Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- public Toxic_Ray(id, skill, prop)
- {
- new level = SkillLevel(id, skill)
- new Float:f_origin[3], Float:f_aimvec[3]
- get_user_origin(id, origin[id])
- get_user_origin(id, aim[id], 2)
- IVecFVec(origin[id], f_origin)
- IVecFVec(aim[id], f_aimvec)
- skillLinedamage(id, f_origin, f_aimvec, level/4, level/4, skill, _, STATUS_POISON & STATUS_CONFUSE, -1)
- MakeLine(0,origin[id],aim[id],SPRITE_INDEX[SPR_TRAIL],1,1,1,level,0,153,51,255,255,0)
- poke_sound(id,CHAN_VOICE, SND_STEP)
- if( end_rep_use(id, skill, 1.0) )
- return SKILL_USED;
- return SKILL_READY;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement