Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- David: Heh
- Anyway my point is
- This world is supposed to be highly magical
- AND psionic
- and my SR will block psionics too
- /me asked the GM
- Also lets say I use the 10 abillity point bonus and throw it into str
- thats 29 star
- just from the strart
- in addiction to gettting a attribute point like what
- every 4 levels?
- I could go 5 barb 10 forsaker 5 more frenized
- that would be three frenzies a day improved power attack supreme cleave remain conscious and deathless frenzy
- combined with the barbian stuff up to level five
- and all my classes are 1d12
- I will have alot of health
- and be able to fast heal it
- and when i go into my prestiges i automatically become literate
- Id be able to rage twice a day and have improved uncanny dodge
- combined with my DR and SR
- Whatever I dont dodge
- I can take as damage
- Do you still think its so risky?
- Plaequake: I do, yes.
- If something gets past your SR (and it will, at higher levels), you could die in a single hit.
- David: even with 1d12 for all my levels and a starting con of 19?
- Plaequake: Yes.
- David: Id raise it to 20 with my first point up
- Plaequake: Because you won't necessarily have the save-boosting magic items that many other characters would have.
- Alternatively
- You could just be mind controlled and used to kill the entire party.
- At which point
- David: Ill have 22 sr
- Plaequake: Do you
- David: *20
- Plaequake: Know how SR is rolled
- David: also i have a extra throw
- Plaequake: Still. Do you know how one overcomes SR
- David: isnt it rolled like everything else?
- Plaequake: 1d20 + caster level, VS SR.
- David: The GM was worried about my SR actually
- Plaequake: So, 20 SR?
- At... level 15, you'd be?
- David: Probably
- Plaequake: okay.
- I have to roll a 5 or greater to affect you with a spell, assuming an equal level caster.
- Statisticly speaking, then, you will be affected by spells at least 50% of the time.
- As you won't have magic items to give you MORE SR.
- And even then that's a gamble, because mages can (and SHOULD, if they're not idiots) take a little feat that gives them +2 to overcome SR.
- So now I need to roll a 3.
- David: What about Non mgaical items?
- *magical
- Plaequake: Nonmagical items do NOT give SR.
- David: Isnt there like mirrored sheilds which are not magic however give passive SR?
- Plaequake: Nope.
- Not unless the GM specifically
- you know
- makes them
- Let me put it to you straight: Yes, you have a pretty tough character.
- But you are not nearly as defended as you think you are.
- You are all or nothing against magic. And it's not nearly as hard as you seem to think to overcome your defenses.
- David: Hrmm
- Dont I get a saving through?
- *throw
- Plaequake: Yes. Yes you do.
- David: So not EVERYTHING is totaly lost
- Plaequake: That's right, it's not. But your character is v ery dependant on luck.
- Like I said, it's all or nothing.
- Either they roll badly and their spell doesn't affect you
- Or you save
- David: Huh this wikis version is different
- Plaequake: Or... they don't roll badly, and you don't roll well.
- And horrible things happen.
- David: Anyway I also have team mates
- A assassin a fighter and probably a bard
- Plaequake: Okay.
- You're still the tank.
- David: Probably
- Plaequake: Which means you're going to get ALL their CC
- Do you really think you'll be able to save against everyting, every fight?
- David: No
- Plaequake: And I'm pointing out to you, if you don't, you are in serious trouble.
- So
- Don't be surprised if you die.
- David: However i think i may be able to do well enough that i can hit things
- Plaequake: This is exceptionally high risk.
- David: I mean if i hit things
- Plaequake: And I don't think you understand just how risky it is : \
- David: they die right?
- Im trying
- Plaequake: Let me put it this way.
- If your GM doesn't play magical characters well
- then you're goinna be fucking godlike.
- David: Huh this one on the wiki is better
- Plaequake: If, on the other hand, he knows what he's doing
- You are going to be in some deep shit.
- David: Spell Resistance (Ex): At 1st level, the forsaker gains spell resistance 10 + character level. This value increases by +1 for every level gained thereafter in any class, forsaker or otherwise, as long as he forsakes magic (see above). This ability remains in effect as long as the forsaker pays an appropriate amount of magic destruction points (see below). A forsaker can never forego spell resistance. This value stacks with any other applicable spell resistance he has.
