SneakyStumpy

Octavia

Feb 12th, 2013
149
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.54 KB | None | 0 0
  1. Octavia - PL 8
  2.  
  3. Strength 10, Stamina 0, Agility 0, Dexterity 0, Fighting 10, Intellect 0, Awareness 0, Presence 0 40pt
  4.  
  5. Advantages 8pts
  6. Choke hold, Evasion rank 2, Fearless, Improved aim, Improved hold, Interpose, Jack-of-all-trades
  7.  
  8. CHOKEHOLD COMBAT
  9. If you successfully grab and restrain an opponent (see
  10. Grab, page 196), you can apply a chokehold, causing your
  11. opponent to begin suffocating for as long as you continue
  12. to restrain your target (see Suffocation, page 186).
  13.  
  14. EVASION COMBAT, RANKED (2)
  15. You have a +2 circumstance bonus to Dodge resistance
  16. checks to avoid area effects (see the Area extra in the
  17. Powers chapter). If you have 2 ranks in this advantage,
  18. your circumstance bonus increases to +5.
  19.  
  20. FEARLESS GENERAL
  21. You are immune to fear effects of all sorts, essentially the
  22. same as an Immunity to Fear effect (see Immunity in the
  23. Powers chapter).
  24.  
  25. IMPROVED AIM COMBAT
  26. You have an even keener eye when it comes to ranged
  27. combat. When you take a standard action to aim, you
  28. gain double the normal circumstance bonus: +10 for a
  29. close attack or ranged attack adjacent to the target, +5
  30. for a ranged attack at a greater distance. See Aim, page
  31. 194, for details.
  32.  
  33. IMPROVED HOLD COMBAT
  34. Your grab attacks are particularly difficult to escape. Opponents
  35. you grab suffer a –5 circumstance penalty on
  36. checks to escape.
  37.  
  38. INTERPOSE GENERAL
  39. Once per round, when an ally within range of your normal
  40. movement is hit by an attack, you can choose to place
  41. yourself between the attacker and your ally as a reaction,
  42. making you the target of the attack instead. The attack
  43. hits you rather than your ally, and you suffer the effects
  44. normally. You cannot use this advantage against area effects
  45. or perception range attacks, only those requiring an
  46. attack check.
  47.  
  48. JACK-OF-ALL-TRADES SKILL
  49. You can use any skill untrained, even skills or aspects of
  50. skills that normally cannot be used untrained, although
  51. you must still have proper tools if the skill requires them.
  52.  
  53.  
  54.  
  55. Skills 21pts
  56. Close Combat (Sword and Shield, 16 ranks), Ranged Combat (Javalin, 16 ranks), Acrobatics (10 ranks)
  57.  
  58. Powers 34 pts
  59. Immunity 10 ranks, Comprehend rank 7,
  60.  
  61. IMMUNITY DEFENSE ( 10 ranks, aging, disease, poison, cold, heat, high pressure, radiation, vacuum, suffocation effects (no need to breathe at all))
  62. Action: None • Range: Personal
  63. Duration: Permanent • Cost: 1 point per rank
  64. You are immune to certain effects, automatically succeeding
  65. on any resistance check against them. You assign ranks of
  66. Immunity to various effects to gain immunity to them (with
  67. more extensive effects requiring more ranks). These assignments
  68. are permanent. Examples include the following:
  69.  
  70. COMPREHEND SENSORY ( 7 languages ranks)
  71. Action: None • Range: Personal
  72. Duration: Permanent• Cost: 2 points per rank
  73. You can comprehend different sorts of communication.
  74. Each rank in this effect allows you to choose one of the
  75. following options:
  76. LANGUAGES
  77. You can either speak or understand the language of any
  78. intelligent creature. You can speak only one language at a
  79. time, although you can comprehend multiple languages
  80. at once. This effect does not enable you to speak with
  81. creatures that don’t possess a language. For 2 ranks you
  82. can both speak and understand all languages. For 3 ranks
  83. anyone able to hear you can understand what you’re saying,
  84. regardless of language. Being able to also read any
  85. language you comprehend requires 1 additional rank.
  86.  
  87.  
