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  1. [Engine.PlayerInput]
  2. MoveForwardSpeed=1200
  3. MoveStrafeSpeed=1200
  4. LookRightScale=0.000000
  5. LookUpScale=0.000000
  6. MouseSensitivity=30.0
  7. DoubleClickTime=0.250000
  8. bEnableMouseSmoothing=false
  9. ; --- General bindings
  10. Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire")
  11. Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire")
  12. Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0 | ForwardMovementKeyDown")
  13. Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0 | BackwardMovementKeyDown")
  14. Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
  15. Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
  16. Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0 | LeftMovementKeyDown")
  17. Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0 | RightMovementKeyDown")
  18. Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
  19. Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
  20. Bindings=(Name="Look",Command="Button bLook")
  21. Bindings=(Name="Pause",Command="Pause")
  22. Bindings=(Name="LookToggle",Command="Toggle bLook")
  23. Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=0")
  24. Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=0")
  25. Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-40.0 AbsoluteAxis=0")
  26. Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+40.0 AbsoluteAxis=0")
  27. Bindings=(Name="CenterView",Command="Button bSnapLevel")
  28. Bindings=(Name="Walking",Command="Button bRun")
  29. Bindings=(Name="Strafe",Command="Button bStrafe")
  30. Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
  31. Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
  32. Bindings=(Name="Turn180",Command="Button bTurn180")
  33. Bindings=(Name="W",Command="MoveForward")
  34. Bindings=(Name="S",Command="MoveBackward")
  35. Bindings=(Name="A",Command="StrafeLeft")
  36. Bindings=(Name="D",Command="StrafeRight")
  37. Bindings=(Name="F12",Command="FreezeRendering")
  38. Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX Speed=2.0")
  39. Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY Speed=2.0")
  40. Bindings=(Name="LeftMouseButton",Command="Fire")
  41. ;Bindings=(Name="RightMouseButton",Command="AltFire") // CWP - Removed
  42. Bindings=(Name="LeftControl",Command="Jump")
  43. Bindings=(Name="SpaceBar",Command="Jump")
  44. Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu")
  45. Bindings=(Name="V",Command="ToggleMissionStats")
  46. Bindings=(Name="C",Command="DoDuck")
  47. Bindings=(Name="P",Command="TogglePhysicsMode")
  48. Bindings=(Name="LeftShift",Command="Walking")
  49. Bindings=(Name="F1",Command="viewmode wireframe",Control=False,Shift=True,Alt=False)
  50. Bindings=(Name="F2",Command="viewmode unlit",Control=False,Shift=True,Alt=False)
  51. Bindings=(Name="F3",Command="viewmode lit",Control=False,Shift=True,Alt=False)
  52. Bindings=(Name="F5",Command="quicksave")
  53. Bindings=(Name="F6",Command="quickload")
  54. Bindings=(Name="F7",Command="set D3DRenderDevice bUsePostProcessEffects False",Control=False,Shift=False,Alt=False)
  55. Bindings=(Name="F8",Command="set D3DRenderDevice bUsePostProcessEffects True",Control=False,Shift=False,Alt=False)
  56. Bindings=(Name="F9",Command="shot")
  57. Bindings=(Name="F10",Command="dumpdynamicshadowstats")
  58. ; --- Camera binds
  59. Bindings=(Name="Delete",Command="Camera Default")
  60. Bindings=(Name="End",Command="Camera FirstPerson")
  61. Bindings=(Name="PageDown",Command="Camera ThirdPerson")
  62. Bindings=(Name="PageUp",Command="Camera Fixed")
  63. Bindings=(Name="Home",Command="Camera FixedTracking")
  64. Bindings=(Name="Insert",Command="Camera FreeCam")
  65. ; --- XBox Bindings
  66. Bindings=(Name="XboxTypeS_A",Command="Use")
  67. Bindings=(Name="XboxTypeS_B",Command="Jump")
  68. Bindings=(Name="XboxTypeS_X",Command="ChangePosture")
  69. Bindings=(Name="XboxTypeS_Back",Command="")
  70. Bindings=(Name="XboxTypeS_Start",Command="|onrelease showmenu")
  71. Bindings=(Name="XboxTypeS_LeftShoulder",Command="obj list")
  72. Bindings=(Name="XboxTypeS_RightShoulder",Command="mem")
  73. Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveForward")
  74. Bindings=(Name="XboxTypeS_DPad_Down",Command="MoveBackward")
  75. Bindings=(Name="XboxTypeS_DPad_Left",Command="TurnLeft")
  76. Bindings=(Name="XboxTypeS_DPad_Right",Command="TurnRight")
  77. Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire")
  78. Bindings=(Name="XboxTypeS_LeftTrigger",Command="ToggleTargetingMode")
  79. Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
  80. Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
  81. Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
  82. Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
  83.  