- Like going armor against someone i should have gone mresist against
- and actually im not trying to be a tank
- Plaequake: No, it's more of
- You have really high Armor/Mresist
- But
- ...
- Hmm, actually, no a LoL analogy isn't useful here.
- Basically
- High level boils down to a lot of 'save or die'
- Your very CHARACTER CONCEPT
- David: True
- Plaequake: is 'save or die'
- From the moment you pick up that class.
- David: Doesnt SR though also factor into my roll to LESSEN damage
- like mresist?
- Plaequake: no
- its binary
- either you resist the spell
- and it does nothing
- or you don
- and it does what it's supposed to.
- David: Hrmm
- and DR will do nothing against spells?
- What if I had a ranged weapon?
- Oh okay I see why this class is better now
- they never updated it for 3.5
- it was in the 3.0 book it seems
- Plaequake: Still, hopefully you'll *think* about this more
- David: I am thinking about it
- I just like the class idea
- Plaequake: Just remember, D&D is very unfriendly to 'concept' builds unless the GM is specifically ready for it.
- David: Whyy?
- Plaequake: It's just how the mechanics work.
- The way the spells are arranged, the way the numbers are set up.
- David: But ita a roleplaying game
- Plaequake: And that's why a lot of people hate 3.x
- It's not balanced at all.
- Some core things are horribly underpowered
- David: : \ Dang.
- Plaequake: while some are horribly OVERPOWERED.
- David: Like any magic
- Plaequake: That's right.
- A primary spellcaster WILL beat you with a lucky roll.
- David: Ugh but i have potenial?
- Plaequake: You are exceptoinally high risk, moderate reward.
- David: Moderate? :(
- Plaequake: Yeah, see, cause you can't use magic items, which are the best rewards in D&D.
- David: Thats no fun
- Plaequake: That's your concept.
- Have fun! ^_^
- David: I meant that
- No real
- rewards
- Plaequake: ...And like I said. No magic, hating magic, is your concept.
- David: Yes but you dont need magic??
- Plaequake: In a game where more powerful magic items and epic artifacts are the best rewards.
- David: Do they always have to be magical?
- Plaequake: Unless your GM asspulls materials and such
- Yes.
- David: I mean cant they just be unique
- I dont think he asspulls but
- Plaequake: That's... magical items.
- David: he does have a whole unique world
- No magical implies theyvve been enchanted
- Unique implies maybe there was something about their smithing that makes them a bit better
- Plaequake: And like I said... you can only go so far with that stuff.
- With materials and the like.
- David: /me is trying to save his concept as best he can
- Would frenized help save it a bit?
- Plaequake: /me unless the GM is specifically tailoring his campaign and rewards to fit your concept it won't work
- Barbarian 10/Frenzied 10, with a dislike of mages but no problem using actual magic items is a character that I played.
- It was exceptionally effective, and very fun because the dislike of magic and everything was ENTIRELY ROLEPLAY based.
- It didn't ACTUALLY give her in-game penalties on something that the game system was built around the assumption of using.
- David: and my natural weapon stuff
- doesnt help at all?
- Plaequake: It'll help a bit. But demons/devils/etc, heavily supernatural creatures, and pretty much all extraplanar creatures will laugh at you, and then subtract their DR from your damage.
- David: And wont the same happen to me?
- I mean im not exactly expecting to be able to handle everything on my own but if i can fight on even ground with some things while my allies lay the smack down
- Plaequake: No? Because they'll have magic weapons or weapons that count as magic weapons that will bypass your DR.
- David: ALL of my DR?
- Plaequake: You know how DR works, right?
- David: Like armor right?
- Plaequake: If you have DR 5/+1
- That means all physical damage (Bludgeoning, Slashing, Piercing) is reduced by 5, UNLESS the weapon is magic +1 bonus or greater, in which case, it doesn't reduce.
- David: I see
- so
- they would need a +5 weapon
- to bypass my dr at highest levels
- Plaequake: Or eqivalent.
- David: what about the added DR?
- Plaequake: Also, that Fast Healing is bad.
- David: what
- why
- Plaequake: It has a cap.
- Like
- David: well im not supposed to be OP?