  88. FLIGHT MOVEMENT (rank 10)
  89. Action: Free • Range: Personal
  90. Duration: Sustained • Cost: 2 points per rank
  91. You can fly through the air, including hovering in place.
  92. You have a flight speed rank equal to your effect rank.
  93. FLIGHT FLAWS
  94. Wings: You have wings that allow you to fly, but they run
  95. the risk of being fouled or restrained, which prevents you
  96. from flying. If you are immobilized, restrained, or bound,
  97. you cannot fly. You can regain the use of your wings by
  98. reactivating your Flight effect once you are no longer
  99. affected by the aforementioned conditions. –1 cost
  100. per rank.
  101.  
  102. SENSES SENSORY
  103. Action: None • Range: Personal
  104. Duration: Permanent • Cost: 1 point per rank
  105. One or more of your senses are improved, or you have additional
  106. sensory abilities beyond the normal five senses.
  107. Allocate ranks in Senses to the following effects. Some options
  108. require more than one rank, noted in their descriptions.
  109. So if you have Senses 5, for example, you can have
  110. darkvision (2 ranks), direction sense (1 rank), distance
  111. sense (1 rank), and ultra-hearing (1 rank), or any other
  112. combination adding up to 5 ranks.
  113. Like all sensory effects, Senses uses the sense types described
  114. on page 126 as descriptors.
  115.  
  116. COUNTERS CONCEALMENT 2 RANKS
  117. A sense type with this trait ignores the Concealment effect
  118. of a particular descriptor; you sense the subject of the effect
  119. normally, as if the Concealment wasn’t even there. So
  120. if you have vision that Counters Invisibility, for example,
  121. then invisible beings are visible to you. For 5 ranks, the
  122. sense type ignores all Concealment effects, regardless of
  123. descriptor. Concealed subjects seem slightly “off” to you,
  124. enough to know they are concealed to others. This trait
  125. does not affect concealment provided by opaque objects,
  126. for that, see Penetrates Concealment.
  127.  
  128. COUNTERS ILLUSION 2 RANKS
  129. A sense type with this trait ignores the Illusion effect; you
  130. automatically succeed on your resistance check against the
  131. illusion if it affects your sense type, realizing that it isn’t real.
  132.  
  133. DARKVISION 2 RANKS
  134. You can see in complete darkness as if it were normal daylight;
  135. darkness provides no concealment to your vision.
  136. This is essentially the same as Counters Concealment (Darkness).
  137.  
  138. DANGER SENSE 1 RANK
  139. When you would normally be surprised in combat, make
  140. a Perception check (DC 10): One degree of success means
  141. you’re not surprised, but can’t act during the surprise
  142. round (so you don’t suffer any conditions of being surprised),
  143. while two or more degrees of success means you
  144. are not surprised and may act during the surprise round
  145. (if any). Failure means you are surprised (although, if you
  146. have Uncanny Dodge, you are not vulnerable).
  147.  
  148. Offense
  149. Grab, +0 (DC Spec 19)
  150.  
  151.  
  152.  
  153. Complications
  154.  
  155. Languages
  156. Latin
  157.  
  158. Defense
  159. Dodge (DC 10)
  160. Fortitude (DC 10)
  161. Parry (DC 20)
  162. Toughness (DC 10)
  163. Will (DC 10)
  164. Power Points (DC 10)
  165. Abilities 40 + Powers 34 + Advantages 8 + Skills 21 + Defenses 0 =
  166.  
  167. Backstory
  168.  
  169. The First.
  170. Ancient young woman who was the sole survivor of a legendary battle records of which have been lost in the ages.
  171. After the battle she "Died" out of sheer exhaustion as the battle lasted several days
  172. and only recently woke up in a Romanian forests near the lost battleground
  173. She doesn't remember much if any of the battle that lead to her death but she does remember everything else of her life including the fact that she was the leader of a roman legion that was to fight an army of darkness
  174. Due to her pure ways and fervor in battle her life was spared when an angel that was watching the battle saw fit that he was unworthy of his own immortal status and sacrificed his immortality to save the woman and effectively make her an angel The angel still lives to this day as a mortal who does not age
  175. and still does not know why that is the case the reason he has not died of old age is because he is still immortal, because when he tried to give the woman all his angelic powers she was already immortal before she died
  176. Later on Octavia will begin to recall flickers from the battle
  177. And eventually come to the realization that the army she fought was entirely composed of vampires
  178. The reason she was immortal when she "Died" was because at the end of the battle she was locked in dire straights with the leader of the vampire army. Both Octavia and the leader of the vampire war band where inches from death.
