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  1. // ____________________
  2. // | M0rehud animations |
  3. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  4. //===========================================
  5.  
  6. event HudHealthBonusPulse
  7. {
  8. Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
  9. Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
  10.  
  11. Animate PlayerStatusHealthvalueSpecgui Alpha "255" linear 0.0 0.01
  12. Animate PlayerStatusHealthvalueSpecgui FgColor "Buffed Health Spec" Accel 0.0 0.0
  13.  
  14. Animate PlayerStatusHealthValueSpecguiLow Alpha "255" Linear 0.0 0.0
  15. Animate PlayerStatusHealthValueSpecguiLow FgColor "0 0 0 255" Linear 0.0 0.0
  16.  
  17. Animate PlayerStatusHealthValueTarget Alpha "255" Linear 0.0 0.0
  18. Animate PlayerStatusHealthValueTarget FgColor "Buffed Health Target" Linear 0.0 0.0
  19.  
  20. Animate PlayerStatusHealthValueshadow Alpha "255" Linear 0.0 0.01
  21. Animate PlayerStatusHealthValueshadow FgColor "Buffed Health" Accel 0.0 0.0
  22.  
  23. Animate PlayerStatusHealthValueshadowExtra Alpha "255" Linear 0.0 0.01
  24. Animate PlayerStatusHealthValueshadowExtra FgColor "0 0 0 255" Accel 0.0 0.0
  25.  
  26. RunEvent HudHealthBonusPulseLoop 0.4
  27.  
  28. }
  29.  
  30. event HudHealthBonusPulseLoop
  31. {
  32. RunEvent HudHealthBonusPulse 0.0
  33. }
  34.  
  35. event HudHealthBonusPulseStop
  36. {
  37. StopEvent HudHealthBonusPulse 0.0
  38. StopEvent HudHealthBonusPulseLoop 0.0
  39.  
  40. Animate PlayerStatusHealthvalueSpecgui Alpha "255" Linear 0.0 0.0
  41. Animate PlayerStatusHealthvalueSpecgui FgColor "Health Numbers" Accel 0.0 0.0
  42.  
  43. Animate PlayerStatusHealthvalueSpecguiLow Alpha "0" Linear 0.0 0.0
  44. Animate PlayerStatusHealthvalueSpecguiLow FgColor "0 0 0 0" Accel 0.0 0.0
  45.  
  46. Animate PlayerStatusHealthValueTarget Alpha "255" Linear 0.0 0.0
  47. Animate PlayerStatusHealthValueTarget FgColor "Health Numbers" Linear 0.0 0.0
  48.  
  49. Animate PlayerStatusHealthValueshadow Alpha "255" Linear 0.0 0.01
  50. Animate PlayerStatusHealthValueshadow FgColor "0 0 0 255" Accel 0.0 0.0
  51.  
  52. Animate PlayerStatusHealthValueshadowExtra Alpha "0" Linear 0.0 0.01
  53. Animate PlayerStatusHealthValueshadowExtra FgColor "0 0 0 0" Accel 0.0 0.0
  54. }
  55.  
  56. //===========================================
  57.  
  58. event HudHealthDyingPulse
  59. {
  60. Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075
  61. Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075
  62.  
  63. Animate PlayerStatusHealthvalueSpecgui Alpha "255" Linear 0.0 0.0
  64. Animate PlayerStatusHealthvalueSpecgui FgColor "Low Health Spec" Linear 0.0 0.0
  65.  
  66. Animate PlayerStatusHealthValueSpecguiLow Alpha "255" Linear 0.0 0.0
  67. Animate PlayerStatusHealthValueSpecguiLow FgColor "0 0 0 255" Linear 0.0 0.0
  68.  
  69. Animate PlayerStatusHealthValueTarget Alpha "255" Linear 0.0 0.0
  70. Animate PlayerStatusHealthValueTarget FgColor "Low Health Target" Linear 0.0 0.0
  71.  
  72. Animate PlayerStatusHealthValueshadow Alpha "255" Linear 0.0 0.0
  73. Animate PlayerStatusHealthValueshadow FgColor "Low Health" Accel 0.0 0.0
  74.  
  75. Animate PlayerStatusHealthValueshadowExtra Alpha "255" Linear 0.0 0.0
  76. Animate PlayerStatusHealthValueshadowExtra FgColor "0 0 0 255" Accel 0.0 0.0
  77.  
  78. RunEvent HudHealthDyingPulseLoop 0.25
  79. }
  80.  
  81. event HudHealthDyingPulseLoop
  82. {
  83. RunEvent HudHealthDyingPulse 0.0
  84. }
  85.  
  86. event HudHealthDyingPulseStop
  87. {
  88. StopEvent HudHealthDyingPulse 0.0
  89. StopEvent HudHealthDyingPulseLoop 0.0
  90.  
  91. Animate PlayerStatusHealthvalueSpecgui Alpha "255" Linear 0.0 0.0
  92. Animate PlayerStatusHealthvalueSpecgui FgColor "Health Numbers" Accel 0.0 0.0
  93.  
  94. Animate PlayerStatusHealthvalueSpecguiLow Alpha "0" Linear 0.0 0.0
  95. Animate PlayerStatusHealthvalueSpecguiLow FgColor "0 0 0 0" Accel 0.0 0.0
  96.  
  97. Animate PlayerStatusHealthValueTarget Alpha "255" Linear 0.0 0.0
  98. Animate PlayerStatusHealthValueTarget FgColor "Health Numbers" Accel 0.0 0.0
  99.  
