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- // ____________________
- // | M0rehud animations |
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- //===========================================
- event HudHealthBonusPulse
- {
- Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
- Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
- Animate PlayerStatusHealthvalueSpecgui Alpha "255" linear 0.0 0.01
- Animate PlayerStatusHealthvalueSpecgui FgColor "Buffed Health Spec" Accel 0.0 0.0
- Animate PlayerStatusHealthValueSpecguiLow Alpha "255" Linear 0.0 0.0
- Animate PlayerStatusHealthValueSpecguiLow FgColor "0 0 0 255" Linear 0.0 0.0
- Animate PlayerStatusHealthValueTarget Alpha "255" Linear 0.0 0.0
- Animate PlayerStatusHealthValueTarget FgColor "Buffed Health Target" Linear 0.0 0.0
- Animate PlayerStatusHealthValueshadow Alpha "255" Linear 0.0 0.01
- Animate PlayerStatusHealthValueshadow FgColor "Buffed Health" Accel 0.0 0.0
- Animate PlayerStatusHealthValueshadowExtra Alpha "255" Linear 0.0 0.01
- Animate PlayerStatusHealthValueshadowExtra FgColor "0 0 0 255" Accel 0.0 0.0
- RunEvent HudHealthBonusPulseLoop 0.4
- }
- event HudHealthBonusPulseLoop
- {
- RunEvent HudHealthBonusPulse 0.0
- }
- event HudHealthBonusPulseStop
- {
- StopEvent HudHealthBonusPulse 0.0
- StopEvent HudHealthBonusPulseLoop 0.0
- Animate PlayerStatusHealthvalueSpecgui Alpha "255" Linear 0.0 0.0
- Animate PlayerStatusHealthvalueSpecgui FgColor "Health Numbers" Accel 0.0 0.0
- Animate PlayerStatusHealthvalueSpecguiLow Alpha "0" Linear 0.0 0.0
- Animate PlayerStatusHealthvalueSpecguiLow FgColor "0 0 0 0" Accel 0.0 0.0
- Animate PlayerStatusHealthValueTarget Alpha "255" Linear 0.0 0.0
- Animate PlayerStatusHealthValueTarget FgColor "Health Numbers" Linear 0.0 0.0
- Animate PlayerStatusHealthValueshadow Alpha "255" Linear 0.0 0.01
- Animate PlayerStatusHealthValueshadow FgColor "0 0 0 255" Accel 0.0 0.0
- Animate PlayerStatusHealthValueshadowExtra Alpha "0" Linear 0.0 0.01
- Animate PlayerStatusHealthValueshadowExtra FgColor "0 0 0 0" Accel 0.0 0.0
- }
- //===========================================
- event HudHealthDyingPulse
- {
- Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075
- Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075
- Animate PlayerStatusHealthvalueSpecgui Alpha "255" Linear 0.0 0.0
- Animate PlayerStatusHealthvalueSpecgui FgColor "Low Health Spec" Linear 0.0 0.0
- Animate PlayerStatusHealthValueSpecguiLow Alpha "255" Linear 0.0 0.0
- Animate PlayerStatusHealthValueSpecguiLow FgColor "0 0 0 255" Linear 0.0 0.0
- Animate PlayerStatusHealthValueTarget Alpha "255" Linear 0.0 0.0
- Animate PlayerStatusHealthValueTarget FgColor "Low Health Target" Linear 0.0 0.0
- Animate PlayerStatusHealthValueshadow Alpha "255" Linear 0.0 0.0
- Animate PlayerStatusHealthValueshadow FgColor "Low Health" Accel 0.0 0.0
- Animate PlayerStatusHealthValueshadowExtra Alpha "255" Linear 0.0 0.0
- Animate PlayerStatusHealthValueshadowExtra FgColor "0 0 0 255" Accel 0.0 0.0
- RunEvent HudHealthDyingPulseLoop 0.25
- }
- event HudHealthDyingPulseLoop
- {
- RunEvent HudHealthDyingPulse 0.0
- }
- event HudHealthDyingPulseStop
- {
- StopEvent HudHealthDyingPulse 0.0
- StopEvent HudHealthDyingPulseLoop 0.0
- Animate PlayerStatusHealthvalueSpecgui Alpha "255" Linear 0.0 0.0
- Animate PlayerStatusHealthvalueSpecgui FgColor "Health Numbers" Accel 0.0 0.0
- Animate PlayerStatusHealthvalueSpecguiLow Alpha "0" Linear 0.0 0.0
- Animate PlayerStatusHealthvalueSpecguiLow FgColor "0 0 0 0" Accel 0.0 0.0
