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  1. David: Heh
  2. Anyway my point is
  3. This world is supposed to be highly magical
  4. AND psionic
  5. and my SR will block psionics too
  6. /me asked the GM
  7. Also lets say I use the 10 abillity point bonus and throw it into str
  8. thats 29 star
  9. just from the strart
  10. in addiction to gettting a attribute point like what
  11. every 4 levels?
  12. I could go 5 barb 10 forsaker 5 more frenized
  13. that would be three frenzies a day improved power attack supreme cleave remain conscious and deathless frenzy
  14. combined with the barbian stuff up to level five
  15. and all my classes are 1d12
  16. I will have alot of health
  17. and be able to fast heal it
  18. and when i go into my prestiges i automatically become literate
  19. Id be able to rage twice a day and have improved uncanny dodge
  20. combined with my DR and SR
  21. Whatever I dont dodge
  22. I can take as damage
  23. Do you still think its so risky?
  24. Plaequake: I do, yes.
  25. If something gets past your SR (and it will, at higher levels), you could die in a single hit.
  26. David: even with 1d12 for all my levels and a starting con of 19?
  27. Plaequake: Yes.
  28. David: Id raise it to 20 with my first point up
  29. Plaequake: Because you won't necessarily have the save-boosting magic items that many other characters would have.
  30. Alternatively
  31. You could just be mind controlled and used to kill the entire party.
  32. At which point
  33. David: Ill have 22 sr
  34. Plaequake: Do you
  35. David: *20
  36. Plaequake: Know how SR is rolled
  37. David: also i have a extra throw
  38. Plaequake: Still. Do you know how one overcomes SR
  39. David: isnt it rolled like everything else?
  40. Plaequake: 1d20 + caster level, VS SR.
  41. David: The GM was worried about my SR actually
  42. Plaequake: So, 20 SR?
  43. At... level 15, you'd be?
  44. David: Probably
  45. Plaequake: okay.
  46. I have to roll a 5 or greater to affect you with a spell, assuming an equal level caster.
  47. Statisticly speaking, then, you will be affected by spells at least 50% of the time.
  48. As you won't have magic items to give you MORE SR.
  49. And even then that's a gamble, because mages can (and SHOULD, if they're not idiots) take a little feat that gives them +2 to overcome SR.
  50. So now I need to roll a 3.
  51. David: What about Non mgaical items?
  52. *magical
  53. Plaequake: Nonmagical items do NOT give SR.
  54. David: Isnt there like mirrored sheilds which are not magic however give passive SR?
  55. Plaequake: Nope.
  56. Not unless the GM specifically
  57. you know
  58. makes them
  59. Let me put it to you straight: Yes, you have a pretty tough character.
  60. But you are not nearly as defended as you think you are.
  61. You are all or nothing against magic. And it's not nearly as hard as you seem to think to overcome your defenses.
  62. David: Hrmm
  63. Dont I get a saving through?
  64. *throw
  65. Plaequake: Yes. Yes you do.
  66. David: So not EVERYTHING is totaly lost
  67. Plaequake: That's right, it's not. But your character is v ery dependant on luck.
  68. Like I said, it's all or nothing.
  69. Either they roll badly and their spell doesn't affect you
  70. Or you save
  71. David: Huh this wikis version is different
  72. Plaequake: Or... they don't roll badly, and you don't roll well.
  73. And horrible things happen.
  74. David: Anyway I also have team mates
  75. A assassin a fighter and probably a bard
  76. Plaequake: Okay.
  77. You're still the tank.
  78. David: Probably
  79. Plaequake: Which means you're going to get ALL their CC
  80. Do you really think you'll be able to save against everyting, every fight?
  81. David: No
  82. Plaequake: And I'm pointing out to you, if you don't, you are in serious trouble.
  83. So
  84. Don't be surprised if you die.
  85. David: However i think i may be able to do well enough that i can hit things
  86. Plaequake: This is exceptionally high risk.
  87. David: I mean if i hit things
  88. Plaequake: And I don't think you understand just how risky it is : \
  89. David: they die right?
  90. Im trying
  91. Plaequake: Let me put it this way.
  92. If your GM doesn't play magical characters well
  93. then you're goinna be fucking godlike.
