PTR_KILLER

Lordslasher

Mar 9th, 2022
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  1. --ORPLAYZ SHOWCASED THIS SCRIPT, IF COPIED WILL RESULT IN A COPYRIGHT STRIKE
  2. --SUBSCRIBE TO ORPLAYZ ON YOUTUBE: https://www.youtube.com/channel/UC1UwUVxrjM2Sb4duUoR6zfA?sub_confirmation=1
  3. --JOIN THE DISCORD: https://discord.gg/ZrMZt5tbu4
  4. --For The Script To Execute You Need:
  5. --https://web.roblox.com/catalog/6470135113/Fan-Hand-Sign-Why-Dont-We-WDW
  6. --R - Main Idle
  7. --E - Barrage
  8. --Click - Punch
  9. for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
  10. if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
  11. game:GetService("RunService").Heartbeat:connect(function()
  12. v.Velocity = Vector3.new(0,35,0)
  13. wait(0.5)
  14. end)
  15. end
  16. end
  17.  
  18. game:GetService("StarterGui"):SetCore("SendNotification", {
  19. Title = "Notification";
  20. Text = "Netless activated";
  21. Icon = "rbxthumb://type=Asset&id=5107182114&w=150&h=150"})
  22. Duration = 16;
  23. local HatChar = game.Players.LocalPlayer.Character
  24. local Hat = HatChar:FindFirstChild("WDW_FoamFinger")
  25.  
  26. Hat.Handle.SpecialMesh:Destroy()
  27.  
  28.  
  29.  
  30.  
  31. HumanDied = false
  32. local reanim
  33. function noplsmesh(hat)
  34. _G.OldCF=workspace.Camera.CFrame
  35. oldchar=game.Players.LocalPlayer.Character
  36. game.Players.LocalPlayer.Character=workspace[game.Players.LocalPlayer.Name]
  37. for i,v in next, workspace[game.Players.LocalPlayer.Name][hat]:GetDescendants() do
  38. if v:IsA('Mesh') or v:IsA('SpecialMesh') then
  39. v:Remove()
  40. end
  41. end
  42. game.Players.LocalPlayer.Character=oldchar
  43. wait()
  44. workspace.Camera.CFrame=_G.OldCF
  45. game.Players.LocalPlayer.Character=oldchar
  46. end
  47. _G.ClickFling=false -- Set this to true if u want.
  48. loadstring(game:HttpGet(('https://raw.githubusercontent.com/OofHead-FE/nexo-before-deleted/main/NexoPD'),true))()
  49.  
  50. IT = Instance.new
  51. CF = CFrame.new
  52. VT = Vector3.new
  53. RAD = math.rad
  54. C3 = Color3.new
  55. UD2 = UDim2.new
  56. BRICKC = BrickColor.new
  57. ANGLES = CFrame.Angles
  58. EULER = CFrame.fromEulerAnglesXYZ
  59. COS = math.cos
  60. ACOS = math.acos
  61. SIN = math.sin
  62. ASIN = math.asin
  63. ABS = math.abs
  64. MRANDOM = math.random
  65. FLOOR = math.floor
  66.  
  67. speed = 1
  68. sine = 1
  69. srv = game:GetService('RunService')
  70.  
  71. function hatset(yes,part,c1,c0,nm)
  72. reanim[yes].Handle.AccessoryWeld.Part1=reanim[part]
  73. reanim[yes].Handle.AccessoryWeld.C1=c1 or CFrame.new()
  74. reanim[yes].Handle.AccessoryWeld.C0=c0 or CFrame.new()--3bbb322dad5929d0d4f25adcebf30aa5
  75. if nm==true then
  76. noplsmesh(yes)
  77. end
  78. end
  79.  
  80. --put the hat script converted below
  81.  
  82. reanim = game.Players.LocalPlayer.Character.CWExtra.NexoPD
  83. RJ = reanim.HumanoidRootPart.RootJoint
  84. RS = reanim.Torso['Right Shoulder']
  85. LS = reanim.Torso['Left Shoulder']
  86. RH = reanim.Torso['Right Hip']
  87. LH = reanim.Torso['Left Hip']
  88. Root = reanim.HumanoidRootPart
  89. NECK = reanim.Torso.Neck
  90. NECK.C0 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  91. NECK.C1 = CF(0,-0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  92. RJ.C1 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  93. RJ.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  94. RS.C1 = CF(-0.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  95. LS.C1 = CF(0.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  96. RH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  97. LH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  98. RH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  99. LH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  100. RS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  101. LS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  102.  