  100. Animate PlayerStatusHealthValueshadow Alpha "255" Linear 0.0 0.01
  101. Animate PlayerStatusHealthValueshadow FgColor "0 0 0 255" Accel 0.0 0.0
  102.  
  103. Animate PlayerStatusHealthValueshadowExtra Alpha "0" Linear 0.0 0.0
  104. Animate PlayerStatusHealthValueshadowExtra FgColor "0 0 0 0" Accel 0.0 0.0
  105. }
  106.  
  107. //===========================================
  108.  
  109. event HudLowAmmoPulse
  110. {
  111.  
  112. Animate AmmoInClipShadow Alpha "255" Linear 0.0 0.0
  113. Animate AmmoInClipShadow FgColor "Low Ammo In Clip" Linear 0.0 0.0
  114.  
  115. Animate AmmoInReserveShadow Alpha "255" Linear 0.0 0.0
  116. Animate AmmoInReserveShadow FgColor "Low Ammo In Reserve" Linear 0.0 0.0
  117.  
  118. Animate AmmoNoClipShadow Alpha "255" Linear 0.0 0.0
  119. Animate AmmoNoClipShadow FgColor "Low Ammo No Clip" Linear 0.0 0.0
  120.  
  121. RunEvent HudLowAmmoPulseLoop 0.25
  122. }
  123.  
  124. event HudLowAmmoPulseLoop
  125. {
  126. RunEvent HudLowAmmoPulse 0.0
  127. }
  128.  
  129. event HudLowAmmoPulseStop
  130. {
  131. StopEvent HudLowAmmoPulse 0.0
  132. StopEvent HudLowAmmoPulseLoop 0.0
  133.  
  134. Animate AmmoInReserveShadow Alpha "255" Linear 0.0 0.0
  135. Animate AmmoInReserveShadow FgColor "0 0 0 255" Linear 0.0 0.0
  136.  
  137. Animate AmmoNoClipShadow Alpha "255" Linear 0.0 0.0
  138. Animate AmmoNoClipShadow FgColor "0 0 0 255" Linear 0.0 0.0
  139.  
  140. Animate AmmoInClipShadow Alpha "255" Linear 0.0 0.0
  141. Animate AmmoInClipShadow FgColor "0 0 0 255" Linear 0.0 0.0
  142. }
  143.  
  144. //===========================================
  145.  
  146. event HudMedicCharged
  147. {
  148. Animate ChargeLabel Alpha "255" Linear 0.0 0.01
  149. Animate ChargeLabel FgColor "Full Ubercharge" Accel 0.0 0.0
  150.  
  151. Animate ChargeLabelBigShadow Alpha "255" Linear 0.0 0.01
  152. Animate ChargeLabelBigShadow FgColor "Full Ubercharge" Accel 0.0 0.0
  153.  
  154. Animate ChargeMeter FgColor "Ubercharge Bar" Accel 0.0 0.0
  155.  
  156. RunEvent HudMedicChargedLoop 0.6
  157. }
  158.  
  159. event HudMedicChargedLoop
  160. {
  161. RunEvent HudMedicCharged 0.0
  162. }
  163.  
  164. event HudMedicChargedStop
  165. {
  166. StopEvent HudMedicCharged 0.0
  167. StopEvent HudMedicChargedLoop 0.0
  168.  
  169. Animate ChargeLabel FgColor "Ubercharge" Linear 0.0 0.0001
  170. Animate ChargeLabelBigShadow FgColor "0 0 0 255" Linear 0.0 0.0001
  171. Animate ChargeMeter FgColor "Ubercharge" Linear 0.0 0.0001
  172. }
  173.  
  174. //===========================================
  175.  
  176. event FlagOutline
  177. {
  178. RunEvent FlagOutlineHide 0.0
  179. Animate OutlineImage Alpha "0" Linear 0.1 0.2
  180.  
  181. Animate OutlineImage Position "c-200 140" Linear 0.1 0.2
  182. Animate OutlineImage Size "400 200" Linear 0.1 0.2
  183.  
  184. Animate OutlineImage Position "c-50 r137" Linear 0.7 0.2
  185. Animate OutlineImage Position "c-50 r158" Linear 0.7 0.2
  186. Animate OutlineImage Size "100 50" Linear 0.7 0.2
  187.  
  188. Animate OutlineImage Alpha "0" Linear 0.9 0.1
  189. }
  190.  
  191. //===========================================
  192.  
  193. event HudSpyDisguiseChanged
  194. {
  195. Animate PlayerStatusSpyOutlineImage Alpha "0" Linear 0.0 0.2
  196.  
  197. Animate PlayerStatusSpyOutlineImage Position "c-200 c-200" Linear 0.0 0.2
  198. Animate PlayerStatusSpyOutlineImage Size "400 400" Linear 0.0 0.2
  199.  
  200. RunEvent HudSpyDisguiseHide 0.7
  201. }
  202.  
  203. //===========================================
  204.  
  205. event HudTournamentSetupPanelOpen
  206. {
  207. Animate HudTournamentSetup Position "c-70 -26" Linear 0.0 0.001
  208. Animate HudTournamentSetup Position "c-70 26" Spline 0.001 0.1
  209. }
  210.  
  211. event HudTournamentSetupPanelClose
  212. {
  213. Animate HudTournamentSetup Position "c-70 26" Linear 0.0 0.001
  214. Animate HudTournamentSetup Position "c-70 -26" Spline 0.001 0.6
  215. }
  216.  
  217. //===========================================
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