  94. David: Huh this one on the wiki is better
  95. Plaequake: If, on the other hand, he knows what he's doing
  96. You are going to be in some deep shit.
  97. David: Spell Resistance (Ex): At 1st level, the forsaker gains spell resistance 10 + character level. This value increases by +1 for every level gained thereafter in any class, forsaker or otherwise, as long as he forsakes magic (see above). This ability remains in effect as long as the forsaker pays an appropriate amount of magic destruction points (see below). A forsaker can never forego spell resistance. This value stacks with any other applicable spell resistance he has.
  98. Like going armor against someone i should have gone mresist against
  99. and actually im not trying to be a tank
  100. Plaequake: No, it's more of
  101. You have really high Armor/Mresist
  102. But
  103. ...
  104. Hmm, actually, no a LoL analogy isn't useful here.
  105. Basically
  106. High level boils down to a lot of 'save or die'
  107. Your very CHARACTER CONCEPT
  108. David: True
  109. Plaequake: is 'save or die'
  110. From the moment you pick up that class.
  111. David: Doesnt SR though also factor into my roll to LESSEN damage
  112. like mresist?
  113. Plaequake: no
  114. its binary
  115. either you resist the spell
  116. and it does nothing
  117. or you don
  118. and it does what it's supposed to.
  119. David: Hrmm
  120. and DR will do nothing against spells?
  121. What if I had a ranged weapon?
  122. Oh okay I see why this class is better now
  123. they never updated it for 3.5
  124. it was in the 3.0 book it seems
  125. Plaequake: Still, hopefully you'll *think* about this more
  126. David: I am thinking about it
  127. I just like the class idea
  128. Plaequake: Just remember, D&D is very unfriendly to 'concept' builds unless the GM is specifically ready for it.
  129. David: Whyy?
  130. Plaequake: It's just how the mechanics work.
  131. The way the spells are arranged, the way the numbers are set up.
  132. David: But ita a roleplaying game
  133. Plaequake: And that's why a lot of people hate 3.x
  134. It's not balanced at all.
  135. Some core things are horribly underpowered
  136. David: : \ Dang.
  137. Plaequake: while some are horribly OVERPOWERED.
  138. David: Like any magic
  139. Plaequake: That's right.
  140. A primary spellcaster WILL beat you with a lucky roll.
  141. David: Ugh but i have potenial?
  142. Plaequake: You are exceptoinally high risk, moderate reward.
  143. David: Moderate? :(
  144. Plaequake: Yeah, see, cause you can't use magic items, which are the best rewards in D&D.
  145. David: Thats no fun
  146. Plaequake: That's your concept.
  147. Have fun! ^_^
  148. David: I meant that
  149. No real
  150. rewards
  151. Plaequake: ...And like I said. No magic, hating magic, is your concept.
  152. David: Yes but you dont need magic??
  153. Plaequake: In a game where more powerful magic items and epic artifacts are the best rewards.
  154. David: Do they always have to be magical?
  155. Plaequake: Unless your GM asspulls materials and such
  156. Yes.
  157. David: I mean cant they just be unique
  158. I dont think he asspulls but
  159. Plaequake: That's... magical items.
  160. David: he does have a whole unique world
  161. No magical implies theyvve been enchanted
  162. Unique implies maybe there was something about their smithing that makes them a bit better
  163. Plaequake: And like I said... you can only go so far with that stuff.
  164. With materials and the like.
  165. David: /me is trying to save his concept as best he can
  166. Would frenized help save it a bit?
  167. Plaequake: /me unless the GM is specifically tailoring his campaign and rewards to fit your concept it won't work
  168. Barbarian 10/Frenzied 10, with a dislike of mages but no problem using actual magic items is a character that I played.
  169. It was exceptionally effective, and very fun because the dislike of magic and everything was ENTIRELY ROLEPLAY based.
  170. It didn't ACTUALLY give her in-game penalties on something that the game system was built around the assumption of using.
  171. David: and my natural weapon stuff
  172. doesnt help at all?
  173. Plaequake: It'll help a bit. But demons/devils/etc, heavily supernatural creatures, and pretty much all extraplanar creatures will laugh at you, and then subtract their DR from your damage.
