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- GUIStudioMDL 2.2/Source - © 2007 Neil 'Jed' Jedrzejewski - http://www.wunderboy.org/
- *ERROR* EP1 tools path is not valid - use "Config" then "Set EP1 Tools Path..." from the menu to set it.
- Loaded QC file - "C:\Users\Eric\Desktop\export\gameshow_sign.qc"
- Created command line: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\studiomdl.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -nop4 -nox360 C:\Users\Eric\Desktop\export\gameshow_sign.qc
- qdir: "c:\users\eric\desktop\export\"
- gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\"
- g_path: "C:\Users\Eric\Desktop\export\gameshow_sign.qc"
- Building binary model files...
- Working on "gameshow_sign.qc"
- SMD MODEL gameshow_sign_reference.smd
- SMD MODEL gameshow_sign_reference_lod1.smd
- SMD MODEL idle.smd
- Lod 1: vertexes: 3775 (918 new)
- Lod 1: vertexes: 4309 (104 new)
- ---------------------
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/props_gameshow\gameshow_sign\gameshow_sign.mdl:
- Loading preexisting model: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/props_gameshow\gameshow_sign\gameshow_sign.mdl
- Found 1 preexisting sequences.
- bones 964 bytes (1)
- animations 112 bytes (1 anims) (1 frames) [0:00]
- Building sequence index remapping table...
- No re-ordering required.
- sequences 220 bytes (1 seq)
- ik/pose 164 bytes
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- textures 136 bytes
- keyvalues 0 bytes
- bone transforms 0 bytes
- bone flex driver 0 bytes
- collision 0 bytes
- total 2004
- ---------------------
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/props_gameshow\gameshow_sign\gameshow_sign.vvd:
- vertices 206832 bytes (4309 vertices)
- tangents 68944 bytes (4309 vertices)
- total 275840 bytes
- ---------------------
- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/props_gameshow\gameshow_sign\gameshow_sign.sw.vtx":
- body parts: 8 bytes
- models: 32 bytes
- model LODs: 24 bytes
- meshes: 36 bytes
- strip groups: 100 bytes
- strips: 108 bytes
- verts: 41328 bytes
- indices: 21042 bytes
- bone changes: 48 bytes
- everything: 62738 bytes
- ---------------------
- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/props_gameshow\gameshow_sign\gameshow_sign.dx80.vtx":
- body parts: 8 bytes
- models: 32 bytes
- model LODs: 24 bytes
- meshes: 36 bytes
- strip groups: 100 bytes
- strips: 108 bytes
- verts: 41328 bytes
- indices: 21042 bytes
- bone changes: 48 bytes
- everything: 62738 bytes
- ---------------------
- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/props_gameshow\gameshow_sign\gameshow_sign.dx90.vtx":
- body parts: 8 bytes
- models: 32 bytes
- model LODs: 24 bytes
- meshes: 36 bytes
- strip groups: 100 bytes
- strips: 108 bytes
- verts: 41328 bytes
- indices: 21042 bytes
- bone changes: 48 bytes
- everything: 62738 bytes
- Completed "gameshow_sign.qc"
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