- Plaequake: It has a maximum it can healed per day.
- Right
- David: ...ugh
- Plaequake: Okay. Again. let me put this to you.
- I'm a 10th level wizard.
- David: /me really liked the class too sigh
- Plaequake: I cast fireball on you.
- At 5th level forsaker, 5th level barbarian, you have no fire resistance.
- You have SR 15.
- I roll 5 on my d20, I pass.
- You now take full or half damage of my 10d6 fireball.
- You can heal a MAXIMUM of 30 HP in that day.
- I have a maximum damage of 60.
- David: I also have if we are being genorous here 60 HP
- Plaequake: Okay.
- David: So
- youd have to be like
- super lucky to oneshot me?
- Plaequake: Yes.
- But!
- David: In the mean time
- My assassin is also flaking you
- Plaequake: Wait, I'm not done.
- As a 10th level wizard, I also have magic items out the wazoo, resistance cast, and probably have universally higher saves than you do, plus DR 10/- (unbypassable DR)
- David: what
- how can you have unbypassable dr
- Plaequake: Because I'm a wizard, and I'm fucking OP once I hit 10th level
- Barbarians have it.
- Wizards get it with a spell.
- See, your class LOOKS great on paper.
- David: Maybe i should go barb ten forsaker ten
- Plaequake: But it doesn't change the fact that mages are OP as hell-
- No. Ditch forsaker entirely. Go Frenzied.
- Keep your hatred of magic and the like as ROLE PLAY.
- David: Grr
- Ugh
- I hate mages already
- Plaequake: Disclaimer: I'm not taking any pleasure in destroying this concept for you
- But
- David: Uh huh
- Plaequake: A LOT of PRCs are TERRIBLE but look great on paper.
- David: /me Doesnt believe that for a second
- Plaequake: I've been playing the game for 8 years now.
- David: /me that you arent taking pleasure in it i mean
- Plaequake: No.
- Really, I'm not.
- David: /me the other thing i believe
- Plaequake: I hate killing concepts on a mechanics level.
- I hate that.
- David: But it looks GREAT
- Plaequake: I know it does.
- David: it was the perfect class for him
- Plaequake: I know.
- David: He was a very weird hybird who hated EVERYTHING
- Plaequake: But the problem is that mages are so insanely unbalanced that it doesn't matter.
- David: I think the custom world may do something about that
- Im not sure
- Plaequake: That's setting. Unless he literally
- rewrote the magic using classes
- from top to bottom
- David: No but
- they added items
- like
- Plaequake: Then they're unbalanced on a mechancis level.
- David: a very particular type of shield called a spring shield. Shields with weapons stored inside of them, spring loaded and ready to release.
- So there may be like
- other weird items?
- Plaequake: CHeck with your GM.
- David: idk
- Hes at work and I will
- Plaequake: And please, by ALL MEANS
- Cite what I wrote here.
- David: I will
- im just going ARGH right now
- Plaequake: Address what I said directly.
- David: i didnt want to CURBSTOMP EVERYTHING
- but i wanted to be able to do things
- Plaequake: You will be exceptionally powerful at low levels.
- Once you hit level 10
- When mages start hitting their stride
- You're gonna have problems.
- The monsters and whatnot assume you're using magic weapons/armor, etc
- David: Argh and i cant even have bard song
- Plaequake: Yeah, there's also that.
- Unless you guys specifically build the party around it.
- If you specifically build your characters as anti-mages
- David: well
- Plaequake: Then
- That's different.
- David: we have one assassin who has a background of antimage
- Plaequake: I mean class build. Not background.
- Raw mechanics of taking out mages.
- David: I know but
- why MENTION IT IN THE BACKGROUND IF IT DOESNT HAVE A EFFECT ON THE CHARACTER?
- Plaequake: Because D&D
- David: Blargh
- This was dumb
- i shouldnt have to like super armor if my class is supposed to be SPECIALIZED in taking down mages
- with out magic weapons
- What if i focused on damage?
- Plaequake: See, the Forsaker is something I like to call 'concept manifest in mechanics', taken to an extreme.
- David: ?
- Plaequake: IE
- the concept of someone who hates mages and magic
- put into mechanics.