- Animate PlayerStatusHealthValueTarget Alpha "255" Linear 0.0 0.0
- Animate PlayerStatusHealthValueTarget FgColor "Health Numbers" Accel 0.0 0.0
- Animate PlayerStatusHealthValueshadow Alpha "255" Linear 0.0 0.01
- Animate PlayerStatusHealthValueshadow FgColor "0 0 0 255" Accel 0.0 0.0
- Animate PlayerStatusHealthValueshadowExtra Alpha "0" Linear 0.0 0.0
- Animate PlayerStatusHealthValueshadowExtra FgColor "0 0 0 0" Accel 0.0 0.0
- }
- //===========================================
- event HudLowAmmoPulse
- {
- Animate AmmoInClipShadow Alpha "255" Linear 0.0 0.0
- Animate AmmoInClipShadow FgColor "Low Ammo In Clip" Linear 0.0 0.0
- Animate AmmoInReserveShadow Alpha "255" Linear 0.0 0.0
- Animate AmmoInReserveShadow FgColor "Low Ammo In Reserve" Linear 0.0 0.0
- Animate AmmoNoClipShadow Alpha "255" Linear 0.0 0.0
- Animate AmmoNoClipShadow FgColor "Low Ammo No Clip" Linear 0.0 0.0
- RunEvent HudLowAmmoPulseLoop 0.25
- }
- event HudLowAmmoPulseLoop
- {
- RunEvent HudLowAmmoPulse 0.0
- }
- event HudLowAmmoPulseStop
- {
- StopEvent HudLowAmmoPulse 0.0
- StopEvent HudLowAmmoPulseLoop 0.0
- Animate AmmoInReserveShadow Alpha "255" Linear 0.0 0.0
- Animate AmmoInReserveShadow FgColor "0 0 0 255" Linear 0.0 0.0
- Animate AmmoNoClipShadow Alpha "255" Linear 0.0 0.0
- Animate AmmoNoClipShadow FgColor "0 0 0 255" Linear 0.0 0.0
- Animate AmmoInClipShadow Alpha "255" Linear 0.0 0.0
- Animate AmmoInClipShadow FgColor "0 0 0 255" Linear 0.0 0.0
- }
- //===========================================
- event HudMedicCharged
- {
- Animate ChargeLabel Alpha "255" Linear 0.0 0.01
- Animate ChargeLabel FgColor "Full Ubercharge" Accel 0.0 0.0
- Animate ChargeLabelBigShadow Alpha "255" Linear 0.0 0.01
- Animate ChargeLabelBigShadow FgColor "Full Ubercharge" Accel 0.0 0.0
- Animate ChargeMeter FgColor "Ubercharge Bar" Accel 0.0 0.0
- RunEvent HudMedicChargedLoop 0.6
- }
- event HudMedicChargedLoop
- {
- RunEvent HudMedicCharged 0.0
- }
- event HudMedicChargedStop
- {
- StopEvent HudMedicCharged 0.0
- StopEvent HudMedicChargedLoop 0.0
- Animate ChargeLabel FgColor "Ubercharge" Linear 0.0 0.0001
- Animate ChargeLabelBigShadow FgColor "0 0 0 255" Linear 0.0 0.0001
- Animate ChargeMeter FgColor "Ubercharge" Linear 0.0 0.0001
- }
- //===========================================
- event FlagOutline
- {
- RunEvent FlagOutlineHide 0.0
- Animate OutlineImage Alpha "0" Linear 0.1 0.2
- Animate OutlineImage Position "c-200 140" Linear 0.1 0.2
- Animate OutlineImage Size "400 200" Linear 0.1 0.2
- Animate OutlineImage Position "c-50 r137" Linear 0.7 0.2
- Animate OutlineImage Position "c-50 r158" Linear 0.7 0.2
- Animate OutlineImage Size "100 50" Linear 0.7 0.2
- Animate OutlineImage Alpha "0" Linear 0.9 0.1
- }
- //===========================================
- event HudSpyDisguiseChanged
- {
- Animate PlayerStatusSpyOutlineImage Alpha "0" Linear 0.0 0.2
- Animate PlayerStatusSpyOutlineImage Position "c-200 c-200" Linear 0.0 0.2
- Animate PlayerStatusSpyOutlineImage Size "400 400" Linear 0.0 0.2
- RunEvent HudSpyDisguiseHide 0.7
- }
- //===========================================
- event HudTournamentSetupPanelOpen
- {
- Animate HudTournamentSetup Position "c-70 -26" Linear 0.0 0.001
- Animate HudTournamentSetup Position "c-70 26" Spline 0.001 0.1
- }
- event HudTournamentSetupPanelClose
- {
- Animate HudTournamentSetup Position "c-70 26" Linear 0.0 0.001
- Animate HudTournamentSetup Position "c-70 -26" Spline 0.001 0.6
- }
- //===========================================
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