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Nov 17th, 2017
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  1. public Toxic_Ray(id, skill, prop)
  2. {
  3. new level = SkillLevel(id, skill)
  4. new Float:f_origin[3], Float:f_aimvec[3]
  5.  
  6. get_user_origin(id, origin[id])
  7. get_user_origin(id, aim[id], 2)
  8. IVecFVec(origin[id], f_origin)
  9. IVecFVec(aim[id], f_aimvec)
  10.  
  11. skillLinedamage(id, f_origin, f_aimvec, level/4, level/4, skill, _, STATUS_POISON & STATUS_CONFUSE, -1)
  12. MakeLine(0,origin[id],aim[id],SPRITE_INDEX[SPR_TRAIL],1,1,1,level,0,153,51,255,255,0)
  13. poke_sound(id,CHAN_VOICE, SND_STEP)
  14.  
  15. if( end_rep_use(id, skill, 1.0) )
  16. return SKILL_USED;
  17. return SKILL_READY;
  18. }
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