  84. [Engine.DebugCameraInput]
  85. Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
  86. Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
  87. Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
  88. Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
  89. Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
  90. Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
  91. Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
  92. Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
  93. Bindings=(Name="Q",Command="MoveDown")
  94. Bindings=(Name="E",Command="MoveUp")
  95. Bindings=(Name="W",Command="MoveForward")
  96. Bindings=(Name="S",Command="MoveBackward")
  97. Bindings=(Name="A",Command="StrafeLeft")
  98. Bindings=(Name="D",Command="StrafeRight")
  99. Bindings=(Name="F",Command="FreezeRendering")
  100. Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
  101. Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
  102. Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
  103. Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
  104. ;XBox Bindings
  105. Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
  106. Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
  107. Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
  108. Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
  109. Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
  110. Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
  111. Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
  112. Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
  113. Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")
  114.  
  115. [Editor.EditorViewportInput]
  116. Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
  117. Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
  118. Bindings=(Command="DELETE",Name=Delete)
  119. Bindings=(Command="EDCALLBACK ACTORPROPS",Name=F4)
  120. Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
  121. Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
  122. Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
  123. Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
  124. Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
  125. Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
  126. Bindings=(Command="DUPLICATE",Name=D,Shift=True)
  127. Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
  128. Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
  129. Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True)
  130. Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True)
  131. Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
  132. Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
  133. Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
  134. Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
  135. Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
  136. Bindings=(Command="SELECT NONE",Name=N,Shift=True)
  137. Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
  138. Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
  139. Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
  140. Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
  141. Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
  142. Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
  143. Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
  144. Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
  145. Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
  146. Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
  147. Bindings=(Command="EDIT COPY",Name=C,Control=True)
  148. Bindings=(Command="EDIT PASTE",Name=V,Control=True)
  149. Bindings=(Command="DUPLICATE",Name=W,Control=True)
  150. Bindings=(Command="EDIT CUT",Name=X,Control=True)
  151. Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
  152. Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
  153. Bindings=(Command="BRUSH ADD",Name=A,Control=True)
  154. Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
  155. Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
  156. Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
  157. Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
  158. Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
  159. Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
  160. Bindings=(Command="CAMERA ALIGN",Name=Home)
  161. Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
  162. Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
  163. Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
  164. Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
  165. Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
  166. Bindings=(Command="ACTOR DESELECT",Name=Escape)
  167. Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
  168. Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
  169.  
  170. [UnrealEd.ObjectEditorViewportInput]
  171. Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
  172. Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
  173. Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
  174.  
  175. [Engine.Console]
  176. ConsoleKey=Tilde
  177. TypeKey=Tab
  178. MaxScrollbackSize=1024
  179. HistoryBot=-1
  180.  
  181. [Engine.cDistrictVisualiser]
  182. DVis_TOGGLE_KEY=Multiply
  183.  
  184. [Engine.UIInputConfiguration]
  185. AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False)
  186. AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False)
  187. AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
  188. AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
  189. AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
  190. AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up)
  191.  
  192. [Engine.UIDataStore_InputAlias]
  193. ; The following are for example purposes only - in your game's DefaultInput.ini, you should use a ! at the top of the section to clear these entries
  194. InputAliases=(AliasName="Term_Controller",PlatformInputKeys[0]=(ButtonFontMarkupString="GAMEPAD"),PlatformInputKeys[1]=(ButtonFontMarkupString="GAMEPAD_360"),PlatformInputKeys[2]=(ButtonFontMarkupString="GAMEPAD_PS3"))
  195. InputAliases=(AliasName="Term_GamerCard",PlatformInputKeys[0]=(ButtonFontMarkupString="X BUTTON"))
  196. InputAliases=(AliasName="CycleLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="LEFT SHOULDER"))
  197. InputAliases=(AliasName="CycleRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="RIGHT SHOULDER"))
  198. InputAliases=(AliasName="AnyKey",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="ANY KEY"))
  199. InputAliases=(AliasName="Accept",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Enter"),ButtonFontMarkupString="ACCEPT"))
  200. InputAliases=(AliasName="Cancel",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Escape"),ButtonFontMarkupString="CANCEL"))
  201. InputAliases=(AliasName="Conditional1",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="X BUTTON"))
  202. InputAliases=(AliasName="Conditional2",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="Y BUTTON"))
  203. InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="START"))
  204. InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="BACK"))
  205. InputAliases=(AliasName="ShiftUp",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Subtract"),ButtonFontMarkupString="SUBTRACT"))
  206. InputAliases=(AliasName="ShiftDown",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Add"),ButtonFontMarkupString="ADD"))
  207. InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="PageUp"),ButtonFontMarkupString="PAGEUP"))
  208. InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="PageDown"),ButtonFontMarkupString="PAGEDOWN"))
  209. ;InputAliases=(AliasName="ShiftBoth",PlatformInputKeys[1]=(InputKeyData=(InputKeyName=""),ButtonFontMarkupString="")) @todo
  210. InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="LEFT TRIGGER"))
  211. InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE"))
  212. InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE"))
  213. InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="CLICK LEFT STICK"))
  214. InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="CLICK RIGHT STICK"))
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