  174. David: And wont the same happen to me?
  175. I mean im not exactly expecting to be able to handle everything on my own but if i can fight on even ground with some things while my allies lay the smack down
  176. Plaequake: No? Because they'll have magic weapons or weapons that count as magic weapons that will bypass your DR.
  177. David: ALL of my DR?
  178. Plaequake: You know how DR works, right?
  179. David: Like armor right?
  180. Plaequake: If you have DR 5/+1
  181. That means all physical damage (Bludgeoning, Slashing, Piercing) is reduced by 5, UNLESS the weapon is magic +1 bonus or greater, in which case, it doesn't reduce.
  182. David: I see
  183. so
  184. they would need a +5 weapon
  185. to bypass my dr at highest levels
  186. Plaequake: Or eqivalent.
  187. David: what about the added DR?
  188. Plaequake: Also, that Fast Healing is bad.
  189. David: what
  190. why
  191. Plaequake: It has a cap.
  192. Like
  193. David: well im not supposed to be OP?
  194. Plaequake: It has a maximum it can healed per day.
  195. Right
  196. David: ...ugh
  197. Plaequake: Okay. Again. let me put this to you.
  198. I'm a 10th level wizard.
  199. David: /me really liked the class too sigh
  200. Plaequake: I cast fireball on you.
  201. At 5th level forsaker, 5th level barbarian, you have no fire resistance.
  202. You have SR 15.
  203. I roll 5 on my d20, I pass.
  204. You now take full or half damage of my 10d6 fireball.
  205. You can heal a MAXIMUM of 30 HP in that day.
  206. I have a maximum damage of 60.
  207. David: I also have if we are being genorous here 60 HP
  208. Plaequake: Okay.
  209. David: So
  210. youd have to be like
  211. super lucky to oneshot me?
  212. Plaequake: Yes.
  213. But!
  214. David: In the mean time
  215. My assassin is also flaking you
  216. Plaequake: Wait, I'm not done.
  217. As a 10th level wizard, I also have magic items out the wazoo, resistance cast, and probably have universally higher saves than you do, plus DR 10/- (unbypassable DR)
  218. David: what
  219. how can you have unbypassable dr
  220. Plaequake: Because I'm a wizard, and I'm fucking OP once I hit 10th level
  221. Barbarians have it.
  222. Wizards get it with a spell.
  223. See, your class LOOKS great on paper.
  224. David: Maybe i should go barb ten forsaker ten
  225. Plaequake: But it doesn't change the fact that mages are OP as hell-
  226. No. Ditch forsaker entirely. Go Frenzied.
  227. Keep your hatred of magic and the like as ROLE PLAY.
  228. David: Grr
  229. Ugh
  230. I hate mages already
  231. Plaequake: Disclaimer: I'm not taking any pleasure in destroying this concept for you
  232. But
  233. David: Uh huh
  234. Plaequake: A LOT of PRCs are TERRIBLE but look great on paper.
  235. David: /me Doesnt believe that for a second
  236. Plaequake: I've been playing the game for 8 years now.
  237. David: /me that you arent taking pleasure in it i mean
  238. Plaequake: No.
  239. Really, I'm not.
  240. David: /me the other thing i believe
  241. Plaequake: I hate killing concepts on a mechanics level.
  242. I hate that.
  243. David: But it looks GREAT
  244. Plaequake: I know it does.
  245. David: it was the perfect class for him
  246. Plaequake: I know.
  247. David: He was a very weird hybird who hated EVERYTHING
  248. Plaequake: But the problem is that mages are so insanely unbalanced that it doesn't matter.
  249. David: I think the custom world may do something about that
  250. Im not sure
  251. Plaequake: That's setting. Unless he literally
  252. rewrote the magic using classes
  253. from top to bottom
  254. David: No but
  255. they added items
  256. like
  257. Plaequake: Then they're unbalanced on a mechancis level.
  258. David: a very particular type of shield called a spring shield. Shields with weapons stored inside of them, spring loaded and ready to release.
  259. So there may be like
  260. other weird items?
