added directly to killer instead of dropped to ground
  360.   auto-exp-pickup: []
  361.  
  362. # Here you can configurable all features related to stacked spawners
  363. spawners:
  364.   # Should spawners get stacked on the server
  365.   enabled: true
  366.  
  367.   # How many blocks from the spawner should be checked for other spawners to stack into
  368.   merge-radius: 1
  369.  
  370.   # Custom hologram for the spawners.
  371.   # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  372.   # If you don't want a hologram, use "custom-name: ''"
  373.   # {0} represents stack amount
  374.   # {1} represents entity type
  375.   # {2} represents entity type in upper cas
  376.   custom-name: '&3{0}x &b{1}'
  377.  
  378.   # Blacklisted spawners are spawners that won't get stacked.
  379.   # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  380.   # If you wish to disable blacklisted spawners, use "blacklist: []
  381.   blacklist: []
  382.  
  383.   # Whitelisted spawners are spawners that will get stacked.
  384.   # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  385.   # If you wish to disable whitelisted spawners, use "whitelist: []
  386.   whitelist: []
  387.  
  388.   # Set a maximum stack for specific spawners.
  389.   # Make sure you follow the "ENTITY-TYPE" format.
  390.   # You can use 'all' as a global limit (all: 20 will set all spawners to be limited to 20 per stack)
  391.   # If you don't want any limits, you can set a random type
  392.   limits:
  393.     ALL: 64
  394.  
  395.   # A list of worlds spawners won't get stacked inside them (case-sensitive
  396.   disabled-worlds:
  397.   - disabled_world
  398.  
  399.   # Set a maximum amount of spawner objects in a chunk.
  400.   # If you want to disable the feature, set it to 0
  401.   chunk-limit: 0
  402.  
  403.   # Should the chunk limit be per spawner or not
  404.   per-spawner-limit: false
  405.  
  406.   # Should particles be spawned when an entity gets stacked?
  407.   # If you want to edit the particles, check the particles file
  408.   particles: false
  409.  
  410.   # When enabled, the plugin will try to find a spawner in the whole chunk instead
  411.   # of only in the provided radius. merge-radius will be overridden, and will be used
  412.   # as a y-level range only
  413.   chunk-merge: false
  414.  
  415.   # Should explosions break the entire stack, or just reducing it by one
  416.   explosions-break-stack: true
  417.  
  418.   # Chance of spawners to be dropped after an explosion
  419.   explosions-break-chance: 100
  420.  
  421.   # Set the percentage amount that will be dropped from explosions
  422.   explosions-amount-percentage: 50
  423.  
  424.   # Should exploded spawners get dropped to inventory
  425.   explosions-drop-to-inventory: false
  426.  
  427.   # Chance of spawners to be dropped after break of silk touch
  428.   silk-touch-break-chance: 100
  429.  
  430.   # Should spawners get dropped without silktouch?
  431.   # If enabled, only players with wildstacker.nosilkdrop will be able to get the spawners.
  432.   # This feature will not work with other spawner-providers, such as SilkSpawner
  433.   drop-without-silk: false
  434.  
  435.   # Here you can configurable all features related to silk-touch enchantment
  436.   silk-spawners:
  437.     # Should spawners get dropped when mining them using a silk-touch pickaxe?
  438.     # If another similar plugin to this feature is enabled, it will override this feature
  439.     enabled: true
  440.  
  441.     # Custom name for the item.
  442.     # If you don't want a custom name, use "custom-name: ''"
  443.     # {0} represents stack amount
  444.     # {1} represents entity typ
  445.     custom-name: '&6x{0} &f&o{1} Spawners'
  446.  
  447.     # Custom lore for the item.
  448.     # If you don't want a custom lore, use "custom-lore: []"
  449.     # {0} represents stack amount
  450.     # {1} represents entity typ
  451.     custom-lore: []
  452.  