- It's something that's far better left to roleplaying rather than numbers.
- David: Yes?
- Plaequake: Because... apart from the SR
- You don't actually have any tools for hurting mages.
- You don't do bonus damage to them
- David: But if your character hates magic so much why do you have that +5 cold iron great sword
- ?
- Plaequake: You don't have any resistances
- You don't
- Have
- what you would NEED
- to kill them
- David: why not
- Plaequake: Because the class doesn't give them to you!
- David: Why doesnt the class give me the tools I need?
- Plaequake: BECUASE ITS A BAD CLASS
- David: Bad design?
- Plaequake: Yes!
- David: D:
- Plaequake: It's bad design that LOOKS great on paper
- And probably WORKS great if properly integrated into the campaign with an apporpriate party.
- But if you face someone who knows what they're doing with a mage
- Well
- Anyone's gonna go down.
- David: Ugh
- I feel like my character
- Plaequake: Because you don't have antimagic, or stuff that works specifically against mages. Just passive defense.
- David: well
- Id also probably be great against fellow warriors?
- I have a +10 against being disarmed
- Plaequake: Okay, I'll lay this out: If yiou don't ever face
- Like
- High- level pure class mages
- then
- You'll be epic.
- Again, it's very binary.
- Ify ou don't face the one thing that will kill you, you're fine.
- Unfortuantely, the one thing that will kill you is what your class is (supposedly) supposed to fight.
- David: <_>
- And Rangers
- I count as a giant for purposes of favored enemy
- Plaequake: Anyway.
- Sorry.
- Really.
- David: Blargh but it looked so FUN
- Plaequake: I hope you can work it out.
- David: I thought id be like
- Galieo
- Plaequake: Frenzied Berzerker is hilariously fun, though.
- If your GM cannot give good answers to what I set out
- Go with that.
- You won't regret it.
- David: Should I take 5 levels in that regardless?
- Plaequake: I am going to reccomend 10 Barb/10 Frenzied.
- But if you MUST do this Forskaer (and I highly reccomend against it), then yes
- David: Yes you said that XD
- Plaequake: 5 levels of frenzied.
- You can just
- David: Ill take it under consideration over what the Gm says
- Plaequake: Violence
- All over them
- ...
- Hmm.
- You know
- What you COULD do
- David: what?
- Plaequake: Is start with your concept
- Keep the anti-magic to Roleplaying only.
- David: XD You said that
- Plaequake: Go Barbarian and then go into Berserker.
- Learn how to fight against mages, etc
- Without the forsaker class
- David: Youve suggested that like
- Plaequake: Get a feel for the game without mechancially gimping yourself against a major feature of it
- David: 5 times.
- XD
- Plaequake: Then
- Once you hit level 10
- THEN
- Decide if the lack of magic items and the like
- is actually worth it
- Regardless of what the GM says
- David: I didnt know all the rules its true
- Plaequake: Like go
- 5 barb - 5 Frenzied - 10 Forsake
- OR if you find you're having fun with what you got
- Go 5 barb-10 Frenzied - 5 Barb
- David: :P
- Maybe
- Ill see how the first five levels go
- Plaequake: No, don't count on the first 5 levels.
- If you're a barbarian
- David: I took power attack as my first feat though
- Plaequake: you're going to own
- Barbarian is so ungodly powerful in the first 5 levels it's almost unfunny.
- David: even against mages?
- Plaequake: Mages are pathetic pre-5, rogues don't have the damage output.
- Fighters and Barbarians and Paladins basically rule.
- Then 10 swings around
- And the physical classes start going down (barbarian remains useful though, due to the slew of class featuers, paladins get spells and features to compensate), and the mages start getting scary.
- Basically mages don't get their good stuff till around level 9 or so.
- And most of their stuff pre-5 is horrible (unless the mage is really creative)
- David: I talked to someone who wanted to summon a horde of like zombies as a sorcerer
- even the GM was like
- Id take them all down
- Plaequake: Well, yes.
- Tell me, do zombies
- cast spells
- David: Uhh
- I think
- Plaequake: No.
- They don't.
- David: Isnt there a zombie mage?
- Plaequake: They're purely physical monsters
- David: Or is that something else
- Plaequake: Something else.