  261. Plaequake: CHeck with your GM.
  262. David: idk
  263. Hes at work and I will
  264. Plaequake: And please, by ALL MEANS
  265. Cite what I wrote here.
  266. David: I will
  267. im just going ARGH right now
  268. Plaequake: Address what I said directly.
  269. David: i didnt want to CURBSTOMP EVERYTHING
  270. but i wanted to be able to do things
  271. Plaequake: You will be exceptionally powerful at low levels.
  272. Once you hit level 10
  273. When mages start hitting their stride
  274. You're gonna have problems.
  275. The monsters and whatnot assume you're using magic weapons/armor, etc
  276. David: Argh and i cant even have bard song
  277. Plaequake: Yeah, there's also that.
  278. Unless you guys specifically build the party around it.
  279. If you specifically build your characters as anti-mages
  280. David: well
  281. Plaequake: Then
  282. That's different.
  283. David: we have one assassin who has a background of antimage
  284. Plaequake: I mean class build. Not background.
  285. Raw mechanics of taking out mages.
  286. David: I know but
  287. why MENTION IT IN THE BACKGROUND IF IT DOESNT HAVE A EFFECT ON THE CHARACTER?
  288. Plaequake: Because D&D
  289. David: Blargh
  290. This was dumb
  291. i shouldnt have to like super armor if my class is supposed to be SPECIALIZED in taking down mages
  292. with out magic weapons
  293. What if i focused on damage?
  294. Plaequake: See, the Forsaker is something I like to call 'concept manifest in mechanics', taken to an extreme.
  295. David: ?
  296. Plaequake: IE
  297. the concept of someone who hates mages and magic
  298. put into mechanics.
  299. It's something that's far better left to roleplaying rather than numbers.
  300. David: Yes?
  301. Plaequake: Because... apart from the SR
  302. You don't actually have any tools for hurting mages.
  303. You don't do bonus damage to them
  304. David: But if your character hates magic so much why do you have that +5 cold iron great sword
  305. ?
  306. Plaequake: You don't have any resistances
  307. You don't
  308. Have
  309. what you would NEED
  310. to kill them
  311. David: why not
  312. Plaequake: Because the class doesn't give them to you!
  313. David: Why doesnt the class give me the tools I need?
  314. Plaequake: BECUASE ITS A BAD CLASS
  315. David: Bad design?
  316. Plaequake: Yes!
  317. David: D:
  318. Plaequake: It's bad design that LOOKS great on paper
  319. And probably WORKS great if properly integrated into the campaign with an apporpriate party.
  320. But if you face someone who knows what they're doing with a mage
  321. Well
  322. Anyone's gonna go down.
  323. David: Ugh
  324. I feel like my character
  325. Plaequake: Because you don't have antimagic, or stuff that works specifically against mages. Just passive defense.
  326. David: well
  327. Id also probably be great against fellow warriors?
  328. I have a +10 against being disarmed
  329. Plaequake: Okay, I'll lay this out: If yiou don't ever face
  330. Like
  331. High- level pure class mages
  332. then
  333. You'll be epic.
  334. Again, it's very binary.
  335. Ify ou don't face the one thing that will kill you, you're fine.
  336. Unfortuantely, the one thing that will kill you is what your class is (supposedly) supposed to fight.
  337. David: <_>
  338. And Rangers
  339. I count as a giant for purposes of favored enemy
  340. Plaequake: Anyway.
  341. Sorry.
  342. Really.
  343. David: Blargh but it looked so FUN
  344. Plaequake: I hope you can work it out.
  345. David: I thought id be like
  346. Galieo
  347. Plaequake: Frenzied Berzerker is hilariously fun, though.
  348. If your GM cannot give good answers to what I set out
  349. Go with that.
  350. You won't regret it.
  351. David: Should I take 5 levels in that regardless?
  352. Plaequake: I am going to reccomend 10 Barb/10 Frenzied.
  353. But if you MUST do this Forskaer (and I highly reccomend against it), then yes
  354. David: Yes you said that XD
  355. Plaequake: 5 levels of frenzied.
  356. You can just
  357. David: Ill take it under consideration over what the Gm says
  358. Plaequake: Violence
  359. All over them
  360. ...