  453.     # Should explosions act like silk-touch and drop the spawner
  454.     explosions-drop-spawner: true
  455.  
  456.     # Should the spawner item go straight into the player's inventory instead of dropping on ground
  457.     drop-to-inventory: false
  458.  
  459.     # A list of worlds that silk touch will work in.
  460.     # If you want silk touch to work inside all the worlds, use "worlds: []
  461.     worlds:
  462.     - world
  463.  
  464.   # Should sneaking while mining break the entire stack instead of reducing it by one
  465.   shift-get-whole-stack: false
  466.  
  467.   # Should one item be dropped for a stacked spawner instead of multiple items?
  468.   # This feature will not work with other spawner-providers, such as SilkSpawner
  469.   get-stacked-item: false
  470.  
  471.   # When enabled, holograms will only be displayed when clicking on spawners.
  472.   # They will be displayed for 3 seconds.
  473.   # You must set a valid custom-name for it to work
  474.   floating-names: false
  475.  
  476.   # Here you can configurable all features related to the break menu
  477.   break-menu:
  478.     # When enabled and shift right-clicking a spawner, a "break-menu" will be opened.
  479.     # You can select there how many spawners you want to remove from the stack
  480.     enabled: false
  481.  
  482.     # How many rows should the gui have
  483.     size: 3
  484.  
  485.     # The title of the gui
  486.     title: '&lBreak Menu'
  487.  
  488.     # Here you can list all fill items for the gui.
  489.     # If you don't want any, set the type to AIR
  490.     fill-items:
  491.       '1':
  492.         type: STAINED_GLASS_PANE
  493.         data: 15
  494.         name: '&f'
  495.         slots: 0,1,7,8,9,17,18,19,25,26
  496.       '2':
  497.         type: STAINED_GLASS_PANE
  498.         data: 1
  499.         name: '&f'
  500.         slots: 2,3,4,5,6,10,12,14,16,20,21,22,23,24
  501.  
  502.     # Here you can list all break slots
  503.     break-slots:
  504.       '11':
  505.         type: MOB_SPAWNER
  506.         name: '&6x64 &f&oSpawners'
  507.         amount: 64
  508.       '13':
  509.         type: MOB_SPAWNER
  510.         name: '&6x128 &f&oSpawners'
  511.         amount: 128
  512.       '15':
  513.         type: MOB_SPAWNER
  514.         name: '&6x256 &f&oSpawners'
  515.         amount: 256
  516.  
  517.   # When enabled and player is clicking a spawner while sneaking, an inventory will be opened, there
  518.   # he can put spawner items to add to the spawner. Make sure break-menu is disabled
  519.   place-inventory:
  520.     enabled: false
  521.     title: Add items here ({0})
  522.  
  523.   # When enabled, you must have the permission wildstacker.place.<entity> to place an entity.
  524.   # You can give a player the ability to place all spawners with wildstacker.place.
  525.   placement-permission: false
  526.  
  527.   # When enabled and player is placing a spawner while sneaking, all of the spawners the player
  528.   # is holding will be placed instead of only 1
  529.   shift-place-stack: true
  530.  
  531.   # Set a charge amount for breaking spawners
  532.   break-charge:
  533.     amount: 75000
  534.     multiply-stack-amount: true
  535.     whitelist: []
  536.  
  537.   # Set a charge amount for placing spawners
  538.   place-charge:
  539.     amount: 0
  540.     multiply-stack-amount: false
  541.     whitelist: []
  542.  
  543.   # When enabled, players will be able to change spawners by clicking them with spawn eggs
  544.   change-using-eggs: false
  545.  
  546.   # When enabled and change-using-eggs is enabled, the amount of eggs that will be required to change
  547.   # a spawner would be the same as the stack size of the spawner
  548.   eggs-stack-multiply: false
  549.  
  550.   # Should there be the ablity to place spawners next to each other
  551.   next-spawner-placement: true
  552.  
