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  1. [Server] SV: } IGameSystem::LoopActivateAllSystems done
  2. [Server] SV: Game started
  3. [Client] CL: IGameSystem::LoopActivateAllSystems {
  4. [Client] CL: } IGameSystem::LoopActivateAllSystems done
  5. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  6. [Hideout] Hideout Lobby Connection State: Invalid (-1)
  7. [Client] CNetworkGameClient::ProcessClassInfo: create on client true
  8. [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
  9. [Client] Client missing networkable entity class CCitadel_HideOutTargetSpawner
  10. [Client] CNetworkGameClientBase::LinkClasses took 27.882 msec
  11. [Console] Loading map "dl_hideout"
  12. [HostStateManager] CHostStateMgr::QueueNewRequest( Loading (dl_hideout), 6 )
  13. [HostStateManager] HostStateRequest::Start(HSR_GAME): loop(levelload) id(6) addons() desc(Loading (dl_hideout))
  14. [EngineServiceManager] SwitchToLoop levelload requested: id [6] addons []
  15. [Server] SV: Sending full update to client steam_username (reason: initial update)
  16. [Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update
  17. [Prediction] Resetting prediction state because we received a full update
  18. [Client] Receiving 0.0K non-incremental update from server
  19. [Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds
  20. [Client] CL: Signon traffic "server": incoming 7.689 KB [6 netframes], outgoing 1.078 KB [6 netframes]
  21. [Client] CL: IGameSystem::LoopDeactivateAllSystems {
  22. [Client] CL: } IGameSystem::LoopDeactivateAllSystems done
  23. [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
  24. [NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #609174021 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
  25. [NetSteamConn] CloseSteamNetConnection handle #609174021 (userdata 1)
  26. [NetSteamConn] Disassociating NetChan server @ (unknown) from Steam Net Connection handle #609174021 (userdata 1)
  27. [SteamNetSockets] [#609174021 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
  28. [SteamNetSockets] [#4075175331 pipe 'steam_username'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
  29. [NetSteamConn] Removing Steam Net Connection for loopback:1, handle #609174021
  30. [Networking] Closing 'client' poll group
  31. [Server] SV: IGameSystem::LoopDeactivateAllSystems {
  32. [Host] HO: IGameSystem::LoopDeactivateAllSystems {
  33. [Host] HO: } IGameSystem::LoopDeactivateAllSystems done
  34. [Server] SV: } IGameSystem::LoopDeactivateAllSystems done
  35. [Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
  36. [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
  37. [Server] Disconnect client 'steam_username' from server: NETWORK_DISCONNECT_SHUTDOWN (Server shutdown)
  38. [SignonState] Client 0 'steam_username' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
  39. [NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #4075175331 (1001 NETWORK_DISCONNECT_SHUTDOWN)
  40. [NetSteamConn] CloseSteamNetConnection handle #4075175331 (userdata 0)
  41. [NetSteamConn] Disassociating NetChan icookadapizz @ (unknown) from Steam Net Connection handle #4075175331 (userdata 0)
  42. [NetSteamConn] Removing Steam Net Connection for loopback:0, handle #4075175331
  43. CPlayerVoiceListener::PostSpawnGroupUnload()
  44. [Networking] Closing 'server' poll group
  45. [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
  46. [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
  47. WriteSteamRemoteStorageFileAsync( "cfg/cached_hero_builds.kv3" ) -> at 45.182
  48. WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 45.184
  49. Destroying bullet handler 00000421EB990AE0
  50. CCitadelBulletManager removed BulletHandler 00000421EB990AE0 (now 0)
  51. CPlayerVoiceListener::GameShutdown()
  52. CAsyncWriteInProgress::OnComplete( "cfg/cached_hero_builds.kv3" ) -> Success at 45.186
  53. CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 45.186
  54. [NetSteamConn] Steam Net connection #4075175331 pipe 'steam_username' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
  55. [NetSteamConn] CloseSteamNetConnection handle #4075175331 (userdata -1)
  56. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  57. [EngineServiceManager] SwitchToLoop game requested: id [6] addons []
  58. [Server] SteamGameServer_Init()
  59. ResetBreakpadAppId: Universe is 1 (k_EUniversePublic)
  60. [Server] SteamGameServer_Init() OK, logging on to Steam
  61. [Networking] CNetworkSystem::InitGameServer: SteamGameServerNetworking() OK
  62. [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
  63. [Server] SV: maxplayers set to 31
  64. [Networking] Created poll group for socket 'server'
  65. [SteamNetSockets] AuthStatus (invalid): Waiting (Waiting for Steam login)
  66. [Networking] Network socket 'server' opened on port 27015
  67. [Server] SV: Executing server defaults
  68. [Server] SV: Executing listen server config file
  69. [Server] SV: CGameRulesGameSystem::GameInit installed game rules
  70. CPlayerVoiceListener::GameInit()
  71. Created bullet handler 00000421EB997B50 for weapon 0000000000000000
  72. CCitadelBulletManager added BulletHandler 00000421EB997B50 for weapon 0000000000000000 (now 1)
  73. Precaching 0 heroes in CCitadelGameRules::BuildGameSessionManifest
  74. [Entity System] Attempting to precache model for entity -1 [destroyable_building] at 0.00 0.00 0.00, but model name is NULL
  75. [ResourceSystem] Failed loading resource "materials/minimap/dl_hideout.vmat_c" (ERROR_FILEOPEN: File not found)
  76. [ResourceSystem] Failed loading resource "models/npc/t2_bull/t2_bull.vmdl_c" (ERROR_FILEOPEN: File not found)
  77. [Server] SV: Connection to Steam servers successful.