- I'm talking about you facing a direct mage attack post 10.
- THAT is where you're going to be weakest, where your character concept SHOULD be strongest.
- If you take frenzied though
- David: Hrmm
- Plaequake: Then you can be like
- "FUCK YOU" *Frenzy* *Proceed to smash*
- Note: All of this is moot for 4e D&D
- Where
- Well, there's still kind of a dependance on magical items
- But mages aren't nearly as godlike.
- David: well i think it was designed for 3.5 we are going to be facing alot of mages too
- Plaequake: High level mages? (10+)
- David: maybe
- not sure
- there may be warriors too
- Plaequake: Good luck.
- XD
- David: Blargh
- it looked amazing on paper
- and frenized
- ...didnt
- Plaequake: Frenzied is very fun
- I speak from experience.
- David: :( only way I can think to really
- Save this is like
- asspulls and unobtianium
- or some kind of ore that resists magic?
- ...That could be neat actually.
- Plaequake: Yeah, like I said, on its own it's not a very good class.
- David: Sigh
- Also god
- this
- 1100 gp a day
- thats a seriously good point
- Plaequake: It's a high price to pay, upon reading the costs, isn't it?
- David: yeah
- /me researched prices
- Plaequake: Yeah.
- You're just
- Giving up way too much for so little in return, where Barbarian and Frenzied just give you so much with so little drawback.
- David: I like the class though
- And I think if the class had ever been updated
- it could have been good
- I just want a guy with ranger level hate for mages
- Plaequake: Then just make that your CONCEPT
- And exclude magic items from that hate.
- Seriously.
- David: But if the concept has no effect on things what GOOD is it?
- Plaequake: Think of it this way:
- Items enchanted with magic are tools.
- Magic is a tool.
- Those who weild magic, though, are dangerous and unpredictable.
- It helps give your character PERSONALITY.
- David: Ill talk to my DM about it
- Plaequake: I think the big thing here
- Is that your character hates MAGES.
- But not magic itself.
- David: He hates alot of things
- Plaequake: That would be a very interesting character.
- David: Hes a neutral evil giant dwarf
- hes kind of
- Plaequake: ESPECIALLY in a heavily magical world.
- David: Not really a nice guy
- Hmm
- I need cleave
- Destrutive rage and intimidating rage
- the BAB doesnt seem like it will be a problem though
- I already have +5
- Plaequake: Ja.
- David: Ugh
- Maybe ill just become a blackguard
- Plaequake: You know they have spells, right?
- David: ...Damnit
- Plaequake: DO YOU SEE WHAT I MEAN
- XD
- Magic and use of it is basically assumed in... pretty much all the classes except for a few.
- David: COULD I AT LEAST RESIST THEIR SPELLS?
- Also
- NO POTIONS?
- Why are potions magic
- i thought they were chemical reactions
- Plaequake: Because in D&D they are made via spells.
- David: lame
- Plaequake: Yeah, dude.
- Don't do forsaker.
- The more I see this
- the more I realize "HOLY SHIT this is bad"
- David: But i like ittt
- /me whine
- Plaequake: On an entirely side note, the attitude that 'if it's in your backstory it should impact your character mechanically', is a very bad one for RP.
- David: Why?
- Plaequake: Because. How you act doesn't necessarily influence your ability to do something.
- You know? I love to make art, but I suck at drawing. Under your logic, a character who likes art should have ranks in creating it.
- David: Yet a rangers thirst for revenge can grant them bonusdamage against enemies
- Plaequake: Okay
- You're mixing up class features an how they impact the character with BACKGROUND AND ROLEPLAY.
- Your class and your character's ... well, character, are two different things.
- They intertwine at points
- But you are not your class.
- If you are letting your class or your skill selection or whatnot
- define your character and how you roleplay
- then you're doing it wrong.
- David: I think there should be a infulence there
- is all
- Plaequake: Yes. THEY INFLUENCE IT.
- That's all.
- David: like
- a ranger with favored enemy dragon
- shouldnt be getting all
- buddy buddy with that evil red dragon
- Plaequake: That's right!
- BUT
- A ranger with favored enemy Undead
- can still hate dragons.
- David: Oh yes
- Also
- Plaequake: Without having the favored enemy dragon feature
- David: Favored enemy undead?