  553.   # Should there be only one spawner in the merge radius
  554.   only-one-spawner: true
  555.  
  556. # Here you can configurable all features related to stacked barrels (aka stacked blocks)
  557. barrels:
  558.   # Should blocks get stacked into barrels on the server
  559.   enabled: false
  560.  
  561.   # How many blocks from the barrel should be checked for other blocks to stack into
  562.   merge-radius: 1
  563.  
  564.   # Custom hologram for the barrels.
  565.   # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  566.   # If you don't want a hologram, use "custom-name: ''"
  567.   # {0} represents stack amount
  568.   # {1} represents barrel type
  569.   # {2} represents barrel type in upper cas
  570.   custom-name: '&6x{0} &f&o{1}'
  571.  
  572.   # Blacklisted barrels are barrels that won't get stacked.
  573.   # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  574.   # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  575.   # If you wish to disable blacklisted spawners, use "blacklist: []
  576.   blacklist: []
  577.  
  578.   # Whitelisted blocks are blocks that will get stacked.
  579.   # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  580.   # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  581.   # If you wish to disable whitelisted spawners, use "whitelist: []
  582.   whitelist:
  583.   - DIAMOND_BLOCK
  584.  
  585.   # Set a maximum stack for a specific barrel.
  586.   # Make sure you follow the "TYPE" and "TYPE;DATA" formats.
  587.   # You can use 'all' as a global limit (all: 20 will set all barrels to be limited to 20 per stack)
  588.   # If you don't want any limits, you can set a random type
  589.   limits:
  590.     DIAMOND_BLOCK: 100
  591.  
  592.   # A list of worlds barrels won't get stacked inside them (case-sensitive
  593.   disabled-worlds:
  594.   - disabled_world
  595.  
  596.   # Set a maximum amount of barrel objects in a chunk.
  597.   # If you want to disable the feature, set it to 0
  598.   chunk-limit: 0
  599.  
  600.   # Should particles be spawned when an entity gets stacked?
  601.   # If you want to edit the particles, check the particles file
  602.   particles: true
  603.  
  604.   # When enabled, the plugin will try to find a block in the whole chunk instead
  605.   # of only in the provided radius. merge-radius will be overridden, and will be used
  606.   # as a y-level range only
  607.   chunk-merge: false
  608.  
  609.   # Should explosions break the entire stack, or just reducing it by one
  610.   explosions-break-stack: true
  611.  
  612.   # Here you can configurable all features related to toggle commands
  613.   toggle-command:
  614.     # Should toggle-commands be enabled
  615.     enabled: false
  616.  
  617.     # What the toggle command will be
  618.     command: stacker toggle
  619.  
  620.   # When enabled and player is clicking a barrel while sneaking, an inventory will be opened, there
  621.   # he can put blocks to add to the barrel
  622.   place-inventory:
  623.     enabled: true
  624.     title: Add items here ({0})
  625.  
  626.   # This should not be set to true unless being told by the dev
  627.   # When enabled, the plugin sets the barrel types to cauldron if they aren't already
  628.   force-cauldron: false
  629.  
  630.   # Set a required permission for barrels.
  631.   # If you want to disable it, use "required-permission: ''
  632.   required-permission: ''
  633.  
  634. # Here you can configurable all features related to stacked bucket
  635. buckets:
  636.   # Should buckets get stacked on the server
  637.   enabled: false
  638.  
  639.   # A list of blacklisted bucket names
  640.   name-blacklist:
  641.   - '&fGenbucket'
  642.  
  643.   # The new max-stack size for buckets. Must be a number between 1 and 64
  644.   max-stack: 16
  645.  
  646. # Here you can configurable all features related to stacked stew
  647. stews:
  648.   # Should stews get stacked on the server
  649.   enabled: false
  650.  
  651.   # The new max-stack size for stews. Must be a number between 1 and 64
  652.   max-stack: 16
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