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  1. GUIStudioMDL 2.2/Source - © 2007 Neil 'Jed' Jedrzejewski - http://www.wunderboy.org/
  2.  
  3. *ERROR* EP1 tools path is not valid - use "Config" then "Set EP1 Tools Path..." from the menu to set it.
  4. Loaded QC file - "C:\Users\Eric\Desktop\export\gameshow_sign.qc"
  5.  
  6. Created command line: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\studiomdl.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -nop4 -nox360 C:\Users\Eric\Desktop\export\gameshow_sign.qc
  7.  
  8. qdir: "c:\users\eric\desktop\export\"
  9. gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\"
  10. g_path: "C:\Users\Eric\Desktop\export\gameshow_sign.qc"
  11. Building binary model files...
  12. Working on "gameshow_sign.qc"
  13. SMD MODEL gameshow_sign_reference.smd
  14. SMD MODEL gameshow_sign_reference_lod1.smd
  15. SMD MODEL idle.smd
  16. Lod 1: vertexes: 3775 (918 new)
  17. Lod 1: vertexes: 4309 (104 new)
  18. ---------------------
  19. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/props_gameshow\gameshow_sign\gameshow_sign.mdl:
  20. Loading preexisting model: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/props_gameshow\gameshow_sign\gameshow_sign.mdl
  21. Found 1 preexisting sequences.
  22. bones 964 bytes (1)
  23. animations 112 bytes (1 anims) (1 frames) [0:00]
  24. Building sequence index remapping table...
  25. No re-ordering required.
  26. sequences 220 bytes (1 seq)
  27. ik/pose 164 bytes
  28. eyeballs 0 bytes (0 eyeballs)
  29. flexes 0 bytes (0 flexes)
  30. textures 136 bytes
  31. keyvalues 0 bytes
  32. bone transforms 0 bytes
  33. bone flex driver 0 bytes
  34. collision 0 bytes
  35. total 2004
  36. ---------------------
  37. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/props_gameshow\gameshow_sign\gameshow_sign.vvd:
  38. vertices 206832 bytes (4309 vertices)
  39. tangents 68944 bytes (4309 vertices)
  40. total 275840 bytes
  41. ---------------------
  42. Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/props_gameshow\gameshow_sign\gameshow_sign.sw.vtx":
  43. body parts: 8 bytes
  44. models: 32 bytes
  45. model LODs: 24 bytes
  46. meshes: 36 bytes
  47. strip groups: 100 bytes
  48. strips: 108 bytes
  49. verts: 41328 bytes
  50. indices: 21042 bytes
  51. bone changes: 48 bytes
  52. everything: 62738 bytes
  53. ---------------------
  54. Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/props_gameshow\gameshow_sign\gameshow_sign.dx80.vtx":
  55. body parts: 8 bytes
  56. models: 32 bytes
  57. model LODs: 24 bytes
  58. meshes: 36 bytes
  59. strip groups: 100 bytes
  60. strips: 108 bytes
  61. verts: 41328 bytes
  62. indices: 21042 bytes
  63. bone changes: 48 bytes
  64. everything: 62738 bytes
  65. ---------------------
  66. Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/props_gameshow\gameshow_sign\gameshow_sign.dx90.vtx":
  67. body parts: 8 bytes
  68. models: 32 bytes
  69. model LODs: 24 bytes
  70. meshes: 36 bytes
  71. strip groups: 100 bytes
  72. strips: 108 bytes
  73. verts: 41328 bytes
  74. indices: 21042 bytes
  75. bone changes: 48 bytes
  76. everything: 62738 bytes
  77.  
  78. Completed "gameshow_sign.qc"
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