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Engine.ini

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Jun 23rd, 2020
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  1. [Core.System]
  2. Paths=../../../Engine/Content
  3. Paths=%GAMEDIR%Content
  4. Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/OnlinePresence/Content
  5. Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/VersionNumber/Content
  6. Paths=../../../Engine/Plugins/Experimental/RemoteSession/Content
  7. Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content
  8. Paths=../../../DeadByDaylight/Plugins/Wwise/Content
  9. Paths=../../../Engine/Plugins/2D/Paper2D/Content
  10. Paths=../../../Engine/Plugins/Editor/CryptoKeys/Content
  11. Paths=../../../Engine/Plugins/Editor/MeshEditor/Content
  12. Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
  13. Paths=../../../Engine/Plugins/Enterprise/VariantManagerContent/Content
  14. Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
  15. Paths=../../../Engine/Plugins/Runtime/Bhvr/MirrorsSdk/Content
  16. Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/MirrorsSdk/Content
  17.  
  18. [/script/engine.engine]
  19. bSmoothFrameRate=False
  20. MinSmoothedFrameRate=5
  21. MaxSmoothedFrameRate=144
  22. bUseVSync=False
  23. bOverrideVSync=False
  24. SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=144))
  25. MaxPixelShaderAdditiveComplexityCount=128
  26. MaxES2PixelShaderAdditiveComplexityCount=45
  27. bDisablePhysXHardwareSupport=True
  28. UseMinimalNVIDIADriverShaderOptimization=False
  29. bPhysXEnabled=False
  30. MinTextureDensity=0.0
  31. IdealTextureDensity=6.5
  32. MaxTextureDensity=25.0
  33. MinLightMapDensity=0.0
  34. IdealLightMapDensity=0.02
  35. MaxLightMapDensity=0.05
  36. PhysXGpuHeapSize=1024
  37. PhysXMeshCacheSize=512
  38. MaxParticleResize=1024
  39. MaxParticleResizeWarn=1024
  40. DynamicStreaming=False
  41. bUseBackgroundLevelStreaming=False
  42. MipFadeInSpeed0=0.00
  43. MipFadeOutSpeed0=0.00
  44. MipFadeInSpeed1=0
  45. MipFadeOutSpeed1=0
  46. bForceStaticTerrain=True
  47. bUseBackgroundLevelStreaming=False
  48. bShouldGenerateSimpleLightmaps=True
  49. bUseNormalMapsForSimpleLightMaps=False
  50. ThreadedShaderCompileThreshold=4
  51. bAllowMultiThreadedShaderCompile=True
  52. RenderLightMapDensityColorScale=0.2
  53. ImageGrainNoiseTextureName=EngineMaterials.PhotonGood64x64TilingNoiseHighFreq
  54. LightMapDensityTextureName=EngineMaterials.PhotonDefaultWhiteGrid
  55. LightMapDensityNormalName=EngineMaterials.PhotonDefaultNormal
  56. ProcBuildingLODColorTexelsPerWorldUnit=0.065
  57. ProcBuildingLODLightingTexelsPerWorldUnit=0.012
  58. MaxProcBuildingLODColorTextureSize=128
  59. MaxProcBuildingLODLightingTextureSize=32
  60. UseProcBuildingLODTextureCropping=True
  61. ForcePowerOfTwoProcBuildingLODTextures=True
  62. MaxFluidNumVerts=64
  63. FluidSimulationTimeLimit=60.0
  64. MaxParticleVertexMemory=904
  65. bCombineSimilarMappings=False
  66. MaxRMSDForCombiningMappings=5.0
  67. ImageReflectionTextureSize=64
  68. TerrainMaterialMaxTextureCount=4
  69. TerrainTessellationCheckCount=99
  70. TerrainTessellationCheckBorder=0.0
  71. TerrainTessellationCheckDistance=8192.0
  72. bStaticDecals=False
  73. bStaticDecalsEnabled=False
  74. bDynamicDecalsEnabled=False
  75. bAllowMatureLanguage=False
  76. TimeBetweenPurgingPendingKillObjects=30
  77.  