  361. Hmm.
  362. You know
  363. What you COULD do
  364. David: what?
  365. Plaequake: Is start with your concept
  366. Keep the anti-magic to Roleplaying only.
  367. David: XD You said that
  368. Plaequake: Go Barbarian and then go into Berserker.
  369. Learn how to fight against mages, etc
  370. Without the forsaker class
  371. David: Youve suggested that like
  372. Plaequake: Get a feel for the game without mechancially gimping yourself against a major feature of it
  373. David: 5 times.
  374. XD
  375. Plaequake: Then
  376. Once you hit level 10
  377. THEN
  378. Decide if the lack of magic items and the like
  379. is actually worth it
  380. Regardless of what the GM says
  381. David: I didnt know all the rules its true
  382. Plaequake: Like go
  383. 5 barb - 5 Frenzied - 10 Forsake
  384. OR if you find you're having fun with what you got
  385. Go 5 barb-10 Frenzied - 5 Barb
  386. David: :P
  387. Maybe
  388. Ill see how the first five levels go
  389. Plaequake: No, don't count on the first 5 levels.
  390. If you're a barbarian
  391. David: I took power attack as my first feat though
  392. Plaequake: you're going to own
  393. Barbarian is so ungodly powerful in the first 5 levels it's almost unfunny.
  394. David: even against mages?
  395. Plaequake: Mages are pathetic pre-5, rogues don't have the damage output.
  396. Fighters and Barbarians and Paladins basically rule.
  397. Then 10 swings around
  398. And the physical classes start going down (barbarian remains useful though, due to the slew of class featuers, paladins get spells and features to compensate), and the mages start getting scary.
  399. Basically mages don't get their good stuff till around level 9 or so.
  400. And most of their stuff pre-5 is horrible (unless the mage is really creative)
  401. David: I talked to someone who wanted to summon a horde of like zombies as a sorcerer
  402. even the GM was like
  403. Id take them all down
  404. Plaequake: Well, yes.
  405. Tell me, do zombies
  406. cast spells
  407. David: Uhh
  408. I think
  409. Plaequake: No.
  410. They don't.
  411. David: Isnt there a zombie mage?
  412. Plaequake: They're purely physical monsters
  413. David: Or is that something else
  414. Plaequake: Something else.
  415. I'm talking about you facing a direct mage attack post 10.
  416. THAT is where you're going to be weakest, where your character concept SHOULD be strongest.
  417. If you take frenzied though
  418. David: Hrmm
  419. Plaequake: Then you can be like
  420. "FUCK YOU" *Frenzy* *Proceed to smash*
  421. Note: All of this is moot for 4e D&D
  422. Where
  423. Well, there's still kind of a dependance on magical items
  424. But mages aren't nearly as godlike.
  425. David: well i think it was designed for 3.5 we are going to be facing alot of mages too
  426. Plaequake: High level mages? (10+)
  427. David: maybe
  428. not sure
  429. there may be warriors too
  430. Plaequake: Good luck.
  431. XD
  432. David: Blargh
  433. it looked amazing on paper
  434. and frenized
  435. ...didnt
  436. Plaequake: Frenzied is very fun
  437. I speak from experience.
  438. David: :( only way I can think to really
  439. Save this is like
  440. asspulls and unobtianium
  441. or some kind of ore that resists magic?
  442. ...That could be neat actually.
  443. Plaequake: Yeah, like I said, on its own it's not a very good class.
  444. David: Sigh
  445. Also god
  446. this
  447. 1100 gp a day
  448. thats a seriously good point
  449. Plaequake: It's a high price to pay, upon reading the costs, isn't it?
  450. David: yeah
  451. /me researched prices
  452. Plaequake: Yeah.
  453. You're just
  454. Giving up way too much for so little in return, where Barbarian and Frenzied just give you so much with so little drawback.