  78. [Server] SV: ServerSteamID=[A:1:2937513996:47503] (steam_id_#).
  79. [GCClient] Logged on to Steam, set GC connection state to NO_SESSION
  80. [SteamNetSockets] Gameserver logged on to Steam, assigned identity steamid:steam_id_#
  81. [SteamNetSockets] AuthStatus (steamid:steam_id_#): Attempting (Requesting cert)
  82. [GCClient] OnSteamServersConnected()
  83. [SteamNetSockets] AuthStatus (steamid:steam_id_#): OK (OK)
  84. [SteamNetSockets] Certificate expires in 48h00m at 1761592268 (current time 1761419467), will renew in 46h00m
  85. [Server] SV: VAC secure mode disabled.
  86. [GCClient] Recv msg 4005 (k_EMsgGCServerWelcome), 72 bytes
  87. [GCClient] Received server welcome from GC.
  88. [SOCache] CMsgClientWelcome subscribed: 0 up-to-date, 0 out-of-date
  89. GC Connection established for server version 5960
  90. [Server] SV: Spawn Server: dl_hideout
  91. [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
  92. ERROR: Resource name "materials/skybox/sky_dl_hideout_dusk01.vmat" has the incorrect extension "vmat" for the specified resource type (expected "vtex")!
  93. [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
  94. [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
  95. [Client] CL: CCreateGameClientJob creating client connection to '127.0.0.1'
  96. [NetSteamConn] Opened Steam Net Connection on socket 'client' to 127.0.0.1:27015, connection #3978844727 UDP [email protected]:27015
  97. [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
  98. [Networking] Created poll group for socket 'client'
  99. [Client] Tick packet desired receive margin now 35.0ms. cl_tickpacket_recvmargin_desired=5 cl_tickpacket_desired_queuelength=1. engine_frametime_warnings_enable=1, cl_async_usercmd_send=0
  100. [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
  101. [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
  102. [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
  103. [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
  104. [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
  105. [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
  106. [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
  107. [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
  108. [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
  109. [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
  110. [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
  111. [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
  112. [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
  113. [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
  114. [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
  115. [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
  116. [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
  117. [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
  118. [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
  119. [SteamNetSockets] [#3978844727 UDP [email protected]:27015] problem detected locally (5003): Timed out attempting to connect
  120. [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
  121. [Client] Disconnected from server: NETWORK_DISCONNECT_CONNECT_REQUEST_TIMEDOUT (Failed to connect to 127.0.0.1:27015. (5003) Timed out attempting to connect)
  122. [NetSteamConn] Closing Steam Net Connection on socket 'client' to 127.0.0.1:27015, handle #3978844727 (1000 CloseSocket)
  123. [NetSteamConn] CloseSteamNetConnection handle #3978844727 (userdata -1)
  124. [Networking] Summary of connection [#3978844727 UDP [email protected]:27015]:
  125. [Networking] End-to-end connection: closed due to problem detected locally, reason code 5003. (Timed out attempting to connect)
  126. [Networking] Current rates:
  127. [Networking] Sent: 0.0 pkts/sec 0.0 K/sec
  128. [Networking] Recv: 0.0 pkts/sec 0.0 K/sec
  129. [Networking] Est avail bandwidth: 256.0KB/s
  130. [Networking] Bytes buffered: 0
  131. [Networking] Lifetime stats:
  132. [Networking] Totals
  133. [Networking] Sent: 21 pkts 10,752 bytes
  134. [Networking] Recv: 0 pkts 0 bytes
  135. [Networking] No ping distribution available. (0 samples)
  136. [Networking] No connection quality distribution available. (0 measurement intervals)
  137. [Networking] Latency variance histogram not available
  138. [Networking] No rate stats received from remote host
  139. [Networking] No lifetime stats received from remote host
  140. [Networking]
  141. [SteamNetSockets] WSASendTo 127.0.0.1:27015 failed, returned -1, last error=0x2741 The requested address is not valid in its context.
  142. [NetSteamConn] Removing Steam Net Connection for 127.0.0.1:27015, handle #3978844727
  143. [Networking] Closing 'client' poll group
  144. [Client] CL: CGameClientConnectPrerequisite connection failed
  145. [EngineServiceManager] Switch to loop 'game' failed
  146. [Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPSHUTDOWN (54)
  147. [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
  148. [Server] CSteam3ServerS1::ShutdownGameServer
  149. [Networking] CNetworkSystem::ShutdownGameServer
  150. [Networking] Closing 'server' UDP listen socket
  151. [Networking] Closing 'server' P2P listen socket
  152. [Networking] Closing 'server' poll group
  153. [Server] CSource2Server::GameServerSteamAPIDeactivated()
  154. [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
  155. [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
  156. Destroying bullet handler 00000421EB997B50
  157. CCitadelBulletManager removed BulletHandler 00000421EB997B50 (now 0)
  158. [Server] CSpawnGroupMgrGameSystem: flushed 1 queued entity calls
  159. CPlayerVoiceListener::GameShutdown()
  160. [Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
  161. [Server] SV: CGameRules::CGameRules destructed
  162. [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 7 )
  163. [HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(7) addons() desc(Idle (levelload))
  164. [EngineServiceManager] SwitchToLoop levelload requested: id [7] addons []
  165. [NetSteamConn] Steam Net connection #3978844727 UDP [email protected]:27015 problem detected locally, reason 5003: Timed out attempting to connect
  166. [NetSteamConn] CloseSteamNetConnection handle #3978844727 (userdata -1)
  167. [HostStateManager] Host activate: Idle (levelload)
  168. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  169. [EngineServiceManager] SwitchToLoop game requested: id [7] addons []
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