  103. Mode='1'
  104.  
  105. mousechanger=game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
  106. if k == 'r' then-- first mode
  107. Mode='1'
  108. elseif k == 'e' then-- second mode
  109. Mode='2'
  110. elseif k == 'urkeybind' then-- third mode
  111. Mode='3'
  112. end
  113. end)
  114.  
  115.  
  116.  
  117. attacklol=game.Players.LocalPlayer:GetMouse().Button1Down:Connect(function()
  118. Mode='Attack0'
  119. wait(1) -- Time Of Attack
  120. Mode='Attack1'
  121. end)
  122.  
  123.  
  124.  
  125. coroutine.wrap(function()
  126. while true do -- anim changer
  127. if HumanDied then mousechanger:Disconnect() break end
  128. sine = sine + speed
  129. local rlegray = Ray.new(reanim["Right Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  130. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  131. local llegray = Ray.new(reanim["Left Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  132. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  133. local rightvector = (Root.Velocity * Root.CFrame.rightVector).X + (Root.Velocity * Root.CFrame.rightVector).Z
  134. local lookvector = (Root.Velocity * Root.CFrame.lookVector).X + (Root.Velocity * Root.CFrame.lookVector).Z
  135. if lookvector > reanim.Humanoid.WalkSpeed then
  136. lookvector = reanim.Humanoid.WalkSpeed
  137. end
  138. if lookvector < -reanim.Humanoid.WalkSpeed then
  139. lookvector = -reanim.Humanoid.WalkSpeed
  140. end
  141. if rightvector > reanim.Humanoid.WalkSpeed then
  142. rightvector = reanim.Humanoid.WalkSpeed
  143. end
  144. if rightvector < -reanim.Humanoid.WalkSpeed then
  145. rightvector = -reanim.Humanoid.WalkSpeed
  146. end
  147. local lookvel = lookvector / reanim.Humanoid.WalkSpeed
  148. local rightvel = rightvector / reanim.Humanoid.WalkSpeed
  149. if Mode == '1' then
  150. if Root.Velocity.y > 1 then -- jump
  151. --jump clerp here
  152. elseif Root.Velocity.y < -1 then -- fall
  153. --fall clerp here
  154. elseif Root.Velocity.Magnitude < 2 then -- idle
  155. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  156. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  157. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0.5+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+10*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  158. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0.2*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+10.4*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  159. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(-33+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  160. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  161. reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0 = reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),-0.3+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  162. elseif Root.Velocity.Magnitude < 20 then -- walk
  163. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  164. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  165. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0.5+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+10*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  166. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0.2*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-10.4*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  167. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-30*math.cos(sine/13)),RAD(-6+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  168. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+20*math.cos(sine/13)),RAD(3+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  169. reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0 = reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),-0.4+0*math.cos(sine/13))*ANGLES(RAD(34+15*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  170. elseif Root.Velocity.Magnitude > 20 then -- run
  171. --run clerp here
  172. end
  173. elseif Mode == '2' then
  174. if Root.Velocity.y > 1 then -- jump
  175. --jump clerp here
  176. elseif Root.Velocity.y < -1 then -- fall
  177. --fall clerp here
  178. elseif Root.Velocity.Magnitude < 2 then -- idle
  179. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(21+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  180. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-0.5+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-37+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  181. RS.C0 = RS.C0:Lerp(CF(0+3*math.cos(sine/1),1+-2*math.cos(sine/1),0+8*math.cos(sine/1))*ANGLES(RAD(130+10*math.cos(sine/1)),RAD(32+0*math.cos(sine/1)),RAD(-26+0*math.cos(sine/1))),.3)
  182. LS.C0 = LS.C0:Lerp(CF(0+5*math.cos(sine/1),0.5+4*math.cos(sine/1),0+-7*math.cos(sine/1))*ANGLES(RAD(94+0*math.cos(sine/1)),RAD(0+0*math.cos(sine/1)),RAD(0+0*math.cos(sine/1))),.3)
