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- [Server] SV: } IGameSystem::LoopActivateAllSystems done
- [Server] SV: Game started
- [Client] CL: IGameSystem::LoopActivateAllSystems {
- [Client] CL: } IGameSystem::LoopActivateAllSystems done
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [Hideout] Hideout Lobby Connection State: Invalid (-1)
- [Client] CNetworkGameClient::ProcessClassInfo: create on client true
- [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
- [Client] Client missing networkable entity class CCitadel_HideOutTargetSpawner
- [Client] CNetworkGameClientBase::LinkClasses took 27.882 msec
- [Console] Loading map "dl_hideout"
- [HostStateManager] CHostStateMgr::QueueNewRequest( Loading (dl_hideout), 6 )
- [HostStateManager] HostStateRequest::Start(HSR_GAME): loop(levelload) id(6) addons() desc(Loading (dl_hideout))
- [EngineServiceManager] SwitchToLoop levelload requested: id [6] addons []
- [Server] SV: Sending full update to client steam_username (reason: initial update)
- [Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update
- [Prediction] Resetting prediction state because we received a full update
- [Client] Receiving 0.0K non-incremental update from server
- [Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds
- [Client] CL: Signon traffic "server": incoming 7.689 KB [6 netframes], outgoing 1.078 KB [6 netframes]
- [Client] CL: IGameSystem::LoopDeactivateAllSystems {
- [Client] CL: } IGameSystem::LoopDeactivateAllSystems done
- [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
- [NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #609174021 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
- [NetSteamConn] CloseSteamNetConnection handle #609174021 (userdata 1)
- [NetSteamConn] Disassociating NetChan server @ (unknown) from Steam Net Connection handle #609174021 (userdata 1)
- [SteamNetSockets] [#609174021 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
- [SteamNetSockets] [#4075175331 pipe 'steam_username'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
- [NetSteamConn] Removing Steam Net Connection for loopback:1, handle #609174021
- [Networking] Closing 'client' poll group
- [Server] SV: IGameSystem::LoopDeactivateAllSystems {
- [Host] HO: IGameSystem::LoopDeactivateAllSystems {
- [Host] HO: } IGameSystem::LoopDeactivateAllSystems done
- [Server] SV: } IGameSystem::LoopDeactivateAllSystems done
- [Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
- [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
- [Server] Disconnect client 'steam_username' from server: NETWORK_DISCONNECT_SHUTDOWN (Server shutdown)
- [SignonState] Client 0 'steam_username' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
- [NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #4075175331 (1001 NETWORK_DISCONNECT_SHUTDOWN)
- [NetSteamConn] CloseSteamNetConnection handle #4075175331 (userdata 0)
- [NetSteamConn] Disassociating NetChan icookadapizz @ (unknown) from Steam Net Connection handle #4075175331 (userdata 0)
- [NetSteamConn] Removing Steam Net Connection for loopback:0, handle #4075175331
- CPlayerVoiceListener::PostSpawnGroupUnload()
- [Networking] Closing 'server' poll group
- [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
- [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
- WriteSteamRemoteStorageFileAsync( "cfg/cached_hero_builds.kv3" ) -> at 45.182
- WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 45.184
- Destroying bullet handler 00000421EB990AE0
- CCitadelBulletManager removed BulletHandler 00000421EB990AE0 (now 0)
- CPlayerVoiceListener::GameShutdown()
- CAsyncWriteInProgress::OnComplete( "cfg/cached_hero_builds.kv3" ) -> Success at 45.186
- CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 45.186
- [NetSteamConn] Steam Net connection #4075175331 pipe 'steam_username' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
- [NetSteamConn] CloseSteamNetConnection handle #4075175331 (userdata -1)
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [6] addons []
- [Server] SteamGameServer_Init()
- ResetBreakpadAppId: Universe is 1 (k_EUniversePublic)
- [Server] SteamGameServer_Init() OK, logging on to Steam
- [Networking] CNetworkSystem::InitGameServer: SteamGameServerNetworking() OK
- [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
- [Server] SV: maxplayers set to 31
- [Networking] Created poll group for socket 'server'
- [SteamNetSockets] AuthStatus (invalid): Waiting (Waiting for Steam login)
- [Networking] Network socket 'server' opened on port 27015
- [Server] SV: Executing server defaults
- [Server] SV: Executing listen server config file
- [Server] SV: CGameRulesGameSystem::GameInit installed game rules
- CPlayerVoiceListener::GameInit()
- Created bullet handler 00000421EB997B50 for weapon 0000000000000000
- CCitadelBulletManager added BulletHandler 00000421EB997B50 for weapon 0000000000000000 (now 1)
- Precaching 0 heroes in CCitadelGameRules::BuildGameSessionManifest
- [Entity System] Attempting to precache model for entity -1 [destroyable_building] at 0.00 0.00 0.00, but model name is NULL
- [ResourceSystem] Failed loading resource "materials/minimap/dl_hideout.vmat_c" (ERROR_FILEOPEN: File not found)
- [ResourceSystem] Failed loading resource "models/npc/t2_bull/t2_bull.vmdl_c" (ERROR_FILEOPEN: File not found)
- [Server] SV: Connection to Steam servers successful.
