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Jul 26th, 2017
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  1. $${
  2. if(sword);
  3. achievementget(Mata Lula Desativado,276);
  4. unset(sword);
  5. stop();
  6. else;
  7. achievementget(Mata Lula Ativado,276);
  8. set(sword);
  9.  
  10. do;
  11. pick(276);
  12.  
  13. if(%DURABILITY%<200);
  14. if(%#un%=9);log("&4[Macro] &6Matar mobs desativado.");
  15. unset(sword1);
  16. stop();
  17. endif;
  18. log("&4[Macro] &6 Durabilidade baixa, espada trocada...");
  19. look(0,90);
  20. inc(#un);
  21. inventoryup(1);
  22. wait(500ms);
  23. endif;
  24. do(50);
  25. look(%&dir%);
  26. look(,-20);
  27. wait(200ms);
  28. key(attack);
  29. loop;
  30. if(nf);
  31. wait(1);
  32. gui(inventory);
  33. wait(1);
  34. getslotitem(35,#id,#stack);
  35. if(%#stack%=0);
  36. gui();
  37. else;
  38. do;
  39. wait(1);
  40. endif;}$$
  41. $${if(%#bau%=1);}$$/home tinta1$${endif;}$$
  42. $${
  43. wait(10);
  44. do(60);
  45. key(attack);
  46. wait(300ms);
  47. loop;
  48. }$$
  49. $${if(%#bau%=1);}$$/home tinta2$${endif;}$$
  50. $${
  51. wait(10);
  52. do(80);
  53. key(attack);
  54. wait(300ms);
  55. loop;
  56. }$$
  57. $${wait(5);
  58. key(use);
  59. wait(1);
  60. for(#i,54,84);
  61. slotclick(%#i%,l,true);
  62. wait(30ms);
  63. next;
  64. wait(500ms);
  65. getslotitem(53,#id,#stack);
  66. wait(500ms);
  67. if(%#stack%!=0);
  68. inc(#bau);
  69. endif;
  70. if(%#bau%=14);
  71. unset(nf);
  72. log("&4[Macro] &6Baús cheios! Apenas matará mobs agora.");
  73. gui();
  74. else;
  75. gui();
  76. endif;
  77. until(%#stack%=0);}$$/home lula$${
  78. endif;
  79. endif;loop;endif;}$$
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