  183. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),0+-0.1*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(1+0*math.cos(sine/13)),RAD(-6+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  184. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(3+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  185. reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0 = reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/2),0.5+0*math.cos(sine/2),-0.6+0*math.cos(sine/2))*ANGLES(RAD(36+15*math.cos(sine/2)),RAD(0+0*math.cos(sine/2)),RAD(0+0*math.cos(sine/2))),.3)
  186. elseif Root.Velocity.Magnitude < 20 then -- walk
  187. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(21+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  188. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-0.5+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-37+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  189. RS.C0 = RS.C0:Lerp(CF(0+3*math.cos(sine/1),1+-2*math.cos(sine/1),0+8*math.cos(sine/1))*ANGLES(RAD(130+10*math.cos(sine/1)),RAD(32+0*math.cos(sine/1)),RAD(-26+0*math.cos(sine/1))),.3)
  190. LS.C0 = LS.C0:Lerp(CF(0+5*math.cos(sine/1),0.5+4*math.cos(sine/1),0+-7*math.cos(sine/1))*ANGLES(RAD(94+0*math.cos(sine/1)),RAD(0+0*math.cos(sine/1)),RAD(0+0*math.cos(sine/1))),.3)
  191. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),0+-0.1*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(1+0*math.cos(sine/13)),RAD(-6+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  192. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(3+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  193. reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0 = reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/2),0.5+0*math.cos(sine/2),-0.6+0*math.cos(sine/2))*ANGLES(RAD(36+15*math.cos(sine/2)),RAD(0+0*math.cos(sine/2)),RAD(0+0*math.cos(sine/2))),.3)
  194. elseif Root.Velocity.Magnitude > 20 then -- run
  195. --run clerp here
  196. end
  197. elseif Mode == '3' then
  198. if Root.Velocity.y > 1 then -- jump
  199. --jump clerp here
  200. elseif Root.Velocity.y < -1 then -- fall
  201. --fall clerp here
  202. elseif Root.Velocity.Magnitude < 2 then -- idle
  203. --idle clerp here
  204. elseif Root.Velocity.Magnitude < 20 then -- walk
  205. --walk clerp here
  206. elseif Root.Velocity.Magnitude > 20 then -- run
  207. --run clerp here
  208. end
  209. elseif Mode == 'Attack0' then
  210. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(5+0*math.cos(sine/13)),RAD(-37+0*math.cos(sine/13)),RAD(1+0*math.cos(sine/13))),.3)
  211. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-13+0*math.cos(sine/13)),RAD(30+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  212. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(105+0*math.cos(sine/13)),RAD(18+0*math.cos(sine/13)),RAD(30+0*math.cos(sine/13))),.3)
  213. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(101+0*math.cos(sine/13)),RAD(18+0*math.cos(sine/13)),RAD(-44+0*math.cos(sine/13))),.3)
  214. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(18+0*math.cos(sine/13)),RAD(-51+0*math.cos(sine/13)),RAD(12+0*math.cos(sine/13))),.3)
  215. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(3+0*math.cos(sine/13)),RAD(-2+0*math.cos(sine/13)),RAD(-4+0*math.cos(sine/13))),.3)
  216. reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0 = reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/2),0.6+0*math.cos(sine/2),-0.5+0*math.cos(sine/2))*ANGLES(RAD(0+0*math.cos(sine/2)),RAD(0+0*math.cos(sine/2)),RAD(0+0*math.cos(sine/2))),.3)
  217. elseif Mode == 'Attack1' then
  218. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  219. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-13+0*math.cos(sine/13)),RAD(-30+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  220. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(101+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(14+0*math.cos(sine/13))),.3)
  221. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0.1*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(105+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
  222. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  223. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),-0.2+0*math.cos(sine/13))*ANGLES(RAD(21+0*math.cos(sine/13)),RAD(30+0*math.cos(sine/13)),RAD(-11+0*math.cos(sine/13))),.3)
  224. reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0 = reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/2),0.6+0*math.cos(sine/2),-0.5+0*math.cos(sine/2))*ANGLES(RAD(21+2*math.cos(sine/2)),RAD(0+0*math.cos(sine/2)),RAD(0+0*math.cos(sine/2))),.3)
  225. end
  226. srv.RenderStepped:Wait()
  227. end
  228. end)()
  229.  
  230. --This was copied from neptunian V
  231. local muter = false
  232. local ORGID = 335167645
  233. local ORVOL = 1.15
  234. local ORPIT = 1.01
  235. local kan = Instance.new("Sound",char)
  236. kan.Volume = 0
  237. if not NoSound then
  238. kan.Volume = 1.15
  239. end
  240. kan.TimePosition = 0
  241. kan.PlaybackSpeed = 1.01
  242. kan.Pitch = 1.01
  243. kan.SoundId = "rbxassetid://335167645"
  244. kan.Name = "Saitama"
  245. kan.Looped = true
  246. kan:Play()
  247. print"OrPlayz Script Loaded"
  248. --Script Showcased By OrPlayz
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