  455. David: I like the class though
  456. And I think if the class had ever been updated
  457. it could have been good
  458. I just want a guy with ranger level hate for mages
  459. Plaequake: Then just make that your CONCEPT
  460. And exclude magic items from that hate.
  461. Seriously.
  462. David: But if the concept has no effect on things what GOOD is it?
  463. Plaequake: Think of it this way:
  464. Items enchanted with magic are tools.
  465. Magic is a tool.
  466. Those who weild magic, though, are dangerous and unpredictable.
  467. It helps give your character PERSONALITY.
  468. David: Ill talk to my DM about it
  469. Plaequake: I think the big thing here
  470. Is that your character hates MAGES.
  471. But not magic itself.
  472. David: He hates alot of things
  473. Plaequake: That would be a very interesting character.
  474. David: Hes a neutral evil giant dwarf
  475. hes kind of
  476. Plaequake: ESPECIALLY in a heavily magical world.
  477. David: Not really a nice guy
  478. Hmm
  479. I need cleave
  480. Destrutive rage and intimidating rage
  481. the BAB doesnt seem like it will be a problem though
  482. I already have +5
  483. Plaequake: Ja.
  484. David: Ugh
  485. Maybe ill just become a blackguard
  486. Plaequake: You know they have spells, right?
  487. David: ...Damnit
  488. Plaequake: DO YOU SEE WHAT I MEAN
  489. XD
  490. Magic and use of it is basically assumed in... pretty much all the classes except for a few.
  491. David: COULD I AT LEAST RESIST THEIR SPELLS?
  492. Also
  493. NO POTIONS?
  494. Why are potions magic
  495. i thought they were chemical reactions
  496. Plaequake: Because in D&D they are made via spells.
  497. David: lame
  498. Plaequake: Yeah, dude.
  499. Don't do forsaker.
  500. The more I see this
  501. the more I realize "HOLY SHIT this is bad"
  502. David: But i like ittt
  503. /me whine
  504. Plaequake: On an entirely side note, the attitude that 'if it's in your backstory it should impact your character mechanically', is a very bad one for RP.
  505. David: Why?
  506. Plaequake: Because. How you act doesn't necessarily influence your ability to do something.
  507. You know? I love to make art, but I suck at drawing. Under your logic, a character who likes art should have ranks in creating it.
  508. David: Yet a rangers thirst for revenge can grant them bonusdamage against enemies
  509. Plaequake: Okay
  510. You're mixing up class features an how they impact the character with BACKGROUND AND ROLEPLAY.
  511. Your class and your character's ... well, character, are two different things.
  512. They intertwine at points
  513. But you are not your class.
  514. If you are letting your class or your skill selection or whatnot
  515. define your character and how you roleplay
  516. then you're doing it wrong.
  517. David: I think there should be a infulence there
  518. is all
  519. Plaequake: Yes. THEY INFLUENCE IT.
  520. That's all.
  521. David: like
  522. a ranger with favored enemy dragon
  523. shouldnt be getting all
  524. buddy buddy with that evil red dragon
  525. Plaequake: That's right!
  526. BUT
  527. A ranger with favored enemy Undead
  528. can still hate dragons.
  529. David: Oh yes
  530. Also
  531. Plaequake: Without having the favored enemy dragon feature
  532. David: Favored enemy undead?
  533. Doesnt it
  534. like
  535. Plaequake: Just something I threw out there
  536. David: not work against them?
  537. Plaequake: Undead are immune to CRITICAL HITS and SNEAK ATTACKS. Favored enemy is knowing where to hit to properly disable them.
  538. But that's beside the point.
  539. The point is
  540. Things in your backstory don't have to influence your character's rolls.
  541. And frequently shouldn't.
  542. David: True however
  543. Plaequake: Because it makes you more than just a jumble of numbers.
  544. David: if my characters backstory says that he trained to fight mages
  545. id want that somehow worked in there
  546. Plaequake: Well, you won't.
  547. Unless
  548. You find a PrC that
  549. gives combat bonuses against Mages.
  550. Or you take some feats for it
  551. or
  552. David: i lookeeeed
  553. Plaequake: something
  554. Then maybe that's a bad backstory element.
  555. Maybe that's not the sort of thing you should have your character assumed to have done.
  556. You need to fit your character and concept together. If they don't fit, then you need to change one of them.
  557. David: Hrmm
  558. Plaequake: Right now
  559. Yours don't match.
  560. David: Sigh
  561. What about
  562. Plaequake: A far better backstory would have a mage doing something horrible to something important to him
  563. and now he's on a quest for revenge
  564. David: sword of the ocult or something
  565. Plaequake: Against that mage
  566. David: Slayer?
  567. Plaequake: That sounds more like it.
  568. Slayer of the Occult?
  569. That sounds like a mage killer.
  570. David: That is a class right?
  571. Plaequake: Dude, there are hundreds of PrCs.
  572. David: Maybe i could combin-
  573. what
  574. really?