  78. [/Script/Engine.GarbageCollectionSettings]
  79. r.CustomDepth=1
  80. r.SkeletalMeshLODBias=-1
  81. r.lodbias=0.7
  82. r.EarlyZPass=1
  83. r.EarlyZPassMovable=0
  84. r.MotionBlur.Max=0
  85. r.MotionBlurQuality=0
  86. r.AmbientOcclusionMipLevelFactor=0.0
  87. r.AmbientOcclusionMaxQuality=0
  88. r.AmbientOcclusionLevels=0
  89. r.AmbientOcclusionRadiusScale=0.0
  90. r.DefaultFeature.Bloom=False
  91. r.DefaultFeature.AmbientOcclusion=False
  92. r.DefaultFeature.AmbientOcclusionStaticFraction=False
  93. r.DefaultFeature.MotionBlur=False
  94. r.DefaultFeature.LensFlare=False
  95. r.DefaultFeature.AntiAliasing=0
  96. r.DistanceFieldShadowing=0
  97. r.DistanceFieldAO=0
  98. r.ParticleLightQuality=0
  99. r.LightPropagationVolume=0
  100. r.MSAA.CompositingSampleCount=1
  101. r.PostProcessAAQuality=0
  102. r.BlurGBuffer=0
  103. r.DepthOfFieldQuality=0
  104. r.RenderTargetPoolMin=200
  105. r.LensFlareQuality=0
  106. r.SceneColorFringe.Max=0
  107. r.SceneColorFringeQuality=0
  108. r.EyeAdaptationQuality=1
  109. r.EyeAdaptation.MethodOveride=2
  110. r.BloomQuality=2
  111. r.FastBlurThreshold=0
  112. r.Upscale.Quality=0
  113. r.Tonemapper.GrainQuantization=0
  114. r.TonemapperQuality=0
  115. r.LightShaftQuality=0
  116. r.RefractionQuality=2
  117. r.ShadowQuality=0
  118. r.Shadow.CSM.MaxCascades=0
  119. r.Shadow.MaxResolution=32
  120. r.Shadow.RadiusThreshold=0.24
  121. r.Shadow.DistanceScale=0.1
  122. r.Shadow.CachedShadowsCastFromMovablePrimitives=0
  123. r.LPV.RSMResolution=4
  124. r.Streaming.MipBias=1.5
  125. r.MaxAnisotropy=0
  126. r.Streaming.PoolSize=-1
  127. r.TranslucencyLightingVolumeDim=1
  128. r.SSR=0
  129. r.SSR.Quality=0
  130. r.DetailMode=0
  131. r.TranslucencyVolumeBlur=0
  132. r.SSS.Scale=0
  133. r.SSS.SampleSet=0
  134. r.SSS.Quality=0
  135. r.MaterialQualityLevel=0
  136. r.LightFunctionQuality=0
  137. r.Filter.SizeScale=0.2
  138. r.SetRes=1920x1080f
  139. foliage.DitheredLOD=0
  140. foliage.DensityScale=0.1
  141. grass.DensityScale=0.1
  142. grass.MaxAsyncTasks=0
  143. foliage.MinLOD=-1
  144. foliage.OnlyLOD=-1
  145. r.ScreenPercentage=100
  146. r.MipMapLODBias=-1
  147. foliage.LODDistanceScaleGrass=0
  148. r.SSR.Temporal=0
  149. r.TemporalAASharpness=0
  150. r.SSS.Filter=0
  151. r.Atmosphere=0
  152. r.DepthOfField.MaxSize=0
  153. r.SimpleDynamicLighting=0
  154. r.Shadow.Preshadows=0
  155. r.Shadow.PerObject=0
  156. r.LightShaftBlurPasses=0
  157. r.HalfResReflections=0
  158. r.DontLimitOnBattery=1
  159. r.CreateShadersOnLoad=1
  160. r.AllowLandscapeShadows=0
  161. bFogEnabled=False
  162. r.DefaultFeature.AutoExposure=False
  163. r.SwitchGridShadow=0
  164. r.LightShafts=0
  165. PerfIndexValues_ResolutionQuality=Min 25 50 75 100
  166. bUseDynamicResolution=True
  167. bUseDynamicResolution=1
  168. r.DynamicRes.OperationMode=2
  169. r.DynamicRes.MinScreenPercentage=70
  170. r.DynamicRes.MaxScreenPercentage=120
  171. r.DynamicRes.FrameTimeBudget=33.3
  172. r.Streaming.Boost=0
  173. r.Streaming.LimitPoolSizeToVRAM=1
  174. r.Streaming.HLODStrategy=2
  175. r.Streaming.FullyLoadUsedTextures=1
  176. r.Streaming.DefragDynamicBounds=1
  177. r.Shaders.Optimize=1
  178. r.Shaders.FastMath=1
  179. r.UseShaderCaching=1
  180. r.UseShaderPredraw=1
  181. r.TargetPrecompileFrameTime=11
  182. r.PredrawBatchTime=11
  183. r.AccelPredrawBatchTime=0
  184. r.AccelTargetPrecompileFrameTime=0
  185. r.Streaming.FramesForFullUpdate=60
  186. r.Streaming.DefragDynamicBounds=1
  187. r.bForceCPUAccessToGPUSkinVerts=True
  188. r.FinishCurrentFrame=0
  189. r.MipMapLodBias=-1
  190. r.TemporalAACurrentFrameWeight=0.0
  191. r.TemporalAASamples=0
  192. r.TemporalAASharpness=0.0
  193. r.Tonemapper.Sharpen=0.0
  194. r.SceneColorFormat=3
  195. r.Tonemapper.GrainQuantization=0
  196. r.Tonemapper.Quality=0
  197. r.VolumetricFog=1
  198. r.AOReuseAcrossFrames=1
  199. r.AOTrimOldRecordsFraction=1
  200. r.GBuffer=0
  201. r.GBufferFormat=0
  202. r.LimitRenderingFeatures=0
  203. r.MotionBlurSoftEdgeSize=0
  204. r.OptimizeForUAVPerformance=1
  205. r.RenderTargetSwitchWorkaround=1
  206. r.VSync=0
  207. r.OneFrameThreadLag=1
  208. r.Streaming.NumStaticComponentsProcessedPerFrame=0
  209. r.Color.Max=0.80
  210. r.Color.Min=-0.015
  211. r.Color.Mid=1.00
  212.  