  179. The vampire leader whom at the time and may very well still be wearing a magical animal skin cloak that hid him completely from holy figures like angels.
  180. Because she knew that she and her opponent where both weakened and may have only seconds to act before passing out from the strain of the whole battle weighing down on her Octavia tried to run the leader through but was caught off guard when the vampire bite her neck and sucked enough if not all of the life from her body granting him the strength to escape while subsequently putting her in a dying state, but also cursing her with vampirism.
  181. So when the angel sacrificed his immortality he was completely unaware that the mortal he blessed was the vessel of that curse
  182. So thousands of years later she woke up in the forest's of Romania
  183. And here we are.
  184.  
  185. Vampire - PL 8
  186.  
  187. Strength 3, Stamina 7, Agility 4, Dexterity 3, Fighting 8, Intellect 2, Awareness 4, Presence 4
  188.  
  189. Advantages
  190. Equipment 2, Fearless
  191.  
  192. Skills
  193. Athletics 2 (+5), Close Combat: ???? 5 (+13), Deception 2 (+6), Intimidation 1 (+5), Perception 3 (+7), Persuasion 3 (+7), Stealth 4 (+8)
  194.  
  195. Powers
  196. Blood Magic
  197. On Black Wings: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round; Wings)
  198. Shadow Form (Activation: Move Action)
  199. Cloak of Darkness: Concealment 10 (All Senses; Blending, Partial, Passive)
  200. Dark Glide: Movement 1 (Permeate 1: speed rank -2)
  201. Dark Shade: Insubstantial 3 (Energy; Subtle: DC 20; Absent Strength)
  202. Immaterial: Immunity 5 (Entrapment)
  203. Vampiric Charm: Mind Control 8 (DC 18; Limited Degree)
  204. Vampiric Speed (Advantages: Improved Initiative 3)
  205. Dark Stride: Speed 6 (Speed: 120 miles/hour, 1800 feet/round)
  206. Dark Swiftness: Quickness 1 (Perform routine tasks in -1 time ranks)
  207. Vampiric Strength: Enhanced Strength 6 (+6 STR)
  208. Vampric Agility: Enhanced Agility 6 (+6 AGL)
  209. Vampirism
  210. Blood Healing: Regeneration 2 (Every 5 rounds; Persistent [0 ranks only]; Limited: Wounds made by silver weapons negates, Source: Human Blood)
  211. Creature of the Night: Immunity 11 (Removable, Aging, Life Support; Side Effect 2: always - Begin aging rapidly if exposed to direct sunlight.)
  212. No longer Mortal: Immortality 2 (Return after 1 week; Limited: Stake through the heart, Limited: Prolonged exposure to sunlight)
  213.  
  214. Equipment
  215. Hold-out Pistol, Sword
  216.  
  217. Offense
  218. Initiative +4
  219. Grab, +8 (DC Spec 13)
  220. Hold-out Pistol, +3 (DC 17)
  221. Sword, +8 (DC 21)
  222. Throw, +3 (DC 18)
  223. Unarmed, +8 (DC 18)
  224. Vampiric Charm: Mind Control 8 (DC Will 18)
  225.  
  226. Complications
  227. Power Loss: Stake through the heart
  228. Weakness: Direct Sunlight
  229. Weakness: Silver
  230.  
  231. Languages
  232. Native Language
  233.  
  234. Defense
  235. Dodge 4, Parry 8, Fortitude 7, Toughness 7, Will 6
  236.  
  237. Power Points
  238. Abilities 70 + Powers 35 + Advantages 3 + Skills 10 (20 ranks) + Defenses 2 = 120
Advertisement
Add Comment
Please, Sign In to add comment