  575. Plaequake: Yes.
  576. David: Damn
  577. Plaequake: Most of them are terrible.
  578. David: ...WHY
  579. Plaequake: Because 3.5 is a pile of unbalanced garbage!
  580. David: /me rolls and the floor and screems
  581. Plaequake: It's fun if you have the right GM
  582. But if you have someone who's strictly by the book
  583. then
  584. it's horrible
  585. David: i doubt this one is by the book
  586. Plaequake: Look
  587. Just take stuff that buffs your saves
  588. David: Ill try
  589. Plaequake: Take the frenzied berseker stuff
  590. And
  591. David: pray?
  592. XD
  593. Plaequake: Spin your character into a vengance tale
  594. A mage fucked him up when he was younger.
  595. He started out hunting just that mage
  596. Now it's kind of spread
  597. to
  598. all mages
  599. David: All magic
  600. Plaequake: MAGES
  601. Not magic
  602. David: But Im evil
  603. Dont i have to like
  604. Plaequake: If you totally forsake magic then you are KILLING YOUR CHARACTER
  605. David: go above and beyond?
  606. Plaequake: No.
  607. Don't be stupid
  608. Not every evil character is a supervillian.
  609. Most aren't.
  610. David: I didnt mean supervillian
  611. i meant more
  612. takes it way too far
  613. Plaequake: Evil maens you don't care who you have to hurt to do what you want.
  614. David: destroys source of magic
  615. Plaequake: If you just focus on mages instead
  616. It's far more easy to work with
  617. David: hmm
  618. Plaequake: For everyone involved.
  619. GM, You, and Your Party.
  620. What you are trying to do here
  621. David: Im going to miss that addition ten abillity points
  622. Plaequake: Is the worst (as in bad, and not very interesting) sort of Chaotic Evil.
  623. David: well im neutral evil actually
  624. Plaequake: Exactly.
  625. David: evil for the sake of evil
  626. Plaequake: Exactly.
  627. There's nothing for you to gain
  628. by destroying magic itself
  629. There's PLENTY for you to gain
  630. by killing mages.
  631. David: I would get to piss in the ashes.
  632. metaphorically speaking anyway
  633. and in a very magic based world
  634. Plaequake: Also
  635. killing mages is a far more realistic goal.