  213. [TextureStreaming]
  214. BoostPlayerTextures=1.0
  215. AllowStreamingLightmaps=False
  216. PoolSize=340
  217. MemoryMargin=20
  218. MemoryLoss=0
  219. HysteresisLimit=20
  220. DropMipLevelsLimit=20
  221. StopIncreasingLimit=12
  222. StopStreamingLimit=8
  223. MinEvictSize=10
  224. MinFudgeFactor=0.5
  225. FudgeFactorDecreaseRateOfChange=-1
  226. FudgeFactorIncreaseRateOfChange=0.5
  227. MinRequestedMipsToConsider=11
  228. MinTimeToGuaranteeMinMipCount=0
  229. MaxTimeToGuaranteeMinMipCount=0
  230. UsePriorityStreaming=False
  231. bAllowSwitchingStreamingSystem=True
  232. UseDynamicStreaming=True
  233. bEnableAsyncReallocation=False
  234. bEnableAsyncDefrag=False
  235. UseTextureFileCache=True
  236. LoadMapTimeLimit=4.0
  237. LightmapStreamingFactor=0.05
  238. ShadowmapStreamingFactor=0.05
  239. MaxLightmapRadius=4250.0
  240. TextureFileCacheBulkDataAlignment=1
  241. TemporalAAMemoryReserve=0.0
  242.  
  243. [/script/engine.localplayer]
  244. AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
  245. AspectRatioAxisConstraint=120
  246. StaticDecals=False
  247. StaticDecalsEnabled=False
  248. DynamicDecalsEnabled=False
  249. UnbatchedDecals=False
  250. DynamicLights=False
  251. DynamicShadows=False
  252. CompositeDynamicLights=False
  253. SHSecondaryLighting=True
  254. DirectionalLightmaps=True
  255. MotionBlur=False
  256. MotionBlurPause=False
  257. MotionBlurSkinning=0
  258. DepthOfField=False
  259. AmbientOcclusion=False
  260. Bloom=False
  261. bAllowLightShafts=False
  262. Distortion=False
  263. FilteredDistortion=False
  264. DropParticleDistortion=False
  265. SpeedTreeLeaves=True
  266. SpeedTreeFronds=True
  267. OnlyStreamInTextures=True
  268. LensFlares=True
  269. FogVolumes=False
  270. FloatingPointRenderTargets=False
  271. AllowRadialBlur=False
  272. AllowSubsurfaceScattering=False
  273. UseVsync=False
  274. Fullscreen=True
  275. AllowD3D9=False
  276. AllowD3D11=False
  277. EnableHighPolyChars=False
  278. SkeletalMeshLODBias=-2
  279. ParticleLODBias=-1
  280. DetailMode=0
  281. MaxDrawDistanceScale=1.000000
  282. ShadowFilterQualityBias=0
  283. MaxAnisotropy=0
  284. MinShadowResolution=64
  285. MinPreShadowResolution=8
  286. MaxShadowResolution=512
  287. MaxWholeSceneDominantShadowResolution=512
  288. ShadowFadeResolution=128
  289. PreShadowFadeResolution=16
  290. ScreenPercentage=100.000000
  291. SceneCaptureStreamingMultiplier=0.000000
  292. ShadowTexelsPerPixel=1.27324
  293. PreShadowResolutionFactor=0.500000
  294. bAllowWholeSceneDominantShadows=True
  295. bEnableBranchingPCFShadows=False
  296. bAllowHardwareShadowFiltering=True
  297. TessellationAdaptivePixelsPerTriangle=900.000000
  298. bEnableForegroundShadowsOnWorld=False
  299. bEnableForegroundSelfShadowing=False
  300. bAllowWholeSceneDominantShadows=False
  301. ApexLODResourceBudget=1024
  302. ApexDestructionMaxChunkIslandCount=50
  303. ApexDestructionMaxChunkIslandCountHigh=50
  304. ApexDestructionMaxChunkSeparationLOD=0.5000000
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