- [Server] SV: ServerSteamID=[A:1:2937513996:47503] (steam_id_#).
- [GCClient] Logged on to Steam, set GC connection state to NO_SESSION
- [SteamNetSockets] Gameserver logged on to Steam, assigned identity steamid:steam_id_#
- [SteamNetSockets] AuthStatus (steamid:steam_id_#): Attempting (Requesting cert)
- [GCClient] OnSteamServersConnected()
- [SteamNetSockets] AuthStatus (steamid:steam_id_#): OK (OK)
- [SteamNetSockets] Certificate expires in 48h00m at 1761592268 (current time 1761419467), will renew in 46h00m
- [Server] SV: VAC secure mode disabled.
- [GCClient] Recv msg 4005 (k_EMsgGCServerWelcome), 72 bytes
- [GCClient] Received server welcome from GC.
- [SOCache] CMsgClientWelcome subscribed: 0 up-to-date, 0 out-of-date
- GC Connection established for server version 5960
- [Server] SV: Spawn Server: dl_hideout
- [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
- ERROR: Resource name "materials/skybox/sky_dl_hideout_dusk01.vmat" has the incorrect extension "vmat" for the specified resource type (expected "vtex")!
- [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to '127.0.0.1'
- [NetSteamConn] Opened Steam Net Connection on socket 'client' to 127.0.0.1:27015, connection #3978844727 UDP [email protected]:27015
- [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
- [Networking] Created poll group for socket 'client'
- [Client] Tick packet desired receive margin now 35.0ms. cl_tickpacket_recvmargin_desired=5 cl_tickpacket_desired_queuelength=1. engine_frametime_warnings_enable=1, cl_async_usercmd_send=0
- [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
- [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
- [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
- [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
- [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
- [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
- [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
- [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
- [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
- [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
- [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
- [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
- [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
- [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
- [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
- [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
- [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
- [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
- [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
- [SteamNetSockets] [#3978844727 UDP [email protected]:27015] problem detected locally (5003): Timed out attempting to connect
- [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
- [Client] Disconnected from server: NETWORK_DISCONNECT_CONNECT_REQUEST_TIMEDOUT (Failed to connect to 127.0.0.1:27015. (5003) Timed out attempting to connect)
- [NetSteamConn] Closing Steam Net Connection on socket 'client' to 127.0.0.1:27015, handle #3978844727 (1000 CloseSocket)
- [NetSteamConn] CloseSteamNetConnection handle #3978844727 (userdata -1)
- [Networking] Summary of connection [#3978844727 UDP [email protected]:27015]:
- [Networking] End-to-end connection: closed due to problem detected locally, reason code 5003. (Timed out attempting to connect)
- [Networking] Current rates:
- [Networking] Sent: 0.0 pkts/sec 0.0 K/sec
- [Networking] Recv: 0.0 pkts/sec 0.0 K/sec
- [Networking] Est avail bandwidth: 256.0KB/s
- [Networking] Bytes buffered: 0
- [Networking] Lifetime stats:
- [Networking] Totals
- [Networking] Sent: 21 pkts 10,752 bytes
- [Networking] Recv: 0 pkts 0 bytes
- [Networking] No ping distribution available. (0 samples)
- [Networking] No connection quality distribution available. (0 measurement intervals)
- [Networking] Latency variance histogram not available
- [Networking] No rate stats received from remote host
- [Networking] No lifetime stats received from remote host
- [Networking]
- [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
- [NetSteamConn] Removing Steam Net Connection for 127.0.0.1:27015, handle #3978844727
- [Networking] Closing 'client' poll group
- [Client] CL: CGameClientConnectPrerequisite connection failed
- [EngineServiceManager] Switch to loop 'game' failed
- [Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPSHUTDOWN (54)
- [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
- [Server] CSteam3ServerS1::ShutdownGameServer
- [Networking] CNetworkSystem::ShutdownGameServer
- [Networking] Closing 'server' UDP listen socket
- [Networking] Closing 'server' P2P listen socket
- [Networking] Closing 'server' poll group
- [Server] CSource2Server::GameServerSteamAPIDeactivated()
- [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
- [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
- Destroying bullet handler 00000421EB997B50
- CCitadelBulletManager removed BulletHandler 00000421EB997B50 (now 0)
- [Server] CSpawnGroupMgrGameSystem: flushed 1 queued entity calls
- CPlayerVoiceListener::GameShutdown()
- [Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
- [Server] SV: CGameRules::CGameRules destructed
- [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 7 )
- [HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(7) addons() desc(Idle (levelload))
- [EngineServiceManager] SwitchToLoop levelload requested: id [7] addons []
- [NetSteamConn] Steam Net connection #3978844727 UDP [email protected]:27015 problem detected locally, reason 5003: Timed out attempting to connect
- [NetSteamConn] CloseSteamNetConnection handle #3978844727 (userdata -1)
- [HostStateManager] Host activate: Idle (levelload)
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [7] addons []
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