  636. David: it could cause alot of social change
  637. True!
  638. Plaequake: In a heavily magic based wold
  639. It might even be impossible to 'destroy magic'
  640. Remember
  641. David: ...Maybe ill do frenized first
  642. Plaequake: Yes.
  643. Don't do Forsaker.
  644. David: see how it goes
  645. Plaequake: AT ALL
  646. David: hgihg
  647. Plaequake: DUDE
  648. No potions?
  649. Half healing from spells?
  650. David: I LIKE FORSAKER THOUGGGGHH
  651. Plaequake: No magic items?
  652. That's TERRIBLE!
  653. David: 10 abillity points
  654. Plaequake: That is a HORRIBLE class.
  655. That does'nt make up for it.
  656. David: natural weapons +5
  657. Plaequake: DOES NOT MAKE UP FOR IT>
  658. Listen I know how this game works almost inside and out.
  659. That class
  660. David: Im sure
  661. Plaequake: Is
  662. HORRIBLE
  663. David: im just
  664. i like the concept and wish i could save it
  665. Im not obessing i just thought it was perfect when i saw it
  666. Plaequake: Right now you're playing AP nautilus.
  667. David: 0_0
  668. i
  669. Plaequake: And you're listing off all the reasons why it 'seems' good.
  670. David: ap nautilus
  671. what
  672. Plaequake: That's what you're
  673. That's the LoL equivalent of what you're doing
  674. You saw something that LOOKS feasable and looks good on paper.
  675. David: gdi
  676. Plaequake: How good is AP naut in practice?
  677. Tell me.
  678. David: ...
  679. ugh
  680. Plaequake: I think we finally understand each other.
  681. I know it looks fun
  682. I know it fits with your idea
  683. but
  684. David: there is NOTHING i can do?
  685. Plaequake: No. That class is basically a good idea for a concept but terribly executed.
  686. David: I mean it loooks great! and itd be feasable if not for a few things.
  687. Plaequake: An almost complete rewrite of the class would be required.
  688. David: Ugh I just wanted to play a antimage
  689. Plaequake: You know
  690. That's a really, really complex concept for D&D
  691. David: I didnt know that
  692. Plaequake: Maybe you're biting off a little more than you can chew
  693. Like I said. Try for something smaller, more realistic.
  694. You hate mages, you're suspicious of spells in general (but not magic items - but intelligent magic items are EVIL AND MUST BE DESTROYED), and you kill mages whenever you can.
  695. David: I think
  696. Plaequake: You tailor your feats and whatnot specifically for that.
  697. David: Intelligent magic items would
  698. throw my character for a loop
  699. Plaequake: okay.
  700. David: i can just imagine
  701. Plaequake: But
  702. David: a forsaker trying to debate with one now XD
  703. Plaequake: See, just start smaller. Right now you have "I WANT TO DESTROY ALL MAGIC"
  704. That's ...
  705. Hell, that's pretty unfeasable for epic level characters.
  706. David: "I want to kill all the mages."
  707. Plaequake: Still a bit unrealistic, for now.
  708. But...
  709. it probably COULD be done.
  710. It would be damn hard.
  711. But it COULD be done.
  712. David: "I want to kill every mage i come across and I dont want to use magic as a cruch to do so"
  713. Plaequake: Okay.
  714. Which means you'd prefer nonmagical weapons and the like
  715. But would not be adverse to using magical weapons if it's necessary.
  716. David: ...
  717. questioin
  718. Plaequake: ?
  719. David: *question
  720. do these
  721. magic items
  722. have to be DROPPED
  723. for me to destroy
  724. i have 19 star
  725. *str
  726. cant i just snap that +1 sword in half?
  727. Plaequake: No.
  728. Magical items are INCREDIBLY resilient.
  729. David: how do i destroy them anyway?
  730. Plaequake: Almost...
  731. Magically so
  732. David: ...
  733. Plaequake: I'm not sure, actually.
  734. David: So
  735. Plaequake: Usually
  736. David: im useing magic
  737. Plaequake: one would use...
  738. magic.
  739. XD
  740. Like I said.
  741. David: But a
  742. forsaker wouldnt? XD
  743. Plaequake: Badly designed class.
  744. It's self-contradictory and
  745. doesn't do what it sets out to do
  746. Honestly, for your first playthrough with real D&D
  747. I would honestly just reccomend a straight barbarian
  748. David: Huh
  749. Plaequake: You know
  750. David: alot of these people
  751. Plaequake: It *works*
  752. David: im reading about
  753. have spell resistance from other things
  754. Plaequake: Yeah, spell resistance is easy to get with class featrues and items.
  755. And spells.
  756. David: No I mean
  757. Plaequake: Or just from race.
  758. David: as a forsaker
  759. Some of them are suggesting Adamanitite equipment I see alot of them praising the +10 abillity score
  760. Plaequake: It's still just not worth what you have to give up IMO
  761. Look, if you're heart-set on this badly designed class
  762. Then nothing I will say will stop you
  763. but
  764. If it blows up in your face
  765. David: Not so heart set but kind of
  766. Plaequake: I told you so
  767. David: frustrated with it
  768. and want to make it work partly out of spite for the people who designed it
  769. Plaequake: And I will also maintain it's incredibly inappropriate for what amounts to a first time player.
  770. David: Hrmm
  771. Plaequake: There's
  772. So much
  773. that could go wrong
  774. So easily
  775. David: /me flops around
  776. but it seemed so cool when i saw it and i like cool things
  777. like you said
  778. interesting concept
  779. Plaequake: And this is why you have people like me around
  780. To show you what's really going on
  781. Behind the fancy curtain of 'this looks SO COOL'
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