- Doesnt it
- like
- Plaequake: Just something I threw out there
- David: not work against them?
- Plaequake: Undead are immune to CRITICAL HITS and SNEAK ATTACKS. Favored enemy is knowing where to hit to properly disable them.
- But that's beside the point.
- The point is
- Things in your backstory don't have to influence your character's rolls.
- And frequently shouldn't.
- David: True however
- Plaequake: Because it makes you more than just a jumble of numbers.
- David: if my characters backstory says that he trained to fight mages
- id want that somehow worked in there
- Plaequake: Well, you won't.
- Unless
- You find a PrC that
- gives combat bonuses against Mages.
- Or you take some feats for it
- or
- David: i lookeeeed
- Plaequake: something
- Then maybe that's a bad backstory element.
- Maybe that's not the sort of thing you should have your character assumed to have done.
- You need to fit your character and concept together. If they don't fit, then you need to change one of them.
- David: Hrmm
- Plaequake: Right now
- Yours don't match.
- David: Sigh
- What about
- Plaequake: A far better backstory would have a mage doing something horrible to something important to him
- and now he's on a quest for revenge
- David: sword of the ocult or something
- Plaequake: Against that mage
- David: Slayer?
- Plaequake: That sounds more like it.
- Slayer of the Occult?
- That sounds like a mage killer.
- David: That is a class right?
- Plaequake: Dude, there are hundreds of PrCs.
- David: Maybe i could combin-
- what
- really?
- Plaequake: Yes.
- David: Damn
- Plaequake: Most of them are terrible.
- David: ...WHY
- Plaequake: Because 3.5 is a pile of unbalanced garbage!
- David: /me rolls and the floor and screems
- Plaequake: It's fun if you have the right GM
- But if you have someone who's strictly by the book
- then
- it's horrible
- David: i doubt this one is by the book
- Plaequake: Look
- Just take stuff that buffs your saves
- David: Ill try
- Plaequake: Take the frenzied berseker stuff
- And
- David: pray?
- XD
- Plaequake: Spin your character into a vengance tale
- A mage fucked him up when he was younger.
- He started out hunting just that mage
- Now it's kind of spread
- to
- all mages
- David: All magic
- Plaequake: MAGES
- Not magic
- David: But Im evil
- Dont i have to like
- Plaequake: If you totally forsake magic then you are KILLING YOUR CHARACTER
- David: go above and beyond?
- Plaequake: No.
- Don't be stupid
- Not every evil character is a supervillian.
- Most aren't.
- David: I didnt mean supervillian
- i meant more
- takes it way too far
- Plaequake: Evil maens you don't care who you have to hurt to do what you want.
- David: destroys source of magic
- Plaequake: If you just focus on mages instead
- It's far more easy to work with
- David: hmm
- Plaequake: For everyone involved.
- GM, You, and Your Party.
- What you are trying to do here
- David: Im going to miss that addition ten abillity points
- Plaequake: Is the worst (as in bad, and not very interesting) sort of Chaotic Evil.
- David: well im neutral evil actually
- Plaequake: Exactly.
- David: evil for the sake of evil
- Plaequake: Exactly.
- There's nothing for you to gain
- by destroying magic itself
- There's PLENTY for you to gain
- by killing mages.
- David: I would get to piss in the ashes.
- metaphorically speaking anyway
- and in a very magic based world
- Plaequake: Also
- killing mages is a far more realistic goal.
- David: it could cause alot of social change
- True!
- Plaequake: In a heavily magic based wold
- It might even be impossible to 'destroy magic'
- Remember
- David: ...Maybe ill do frenized first
- Plaequake: Yes.
- Don't do Forsaker.
- David: see how it goes
- Plaequake: AT ALL
- David: hgihg
- Plaequake: DUDE
- No potions?
- Half healing from spells?
- David: I LIKE FORSAKER THOUGGGGHH
- Plaequake: No magic items?
- That's TERRIBLE!
- David: 10 abillity points
- Plaequake: That is a HORRIBLE class.
- That does'nt make up for it.
- David: natural weapons +5
- Plaequake: DOES NOT MAKE UP FOR IT>
- Listen I know how this game works almost inside and out.
