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- 10-14 19:34:55.434 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:34:55.434 21952 22048 I Unity :
- 10-14 19:34:57.252 21952 22048 I Unity : Click on dinek_pnt_topiary4
- 10-14 19:34:57.252 21952 22048 I Unity : Managers.ObjectClickView:OnPointerUp(PointerEventData)
- 10-14 19:34:57.252 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- 10-14 19:34:57.252 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- 10-14 19:34:57.252 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- 10-14 19:34:57.252 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
- 10-14 19:34:57.252 21952 22048 I Unity :
- 10-14 19:34:57.252 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:34:57.252 21952 22048 I Unity :
- 10-14 19:34:59.574 21952 22048 I Unity : Click on dinek_pnt_topiary4
- 10-14 19:34:59.574 21952 22048 I Unity : Managers.ObjectClickView:OnPointerUp(PointerEventData)
- 10-14 19:34:59.574 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- 10-14 19:34:59.574 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- 10-14 19:34:59.574 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- 10-14 19:34:59.574 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
- 10-14 19:34:59.574 21952 22048 I Unity :
- 10-14 19:34:59.574 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:34:59.574 21952 22048 I Unity :
- 10-14 19:35:00.001 1990 1990 I ActivityManager: Killing 9745:com.android.camera/u0a29 (adj 906): empty #11
- 10-14 19:34:59.759 21952 22048 I Unity : Click on dinek_pnt_topiary4
- 10-14 19:34:59.759 21952 22048 I Unity : Managers.ObjectClickView:OnPointerUp(PointerEventData)
- 10-14 19:34:59.759 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- 10-14 19:34:59.759 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- 10-14 19:34:59.759 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- 10-14 19:34:59.759 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
- 10-14 19:34:59.759 21952 22048 I Unity :
- 10-14 19:34:59.759 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:34:59.759 21952 22048 I Unity :
- 10-14 19:35:02.070 1990 2252 I ActivityManager: Start proc 10758:com.android.camera/u0a29 for FastRestart caller=system
- 10-14 19:35:02.103 1990 3297 I ActivityManager: Killing 9892:store.panda.client/u0a166 (adj 906): empty #11
- 10-14 19:35:02.144 21952 22048 I Unity : Click on dinek_pnt_topiary4
- 10-14 19:35:02.144 21952 22048 I Unity : Managers.ObjectClickView:OnPointerUp(PointerEventData)
- 10-14 19:35:02.144 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- 10-14 19:35:02.144 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- 10-14 19:35:02.144 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- 10-14 19:35:02.144 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
- 10-14 19:35:02.144 21952 22048 I Unity :
- 10-14 19:35:02.144 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:35:02.144 21952 22048 I Unity :
- 10-14 19:35:02.343 21952 22048 I Unity : Click on dinek_pnt_topiary4
- 10-14 19:35:02.343 21952 22048 I Unity : Managers.ObjectClickView:OnPointerUp(PointerEventData)
- 10-14 19:35:02.343 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- 10-14 19:35:02.343 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- 10-14 19:35:02.343 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- 10-14 19:35:02.343 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
- 10-14 19:35:02.343 21952 22048 I Unity :
- 10-14 19:35:02.343 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:35:02.343 21952 22048 I Unity :
- 10-14 19:35:02.553 21952 22048 I Unity : Click on dinek_pnt_topiary4
- 10-14 19:35:02.553 21952 22048 I Unity : Managers.ObjectClickView:OnPointerUp(PointerEventData)
- 10-14 19:35:02.553 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- 10-14 19:35:02.553 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- 10-14 19:35:02.553 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- 10-14 19:35:02.553 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
- 10-14 19:35:02.553 21952 22048 I Unity :
- 10-14 19:35:02.553 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:35:02.553 21952 22048 I Unity :
- 10-14 19:35:02.737 21952 22048 I Unity : Click on dinek_pnt_topiary4
- 10-14 19:35:02.737 21952 22048 I Unity : Managers.ObjectClickView:OnPointerUp(PointerEventData)
- 10-14 19:35:02.737 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- 10-14 19:35:02.737 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- 10-14 19:35:02.737 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- 10-14 19:35:02.737 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
- 10-14 19:35:02.737 21952 22048 I Unity :
- 10-14 19:35:02.737 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:35:02.737 21952 22048 I Unity :
- 10-14 19:35:04.626 21952 22048 I Unity : ========== giveInHandActionDescription.UseLeftHand: False
- 10-14 19:35:04.626 21952 22048 I Unity : Characters.Actions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:35:04.626 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:35:04.626 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:35:04.626 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:35:04.626 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:35:04.626 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
- 10-14 19:35:04.626 21952 22048 I Unity : UniRx.Operators.Concat:Run()
- 10-14 19:35:04.626 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:35:04.626 21952 22048 I Unity : UniRx.Operators.Finally:Run()
- 10-14 19:35:04.626 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:35:04.626 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:35:04.626 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:35:04.626 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:35:04.626 21952 22048 I Unity : Characters.Actions.ActionFactory:CreateRun(AIEntity, CharactersEntity)
- 10-14 19:35:04.626 21952 22048 I Unity : Characters.Actions.StartActionSystem:Execute(List`1)
- 10-14 19:35:04.626 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:35:04.626 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:35:04.626 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:35:04.626 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:35:04.626 21952 22048 I Unity :
- 10-14 19:35:04.626 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Lin
- 10-14 19:35:04.659 21952 22048 I Unity : ========== handBone.name: Wrist_R
- 10-14 19:35:04.659 21952 22048 I Unity : Characters.Actions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:35:04.659 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:35:04.659 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:35:04.659 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:35:04.659 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:35:04.659 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
- 10-14 19:35:04.659 21952 22048 I Unity : UniRx.Operators.Concat:Run()
- 10-14 19:35:04.659 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:35:04.659 21952 22048 I Unity : UniRx.Operators.Finally:Run()
- 10-14 19:35:04.659 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:35:04.659 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:35:04.659 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:35:04.659 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:35:04.659 21952 22048 I Unity : Characters.Actions.ActionFactory:CreateRun(AIEntity, CharactersEntity)
- 10-14 19:35:04.659 21952 22048 I Unity : Characters.Actions.StartActionSystem:Execute(List`1)
- 10-14 19:35:04.659 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:35:04.659 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:35:04.659 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:35:04.659 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:35:04.659 21952 22048 I Unity :
- 10-14 19:35:04.659 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:35:04.659 21952 22048 I Unity :
- 10-14 19:35:04.737 21952 22048 I Unity : ~~~~~ Play: Pankrat_Skeleton:-2012 with chitaet_knigu at 1851.223
- 10-14 19:35:04.737 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:35:04.737 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:35:04.737 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:35:04.737 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:OnNext(TSource)
- 10-14 19:35:04.737 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:35:04.737 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:35:04.737 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:35:04.737 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
- 10-14 19:35:04.737 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:35:04.737 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:35:04.737 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:35:04.737 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:35:04.737 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:35:04.737 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:35:04.737 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:35:04.737 21952 22048 I Unity : Characters.Actions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:35:04.737 21952 22048 I Unity : UniRx.Operators.Create
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