- That class
- David: Im sure
- Plaequake: Is
- HORRIBLE
- David: im just
- i like the concept and wish i could save it
- Im not obessing i just thought it was perfect when i saw it
- Plaequake: Right now you're playing AP nautilus.
- David: 0_0
- i
- Plaequake: And you're listing off all the reasons why it 'seems' good.
- David: ap nautilus
- what
- Plaequake: That's what you're
- That's the LoL equivalent of what you're doing
- You saw something that LOOKS feasable and looks good on paper.
- David: gdi
- Plaequake: How good is AP naut in practice?
- Tell me.
- David: ...
- ugh
- Plaequake: I think we finally understand each other.
- I know it looks fun
- I know it fits with your idea
- but
- David: there is NOTHING i can do?
- Plaequake: No. That class is basically a good idea for a concept but terribly executed.
- David: I mean it loooks great! and itd be feasable if not for a few things.
- Plaequake: An almost complete rewrite of the class would be required.
- David: Ugh I just wanted to play a antimage
- Plaequake: You know
- That's a really, really complex concept for D&D
- David: I didnt know that
- Plaequake: Maybe you're biting off a little more than you can chew
- Like I said. Try for something smaller, more realistic.
- You hate mages, you're suspicious of spells in general (but not magic items - but intelligent magic items are EVIL AND MUST BE DESTROYED), and you kill mages whenever you can.
- David: I think
- Plaequake: You tailor your feats and whatnot specifically for that.
- David: Intelligent magic items would
- throw my character for a loop
- Plaequake: okay.
- David: i can just imagine
- Plaequake: But
- David: a forsaker trying to debate with one now XD
- Plaequake: See, just start smaller. Right now you have "I WANT TO DESTROY ALL MAGIC"
- That's ...
- Hell, that's pretty unfeasable for epic level characters.
- David: "I want to kill all the mages."
- Plaequake: Still a bit unrealistic, for now.
- But...
- it probably COULD be done.
- It would be damn hard.
- But it COULD be done.
- David: "I want to kill every mage i come across and I dont want to use magic as a cruch to do so"
- Plaequake: Okay.
- Which means you'd prefer nonmagical weapons and the like
- But would not be adverse to using magical weapons if it's necessary.
- David: ...
- questioin
- Plaequake: ?
- David: *question
- do these
- magic items
- have to be DROPPED
- for me to destroy
- i have 19 star
- *str
- cant i just snap that +1 sword in half?
- Plaequake: No.
- Magical items are INCREDIBLY resilient.
- David: how do i destroy them anyway?
- Plaequake: Almost...
- Magically so
- David: ...
- Plaequake: I'm not sure, actually.
- David: So
- Plaequake: Usually
- David: im useing magic
- Plaequake: one would use...
- magic.
- XD
- Like I said.
- David: But a
- forsaker wouldnt? XD
- Plaequake: Badly designed class.
- It's self-contradictory and
- doesn't do what it sets out to do
- Honestly, for your first playthrough with real D&D
- I would honestly just reccomend a straight barbarian
- David: Huh
- Plaequake: You know
- David: alot of these people
- Plaequake: It *works*
- David: im reading about
- have spell resistance from other things
- Plaequake: Yeah, spell resistance is easy to get with class featrues and items.
- And spells.
- David: No I mean
- Plaequake: Or just from race.
- David: as a forsaker
- Some of them are suggesting Adamanitite equipment I see alot of them praising the +10 abillity score
- Plaequake: It's still just not worth what you have to give up IMO
- Look, if you're heart-set on this badly designed class
- Then nothing I will say will stop you
- but
- If it blows up in your face
- David: Not so heart set but kind of
- Plaequake: I told you so
- David: frustrated with it
- and want to make it work partly out of spite for the people who designed it
- Plaequake: And I will also maintain it's incredibly inappropriate for what amounts to a first time player.
- David: Hrmm
- Plaequake: There's
- So much
- that could go wrong
- So easily
- David: /me flops around
- but it seemed so cool when i saw it and i like cool things
- like you said
- interesting concept
- Plaequake: And this is why you have people like me around
- To show you what's really going on
- Behind the fancy curtain of 'this looks SO COOL'
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement